Sansar Docs
Ask or search…
K
Comment on page
🎏

Patch Notes

The latest patch notes are at the top of the page.

45.0.5 (10/10/23)

Click to reveal patch notes
General Updates
  • A fix for the snapshot function creating SDR images that were too washed out when HDR is enabled.
  • Fix for the harmless 'invalid format' error that showed up when importing new assets.
  • Displacement aware depth shader for static and opaque+emissive shaders this fixes the shadowed versions of objects being left behind when displaced.
  • bugfix for blank textures on two of the new shaders when going from edit mode to runtime
Shader Updates
  • Fixes for some displacement bugs. It should also interact more accurately with some post and lighting effects.
  • Add UV Scrolling function to the transmissive+multibump shader. Good for water.
  • You can now specify negative values for the displacement scale numbers.
  • Added 'Fix Shimmering' toggle to the alpha UV shaders.
  • Added 'ClampUVs' toggle to the alpha UV shaders.
  • Fix for an issue that caused coloured lines to erroneously appear around the edges of many existing alpha emissive materials.

45.0.1 (09/29/23)

Click to reveal patch notes
  • Improved handling of HDR should only be visible with it enabled in pc settings
  • Added many new emojis to in game chat
  • Improved script debug logging
  • Whitelist TupleElementNamesAttribute for scripting
  • Minor bug fixes

45.0.0 (9/20/23)

Click to reveal patch notes
The Displacement Shader Update is here!
General Updates
  • Added sorting to the scene list in 'deploy' menu
  • FPS Max raised to 200 (settable)
  • Greatly Increased AABB
Shader Updates
  • Displacement shaders, and Vertex Animation system!
  • UV rotation for texture maps
  • Addition of 3 more two-sided shaders
  • 'ClampUVs' option for flipbook shaders that fixes the problem of flip book frames repeating erroneously
  • Fluid distortion effect added to UV anim shaders (wiggly textures)
Settings Updates
  • Default mic mute state on launch (mute/unmute).
  • Split render quality and render resolution into separate options.
  • Allow setting render quality separately for VR and non-VR.
  • FPS limiter controls (for both foreground and background).
  • Selectable max texture VRAM usage per avatar. For crisper avatars, or reduced VRAM usage.
  • Experimental HDR support. Togglable in settings. You must own an HDR monitor, and HDR must be enabled in Windows
Bugs Fixed
  • Bugfix Thumbnails sometimes fail to load first time when viewing personal worlds list
  • Crash fix when changing desktop audio device with VR disabled
  • Crash fix for viewing the desktop controls overlay with VR disabled on launch
  • BugFix Tiny avatar Ik sticking to over hanging surfaces
  • A fix for the audio crackling and distortion that still occurs when minimizing on some machines
  • Many other small crash fixes many removed gremlins.

44.3.0 (6/12/23)

Click to reveal patch notes
General Updates
  • IJKL keyboard control for the camera. Helps players with no mouse
  • Client directory file organization. Moved Dullahan to subfolders
  • Add launch parameters to force specific VR runtime - OpenVR/Oculus
  • Scriptable scoreboard alpha version
  • Improved finger tracking for knuckles controllers
  • Added two new emissive shaders
  • New Tiny avatars!!!
Bugs Fixed
  • Crash triggered by sitting in first person with VR disabled
  • Crash triggered by accessing haptics when VR is disabled
  • Memory leaks within JSON packed web service packets
  • Fix for several build errors when targeting Linux
  • Remove keyboard shortcut for diag panel in production builds
  • Speech graphics scaling fixed at smaller avatar scales
  • Crash when displaying a large amount of personal worlds
  • Crash when de-serializing an invalid object
  • Updated logo for spinning perfection
  • Prevent media screen connections to [try.sansar.com]
  • Force v4 sockets by default

44.2.2 (2/12/23)

Click to reveal patch notes
Small fixit patch
  • Fix for launching with VR mode disabled
  • Fix for the border on the avatar info box volume control
  • Fixed crash when using grip and trigger in VR

44.2.0 (2/19/23)

Click to reveal patch notes
General update
  • Added TV Mode, Game Streaming Mode, and Guest Mode
  • New TV Mode character control scheme
  • VR keyboard typing improvements
Bug Fixes
  • Reticle fix for the new UI scaling
  • Avatar info panel UI scaling fix
  • Login issue related to steam logins fixed

44.1.0 (2/3/23)

Click to reveal patch notes
General Updates
  • Individual volume controls V1
  • Doubled the maximum 3rd person camera distance
  • Full body VR tracking improvements
  • Added the ability to base64 encode launch parameters
  • Updated the default worlds to the all-new Sansar Park!
Bug Fixes
  • Avatar names displayed on top of UI panels
  • Blocked people are visible when they use dual login
  • Reduced the maximum grab distance in VR

44.0.0 (1/17/23)

Click to reveal patch notes
Bug Fixes
  • Edit mode list type crash
  • Edit mode Trigger Volume crash
  • DST bug when editing existing events
  • Prevent blocked users from unmuting each other
  • Sansar crashes when renaming an object
  • Recall searches in the Marketplace when going back
  • Non-English system language fails to load Sansar
  • Head deformation while dancing
General Updates
  • New users should teleport to social hub
  • Remove login Twitch + Steam registration (Client)
  • Use the starting world chosen in settings when leaving the lookbook
  • Disable keyboard shortcuts for simulation in the lookbook
  • Prevent usage of F1 shortcut while in Cinema Mode
  • Improve Xbox controller functionality
  • Support for non-parallel projection VR lenses
  • Create a keyboard shortcut to hide UI
  • CTRL+H hides/unhides UI
  • UI Scaling for large resolutions

43.5.5 (6/16/22)

Click to reveal patch notes
Small update for VR arm bug

43.5.0 (6/7/22)

Click to reveal patch notes
Small Update for re-enable Auto-Occlusion in Edit Mode