# Supported file types

## Objects

Currently, you may import the following item types. For tips on uploading each file type into Sansar and adding them into your Scene see the other sections contained in: [Importing things to sansar](/latest/creating-in-sansar/importing-things-to-sansar.md)

| Category          | Supported File Types                                                                                                                                  |
| ----------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------- |
| 3D Objects        | .fbx, .obj                                                                                                                                            |
| Scripts           | .cs                                                                                                                                                   |
| Sound             | <p>.wav (Uncompressed PCM or ADPCM),<br>.ambix / .ambix.wav (Ambisonic),<br>.mp3 / .mp2, .flac, .ogg, .aif / .aiff, .wma, .it / .mod / .s3m / .xm</p> |
| Skyboxes          | .exr                                                                                                                                                  |
| Clothing and Hair | .fbx, .obj, .samd                                                                                                                                     |
| Accessories       | .fbx, .obj                                                                                                                                            |
| Avatars           | .fbx                                                                                                                                                  |

## Texture Maps

The following maps are used in sansars predefined shaders, you are able to utilize the color channel of your texture maps. some maps use black and white to keep it simple indicated by 'BW' but you can use the RGB channels listed instead. for more info see: [Shaders and Materials](/latest/creating-in-sansar/shaders-and-materials.md)

### Selling This Asset Type

To sell this asset type, follow this guide: [Selling Materials](/latest/sansarstore/selling-your-content/selling-different-asset-types/world-based-items/materials.md).

| Map                 | Supported File Type | Supported Channels |
| ------------------- | ------------------- | ------------------ |
| Albedo              | .png                | RGBA               |
| Normal              | .png                | RGB OpenGL         |
| Roughness           | .png                | BW - RG            |
| Metalness           | .png                | BW - R             |
| Ambient Occlusion   | .png                | BW -               |
| Emissive            | .png                | BW - RGBA          |
| Emissive Mask       | .png                | BW - RGBA          |
| Displacement        | .png .exr           | BW - RGB           |
| Displacement Factor | .png .exr           | BW - RGB           |
| Blend               | .png                | RGBA               |


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