Linking A Scene To A World
Last updated
Last updated
It is possible to link an existing world to a different scene template after the world has been created or after a linked scene is deleted from the world. This can be used to easily update, back up, or completely change the content of a world without breaking existing links to the world or needing to publish a new world.
To link an existing world to a new scene layout:
Go to the My Worlds panel.
Select the world that you want to link a scene to.
Click More Options for that world, which opens a popup menu.
In the popup menu, choose Link to another scene.
Select Link to another scene.
This opens a dialog where you can link your world to a new scene template. From the dropdown menu, choose a new scene template or choose 'no scene' if you want to unlink the current scene from the world.
Choose a scene from the dropdown menu.
Once you selected a scene to link, click Replace to change the scene template linked to the world you are managing.
Click Replace.
Here is a list of tags that may be attached to your scene template in the scene dropdown menu:
(unpublished) - The selected scene must first be built before it can be used in a world. You can build your scene in the Scene Editor.
(in use) - If you choose a scene that is already linked to another world, the scene is reassigned to the new world and is unlinked from the older world.
(current) - The selected scene is the currently linked scene for this world.
no tag - Unused scenes have no tags attached to the scene in the dropdown menu.
Notes:
You can not link a world to a scene template that is currently being edited. To link a world to that scene, simply leave the scene that is being edited.
A world can only be linked to one scene at a time. However, it is possible to teleport between worlds using URLs and teleport scripts in order to transition from one scene to another without visiting the Prime Portal or using the Codex.
Likewise, each scene can only be linked to one world at a time, but you may make a copy of a scene template by creating a new world using the scene as the starting content.
If you attempt to link a second world to a scene, the first world becomes unlinked in favor of the new world.