Importing a Skybox
Overview
A short overview for skyboxes:
Supported import format is
.exr.The input image must be a horizontal 6:1 strip where
width = 6 * height.If the image is not exactly 6:1, the skybox import fails.
Skybox processing uses an HDR cubemap path with preview disabled.
Effective maximum imported size is
24576 x 4096(which is4096 x 4096per cube face).Per-face dimensions are capped at
4096, so larger inputs are clamped to that maximum.
What Is a Skybox?
A skybox is a large cube that surrounds an entire scene and represents the sky and distant environment. Each face of the cube has an image applied to it, creating the illusion of a world beyond the playable area.
Skyboxes also affect scene mood by influencing lighting color, tone, and atmosphere.
Creating a Skybox Map
Skybox textures are mapped onto a cube, so your source image must follow a strict 6:1 layout (six square faces in one horizontal strip).
you can get the matching skybox here to see in world
Sansar skyboxes use
Y+as up andZ+as forward.Use
.exrfor skybox source files.Keep your strip within the effective maximum limit of
24576 x 4096(4096per face).Try to use smaller texture resolution if you can for performance.
a full blender step by step guide coming soon....
Importing to Sansar
Open an Edit Mode scene.

From the top toolbar, choose Import and select Skybox.

Browse to your
.exrskybox strip file.

Wait for import to complete. These can take several minutes due to size. If an error occurs, confirm the image follows the required 6:1 layout.
Enter an item name for your inventory and upload.
After upload, apply the imported skybox from scene settings.
Selling This Asset Type
To sell this asset type, follow this guide: Selling Skyboxes.
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