Objective

Objective, Data, Definition, Get Objective Data, State, ObjectPrivate, AddInteractionData, Public, and Script docs.

Objective Class

The Objective is the interface for a user's Quest Objective

Syntax

Member Details

Agent Property

The session Id for the user on this quest.

Syntax

Value

Documentation for this section has not yet been entered.

Remarks

Requirements

Namespace: Sansar.Simulation Assembly: Sansar.Simulation (in Sansar.Simulation.dll) Assembly Versions: 1.1.0.0


Count Property

Get the number of objectives collected for this user.

Syntax

[get: Sansar.Script.Interface] [set: Sansar.Script.Interface] public intarrow-up-right Count { get; set; }

Value

Documentation for this section has not yet been entered.

Remarks

Requirements

Namespace: Sansar.Simulation Assembly: Sansar.Simulation (in Sansar.Simulation.dll) Assembly Versions: 1.1.0.0


Definition Property

Syntax

Value

Documentation for this section has not yet been entered.

Remarks

Requirements

Namespace: Sansar.Simulation Assembly: Sansar.Simulation (in Sansar.Simulation.dll) Assembly Versions: 1.1.0.0


GetState Method

Syntax

[Sansar.Script.Interface] public ObjectiveStatearrow-up-right GetState ()

Returns

Documentation for this section has not yet been entered.

Remarks

Requirements

Namespace: Sansar.Simulation Assembly: Sansar.Simulation (in Sansar.Simulation.dll) Assembly Versions: 1.1.0.0


Ready Property

If the Objective data is ready.

Syntax

[get: Sansar.Script.Interface] public boolarrow-up-right Ready { get; }

Value

Documentation for this section has not yet been entered.

Remarks

Requirements

Namespace: Sansar.Simulation Assembly: Sansar.Simulation (in Sansar.Simulation.dll) Assembly Versions: 1.1.0.0


SetState Method

Set the state of the objective.

Syntax

Parameters

state

The state to transition to.

Remarks

Requirements

Namespace: Sansar.Simulation Assembly: Sansar.Simulation (in Sansar.Simulation.dll) Assembly Versions: 1.1.0.0


SetState Method

Set the state of the objective.

Syntax

Parameters

state

The state to transition to.

handler

Handler to be called when the event completes.

Remarks

Requirements

Namespace: Sansar.Simulation Assembly: Sansar.Simulation (in Sansar.Simulation.dll) Assembly Versions: 1.1.0.0


Subscribe Method

Subscribes to Objective Events.

Syntax

See Also

Parameters

State

The state of the objective

callback

Callback which is executed when the event completes.

persistent

Optional, set to false to unsubscribe after one event.

Returns

An Sansar.Script.IEventSubscription that can be used to cancel the subscription.

Remarks

Requirements

Namespace: Sansar.Simulation Assembly: Sansar.Simulation (in Sansar.Simulation.dll) Assembly Versions: 1.1.0.0


ToString Method

A string representation of this object.

Syntax

[Sansar.Script.Interface] public override stringarrow-up-right ToString ()

Returns

A string representation of this object.

Remarks

Requirements

Namespace: Sansar.Simulation Assembly: Sansar.Simulation (in Sansar.Simulation.dll) Assembly Versions: 1.1.0.0


Update Method

Update the ObjectiveDefinition data.

Syntax

[Sansar.Script.Interface] public voidarrow-up-right Update ()

Remarks

Requirements

Namespace: Sansar.Simulation Assembly: Sansar.Simulation (in Sansar.Simulation.dll) Assembly Versions: 1.1.0.0


Update Method

Update the ObjectiveDefinition data.

Syntax

Parameters

handler

Handler to be called when the event completes.

Remarks

Requirements

Namespace: Sansar.Simulation Assembly: Sansar.Simulation (in Sansar.Simulation.dll) Assembly Versions: 1.1.0.0



ObjectiveData Class

Handler for Objective state change events.

Syntax

Member Details

AgentId Property

The SessionId of the agent on the quest.

Syntax

Value

Remarks

Requirements

Namespace: Sansar.Simulation Assembly: Sansar.Simulation (in Sansar.Simulation.dll) Assembly Versions: 1.1.0.0


State Property

The state of the objective

Syntax

[get: Sansar.Script.Interface] public ObjectiveStatearrow-up-right State { get; }

Value

Remarks

Requirements

Namespace: Sansar.Simulation Assembly: Sansar.Simulation (in Sansar.Simulation.dll) Assembly Versions: 1.1.0.0


ToString Method

A string representation of this object.

Syntax

[Sansar.Script.Interface] public override stringarrow-up-right ToString ()

Returns

A string representation of this object.

Remarks

Requirements

Namespace: Sansar.Simulation Assembly: Sansar.Simulation (in Sansar.Simulation.dll) Assembly Versions: 1.1.0.0



ObjectiveDefinition Class

The ObjectiveDefinition stores the data that is used to create quest objective instances for users.

Syntax

Member Details

Description Property

The objective description.

Syntax

[get: Sansar.Script.Interface] public stringarrow-up-right Description { get; }

Value

Documentation for this section has not yet been entered.

Remarks

Requirements

Namespace: Sansar.Simulation Assembly: Sansar.Simulation (in Sansar.Simulation.dll) Assembly Versions: 1.1.0.0


GetObjective Method

Get the state of this objective for a particular user.

Syntax

Parameters

agent

The Sansar.Script.SessionIdarrow-up-right of the user.

Remarks

Requirements

Namespace: Sansar.Simulation Assembly: Sansar.Simulation (in Sansar.Simulation.dll) Assembly Versions: 1.1.0.0


GetObjective Method

Get the state of this objective for a particular user.

Syntax

[Sansar.Script.Interface] public voidarrow-up-right GetObjective (AgentPrivatearrow-up-right agent)

Parameters

agent

Obtain the objective state for this user.

Remarks

Requirements

Namespace: Sansar.Simulation Assembly: Sansar.Simulation (in Sansar.Simulation.dll) Assembly Versions: 1.1.0.0


GetObjective Method

Get the state of this objective for a particular user.

Syntax

Parameters

agent

The Sansar.Script.SessionIdarrow-up-right of the user.

handler

Handler to be called when the event completes.

Remarks

Requirements

Namespace: Sansar.Simulation Assembly: Sansar.Simulation (in Sansar.Simulation.dll) Assembly Versions: 1.1.0.0


GetObjective Method

Get the state of this objective for a particular user.

Syntax

Parameters

agent

Obtain the objective state for this user.

handler

Handler to be called when the event completes.

Remarks

Requirements

Namespace: Sansar.Simulation Assembly: Sansar.Simulation (in Sansar.Simulation.dll) Assembly Versions: 1.1.0.0


InitialState Property

The initial state that this objective will have when a user starts the quest

Syntax

[get: Sansar.Script.Interface] public ObjectiveStatearrow-up-right InitialState { get; }

Value

Documentation for this section has not yet been entered.

Remarks

Requirements

Namespace: Sansar.Simulation Assembly: Sansar.Simulation (in Sansar.Simulation.dll) Assembly Versions: 1.1.0.0


Ready Property

If the QuestDefinition data is ready.

Syntax

[get: Sansar.Script.Interface] public boolarrow-up-right Ready { get; }

See Also

Value

Documentation for this section has not yet been entered.

Remarks

Requirements

Namespace: Sansar.Simulation Assembly: Sansar.Simulation (in Sansar.Simulation.dll) Assembly Versions: 1.1.0.0


RequiredCount Property

The required count to complete the objective.

Syntax

[get: Sansar.Script.Interface] public intarrow-up-right RequiredCount { get; }

Value

Documentation for this section has not yet been entered.

Remarks

Requirements

Namespace: Sansar.Simulation Assembly: Sansar.Simulation (in Sansar.Simulation.dll) Assembly Versions: 1.1.0.0


Title Property

The objective title.

Syntax

[get: Sansar.Script.Interface] public stringarrow-up-right Title { get; }

Value

Documentation for this section has not yet been entered.

Remarks

Requirements

Namespace: Sansar.Simulation Assembly: Sansar.Simulation (in Sansar.Simulation.dll) Assembly Versions: 1.1.0.0


ToString Method

A string representation of this object.

Syntax

[Sansar.Script.Interface] public override stringarrow-up-right ToString ()

Returns

A string representation of this object.

Remarks

Requirements

Namespace: Sansar.Simulation Assembly: Sansar.Simulation (in Sansar.Simulation.dll) Assembly Versions: 1.1.0.0


Update Method

Update the ObjectiveDefinition data.

Syntax

[Sansar.Script.Interface] public voidarrow-up-right Update ()

Remarks

Requirements

Namespace: Sansar.Simulation Assembly: Sansar.Simulation (in Sansar.Simulation.dll) Assembly Versions: 1.1.0.0


Update Method

Update the ObjectiveDefinition data.

Syntax

Parameters

handler

Handler to be called when the event completes.

Remarks

Requirements

Namespace: Sansar.Simulation Assembly: Sansar.Simulation (in Sansar.Simulation.dll) Assembly Versions: 1.1.0.0



ObjectiveState Enum

State of a quest objective for a user.

Syntax

[Sansar.Script.Interface] public enum ObjectiveState

Remarks

Members

Member Name
Description

Active

The objective is currently active and available to complete for this user.

Completed

The objective has been completed for this user.

Locked

The objective is locked for this user and can not be completed.

None

The objective state is not set, probably the user is not on the quest.

Requirements

Namespace: Sansar.Simulation Assembly: Sansar.Simulation (in Sansar.Simulation.dll) Assembly Versions: 1.1.0.0


ObjectiveDefinition.GetObjectiveData Class

Syntax

Member Details

Objective Property

Syntax

[get: Sansar.Script.Interface] public Objectivearrow-up-right Objective { get; }

Value

Remarks

Requirements

Namespace: Sansar.Simulation Assembly: Sansar.Simulation (in Sansar.Simulation.dll) Assembly Versions: 1.1.0.0


ToString Method

A string representation of this object.

Syntax

[Sansar.Script.Interface] public override stringarrow-up-right ToString ()

Returns

A string representation of this object.

Remarks

Requirements

Namespace: Sansar.Simulation Assembly: Sansar.Simulation (in Sansar.Simulation.dll) Assembly Versions: 1.1.0.0



ObjectPrivate Class

Interface to an object in a Sansar.Simulation.Clusterarrow-up-right in the Scene.

Syntax

Member Details

AddInteraction Method

Add an Interaction to the object to make it clickable.

Syntax

[Sansar.Script.Interface] public voidarrow-up-right AddInteraction (stringarrow-up-right prompt, boolarrow-up-right enabled)

Parameters

prompt

The string prompt to show on hover, leave blank to only highlight the object.

enabled

Whether or not the interaction is enabled.

Remarks

Requirements

Namespace: Sansar.Simulation Assembly: Sansar.Simulation (in Sansar.Simulation.dll) Assembly Versions: 1.1.0.0


AddInteraction Method

Add an Interaction to the object to make it clickable.

Syntax

Parameters

prompt

The string prompt to show on hover, leave blank to only highlight the object.

enabled

Whether or not the interaction is enabled.

handler

Handler to be called when the event completes.

Remarks

Requirements

Namespace: Sansar.Simulation Assembly: Sansar.Simulation (in Sansar.Simulation.dll) Assembly Versions: 1.1.0.0


FindScripts Generic Method

Looks up scripts on this ObjectPrivate that match the interface type by class name.

Syntax

[Sansar.Script.Interface] [Sansar.Script.NonReflective] [System.Runtime.CompilerServices.IteratorStateMachine(typeof(Sansar.Simulation.ObjectPrivate/d__45`1))] public IEnumerablearrow-up-right FindScripts (stringarrow-up-right name) where TInterface : class

Type Parameters

TInterface

The interface to find.

Parameters

name

The type name of the script's class to find.

Returns

An IEnumerable which contains all scripts of the given type name on this ObjectPrivate that match the given interface.

Remarks

Requirements

Namespace: Sansar.Simulation Assembly: Sansar.Simulation (in Sansar.Simulation.dll) Assembly Versions: 1.1.0.0


ForwardVector Property

The forward vector of the ObjectPrivate in the world frame.

Syntax

[get: Sansar.Script.Interface] public Sansar.Vector ForwardVector { get; }

Value

A normalized vector.

Remarks

Requirements

Namespace: Sansar.Simulation Assembly: Sansar.Simulation (in Sansar.Simulation.dll) Assembly Versions: 1.1.0.0


GetComponent Method

Get interfaces to the components that are available at runtime.

Syntax

[Sansar.Script.Interface] public objectarrow-up-right GetComponent (ComponentTypearrow-up-right componentType, uintarrow-up-right index)

Parameters

componentType

Sansar.Simulation.ComponentTypearrow-up-right.

index

uint32 index

Returns

Remarks

Requirements

Namespace: Sansar.Simulation Assembly: Sansar.Simulation (in Sansar.Simulation.dll) Assembly Versions: 1.1.0.0


GetComponentCount Method

Syntax

[Sansar.Script.Interface] public uintarrow-up-right GetComponentCount (ComponentTypearrow-up-right componentType)

Parameters

componentType

Sansar.Simulation.ComponentTypearrow-up-right

Returns

Remarks

Requirements

Namespace: Sansar.Simulation Assembly: Sansar.Simulation (in Sansar.Simulation.dll) Assembly Versions: 1.1.0.0


InitialPosition Property

The position of the ObjectPrivate in world frame before simulation started.

Syntax

[get: Sansar.Script.Interface] public Sansar.Vector InitialPosition { get; }

Value

Remarks

Requirements

Namespace: Sansar.Simulation Assembly: Sansar.Simulation (in Sansar.Simulation.dll) Assembly Versions: 1.1.0.0


InitialRotation Property

The rotation of the ObjectPrivate in world frame before simulation started.

Syntax

[get: Sansar.Script.Interface] public Sansar.Quaternion InitialRotation { get; }

Value

Remarks

Requirements

Namespace: Sansar.Simulation Assembly: Sansar.Simulation (in Sansar.Simulation.dll) Assembly Versions: 1.1.0.0


LookupScripts Method

Get handles to the scripts on the ObjectPrivate

Syntax

[Sansar.Script.Interface] public objectarrow-up-right[] LookupScripts ()

Returns

object [] of Objects of the scripts on the ObjectPrivate

Remarks

Requirements

Namespace: Sansar.Simulation Assembly: Sansar.Simulation (in Sansar.Simulation.dll) Assembly Versions: 1.1.0.0


Name Property

This ObjectPrivate name, as specified in the editor.

Syntax

[get: Sansar.Script.Interface] public stringarrow-up-right Name { get; }

Value

Remarks

Requirements

Namespace: Sansar.Simulation Assembly: Sansar.Simulation (in Sansar.Simulation.dll) Assembly Versions: 1.1.0.0


ObjectId Property

This ObjectPrivate Id. Unique to this Scene.

Syntax

Value

Remarks

Requirements

Namespace: Sansar.Simulation Assembly: Sansar.Simulation (in Sansar.Simulation.dll) Assembly Versions: 1.1.0.0


Position Property

The current position of the ObjectPrivate in world frame.

Syntax

[get: Sansar.Script.Interface] public Sansar.Vector Position { get; }

Value

Remarks

Requirements

Namespace: Sansar.Simulation Assembly: Sansar.Simulation (in Sansar.Simulation.dll) Assembly Versions: 1.1.0.0


RightVector Property

The right vector of the ObjectPrivate in the world frame.

Syntax

[get: Sansar.Script.Interface] public Sansar.Vector RightVector { get; }

Value

A normalized vector.

Remarks

Requirements

Namespace: Sansar.Simulation Assembly: Sansar.Simulation (in Sansar.Simulation.dll) Assembly Versions: 1.1.0.0


Rotation Property

The current rotation of the ObjectPrivate in the world frame.

Syntax

[get: Sansar.Script.Interface] public Sansar.Quaternion Rotation { get; }

Value

Remarks

Requirements

Namespace: Sansar.Simulation Assembly: Sansar.Simulation (in Sansar.Simulation.dll) Assembly Versions: 1.1.0.0


ToString Method

A string representation of this object.

Syntax

[Sansar.Script.Interface] public override stringarrow-up-right ToString ()

Returns

A string representation of this object.

Remarks

Requirements

Namespace: Sansar.Simulation Assembly: Sansar.Simulation (in Sansar.Simulation.dll) Assembly Versions: 1.1.0.0


TryGetComponent Generic Method

Try to get a component of a particular type from this ObjectPrivate

Syntax

[Sansar.Script.Interface] public boolarrow-up-right TryGetComponent (uintarrow-up-right index, out ComponentClass component) where ComponentClass : class

Type Parameters

ComponentClass

The component type. Sansar.Simulation.AnimationComponentarrow-up-rightSansar.Simulation.RigidBodyComponentarrow-up-right

Parameters

index

The index of this component type to get. zero based index.

component

The component out parameter of the correct type to get.

Returns

True if a component of the correct type at index is found, false otherwise.

Remarks

Requirements

Namespace: Sansar.Simulation Assembly: Sansar.Simulation (in Sansar.Simulation.dll) Assembly Versions: 1.1.0.0


TryGetFirstComponent Generic Method

Try to get the first component of a specific type on this ObjectPrivate

Syntax

[Sansar.Script.Interface] public boolarrow-up-right TryGetFirstComponent (out ComponentClass component) where ComponentClass : class

Type Parameters

ComponentClass

The component type. Sansar.Simulation.AnimationComponentarrow-up-right and Sansar.Simulation.RigidBodyComponentarrow-up-right

Parameters

component

Out parameter of the correct component type.

Returns

Returns true if able to get a component of the correct type on this ObjectPrivate.

Remarks

Requirements

Namespace: Sansar.Simulation Assembly: Sansar.Simulation (in Sansar.Simulation.dll) Assembly Versions: 1.1.0.0


UpVector Property

The up vector of the ObjectPrivate in the world frame.

Syntax

[get: Sansar.Script.Interface] public Sansar.Vector UpVector { get; }

Value

A normalized vector.

Remarks

Requirements

Namespace: Sansar.Simulation Assembly: Sansar.Simulation (in Sansar.Simulation.dll) Assembly Versions: 1.1.0.0



ObjectPrivate.AddInteractionData Class

The result of AddInteraction request.

Syntax

Member Details

Interaction Property

The interaction that was added.

Syntax

[get: Sansar.Script.Interface] public Interactionarrow-up-right Interaction { get; }

Value

Remarks

Requirements

Namespace: Sansar.Simulation Assembly: Sansar.Simulation (in Sansar.Simulation.dll) Assembly Versions: 1.1.0.0


ToString Method

A string representation of this object.

Syntax

[Sansar.Script.Interface] public override stringarrow-up-right ToString ()

Returns

A string representation of this object.

Remarks

Requirements

Namespace: Sansar.Simulation Assembly: Sansar.Simulation (in Sansar.Simulation.dll) Assembly Versions: 1.1.0.0



ObjectPublic Class

The ObjectPublic class is a more limited subset of the Sansar.Simulation.ObjectPrivatearrow-up-right API for use by other scripts in the scene.

Syntax

Member Details

ForwardVector Property

The forward vector of the ObjectPublic in the world frame.

Syntax

[get: Sansar.Script.Interface] public Sansar.Vector ForwardVector { get; }

Value

A normalized vector.

Remarks

Requirements

Namespace: Sansar.Simulation Assembly: Sansar.Simulation (in Sansar.Simulation.dll) Assembly Versions: 1.1.0.0


InitialPosition Property

The position of the ObjectPublic in world frame before simulation started.

Syntax

[get: Sansar.Script.Interface] public Sansar.Vector InitialPosition { get; }

Value

Remarks

Requirements

Namespace: Sansar.Simulation Assembly: Sansar.Simulation (in Sansar.Simulation.dll) Assembly Versions: 1.1.0.0


InitialRotation Property

The rotation of the ObjectPublic in world frame before simulation started.

Syntax

[get: Sansar.Script.Interface] public Sansar.Quaternion InitialRotation { get; }

Value

Remarks

Requirements

Namespace: Sansar.Simulation Assembly: Sansar.Simulation (in Sansar.Simulation.dll) Assembly Versions: 1.1.0.0


Name Property

This ObjectPublic name, as specified in the editor.

Syntax

[get: Sansar.Script.Interface] public stringarrow-up-right Name { get; }

Value

Remarks

Requirements

Namespace: Sansar.Simulation Assembly: Sansar.Simulation (in Sansar.Simulation.dll) Assembly Versions: 1.1.0.0


ObjectId Property

This ObjectPublic Id. Unique to this Scene.

Syntax

Value

Remarks

Requirements

Namespace: Sansar.Simulation Assembly: Sansar.Simulation (in Sansar.Simulation.dll) Assembly Versions: 1.1.0.0


Position Property

The current position of the ObjectPublic in world frame.

Syntax

[get: Sansar.Script.Interface] public Sansar.Vector Position { get; }

Value

Remarks

Requirements

Namespace: Sansar.Simulation Assembly: Sansar.Simulation (in Sansar.Simulation.dll) Assembly Versions: 1.1.0.0


RightVector Property

The right vector of the ObjectPublic in the world frame.

Syntax

[get: Sansar.Script.Interface] public Sansar.Vector RightVector { get; }

Value

A normalized vector.

Remarks

Requirements

Namespace: Sansar.Simulation Assembly: Sansar.Simulation (in Sansar.Simulation.dll) Assembly Versions: 1.1.0.0


Rotation Property

The current rotation of the ObjectPublic in the world frame.

Syntax

[get: Sansar.Script.Interface] public Sansar.Quaternion Rotation { get; }

Value

Remarks

Requirements

Namespace: Sansar.Simulation Assembly: Sansar.Simulation (in Sansar.Simulation.dll) Assembly Versions: 1.1.0.0


ToString Method

A string representation of this object.

Syntax

[Sansar.Script.Interface] public override stringarrow-up-right ToString ()

Returns

A string representation of this object.

Remarks

Requirements

Namespace: Sansar.Simulation Assembly: Sansar.Simulation (in Sansar.Simulation.dll) Assembly Versions: 1.1.0.0


UpVector Property

The up vector of the ObjectPublic in the world frame.

Syntax

[get: Sansar.Script.Interface] public Sansar.Vector UpVector { get; }

Value

A normalized vector.

Remarks

Requirements

Namespace: Sansar.Simulation Assembly: Sansar.Simulation (in Sansar.Simulation.dll) Assembly Versions: 1.1.0.0



ObjectScript Class

Extend SceneObjectScript to create a script that can be used on content that is rezzable in a scene.

Syntax

Member Details

ObjectScript Constructor

This constructor is called before any properties have been set. Override Sansar.Script.ScriptBase.Init()arrow-up-right to initialize the script after properties have been set.

Syntax

[Sansar.Script.Interface] protected ObjectScript ()

Remarks

Requirements

Namespace: Sansar.Simulation Assembly: Sansar.Simulation (in Sansar.Simulation.dll) Assembly Versions: 1.1.0.0


AllowedContexts Property

Internal use only.

Syntax

Value

Documentation for this section has not yet been entered.

Remarks

Requirements

Namespace: Sansar.Simulation Assembly: Sansar.Simulation (in Sansar.Simulation.dll) Assembly Versions: 1.1.0.0


ObjectPrivate Property

The ObjectPrivate this script is attached to if it is attached to an object.

Syntax

[Sansar.Script.NonReflective] [get: Sansar.Script.Interface] public ObjectPrivatearrow-up-right ObjectPrivate { protected get; set; }

Value

The scene object this script is attached to if it is attached to an object, null otherwise.

Remarks

Requirements

Namespace: Sansar.Simulation Assembly: Sansar.Simulation (in Sansar.Simulation.dll) Assembly Versions: 1.1.0.0


ScenePublic Property

Public scene information for the current scene.

Syntax

[Sansar.Script.NonReflective] [get: Sansar.Script.Interface] public ScenePublicarrow-up-right ScenePublic { protected get; set; }

Value

The Scene this object is in.

Remarks

Requirements

Namespace: Sansar.Simulation Assembly: Sansar.Simulation (in Sansar.Simulation.dll) Assembly Versions: 1.1.0.0


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