Importing a Skybox
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A short overview for skyboxes:
Supported import format is .exr.
The input image must be a horizontal 6:1 strip where width = 6 * height.
If the image is not exactly 6:1, the skybox import fails.
Skybox processing uses an HDR cubemap path with preview disabled.
Effective maximum imported size is 24576 x 4096 (which is 4096 x 4096 per cube face).
Per-face dimensions are capped at 4096, so larger inputs are clamped to that maximum.
A skybox is a large cube that surrounds an entire scene and represents the sky and distant environment. Each face of the cube has an image applied to it, creating the illusion of a world beyond the playable area.
Skyboxes also affect scene mood by influencing lighting color, tone, and atmosphere.
Skybox textures are mapped onto a cube, so your source image must follow a strict 6:1 layout (six square faces in one horizontal strip).
you can get the matching skybox here to see in world
Sansar skyboxes use Y+ as up and Z+ as forward.
Use .exr for skybox source files.
Keep your strip within the effective maximum limit of 24576 x 4096 (4096 per face).
Try to use smaller texture resolution if you can for performance.
a full blender step by step guide coming soon....
Open an Edit Mode scene.

From the top toolbar, choose Import and select Skybox.

Browse to your .exr skybox strip file.

Wait for import to complete. These can take several minutes due to size. If an error occurs, confirm the image follows the required 6:1 layout.
Enter an item name for your inventory and upload.
After upload, apply the imported skybox from scene settings.
To sell this asset type, follow this guide: Selling Skyboxes.
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