Troubleshooting Import Errors
General import errors
Upload Failed - [item name]
Opening Material Editor Failed - [item name]
Something went wrong during the upload. Please try again.
Failed to import the item in Sansar.
Unable to load resource Id
Upload failed
Failed to add item to inventory
Compile status unknown
Converter and pipeline errors
Loading filters failed
Unable to set the Havok tools root directory environment variable
Can't load FilterManager '[path]'
Loding option file failed
Errors happened during option filters processing
Can't find processed scene after running filters
Unable to load oodle library, error code [code] (0x[code])
Can't resolve path for '[path]'
Failed to load hko file '[path]'
Failed to acquire filter interface
Thumbnail and inventory image errors
Invalid image file format: [ext]. Valid image file formats are: [list].
Invalid image file format: [ext]. The only valid image file format is [ext].
File does not exist.
Could not open file.
File size mismatch.
File size must be less than [size] MB
Could not load PNG image data
Could not decode PNG image data
Unsupported image size: [width] x [height]. Your image must be between [min] x [min] and [max] x [max].
Unsupported aspect ratio: [width]:[height]. Your image must have an approximate aspect ratio of [width]:[height].
Failed to upload Thumbnail
Avatar, clothing, accessory, and animation import errors
Multiple skeletons ([count]) found. Character imports require a single skeleton!
This item is missing information on the avatar skeleton. Please ensure that the skeleton data is included.
This item could not be added to the inventory because its AABB extends beyond the Avatar's AABB. Refer to the Knowledge base for guidelines.
This item could not be added to the inventory because its AABB is over the maximum AABB limit for custom Avatars. Refer to the Knowledge base for guidelines.
This item could not be added to the inventory because its AABB is below the minimum AABB limit for custom Avatars. Refer to the Knowledge base for guidelines.
This item could not be added to the inventory because it has [count] triangles. Attachments may only have [count] triangles.
This item could not be added to the inventory because it has [count] triangles. Clothing may only have [count] triangles.
This item could not be added to the inventory because it has [count] triangles. Hair may only have [count] triangles.
This item could not be added to the inventory because it has [count] triangles. An imported avatar mesh may only have [count] triangles.
This item could not be added to the inventory because it contains no avatar mesh data.
This item could not be added to the inventory because it contains no accessory data.
This item could not be added to the inventory because it contains no clothing data.
This item could not be added to the inventory because it does not contain an animation
This item could not be added to the inventory because it contains more than one animation
This item could not be added to the inventory because the animation is [length]s long. An imported animation must be less than 30s long.
This item could not be added to the inventory because the animation is [length]s long. An imported animation must be greater than 0.6s long.
This item could not be added to the inventory because animation's AABB extends beyond the Avatar's AABB. Refer to the Knowledge base for guidelines.
The following bone is missing with respect to the reference skeleton. Please check Sansar skeleton and skinning details on the help center for more information: [bone]
The following bones are missing with respect to the reference skeleton. Please check Sansar skeleton and skinning details on the help center for more information: [bones]
The following bone is not following the correct hierarchical order with respect to the reference skeleton. Please check Sansar skeleton and skinning details on the help center for more information: [bone]
The following bones are not following the correct hierarchical order with respect to the reference skeleton. Please check Sansar skeleton and skinning details on the help center for more information: [bones]
The mesh is skinned to the following bone which is not present in Sansar's reference skeleton. Please check Sansar skeleton and skinning details on the help center for more information: [bone]
The mesh is skinned to the following bones which are not present in Sansar's reference skeleton. Please check Sansar skeleton and skinning details on the help center for more information: [bones]
The AABB for the asset's skeleton is below the minimum AABB limit for rigged assets. Refer to the Knowledge base for guidelines.
The AABB for the asset's skeleton is over the maximum AABB limit for rigged assets. Refer to the Knowledge base for guidelines.
The item was created against the old avatar skeleton that is no longer supported. Please check out Avatar Reference Files on the help center to get the latest files.
Failed to load reference skeletons
animation file contains no animations data
animation file contains no animation binding
animation file contains no animation pose
Animation data not found
Animation bindings not found
Animation for skeleton [name] has [count] bones which exceeds the 256 bone limit.
Rig, skeleton, and animation-conversion errors
Cannot open supplied rig file to create bone list
Can't load file '[path]'
Unable to open arguments file '[path]', Error: [error]
Please check the position of the following bones and ensure that they are in the right position with respect to the reference skeleton:
[bone] has position ([x], [y], [z]). Expected position ([x], [y], [z])
Please check the rotation of the following bones and ensure that they are in the right rotation with respect to the reference skeleton:
You can only change the position of the bones. You cannot change the rotation of the bones. Please check the rotation of the following bones and ensure that they are in the right rotation with respect to the reference skeleton:
[bone] has rotation ([x], [y], [z]). Expected rotation ([x], [y], [z])
Please check the scale of the following bones and ensure that they are in the right scale with respect to the reference skeleton:
You can only change the position of the bones. You cannot change the scale of the bones. Please check the scale of the following bones and ensure that they are in the right scale with respect to the reference skeleton:
[bone] has scale ([x], [y], [z]). Expected scale ([x], [y], [z])
No scene container found.
No scene data found.
No scene data found
No bones or float slots in this skeleton.
No bones in this skeleton - using only float slots.
Rig file path is empty
Couldn't open rig file: [path]
Skeletons not present
Mesh and geometry import errors
Mesh '[name]' is missing 'Vertice' channel
Mesh '[name]' is missing 'TexCoord' channel
Mesh '[name]' is missing 'Normal' channel
Mesh '[name]' is missing 'Tangent/Binormal' channel
Unsupported index buffer type, expected triangles
Mesh Data is not valid!
Material and texture import errors
Edit failed: one texture source could not be fetched from the cloud. If your edit was a normal map, try assigning a roughness map as well (or vice-versa)
Edit failed: the path [path] could not be resolved to an actual disk location.
Edit failed: couldn't write to temporary image file [path]. The disk might be full, or writing to this location disallowed.
Unable to locate material mapping named '[name]'
Unable to load material type descriptors, no path provided
Unable to load material type descriptors from file: [path]
Unable to get [texture field] abstract path: [path]
Unable to load texture resource: [texture field]
Error processing texture field '[field]' for material
Unable to locate texture field thought to have existed: '[field]'
Duplicate value for '[field]' will be ignored
Unable to get texture field name for '[field]' in material type '[type]'
Unable to get float field name for '[field]' in material type '[type]'
Unable to get vector field name for '[field]' in material type '[type]'
Unable to get color field name for '[field]' in material type '[type]'
Unable to get bit field name for '[field]' in material type '[type]'
Unable to create material descriptor - no instance of qualified material type found
Unknown material type - [type]
No material layout file provided
Invalid material layout file - texture file ([count]) and texture resource ([count]) count do not match texture layer count ([count])
Invalid material layout file - texture file name '[name]' does not match texture layer name '[name]'
Invalid material layout file - texture resource name '[name]' does not match texture layer name '[name]'
Unable to locate material type descriptor: '[shader]'
Ensure you use the system not descriptive name of the shader required
Primary file resource for '[resource id]' is missing or invalid.
Script import errors
Cannnot initialize Asset Store with output file path [path]
Cannot finalize Asset Store for serialization
Cannot serialize to import file '[path]'
Cannot load input file '[path]'
Importing [script]: Could not load file
Importing [path]: Could not read file
Cannot serialize to source file '[path]'
Importing [script]: Compilation failed: [error]
Behavior project import errors
Could not load [path] as a Behavior project.
Could not load Behavior Project [path]
No characters found in project file [path]
Cannot load character file: [path]
Rig filename for character [name] is null in project [path]
Could not load Behavior Graph: [path]
Could not load Character [path]
Cannot load skeleton file: [path]
Skeleton file does not have a valid animation container: [path]
Could not load Behavior Graph:
Behavior graph has circular dependencies.
The asset in the animationBundle doesn't have a corresponding fixed animation filename..
Animation bundles are not supported: [path]
Cannot parse character filename into character name.: [path]
Cannot load project file: [path]
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