Oculus Rift Controls
Last updated
Last updated
This article covers the usage of the Oculus Touch controllers for the Oculus Rift in Sansar. For information about other control methods, see Sansar controls.
Use these controls while visiting an experience:
Rotate right thumbstick: Rotate the camera up, down, left, and right.
Rotate left thumbstick: Moves the avatar forward, back, left, or right.
Press left thumbstick while moving: Run in the current movement direction.
Press right thumbstick: Toggle first person / third person view.
B: Jump. Hold longer to jump higher.
A or X: Teleport to targeted location or select a menu option from the App Launcher.
Thumbstick on opposite hand while holding A or X - Change the direction your avatar will face after completing the teleport.
Y button: Open or close the VR main menu on your left wrist. Navigate the menu using the right Oculus Touch controller.
A button: Select a menu option.
Grip button: Grab dynamic unconstrained objects or the chat app (if open).
Gaze at an avatar and hold the grip button: To gaze on something, move your head and hover the circular bubble within your line of sight over the avatar. See the avatar's name and ID and have access to the mute/unmute and add/remove friend buttons.
Crouch: If you crouch low enough, your avatar enters a crouching/sneaking stance and moves slower.
Note: Matching your height with your avatar is now accomplished through the VR app launcher.
Use these controls while editing a scene in VR:
Right thumbstick - Rotate the camera up, down, left, and right.
Left thumbstick - Move the camera forward, back, left, and right.
Tap A or X button - Select/Deselect currently targeted object.
Note: Select an object again to deselect it. Alternatively, you can also point and select the skybox in order to deselect all selected objects when in multiselect mode (You must have a visible line of sight to the skybox).
Hold A or X button**:** Point to a teleport destination while holding the trigger. Use the thumbstick on the opposite hand to change the direction your camera faces upon teleporting.
Note: While in edit mode, the teleport beam will only adjust the camera location point, and not a physical avatar. You can teleport to anywhere the targeting beam touches. You do not need to land on a flat surface.
Rotate controller 180 degrees (look at the palm of your hand) - Opens the tool palette. Gives you the option to toggle display options (mesh, physical shapes, lights, scene lights), save, publish, apply surface snap, scale the scene, undo, and redo. If you have selected objects, you also gain access to Duplicate, Delete, and Lock functions. You can make selections from the palette by targeting it with the other controller and pressing the trigger.
Grip button - Grab and move all currently selected objects.
Hold both grip buttons while targeting an object with both controllers - Rotate all currently selected objects.
Thumbstick while targeting an object with the grip button held - Move the object closer to or farther from the controller.
Hold both grip buttons and one trigger while targeting an object with both controllers - Scale the object's size by moving the controllers together or apart.
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