Sansar Docs
  • 🚀Welcome to Sansar
  • 📚GLOSSARY
  • 🎏Patch Notes
  • 😇Work in Progress
  • ⚠️Creative Commons License
  • Support
    • General Troubleshooting
      • General FAQ
      • The Sansar Cache
      • The Sansar Log
    • Contact Support
  • Sansar Basics
    • Installation And Compatibility
      • Installing Sansar
      • System Requirements
      • Sansar Compatibility FAQ
      • Sansar on Mac
      • Body Tracking Vive
      • Configuring Firewalls
    • Account Management
      • Account Set Up
      • Avatar Name and ID
      • Adding Payment Method
      • Discord FAQ
      • Steam Integration
      • Subscription FAQ
    • Controls
      • Avatar Hand Gestures in VR
      • FreeCam and CineCam
      • Game Controller Buttons
      • HTC VIVE controls
      • Keyboard Shortcuts for Editing a Scene
      • Keyboard Shortcuts for Styling Your Avatar
      • Keyboard Shortcuts for Visiting an Experience
      • Mouselook Mode
      • Oculus Rift Controls
      • Vive Index Controls
    • Settings
      • General Settings
    • VR Settings
      • VR Settings Menu
      • Calibrating Height in VR
  • Exploring in Sansar
    • Navigate and Explore
      • The Codex
      • Instances
      • Interactive objects
      • The Main Menu
      • The Nexus
      • Portals
      • Quests
      • Quick Start: Exploring in Sansar
    • Socialize And Connect
      • Chat Panel
      • Experience Points, Levels, and Titles.
      • Finding People in Sansar
      • Identifying Interacting With Avatars
      • The People panel
      • User profiles
    • Attending events
      • Deploying Unpublished Event to Event World
      • Adding Events to Your Calendar
      • Attending Events in Sansar
      • Avatar Broadcasting FAQ
      • Creating Your Own Events
      • Redemption Codes
      • Tipping
    • Share Content
      • Streaming Sansar
      • Taking a photo
  • Avatar Creation
    • Avatar Basics
      • Avatar 2.0 FAQ
      • Customizing Your Avatar
      • Avatar Emotes
      • The Avatar Editor
    • Dressing The Avatar
      • Fitting Designer Clothing to your Avatar
      • Setting Custom Emotes
      • Wearing Accessories
      • Wearing Rigged Clothing
    • Managing Avatar Items
      • Importing Avatar-Related Items
      • Editing an inventory item's name
      • Editing an inventory item's image
      • Deleting avatar looks from your inventory
      • Importing a custom emote animation
      • Managing your avatar looks inventory items
    • Avatar Resources
      • Avatar Reference Files
      • Blender - Avatar files
      • Blender - Using Decimate Tool
      • Exporting Custom Avatars From Blender
      • Sansar Skeleton Skinning Details
      • Using Animation Skeleton
  • Creating In Sansar
    • Importing Things to Sansar
      • Supported file types
      • AABB Bounding Box and Item Restrictions
      • Importing Audio
      • Importing a Custom Avatar
      • Importing World Items
      • Importing Collision Volumes
      • Importing Accessories
      • Importing Clothing
      • Importing Emotes
      • Importing Hair
      • Importing Custom Scripts
      • Importing a Skybox
      • Troubleshooting Import Errors
    • Shaders and Materials
      • Shaders Information
      • Materials Information
      • VAT Shader Guides
        • VAT Shader Basics
        • VAT Technical Info
      • Displacement Guides
        • Simple Displacement
        • Advanced Displacement
    • Marvelous Designer Info
      • Marvelous Designer Integration
      • Marvelous Designer Creator Resources
      • Marvelous Import and Export
      • MD Limitations
    • Shader Scripting
    • Materials editing and shaders
    • Creator Tools
      • Creating a World
      • Creating Quests
      • Diagnostics Toolbar
      • Importing Items to Sansar
      • My Worlds Panel
    • Managing Worlds
      • Quick start: Creating experiences in Sansar
      • Deleting an experience or scene
      • Deploying a new scene to an existing experience
      • Editing a scene
      • Experience memos
      • Linking A Scene To A World
      • Managing your scenes and worlds
      • Moderation Tools for World Owners
      • Publishing Options for Your Experiences
      • Renaming a scene
      • Saving and Building A Scene
      • Sharing Your Experiences
      • Visiting your own experience
    • Part Of The World Editor
      • Object Stats Toolbar
      • Object Components
      • Parenting objects
      • Scene Item Inventory
      • Scene Objects Panel
      • Collision Volumes
      • Scene Settings
      • System objects
      • Object Motion Types
    • Working With Scripts
      • Working With Scripts
      • Working With Trigger Volume
      • Referencing Scene Components
      • Intro to Scripting in Sansar
      • Using the Script Console
      • Setting Script Parameters
      • Adding Scripts to an Object
      • Configuring Teleport Scripts
      • Simple Script User Guide
    • Working With Audio and Video
      • Working With Audio
      • Creating Media surface
      • Streaming Web Audio
      • Audio Emitter
      • Sansar Audio FAQ
      • Using Media Streams
      • Ambisonic Sounds
      • High Quality Spacial Audio
      • Audio Resource - Room Tones
      • Previewing Audio and Video in a Scene
      • Using Audio Materials
    • Working With Lights
      • Working With Lights
      • Light Types
      • Global Illumination
  • Sansar Store
    • Using the Sansar Store
      • The Sansar Store
      • Buying Items From The Store
      • Redelivering Lost Purchases
    • Buying and Selling Sansar Dollars
      • Gifting Sansar Dollars
      • Buying Sansar Dollars
      • Converting Sansar Dollars
      • Processing US Dollar Credit
    • Selling Your Content
      • Hidden Store Listings
      • Selling Items in Sansar Store
      • Selling Items in an Experience
      • Allowing Resale Of Items
      • Buyers Permissions
  • Guidelines and Moderation
    • Guidelines and Policies
      • Terms of service
      • Sansar's Discord Server Rules
      • Community Standards
      • Content Guidelines
      • World Publishing Guidelines
      • Store Listing Guidelines
      • Store Banner Guidelines
      • Event Guidelines
      • Privacy Policy
      • Sansar Freeware License Agreement
      • Intellectual Property Infringement Notification
      • Cookie Policy
    • Moderation and Reporting
      • Abuse and Griefing
      • Blocking Avatars
      • Muting Avatars
      • Reporting abuse
      • Reporting issues and bugs
      • Security issues
  • Script API Docs
    • General Information
      • External Script Repository's
      • Sansar Script API
      • Script API Updates
      • Restricted API's
    • Example Scripts
      • Example Scripts in Sansar
      • Cannonball
      • Follow The Path
      • Random Movement
      • Reflective Detector
      • Simple Script
      • Sound Randomizer
      • Stats Example
      • Teleport Hotkeys
      • Visitor Tracker
      • Mover Examples
    • Sansar Namespace
      • Namespace
      • Color
      • Mathf
      • Quarterion
      • Vector
      • Vector Extensions
    • Sansar.Script Namespace
      • AddEntryAttribute
      • CancelData
      • ComponentID
      • CoroutineException
      • Default Attributes
      • Editor Visible Attribute
      • Entries Attribute
      • Event Data
      • ICoroutine
      • IEvent Subscription
      • Instance Interface
      • Locked Attribute
      • Log
      • MaxEntriesAttribute
      • Memory
      • MinEntriesAttribute
      • NonReflectiveAttribute
      • ObjectID
      • OperationCompleteEvent
      • RangeAttribute
      • Reflective
      • Script.Base
      • Script Event Data
      • Script Handle
      • ScriptID
      • SessionID
      • Simple Script Event Data
      • ThrottleException
      • Timer
      • Tooltip Attribute
    • MetaData Namespace
      • Assembly MetaData
      • Script MetaData
    • Sansar Script Testing Namespace
      • Assertion Failure Exception
      • Assertions
    • Sansar Utility Namespace
      • GenericEnumerable <T>
      • GenericEnumerable<T>.GetItem
      • JSON Serialization Data
      • JSON Serialization Data 1
      • JSON Serializer
      • JSON Serializer Options
    • Sansar Simulation Namespace
      • Agent Info
      • Animation
      • Audio Component
      • Camera Control Mode
      • Character Tracker
      • Chat
      • Client
      • Cluster
      • Command Action and Data
      • Component Type
      • Control Point Type
      • Held Object
      • HTTP
      • Interaction
      • Light
      • Media Action
      • Mesh Component
      • Modal Dialogue
      • Move Mode and Mover
      • Objective
      • PlayHandle
      • PlaySettings
      • PlayStatus
      • Quest
      • RayCastHit
      • Rigid Body
      • Scene
      • Scene Public
      • Simple Script
      • Sit Event Type
      • Sit Object Data
      • Sound Resource
      • Stream Channel
      • Tutorial Hint
      • UI
      • User Data
Powered by GitBook
On this page
  • Assertions Class
  • Syntax
  • Member Details
  1. Script API Docs
  2. Sansar Script Testing Namespace

Assertions

Assertions Class

Contains various test methods which throw exceptions if the conditions are false.

Syntax

public static class Assertions

Member Details

AlmostEqual Method

Throws an exception if the two Quaternions are not approximately equal.

Syntax

Parameters

a

The first Quaternion to check.

b

The second Quaternion to check.

significantFigures

The number of significant digits to compare

diagnostic

Optional string to show with a faulure exception.

Remarks

Requirements

Namespace: Sansar.Script.Testing Assembly: Sansar.Script (in Sansar.Script.dll) Assembly Versions: 1.0.0.0


AlmostEqual Method

Throws an exception if the two vectors are not approximately equal.

Syntax

Parameters

a

The first vector to check.

b

The second vector to check.

significantFigures

The number of significant digits to compare

diagnostic

Optional string to show with a faulure exception.

Remarks

Requirements

Namespace: Sansar.Script.Testing Assembly: Sansar.Script (in Sansar.Script.dll) Assembly Versions: 1.0.0.0


AlmostEqual Method

Throws an exception if the two floats are not approximately equal.

Syntax

Parameters

a

The first float to check.

b

The second float to check.

significantFigures

The number of significant digits to compare

diagnostic

Optional string to show with a faulure exception.

Remarks

Requirements

Namespace: Sansar.Script.Testing Assembly: Sansar.Script (in Sansar.Script.dll) Assembly Versions: 1.0.0.0


Equal Generic Method

Syntax

Type Parameters

T

The type of the objects.

Parameters

a

The first object to check.

b

The second object to check.

diagnostic

Optional string to show with a faulure exception.

Remarks

Requirements

Namespace: Sansar.Script.Testing Assembly: Sansar.Script (in Sansar.Script.dll) Assembly Versions: 1.0.0.0


Fail Method

Throws an exception always.

Syntax

Parameters

diagnostic

Optional string to show with a faulure exception.

Remarks

Requirements

Namespace: Sansar.Script.Testing Assembly: Sansar.Script (in Sansar.Script.dll) Assembly Versions: 1.0.0.0


Greater Generic Method

Syntax

Type Parameters

T

The type of the objects.

Parameters

a

The first object to check.

b

The second object to check.

diagnostic

Optional string to show with a faulure exception.

Remarks

Requirements

Namespace: Sansar.Script.Testing Assembly: Sansar.Script (in Sansar.Script.dll) Assembly Versions: 1.0.0.0


LogSuccessful Property

Enables or disables logging of successful assertion diagnostic messages.

Syntax

Value

Remarks

Requirements

Namespace: Sansar.Script.Testing Assembly: Sansar.Script (in Sansar.Script.dll) Assembly Versions: 1.0.0.0


NotEqual Generic Method

Syntax

Type Parameters

T

The type of the objects.

Parameters

a

The first object to check.

b

The second object to check.

diagnostic

Optional string to show with a faulure exception.

Remarks

Requirements

Namespace: Sansar.Script.Testing Assembly: Sansar.Script (in Sansar.Script.dll) Assembly Versions: 1.0.0.0


NotNull Method

Throws an exception if the passed argument is not null.

Syntax

Parameters

val

The value that must be null.

diagnostic

Optional string to show with a faulure exception.

Remarks

Requirements

Namespace: Sansar.Script.Testing Assembly: Sansar.Script (in Sansar.Script.dll) Assembly Versions: 1.0.0.0


Null Method

Throws an exception if the passed argument is not null.

Syntax

Parameters

val

The value that must be null.

diagnostic

Optional string to show with a faulure exception.

Remarks

Requirements

Namespace: Sansar.Script.Testing Assembly: Sansar.Script (in Sansar.Script.dll) Assembly Versions: 1.0.0.0


NullOrMissing Method

Throws an exception if the message is non-null and contains the contents substring.

Syntax

Parameters

message

The message to check.

contents

A substring to check.

diagnostic

Optional string to show with a faulure exception.

Remarks

Requirements

Namespace: Sansar.Script.Testing Assembly: Sansar.Script (in Sansar.Script.dll) Assembly Versions: 1.0.0.0


True Method

Throws an exception if the passed argument is false.

Syntax

Parameters

val

The value that must be true.

diagnostic

Optional string to show with a faulure exception.

Remarks

Requirements

Namespace: Sansar.Script.Testing Assembly: Sansar.Script (in Sansar.Script.dll) Assembly Versions: 1.0.0.0


Type Method

Syntax

Parameters

typename

The expected typename.

obj

The object to check.

diagnostic

Optional string to show with a faulure exception.

Remarks

Requirements

Namespace: Sansar.Script.Testing Assembly: Sansar.Script (in Sansar.Script.dll) Assembly Versions: 1.0.0.0


Type Generic Method

Throws an exception if the passed type is not of the same type as the type param or if the obj is null.

Syntax

Type Parameters

T

The type to confirm.

Parameters

obj

The object to check.

diagnostic

Optional string to show with a faulure exception.

Remarks

Requirements

Namespace: Sansar.Script.Testing Assembly: Sansar.Script (in Sansar.Script.dll) Assembly Versions: 1.0.0.0



PreviousAssertion Failure ExceptionNextSansar Utility Namespace

Last updated 1 year ago

Throws an exception if the passed objects do not compare as equal via . Will NOT throw if both objects are null.

public static Fail ( diagnostic)

public static LogSuccessful { get; set; }

Throws an exception if the of the passed object does not match the passed typename.

IComparable.CompareTo(object)
void
string
bool
Type.FullName