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On this page
  • Scene Settings Panel
  • Physics settings
  • Skybox settings
  • Atmospherics settings
  • Exposure settings
  • Shading posterization effect
  • Post effects
  • Bloom settings
  • Light settings
  • Background Sound & Web Audio Streams
  • Media surface settings
  • Visitor settings
  1. Creating In Sansar
  2. Part Of The World Editor

Scene Settings

PreviousCollision VolumesNextSystem objects

Last updated 7 months ago

Scene Settings Panel

The Scene Settings panel allows you edit certain properties of an entire scene, such as the skybox, , background sound, and media surface settings, gravity and jump amounts, and some visitor settings.

to open your scene settings panel in edit mode select Tools > Scene Settings to open the Scene Settings Properties panel.

Physics settings

These settings allow you to define the laws of physics in the scene. Currently, there is only two physics settings:

  • Avatars Can Collide - Choose whether or not avatars are allowed to collide with each other in this world. If set to No, avatars cannot collide and pass harmlessly through each other instead.

    Note: Setting Avatars Can Collide to No can help with performance and navigation in spaces where you expect large crowds of people.

  • Gravity - Move the slider or enter a value between 0.0G (no gravity) and 5.0 G (5 times Earth gravity). You may also use the dropdown to change the units between meters per second squared (m/s^2) and G's. By default, this setting is 1.0 G or 9.81 m/s^2, normal Earth gravity.

Skybox settings

These settings define the scene's Skybox, the texture that is used to represent the sky in your scene. You can adjust the following settings:

  • Sky Brightness - Move this slider to increase or decrease the brightness of the entire sky.

  • Sky Rotation - Enter X, Y, and Z values in degrees (from 0.0 to 360.0) to rotate the skybox texture along X, Y, and Z axes.

Atmospherics settings

These settings define the look of the atmosphere in a scene:

  • Fog color - Defines the color of atmospheric fog in the scene. Provide values from 0-255 for Red, Green, and Blue or click the dropper icon to open the Color panel and choose a color from the palette.

  • Fog Scattering - Affects the direction that light is scattered when looking at a light. At low values, an "aura" can be seen around light sources and fog farther away seems darker. At high values there is no halo around light sources and the fog seems more uniformly lit.

  • Ground Fog Falloff - Adjusts the rate at which the fog density decreases with altitude.

  • Ground Fog Density - Adjusts the overall density of fog in the scene. Set this to zero in order to disable fog in the scene.

  • Sky Distance - Set the simulated height of the skybox for atmospheric scattering purposes; lower values cause atmospheric scattering to show more of the sky's color.

Exposure settings

Exposure settings allow you to adjust how bright or dark your scene appears:

  • Underexposure Adapt - Affects how much the scene is allowed to compensate when looking at an area that is too dark. Higher values allow for increased brightness in dark areas.

  • Overexposure Adapt - Affects how much the scene can compensate for overly bright areas. Higher values increase the amount the scene dims when viewing something brightly lit.

Shading posterization effect

Allows you to create a cartoon-like effect for the scene.

Effect Strength - Controls the overall strength of the effect.

Strata Frequency - Controls the number of shading bands.

Phase Shift - Fine tuning for the placement of shading bands.

Post effects

Allows you to create a cartoon-like effect for the scene.

Outline Weight - Adjust the heaviness of the outline around objects.

Outline Inset - Control how far to inset the outline into the object.

Saturation Boost - Increase the saturation of colors in the scene.

Bloom settings

  • Bloom Strength - Adjusts the bloom effect of lights in a scene. Move the slider to control the balance between the blurred and the original version of the scene.

  • Bloom Width - Affects how wide the blurry fringe gets around light sources.

Light settings

| Global illumination quality settings. |

Background Sound & Web Audio Streams

Background Sound let you set and adjust a background sound for the whole scene and choose whether or not to compute reverb on sounds in the scene.

  • Loudness - Increase or decrease the volume of the looping background sound, measured in decibels (dB) or level.

Media surface settings

Visitor settings

Visitor settings allow you to customize or restrict certain privileges for all visitors to your world.

  • Allow Free Camera - Set to Off to disable the use of free camera in your world.

  • Allow Teleport to Free Camera - Allows your visitors to use the freecam (F4) to teleport their avatar to the cameras location by pressing the 'T' Key.

  • Allow flying - When 'On' allows visitors to fly in your world.

  • Max Jump Count - This allows visitors to multi jump, i.e double/triple jump setting to 0 allows infinite jumps.

  • Allow Teleport - Set to Off to disable teleporting within the world. This only effects teleporting within the world and does not restrict visitors' ability to travel to other worlds using the Codex.

  • Teleport Range Maximum - Set maximum teleport range within the world.

  • Bypass Spawn Point - Allow visitors to bypass the world's spawn point by bookmarking a specific location when they leave and return or when they join by teleporting to a friend from another world.

  • Diagnostics - This allows visitors to use their diagnostics menu in your world, turning this off disables their menu stopping them using it to inspect your world.

Skybox - Choose from one of the predefined skybox textures, or pick one that you have got from the store or uploaded yourself. see

Exposure Bias - Adjust between -2.0 and 2.0 (corresponding to photographic ) to darken or brighten your scene, respectively.

The settings allow you to adjust how blown-out or "glowy" bright lights in your scene appear:

There is currently only one property under Light settings: Global Illum Quality. For more information, see .

Sound Source - Switch between using inventory audio or a web stream. For more information on using a web stream, see .

Background Sound - When you choose Inventory as a sound source, choose a sound you have uploaded to Sansar. The sound is played in a loop while visiting the scene. You can preview the looping sound while editing the scene by clicking Options and enabling .

Compute Reverb - Enable to allow the scene to simulate realistic reverb based on objects and materials in the scene. For full information, see .

Audio streams - Allows you to add an Audio stream URL, and name it respectively. See for more information.

Media surface settings allow you to customize web content playback in your scene. For details on how to use these settings, see and .

Have more questions? Ask in our

Importing a Skybox
f-number
Bloom
Global illumination
Streaming web audio
Audio/Video Preview
Streaming web audio
creating a media surface
using and previewing media streams
Discord!
global illumination
Compute Reverb