# Mesh Component

### MeshComponent Class

The MeshComponent handles interactions with static meshes.

### Syntax

### Member Details

#### ComponentId Property

> Retrieves the component id for this MeshComponent.
>
> #### Syntax
>
> **Value**
>
> > The id.
>
> #### Remarks
>
> #### Requirements
>
> **Namespace:** Sansar.Simulation\
> **Assembly:** Sansar.Simulation (in Sansar.Simulation.dll)\
> **Assembly Versions:** 1.1.0.0
>
> ***

#### ComponentType Field

> #### Syntax
>
> #### Remarks
>
> #### Requirements
>
> **Namespace:** Sansar.Simulation\
> **Assembly:** Sansar.Simulation (in Sansar.Simulation.dll)\
> **Assembly Versions:** 1.1.0.0
>
> ***

#### GetIsVisible Method

> Retrieves the visibility state of this MeshComponent.
>
> #### Syntax
>
> \[Sansar.Script.Interface]\
> public [bool](http://www.go-mono.com/docs/monodoc.ashx?link=T:System.Boolean) **GetIsVisible** ()
>
> **Returns**
>
> > The visibility state.
>
> #### Remarks
>
> #### Requirements
>
> **Namespace:** Sansar.Simulation\
> **Assembly:** Sansar.Simulation (in Sansar.Simulation.dll)\
> **Assembly Versions:** 1.1.0.0
>
> ***

#### IsScriptable Property

> The scriptable flag for this MeshComponent.
>
> #### Syntax
>
> \[get: Sansar.Script.Interface]\
> public [bool](http://www.go-mono.com/docs/monodoc.ashx?link=T:System.Boolean) **IsScriptable** { get; }
>
> **Value**
>
> > Whether or not this mesh can have properties changed by script.
>
> #### Remarks
>
> #### Requirements
>
> **Namespace:** Sansar.Simulation\
> **Assembly:** Sansar.Simulation (in Sansar.Simulation.dll)\
> **Assembly Versions:** 1.1.0.0
>
> ***

#### Name Property

> This MeshComponent name, as specified in the editor.
>
> #### Syntax
>
> \[get: Sansar.Script.Interface]\
> public [string](http://www.go-mono.com/docs/monodoc.ashx?link=T:System.String) **Name** { get; }
>
> **Value**
>
> #### Remarks
>
> #### Requirements
>
> **Namespace:** Sansar.Simulation\
> **Assembly:** Sansar.Simulation (in Sansar.Simulation.dll)\
> **Assembly Versions:** 1.1.0.0
>
> ***

#### SetIsVisible Method

> Sets the visibility state of this MeshComponent.
>
> #### Syntax
>
> \[Sansar.Script.Interface]\
> public [void](http://www.go-mono.com/docs/monodoc.ashx?link=T:System.Void) **SetIsVisible** ([bool](http://www.go-mono.com/docs/monodoc.ashx?link=T:System.Boolean) isVisible)
>
> **Parameters**
>
> > *isVisible*
> >
> > The visibility state to set.
>
> **Returns**
>
> > The return value is an internal event id.
>
> #### Remarks
>
> #### Requirements
>
> **Namespace:** Sansar.Simulation\
> **Assembly:** Sansar.Simulation (in Sansar.Simulation.dll)\
> **Assembly Versions:** 1.1.0.0
>
> ***

#### SetIsVisible Method

> Sets the visibility state of this MeshComponent.
>
> #### Syntax
>
> **Parameters**
>
> > *sessionId*
> >
> > The sessionId of the user to change static mesh visibility for.
> >
> > *isVisible*
> >
> > The visibility state to set.
>
> #### Remarks
>
> #### Requirements
>
> **Namespace:** Sansar.Simulation\
> **Assembly:** Sansar.Simulation (in Sansar.Simulation.dll)\
> **Assembly Versions:** 1.1.0.0
>
> ***

#### SetIsVisible Method

> Sets the visibility state of this MeshComponent.
>
> #### Syntax
>
> \[Sansar.Script.Interface]\
> public [void](http://www.go-mono.com/docs/monodoc.ashx?link=T:System.Void) **SetIsVisible** ([AgentPrivate](https://help.sansar.com/hc/en-us/articles/115003361386) agent, [bool](http://www.go-mono.com/docs/monodoc.ashx?link=T:System.Boolean) isVisible)
>
> **Parameters**
>
> > *agent*
> >
> > The agent to change static mesh visibility for.
> >
> > *isVisible*
> >
> > The visibility state to set.
>
> #### Remarks
>
> #### Requirements
>
> **Namespace:** Sansar.Simulation\
> **Assembly:** Sansar.Simulation (in Sansar.Simulation.dll)\
> **Assembly Versions:** 1.1.0.0
>
> ***

#### SetIsVisible Method

> Sets the visibility state of this MeshComponent.
>
> #### Syntax
>
> **Parameters**
>
> > *isVisible*
> >
> > The visibility state to set.
> >
> > *handler*
> >
> > Handler to be called when the event completes.
>
> **Returns**
>
> > The return value is an internal event id.
>
> #### Remarks
>
> #### Requirements
>
> **Namespace:** Sansar.Simulation\
> **Assembly:** Sansar.Simulation (in Sansar.Simulation.dll)\
> **Assembly Versions:** 1.1.0.0
>
> ***

#### SetIsVisible Method

> Sets the visibility state of this MeshComponent.
>
> #### Syntax
>
> **Parameters**
>
> > *sessionId*
> >
> > The sessionId of the user to change static mesh visibility for.
> >
> > *isVisible*
> >
> > The visibility state to set.
> >
> > *handler*
> >
> > Handler to be called when the event completes.
>
> #### Remarks
>
> #### Requirements
>
> **Namespace:** Sansar.Simulation\
> **Assembly:** Sansar.Simulation (in Sansar.Simulation.dll)\
> **Assembly Versions:** 1.1.0.0
>
> ***

#### SetIsVisible Method

> Sets the visibility state of this MeshComponent.
>
> #### Syntax
>
> **Parameters**
>
> > *agent*
> >
> > The agent to change static mesh visibility for.
> >
> > *isVisible*
> >
> > The visibility state to set.
> >
> > *handler*
> >
> > Handler to be called when the event completes.
>
> #### Remarks
>
> #### Requirements
>
> **Namespace:** Sansar.Simulation\
> **Assembly:** Sansar.Simulation (in Sansar.Simulation.dll)\
> **Assembly Versions:** 1.1.0.0
>
> ***

#### ToString Method

> A string representation of this object.
>
> #### Syntax
>
> \[Sansar.Script.Interface]\
> public override [string](http://www.go-mono.com/docs/monodoc.ashx?link=T:System.String) **ToString** ()
>
> **Returns**
>
> > A string representation of this object.
>
> #### Remarks
>
> #### Requirements
>
> **Namespace:** Sansar.Simulation\
> **Assembly:** Sansar.Simulation (in Sansar.Simulation.dll)\
> **Assembly Versions:** 1.1.0.0
>
> ***

***


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