Blender - Using Decimate Tool
Blender's Decimate Geometry tool can reduce the triangle count of a skinned mesh without requiring you to re-skin the mesh afterwards.
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Blender's Decimate Geometry tool can reduce the triangle count of a skinned mesh without requiring you to re-skin the mesh afterwards.
Last updated
The mesh decimation is done algorithmically, so the final results usually are not as nice as they would be if a human artist were to reduce the geometry by hand, but it does allow you to reduce your custom avatar mesh to a triangle count supported by Sansar.
Using the Decimate Geometry tool
To use the Decimate Geometry tool while editing a model in Blender:
Select the model and switch to Edit Mode.
Select Mesh > Clean up > Decimate Geometry from the bottom menu. A Decimate Geometry options menu appears on the left side.
In the Decimate Geometry options, set Ratio to the percentage by which to reduce the triangle count. For example, to divide the triangle count in half, enter 0.5.
Save the file and export as an .fbx as described in Exporting custom avatars from Blender.
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