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  • Exploring in Sansar
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    • Avatar Basics
      • Avatar 2.0 FAQ
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    • Dressing The Avatar
      • Fitting Designer Clothing to your Avatar
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    • Managing Avatar Items
      • Importing Avatar-Related Items
      • Editing an inventory item's name
      • Editing an inventory item's image
      • Deleting avatar looks from your inventory
      • Importing a custom emote animation
      • Managing your avatar looks inventory items
    • Avatar Resources
      • Avatar Reference Files
      • Blender - Avatar files
      • Blender - Using Decimate Tool
      • Exporting Custom Avatars From Blender
      • Sansar Skeleton Skinning Details
      • Using Animation Skeleton
  • Creating In Sansar
    • Importing Things to Sansar
      • Supported file types
      • AABB Bounding Box and Item Restrictions
      • Importing Audio
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      • Importing World Items
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      • Troubleshooting Import Errors
    • Shaders and Materials
      • Shaders Information
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      • VAT Shader Guides
        • VAT Shader Basics
        • VAT Technical Info
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        • Simple Displacement
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    • Marvelous Designer Info
      • Marvelous Designer Integration
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      • MD Limitations
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      • Creating a World
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      • Diagnostics Toolbar
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      • My Worlds Panel
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      • Quick start: Creating experiences in Sansar
      • Deleting an experience or scene
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      • Editing a scene
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      • Managing your scenes and worlds
      • Moderation Tools for World Owners
      • Publishing Options for Your Experiences
      • Renaming a scene
      • Saving and Building A Scene
      • Sharing Your Experiences
      • Visiting your own experience
    • Part Of The World Editor
      • Object Stats Toolbar
      • Object Components
      • Parenting objects
      • Scene Item Inventory
      • Scene Objects Panel
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    • Working With Scripts
      • Working With Scripts
      • Working With Trigger Volume
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      • Intro to Scripting in Sansar
      • Using the Script Console
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      • Simple Script User Guide
    • Working With Audio and Video
      • Working With Audio
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      • Sansar Audio FAQ
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    • Working With Lights
      • Working With Lights
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  • Sansar Store
    • Using the Sansar Store
      • The Sansar Store
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  • Guidelines and Moderation
    • Guidelines and Policies
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    • Moderation and Reporting
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  • Script API Docs
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      • Script API Updates
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    • Example Scripts
      • Example Scripts in Sansar
      • Cannonball
      • Follow The Path
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      • Reflective Detector
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      • Stats Example
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      • Tooltip Attribute
    • MetaData Namespace
      • Assembly MetaData
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      • Assertion Failure Exception
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    • Sansar Utility Namespace
      • GenericEnumerable <T>
      • GenericEnumerable<T>.GetItem
      • JSON Serialization Data
      • JSON Serialization Data 1
      • JSON Serializer
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    • Sansar Simulation Namespace
      • Agent Info
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On this page
  • 46.1.1 (05/24/25)
  • 46.0.10 (04/24/25)
  • 46.0.00 (03/21/25)
  • 45.0.30 (07/31/24)
  • 45.0.28 (03/30/24)
  • 45.0.25 (02/19/24)
  • 45.0.22 (02/16/24)
  • 45.0.20 (02/09/24)
  • 45.0.19 (01/29/24)
  • 45.0.17 (01/25/24)
  • 45.0.16 (1/16/24)
  • 45.0.14 (1/10/24)
  • 45.0.12 (1/9/24)
  • 45.0.11 (1/9/24)
  • 45.0.9 (01/03/24)
  • 45.0.8 (12/22/23)
  • 45.0.5 (10/10/23)
  • 45.0.1 (09/29/23)
  • 45.0.0 (9/20/23)
  • 44.3.0 (6/12/23)
  • 44.2.2 (2/12/23)
  • 44.2.0 (2/19/23)
  • 44.1.0 (2/3/23)
  • 44.0.0 (1/17/23)
  • 43.5.5 (6/16/22)
  • 43.5.0 (6/7/22)
  • 00.00.00 (00/00/00)

Patch Notes

PreviousGLOSSARYNextWork in Progress

Last updated 4 days ago

The latest patch notes are at the top of the page.

46.1.1 (05/24/25)

Click to reveal patch notes

General Updates

  • Final major update to reflections. They have now reached their final form.

    • Significant improvement to quality.

    • VR reflections now similar to desktop reflections in quality.

  • Fix for an issue where reflections are inappropriately applied to rough surfaces; Plus some aberrations that can appear in close angled fine details.

  • Fix for an issue that can cause erroneous culling behaviour if the scene AABB doesn't encompass the world origin.

    • Rebake your world if it was affected.

  • Fix for an issue where scenes may appear washed out when HDR is enabled within Windows but not within Sansar.

Settings Updates

  • Added a Volume settings quickbar menu to main UI buttons.

  • Added 'Display Gamma' gamma selection to the graphics settings panel. If you wish to retain the previous 'look', you can achieve that by setting the box to 'Reference 2.4'. If you have HDR enabled in Windows, the gamma selector will be replaced by the HDR toggle, as Windows HDR uses a different colour process. Setting this to the same gamma level as your monitor will enable those accustomed to professional workflows to create more colour correct art.

    • Many consumer monitors default to 2.2, so setting Sansar to 2.2 in those cases will improve both contrast and black-levels in world. Some professional monitors offer a choice between sRGB or Display P3 modes. These correspond to a gamma of 2.2 or 2.4 respectively.

    • There are two modes, Reference and Enhanced: Reference is the preferred if you wish to perform colour accurate work within Sansar. Enhanced provides more precision so will achieve the best look and low-level contrast using current OLED monitors set to 10bpc (Deep Colour) mode.

Shader Updates

  • Fix for a precision issue that can cause slow VAT animations to stutter and appear less smooth.

  • Fix for an issue that causes the ambient occlusion map to not show when opaque materials are in depth fading mode.

  • Fix for a UV scaling issue with the Transparent shader.

  • Fix for an issue with Pixelize UV Anim shaders where the scroll layer boxes produced incorrect behaviour.

  • Fix for an issue with the VAT Standard+Emissive skinned shader that can cause flickering while in motion.

46.0.10 (04/24/25)

Click to reveal patch notes

General Updates

  • Respawn button added to Desktop and VR in the 'Go' Panel

VR Updates

  • Added Flying mode to VR

    • Left controller X button to toggle flymode

    • Left controller tilt controls vertical movement

      • Left click stick to toggle the tilt control for up and down allowing use of hand

    • Left stick controls directional movement

Shader Updates

  • New shader "Standard + Environment + Alpha Mask"

  • Added checkbox to VAT shaders to toggle shadow casting.

  • Added checkbox to VAT, Alpha Mask and Transparent shaders to enable/disable the material to receive reflections.

  • Added checkbox for two compatibility modes to skip either the motion vectors or temporal accumulation during shadow rendering on Transparent shaders.

    • Reflections will now be disabled by default for Transparent shaders. They do not output motion vectors so can cause reflections to flicker and become noisy.

    • The provided compatibility checkboxes can mitigate the issues in specific instances, the creator can now choose which works best for their creation.

  • Fix for an issue that caused the 'UV Rotate' and 'Flipbook - Loop' properties to behave as if they contained default values for existing objects.

  • Fix for an issue where VAT shaders could send incorrect roughness values to the reflections.

  • Further enhancements for reflections.

Bugfix

  • Fix for an issue where the min culling distance feature can cause objects to become invisible if you stand inside them.

  • Temporary fix for an issue that can cause the VR UI to inappropriately cull when running at a reduced render resolution. A better solution will follow.

  • Fix for UI PVP Scoreboard not re-appearing in world after leaving and re-entering a world

  • MaterialEditor in edit mode and the character editor for importing items UI color now syncs and works properly

  • Default color button functionality changed to send out a 1-time event that changes the colors to default

  • Multiple transparent panels now display proper colors

  • Fixed an issue with the character camera spinning around the character on WASD input after exiting a script camera when certain circumstances were met.

  • Updated UI handling for interaction prompts on objects with sit points.

46.0.00 (03/21/25)

Click to reveal patch notes

General Updates

  • Significantly improved quality of screen-space reflections along with improved performance.

  • Reflections have been changed to ON by default due to significant performance increase, option to turn them off in settings remains.

  • Mesh weighted to the head_attach bone will now be visible in first person and VR.

    • Requires changes be saved to existing avatars to take effect.

  • Deep color support. If you have a monitor capable of 10bpc color depth, Sansar is now able to display those extra colors.

    • This is complementary to the existing HDR support, but HDR is not required.

  • Payment processing implemented fully, Withdrawals are now functional.

    • Commission rate dropped from 62% to 0% you now get everything earned minus a small withdraw fee

  • Adjusted size of inventory and emote icons.

  • Updated Early Access Badge to better fit the style.

  • Add V-Sync toggle to the advanced settings panel. (It now also defaults to On. If you use G-Sync make sure it's forced to On in the Nvidia control panel and set to Off in Sansar for optimal performance)

  • Improved HDR tonemapping.

  • Added UI customisation options for things like color and transparency to most windows to Settings / UI

  • General render pipeline optimizations

  • Occlusion culling optimizations and fixes.

  • V1 of the customizable UI colors implemented in settings, you can now change the main color and opacity of your UI panels

Edit Mode Updates

  • Added editor property for minimum draw distance on a per object basis.

  • 'Surface Snap' Hotkey changed to ALT+S.

  • Moved Surface Snap and Local/World transforms selection to the main object transforms panel.

Shader Updates

  • Added VAT Standard Shader. ''Vertex Animated Textures'' (See documentation for the Blender export tool).

  • Added Skybox reflection shader (Standard + Environment).

  • Added Skybox reflection shader: (Diffractive: Transparent + Multibump + Environment).

  • New VAT shader variant "VAT: Standard + Emissive"

  • Expose VAT properties 'VAT - Frame' and 'VAT - Step Rate' to the scripting system.

  • Shadows now work correctly for the remaining displacement textures.

  • Added toggle to blend/snap displacement animations when looping back from the last frame to first.

  • Added option to flipbook shaders to either 'ping-pong', loop or play once.

  • Added option to displacement shaders to either loop or play once.

  • Increase range for Displacement scale.

  • Added UV Offset property for the basic Media shader.

  • Update the UV Rotate shader property to now use degrees instead of radians.

Bug Fixes

  • Fixed banding issue within metallic gradients

  • Fixed guest and ban list not showing the names in world creation settings.

  • Fixed GI bake, all scenes should now bake correctly again. If you have scenes affected by this bug, re-baking is required.

  • Fix for inappropriate reflections on the skin and faces of default avatars.

  • Fix for misaligned add pass rendering for Transparent+Multibump shader variants.

  • Shadows now work correctly for the remaining displacement textures.

  • Surface Snap and world-space adjustment Icons now correctly sync with hotkey use.

  • Color picker UI snapping behind other panels when clicked fixed.

  • Avatar Scale slider being unresponsive fixed.

  • Featured Events on codex not working fixed.

  • Fixed a crash when pressing F7 while using the '-enableVR false' start parameter.

VR Changes

  • Increases the render resolution of the VR UI

  • Fix for VR hands rendering behind the UI.

  • Fixed the UI jitter than sometimes occurs when playing in VR.

Misc Changes

  • Rewording of some phrases on website.

  • Payment pages and some Account settings added to website, inc.

    • setup of payment method for stripe, delete account button for removing stripe details.

    • Account deletion and Email change buttons added.

    • Able to now convert USD's back to Sansar$ from the Process Payment wallet.

  • Many broken docs links fixed, Still more to go to update missing images and pages.

45.0.30 (07/31/24)

Click to reveal patch notes

General Updates

  • Scroll wheel now changes camera speed in edit mode.

  • New diagnostic mode for viewing the resolved radiance. (shows GI and bounced lighting effects clearer)

  • Added hotkeys in edit mode for the world-space adjustment (TAB) and the surface snap gizmos (ALT).

Script API updates

  • Adjust lighting range and intensity script API limits to match in editor limits.

Shader Updates

  • Add UV offset property to several shaders. (With toggles for AO and diffuse layers) completing the texture adjustment trio scale rotate and move!

  • Added an additional uv offset toggle for the Emissive pass on relevant shaders.

  • Fix non-functional 'Fluid Distortion' effect on the Transparent Multibump shader.

  • Fix 'fluid distortion' effect not applying to the shadow pass of alpha masked + uv anim shaders.

  • Fix for non-functional uv scale slider in screenspace shaders.

General Bug Fixes

  • Questing system back online, may require some testing.

  • Fix backpack spawn lifetime increased to infinite not working.

  • Small spelling error in UI.

  • Fix web listings losing the main picture when editing.

VR Bug Fixes

  • Now correctly selects the Oculus controller scheme when connecting a Quest via SteamVR Link.

  • Now selects the Oculus controller schema when connecting a Pico via Pico Connect.

  • Attempt to fix the UI jitter reported by some VR users.

45.0.28 (03/30/24)

Click to reveal patch notes

Bug Fixes

  • Fixed some broken links in game

  • Fix multiple issues with reflections being too shiny

  • Sansar Park should appear on codex correctly

Shader Updates

  • Multiple bug fixes for 'Fluid Distortion' effect.

  • Add Scale and Amplitude properties for the 'Fluid Distortion' effect.

  • Add Luma and Gamma mode toggles to Displacement Media shader.

  • Add UVScale property to the Billboard and Pixel Billboard shaders.

  • Sampler change for displacement textures.

General Updates

  • Increased backpack item lifetime to unlimited, items will clear on player leaving world or with buttons in backpack.

  • Discovery of Red and Green channel in roughness maps allowing creation of Anistrophic maps

  • New world template list now in alphabetical order with your own worlds appearing towards the top

  • Bundle purchases now directed to the web store

45.0.25 (02/19/24)

Click to reveal patch notes

HotFixes for last patch

  • Fix of flying mode not activating

  • Fix for glowing vignette when reflections are enabled in scenes with strong bloom.

  • Fix for asset importer error when fbx scenes contain more than a single mesh.

  • Addition of Clamp setting in new Media: Displacement shaders.

  • Asset importer bug for rigged items fix.

45.0.22 (02/16/24)

Click to reveal patch notes

General Updates

REFLECTIONS ADDED! Must be enabled in settings 'Graphics/VR' as this is considered resource-intensive. The reflectivity of objects is controlled by the existing Roughness maps; some objects may need adjustment if using maps that are too shiny.

FLYING MODE ADDED! Must be enabled by the world owner. Controls: Z to toggle, WASD or arrows for directional movement, C for down, E for up. Flight speed is controlled by avatars' run speed, so scripts can adjust.

Bug Fixes

  • VR BugFix: 3rd person camera control now enabled when in a sit point 'driving mode'.

  • Import BugFix: for the 'spin of death' asset importer crash when the fbx scene is too large.

Shader Updates

  • New Shaders: Media: Displacement+UV Animation shader and Two sided variant. This enables the option to use a media stream video for vertex displacement. Screens will need to be high poly for this to work, use sparingly!

  • Additional Side-by-Side UV split option added to this shader to use the same stream for separate color and displacement information; this must be set up in your video's stream and is a 50/50 side by side split.

Settings Updates

  • Reflections toggle added to Graphics/VR options menu.

  • Flymode toggle added to edit mode scene settings to allow control over flight per world. Defaults to off.

  • Disable diagnostics toggle added to edit mode.

45.0.20 (02/09/24)

Click to reveal patch notes

General updates

  • Driving mode created: you must now jump, crouch, or teleport to exit any sitpoint to allow scripts to use regular movement controls for vehicles. WASD mimics numpad inputs of 8,4,5,6 also combining 2 and 5 into S.

  • A new look has been added to the first time user avatar carousel.

  • Default gifting amount changed to zero to avoid accidents.

  • More descriptive error messages along with user advice when FBX import fails due to problems with the node names.

Bug Fixes

  • Umbra issue fixed.

  • Fixed crash caused by long bio names.

Shader updates

  • Displacement objects now cast shadows based on displaced verts.

Settings Updates

  • Option to disable all media streams added to Advanced Settings.

  • GPU acceleration enabled for media streams reducing CPU load, This can be disabled in Advanced settings if it causes any side-effects.

45.0.19 (01/29/24)

Click to reveal patch notes

general updates

  • Added advanced settings panel.

  • Finished implementation of multi-jump.

  • UI now draws at native resolution when running with reduced render resolution.

  • Moved a few settings into the new Advanced menu.

Additions to settings panel

  • FSR Adaptive Sharpening when running with reduced render resolution.

  • Clear cache button in the Advanced Settings.

  • Max/Min cache size is now configurable from the Advanced Settings.

  • Force Single instance toggle added (ability to open more than one gameclient)VR updates

  • Resized + relocated VR diagnostics button.

  • Bugfix: VR keyboard double typing fixed.

45.0.17 (01/25/24)

Click to reveal patch notes

General Updates

  • T Teleport Defaulted to OFF

  • Multi-jump created defaulted at 1 jump

  • Improved network packet handling for v4 packets

  • New diagnostic modes added: Unlit, Normals and Scale view

World Build updates

  • Added T teleport setting: [T key] teleport to freecam now defaults to off and needs to be enabled by owner.

  • Added Multi-jump setting: amount of jumps is controlled by world owner.

  • extra diagnostics views added to build mode also.

VR Updates

  • Bugfix: Chat panel appearance

  • Bugfix: VR keyboard being cutoff on login and ingame

  • Addition of 'Home' button to wrist

  • VR diagnostic view enabled and mode cycle button added to wrist

45.0.16 (1/16/24)

Click to reveal patch notes

General Updates

  • Improved avatar LOD 0 range to be further out. Note: Avatar requires a change to be saved in lookbook to take effect

Backpack updates

  • Shop button added (just opens store for now)

  • added sorting to desktop

  • Added buttons to clear spawned backpack items to VR.

  • added floating UI panel to VR mode

Shader Updates

  • Shader list reordered for new shaders Fresnal, Diffract, Pixelize, Screenspace. to be grouped together as 'specialized shaders'

  • Small shader updates and tweaks

  • New Pixel + UV Anim shader.

  • New Pixel + Alpha Mask shader.

  • New Screenspace + UV Anim shader. Note: Screenspace shaders are in testing expect changes to be made and any items made with them to need tweaks.

45.0.14 (1/10/24)

Click to reveal patch notes

Bugfix

  • Minor shader fixes.

Shader changes

  • 'Fluid Distortion' wobble effect now also contributes to the diffraction in the 'Multibump + Diffraction' shader.

  • New color blending checkbox on 'transparent' shaders adds better color blending from the albedo slot and provides richer color in darker areas

45.0.12 (1/9/24)

Click to reveal patch notes

Bugfix

  • Fix for diffracted water not diffracting

New Shaders Added

  • Standard+Emissive+Screenspace Shader added screenspace shader has the UV images remain aligned with the camera regardlessly of models movement

45.0.11 (1/9/24)

Click to reveal patch notes

General Updates

  • Added a media screen to backpack, will only show existing media in world does not contain a media script of its own

Bugfix

  • Fix for "Standard + Emissive + Stereographic" shaders appearing blacked out.

  • Small fixes and tweaks to the Pixelize and Fresnel shaders.

New Shaders Added

  • New "Billboard + Pixelize" shader.

  • New "Multibump + Diffraction" shader. (To create diffractive waves on water you need only upload a normal map with the waves or ripples you require)

45.0.9 (01/03/24)

Click to reveal patch notes

General Updates

  • Basejump from freecam location with 'T'

  • Controller keybinds updates and fixes

  • Diagnostics enabled in homespace

Shader Updates

  • AO texture slots added to Opaque base shaders.

  • Displacement added to "Billboard" shader.

  • Bugfix for displacement texture accounting.

New Shaders added

  • Fresnel ("Standard + Emissive + Fresnel" & "Standard Two Sided + Emissive + Fresnel")

  • Pixelize ("Standard + Emissive + Pixelize" & "Standard Two Sided + Emissive + Pixelize")Diffraction shaders:

  • "Standard + Diffraction + Alpha Mask"

  • "Standard Two Sided + Diffraction + Alpha Mask"

  • "Standard + Diffraction + Alpha Mask + UV Animation"

  • "Standard Two Sided + Diffraction + Alpha Mask + UV Animation"

Bugs Fixed

  • New bugs created enjoy finding them

45.0.8 (12/22/23)

Click to reveal patch notes

General Updates

  • Added new backpack items and item removal controls

  • Increased intensity and range for point lights. They can now cover a 4km distance when maxed out.

  • Added fire 🔥 to the chat emoticons

  • HDR toggle without restarting the client

  • No chat panel auto popup

  • Enabled hand and head aiming when holding any object

Shader Updates

  • 'After-images' effect is available for the "Emissive" and "Emissive + UV Animation" shaders. (Togglable effect per material with tuneable decay-rate)

  • 'Fluid-distortion' affect added to the "Transparent + Multibump" shader.

Bugs Fixed

  • Fix for arms rotating inappropriately when sitting in VR

  • Increased server connection timeouts - affected some users with challenging builds

45.0.5 (10/10/23)

Click to reveal patch notes

General Updates

  • A fix for the snapshot function creating SDR images that were too washed out when HDR is enabled.

  • Fix for the harmless 'invalid format' error that showed up when importing new assets.

  • Displacement aware depth shader for static and opaque+emissive shaders this fixes the shadowed versions of objects being left behind when displaced.

  • bugfix for blank textures on two of the new shaders when going from edit mode to runtime

Shader Updates

  • Fixes for some displacement bugs. It should also interact more accurately with some post and lighting effects.

  • Add UV Scrolling function to the transmissive+multibump shader. Good for water.

  • You can now specify negative values for the displacement scale numbers.

  • Added 'Fix Shimmering' toggle to the alpha UV shaders.

  • Added 'ClampUVs' toggle to the alpha UV shaders.

  • Fix for an issue that caused coloured lines to erroneously appear around the edges of many existing alpha emissive materials.

45.0.1 (09/29/23)

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  • Improved handling of HDR should only be visible with it enabled in pc settings

  • Added many new emojis to in game chat

  • Improved script debug logging

  • Whitelist TupleElementNamesAttribute for scripting

  • Minor bug fixes

45.0.0 (9/20/23)

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The Displacement Shader Update is here!

General Updates

  • Added sorting to the scene list in 'deploy' menu

  • FPS Max raised to 200 (settable)

  • Greatly Increased AABB

Shader Updates

  • Displacement shaders, and Vertex Animation system!

  • UV rotation for texture maps

  • Addition of 3 more two-sided shaders

  • 'ClampUVs' option for flipbook shaders that fixes the problem of flip book frames repeating erroneously

  • Fluid distortion effect added to UV anim shaders (wiggly textures)

Settings Updates

  • Default mic mute state on launch (mute/unmute).

  • Split render quality and render resolution into separate options.

  • Allow setting render quality separately for VR and non-VR.

  • FPS limiter controls (for both foreground and background).

  • Selectable max texture VRAM usage per avatar. For crisper avatars, or reduced VRAM usage.

  • Experimental HDR support. Togglable in settings. You must own an HDR monitor, and HDR must be enabled in Windows

Bugs Fixed

  • Bugfix Thumbnails sometimes fail to load first time when viewing personal worlds list

  • Crash fix when changing desktop audio device with VR disabled

  • Crash fix for viewing the desktop controls overlay with VR disabled on launch

  • BugFix Tiny avatar Ik sticking to over hanging surfaces

  • A fix for the audio crackling and distortion that still occurs when minimizing on some machines

  • Many other small crash fixes many removed gremlins.

44.3.0 (6/12/23)

Click to reveal patch notes

General Updates

  • IJKL keyboard control for the camera. Helps players with no mouse

  • Client directory file organization. Moved Dullahan to subfolders

  • Add launch parameters to force specific VR runtime - OpenVR/Oculus

  • Scriptable scoreboard alpha version

  • Improved finger tracking for knuckles controllers

  • Added two new emissive shaders

  • New Tiny avatars!!!

Bugs Fixed

  • Crash triggered by sitting in first person with VR disabled

  • Crash triggered by accessing haptics when VR is disabled

  • Memory leaks within JSON packed web service packets

  • Fix for several build errors when targeting Linux

  • Remove keyboard shortcut for diag panel in production builds

  • Speech graphics scaling fixed at smaller avatar scales

  • Crash when displaying a large amount of personal worlds

  • Crash when de-serializing an invalid object

  • Updated logo for spinning perfection

  • Prevent media screen connections to [try.sansar.com]

  • Force v4 sockets by default

44.2.2 (2/12/23)

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Small fixit patch

  • Fix for launching with VR mode disabled

  • Fix for the border on the avatar info box volume control

  • Fixed crash when using grip and trigger in VR

44.2.0 (2/19/23)

Click to reveal patch notes

General update

  • Added TV Mode, Game Streaming Mode, and Guest Mode

  • New TV Mode character control scheme

  • VR keyboard typing improvements

Bug Fixes

  • Reticle fix for the new UI scaling

  • Avatar info panel UI scaling fix

  • Login issue related to steam logins fixed

44.1.0 (2/3/23)

Click to reveal patch notes

General Updates

  • Individual volume controls V1

  • Doubled the maximum 3rd person camera distance

  • Full body VR tracking improvements

  • Added the ability to base64 encode launch parameters

  • Updated the default worlds to the all-new Sansar Park!

Bug Fixes

  • Avatar names displayed on top of UI panels

  • Blocked people are visible when they use dual login

  • Reduced the maximum grab distance in VR

44.0.0 (1/17/23)

Click to reveal patch notes

Bug Fixes

  • Edit mode list type crash

  • Edit mode Trigger Volume crash

  • DST bug when editing existing events

  • Prevent blocked users from unmuting each other

  • Sansar crashes when renaming an object

  • Recall searches in the Marketplace when going back

  • Non-English system language fails to load Sansar

  • Head deformation while dancing

General Updates

  • New users should teleport to social hub

  • Remove login Twitch + Steam registration (Client)

  • Use the starting world chosen in settings when leaving the lookbook

  • Disable keyboard shortcuts for simulation in the lookbook

  • Prevent usage of F1 shortcut while in Cinema Mode

  • Improve Xbox controller functionality

  • Support for non-parallel projection VR lenses

  • Create a keyboard shortcut to hide UI

  • CTRL+H hides/unhides UI

  • UI Scaling for large resolutions

43.5.5 (6/16/22)

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Small update for VR arm bug

43.5.0 (6/7/22)

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Small Update for re-enable Auto-Occlusion in Edit Mode

00.00.00 (00/00/00)

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Bug Fixes

General Updates


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VAT Shader Basics