Sound Randomizer
Example Script: Sound Randomizer
Last updated
Example Script: Sound Randomizer
Last updated
The example script, _Sound Randomizer (_SoundRandomizer.cs), plays randomly from a list of sounds at randomized intervals. You can get the file from the download link at the end of this article.
Instructions
Here is a step-by-step guide to using the script:
Download the script file from the download link at the end of this article.
Follow the instructions provided in Working with scripts to upload the script and add it to an object.
Open the object's Properties panel and go to the Script Settings section.
Look at the Script Settings section on the Properties panel. Make sure that the script dropdown menu is set to the SoundRandomizer example script. If the script is set correctly, a set of editable parameters appears. See below for a short guide on each parameter.
Once you have finished setting the parameters for your object, your script is ready! Save and build your scene.
If you want to verify that the script is running correctly, visit the scene once it is built.
Script parameters
Have more questions? Join our Discord!
Parameters for Sound Randomizer.
PlayOnAudioComponent
If your object has an AudioComponent, setting this to "On" causes the sounds to play on the object. The sounds also follow the object if the object moves around. Otherwise, the sounds play directly to your speakers/headphones (like Sansar's UI sounds).
MinDelayBetweenSounds
The delay between each sound is randomized to fall into this range. If you leave them set to zero, there is no delay between sounds.
MaxDelayBetweenSounds
Sound1
Assign any of these slots to sounds in your inventory. You do not need to assign all of them. The script plays from the slots that have been assigned.
Sound2
Sound3
Sound4
Sound5