Blender - Using Decimate Tool

Blender's Decimate Geometry tool can reduce the triangle count of a skinned mesh without requiring you to re-skin the mesh afterwards.

Using the Decimate Geometry tool to reduce triangle count on a skinned mesh

The mesh decimation is done algorithmically, so the final results usually are not as nice as they would be if a human artist were to reduce the geometry by hand, but it does allow you to reduce your custom avatar mesh to a triangle count supported by Sansar.

Using the Decimate Geometry tool

To use the Decimate Geometry tool while editing a model in Blender:

  • Select the model and switch to Edit Mode.


  • Select Mesh > Clean up > Decimate Geometry from the bottom menu. A Decimate Geometry options menu appears on the left side.


  • In the Decimate Geometry options, set Ratio to the percentage by which to reduce the triangle count. For example, to divide the triangle count in half, enter 0.5.



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