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On this page
  • Avatar reference files
  • Update Notes
  • AABB Bounding Box
  • AABB Reference Files
  • The avatar skeleton
  • Full resolution skeleton
  • Mid resolution skeleton
  • Low resolution skeleton
  • Changes with avatar 2.0
  1. Avatar Creation
  2. Avatar Resources

Avatar Reference Files

Avatar reference files

The files in this article may be used as a reference when creating clothing, avatars, and animations for Sansar.

Update Notes

updated: August 1, 2019

All reference files have been replaced with the new avatar 2.0 skeleton. Please note that this is the first release of the avatar 2.0 reference files. The reference files will be updated over time with improvements such as a cleaner-looking blender files or including skin textures. You can use these files to start creating clothing, avatars, and animation for the new avatar.

What to expect in this update:

  • Blender bone visualization is currently still a WIP. This is just a display issue and doesn't impact the functionality of the skeletons in Blender.

  • The Blender files are built on version 2.8. If you are not on version 2.8, the blender files may not import properly. We highly recommend upgrading to blender 2.8 for best results.

  • Textures are not included with this pre-released version.

A few things to note:

  • Any content created using the older 1.0 avatar skeleton cannot be uploaded into Sansar.

  • We highly recommend Blender users to update to version 2.8 and above.

    • Using the .blend files provided below with earlier versions of Blender (i.e. 2.78, 2.79) may lead to undesirable visual results within Blender.

    • Using the .fbx files provided below with earlier versions of Blender (i.e. 2.78, 2.79) may lead to unexpected modifications on the skeleton upon importing into Blender.

AABB Bounding Box

The AABB or 'Avatar Active Area Bounding Box' is a box that the Avatar mesh, Accessory/clothing mesh and skeleton must remain within. There is a minimum and maximum size your avatar must adhere too, make sure your avatar is within the maximum and over the minimum otherwise a error may be given on import.

AABB Reference Files


The avatar skeleton

Full resolution skeleton


Mid resolution skeleton

Low resolution skeleton


Changes with avatar 2.0

Please remember that the following changes will take effect by the end of August 2019.

  • All avatar, rigged clothing, and rigged hair items created using non-avatar 2.0 reference files will no longer be supported upon Avatar 2.0 release.

  • Marvelous Designer clothing, accessories, and emotes created using non-avatar 2.0 reference files may still be compatible and usable.


PreviousAvatar ResourcesNextBlender - Avatar files

Last updated 1 year ago

More info on the AABB can be found here:

File Names
Description

AABB Reference Files Containing: Minimum Avatar AABB Maximum Avatar AABB Animation Cube AABB

Pre Aug 2023 AABB (outdated)

Files
Description

The full resolution skeleton is the core skeleton that drives avatars in Sansar. The mid and low resolution avatars are created against this version.

We recommend using this skeleton for best results with body and facial animation deformation. Due to it's more complex state, it is more complicated to skin against compared to the mid and lower resolution skeletons.

The high poly mesh included is only meant to provide a high quality starting point for skinning transfers to other meshes.

The high poly mesh is not intended to be used for uploading into Sansar due to it's triangle count and will require decimation to import.

Details:

  • 171 Bones

  • High poly meshes

  • No textures

Files
Description

The mid resolution skeleton simplifies the skinning work by removing some of the non-critical joints. Most of the joints that were removed are from the face. As a result, if you are creating an avatar, we recommend using this skeleton if your avatar isn't expected to have detailed facial animations.

Details:

  • 115 Bones

  • No Meshes (at this time)

  • No textures

Files
Description

The most basic of skeletons. We recommend using this for simple avatars that doesn't need complex facial or body skinning.

Details:

  • 65 Bones

  • Low poly previsualization mesh

  • No textures

Have more questions? Join our

This is also the only skeleton that is Mixamo compatible. If you would like to use Mixamo animations on the other skeletons, you will first have to grab the animation with this low resolution skeleton and then retarget to the other skeletons using your 3D application of choice. For more information, see .

AABB Bounding Box
Discord!
Using our animation skeleton to create custom animations
AABB v2.fbxAABB v2.blend
AABB v1.fbx
Av2_High_Female.fbxAv2_High_Male.fbxav2_full_male.blendav2_full_female.blend
Av2_Mid_Female.fbxAv2_Mid_Male.fbxav2_mid_female.blendav2_mid_male.blend
av2_low_female.fbxav2_low_male.fbxav2_low_female.blendav2_low_male.blend
As of 2023 the AABB was expanded
The full resolution skeleton.
A side by side comparison of the skeletons.