# PlaySettings

### PlaySettings Struct

The PlaySettings class contains settings for playing sounds.

### Syntax

\[Sansar.Script.Interface]\
public struct **PlaySettings**

### Member Details

#### DontSync Field

> false = we adjust the offset per Agent so that the sound is synchronized to everyone. This means late-joining Agents will hear sound at a greater offset. true = turn this off, let everyone hear sound from start / your offset
>
> #### Syntax
>
> \[Sansar.Script.Interface]\
> public [bool](http://www.go-mono.com/docs/monodoc.ashx?link=T:System.Boolean) **DontSync**
>
> #### Remarks
>
> #### Requirements
>
> **Namespace:** Sansar.Simulation\
> **Assembly:** Sansar.Simulation (in Sansar.Simulation.dll)\
> **Assembly Versions:** 1.1.0.0
>
> ***

#### Looped Field

> The default play parameters for looped sounds.
>
> #### Syntax
>
> \[Sansar.Script.Interface]\
> public static readonly [PlaySettings](https://help.sansar.com/hc/en-us/articles/115003454666) **Looped**
>
> #### Remarks
>
> #### Requirements
>
> **Namespace:** Sansar.Simulation\
> **Assembly:** Sansar.Simulation (in Sansar.Simulation.dll)\
> **Assembly Versions:** 1.1.0.0
>
> ***

#### Looping Field

> false = play once, true = sound will loop.
>
> #### Syntax
>
> \[Sansar.Script.Interface]\
> public [bool](http://www.go-mono.com/docs/monodoc.ashx?link=T:System.Boolean) **Looping**
>
> #### Remarks
>
> #### Requirements
>
> **Namespace:** Sansar.Simulation\
> **Assembly:** Sansar.Simulation (in Sansar.Simulation.dll)\
> **Assembly Versions:** 1.1.0.0
>
> ***

#### Loudness Field

> Loudness in dB.
>
> #### Syntax
>
> \[Sansar.Script.Interface]\
> public [float](http://www.go-mono.com/docs/monodoc.ashx?link=T:System.Single) **Loudness**
>
> #### Remarks
>
> #### Requirements
>
> **Namespace:** Sansar.Simulation\
> **Assembly:** Sansar.Simulation (in Sansar.Simulation.dll)\
> **Assembly Versions:** 1.1.0.0
>
> ***

#### Offset Field

> Play from time offset (in seconds). Use DontSync if you want everyone to hear the sound from this offset regardless of when they join.
>
> #### Syntax
>
> \[Sansar.Script.Interface]\
> public [float](http://www.go-mono.com/docs/monodoc.ashx?link=T:System.Single) **Offset**
>
> #### Remarks
>
> #### Requirements
>
> **Namespace:** Sansar.Simulation\
> **Assembly:** Sansar.Simulation (in Sansar.Simulation.dll)\
> **Assembly Versions:** 1.1.0.0
>
> ***

#### PitchShift Field

> Relative pitch, in semitones. Changing a sound's pitch also affects its duration. For example, if you raise the pitch by 12 semitones (an octave), it plays twice as quickly.
>
> #### Syntax
>
> \[Sansar.Script.Interface]\
> public [float](http://www.go-mono.com/docs/monodoc.ashx?link=T:System.Single) **PitchShift**
>
> #### Remarks
>
> #### Requirements
>
> **Namespace:** Sansar.Simulation\
> **Assembly:** Sansar.Simulation (in Sansar.Simulation.dll)\
> **Assembly Versions:** 1.1.0.0
>
> ***

#### PlayOnce Field

> The default play parameters for sounds that play once.
>
> #### Syntax
>
> \[Sansar.Script.Interface]\
> public static readonly [PlaySettings](https://help.sansar.com/hc/en-us/articles/115003454666) **PlayOnce**
>
> #### Remarks
>
> #### Requirements
>
> **Namespace:** Sansar.Simulation\
> **Assembly:** Sansar.Simulation (in Sansar.Simulation.dll)\
> **Assembly Versions:** 1.1.0.0
>
> ***

***


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