# Light

### LightComponent Class

The LightComponent handles interactions with lights.

### Syntax

### Member Details

#### ComponentId Property

> Retrieves the component id for this LightComponent.
>
> #### Syntax
>
> **Value**
>
> > The id.
>
> #### Remarks
>
> #### Requirements
>
> **Namespace:** Sansar.Simulation\
> **Assembly:** Sansar.Simulation (in Sansar.Simulation.dll)\
> **Assembly Versions:** 1.1.0.0
>
> ***

#### ComponentType Field

> #### Syntax
>
> #### Remarks
>
> #### Requirements
>
> **Namespace:** Sansar.Simulation\
> **Assembly:** Sansar.Simulation (in Sansar.Simulation.dll)\
> **Assembly Versions:** 1.1.0.0
>
> ***

#### GetAngle Method

> Retrieves the cone angle of this LightComponent.
>
> #### Syntax
>
> \[Sansar.Script.Interface]\
> public [float](http://www.go-mono.com/docs/monodoc.ashx?link=T:System.Single) **GetAngle** ()
>
> **Returns**
>
> > The angle in degrees.
>
> #### Remarks
>
> #### Requirements
>
> **Namespace:** Sansar.Simulation\
> **Assembly:** Sansar.Simulation (in Sansar.Simulation.dll)\
> **Assembly Versions:** 1.1.0.0
>
> ***

#### GetAngularFalloff Method

> Retrieves the angular falloff of this LightComponent.
>
> #### Syntax
>
> \[Sansar.Script.Interface]\
> public [float](http://www.go-mono.com/docs/monodoc.ashx?link=T:System.Single) **GetAngularFalloff** ()
>
> **Returns**
>
> > The angular falloff.
>
> #### Remarks
>
> #### Requirements
>
> **Namespace:** Sansar.Simulation\
> **Assembly:** Sansar.Simulation (in Sansar.Simulation.dll)\
> **Assembly Versions:** 1.1.0.0
>
> ***

#### GetCastsShadows Method

> Retrieves whether this LightComponent casts shadows.
>
> #### Syntax
>
> \[Sansar.Script.Interface]\
> public [bool](http://www.go-mono.com/docs/monodoc.ashx?link=T:System.Boolean) **GetCastsShadows** ()
>
> **Returns**
>
> > The shadow cast state.
>
> #### Remarks
>
> #### Requirements
>
> **Namespace:** Sansar.Simulation\
> **Assembly:** Sansar.Simulation (in Sansar.Simulation.dll)\
> **Assembly Versions:** 1.1.0.0
>
> ***

#### GetNearClip Method

> Retrieves the near clip distance of this LightComponent.
>
> #### Syntax
>
> \[Sansar.Script.Interface]\
> public [float](http://www.go-mono.com/docs/monodoc.ashx?link=T:System.Single) **GetNearClip** ()
>
> **Returns**
>
> > The near clip distance.
>
> #### Remarks
>
> #### Requirements
>
> **Namespace:** Sansar.Simulation\
> **Assembly:** Sansar.Simulation (in Sansar.Simulation.dll)\
> **Assembly Versions:** 1.1.0.0
>
> ***

#### GetNormalizedColor Method

> Retrieves the normalized color of this LightComponent.
>
> #### Syntax
>
> \[Sansar.Script.Interface]\
> public [Sansar.Color](https://docs.sansar.com/latest/script-api-docs/sansar-namespace/color) **GetNormalizedColor** ()
>
> **Returns**
>
> > The normalized color.
>
> #### Remarks
>
> #### Requirements
>
> **Namespace:** Sansar.Simulation\
> **Assembly:** Sansar.Simulation (in Sansar.Simulation.dll)\
> **Assembly Versions:** 1.1.0.0
>
> ***

#### GetRange Method

> Retrieves the current range of this LightComponent.
>
> #### Syntax
>
> \[Sansar.Script.Interface]\
> public [float](http://www.go-mono.com/docs/monodoc.ashx?link=T:System.Single) **GetRange** ()
>
> **Returns**
>
> > The range.
>
> #### Remarks
>
> #### Requirements
>
> **Namespace:** Sansar.Simulation\
> **Assembly:** Sansar.Simulation (in Sansar.Simulation.dll)\
> **Assembly Versions:** 1.1.0.0
>
> ***

#### GetRelativeIntensity Method

> Retrieves the intensity of this LightComponent based on its normalized color.
>
> #### Syntax
>
> \[Sansar.Script.Interface]\
> public [float](http://www.go-mono.com/docs/monodoc.ashx?link=T:System.Single) **GetRelativeIntensity** ()
>
> **Returns**
>
> > The intensity based on a normalized color.
>
> #### Remarks
>
> #### Requirements
>
> **Namespace:** Sansar.Simulation\
> **Assembly:** Sansar.Simulation (in Sansar.Simulation.dll)\
> **Assembly Versions:** 1.1.0.0
>
> ***

#### GetShadowPriority Method

> Retrieves the shadow priority of this LightComponent.
>
> #### Syntax
>
> \[Sansar.Script.Interface]\
> public [uint](http://www.go-mono.com/docs/monodoc.ashx?link=T:System.UInt32) **GetShadowPriority** ()
>
> **Returns**
>
> > The shadow priority.
>
> #### Remarks
>
> #### Requirements
>
> **Namespace:** Sansar.Simulation\
> **Assembly:** Sansar.Simulation (in Sansar.Simulation.dll)\
> **Assembly Versions:** 1.1.0.0
>
> ***

#### IsScriptable Property

> The scriptable flag for this LightComponent.
>
> #### Syntax
>
> \[get: Sansar.Script.Interface]\
> public [bool](http://www.go-mono.com/docs/monodoc.ashx?link=T:System.Boolean) **IsScriptable** { get; }
>
> **Value**
>
> > Whether or not this light can have properties changed by script.
>
> #### Remarks
>
> #### Requirements
>
> **Namespace:** Sansar.Simulation\
> **Assembly:** Sansar.Simulation (in Sansar.Simulation.dll)\
> **Assembly Versions:** 1.1.0.0
>
> ***

#### LightType Property

> The light type for this LightComponent.
>
> #### Syntax
>
> \[get: Sansar.Script.Interface]\
> public [LightType](https://help.sansar.com/hc/en-us/articles/360000504166) **LightType** { get; }
>
> **Value**
>
> > Light type enum for the light component.
>
> #### Remarks
>
> #### Requirements
>
> **Namespace:** Sansar.Simulation\
> **Assembly:** Sansar.Simulation (in Sansar.Simulation.dll)\
> **Assembly Versions:** 1.1.0.0
>
> ***

#### Name Property

> This LightComponent name, as specified in the editor.
>
> #### Syntax
>
> \[get: Sansar.Script.Interface]\
> public [string](http://www.go-mono.com/docs/monodoc.ashx?link=T:System.String) **Name** { get; }
>
> **Value**
>
> #### Remarks
>
> #### Requirements
>
> **Namespace:** Sansar.Simulation\
> **Assembly:** Sansar.Simulation (in Sansar.Simulation.dll)\
> **Assembly Versions:** 1.1.0.0
>
> ***

#### SetAngle Method

> Sets the cone angle for this LightComponent of type LightType.SpotLight.
>
> #### Syntax
>
> \[Sansar.Script.Interface]\
> public [void](http://www.go-mono.com/docs/monodoc.ashx?link=T:System.Void) **SetAngle** ([float](http://www.go-mono.com/docs/monodoc.ashx?link=T:System.Single) angle)
>
> **Parameters**
>
> > *angle*
> >
> > The angle in degrees, 1 to 160.
>
> **Returns**
>
> > The return value is an internal event id.
>
> #### Remarks
>
> #### Requirements
>
> **Namespace:** Sansar.Simulation\
> **Assembly:** Sansar.Simulation (in Sansar.Simulation.dll)\
> **Assembly Versions:** 1.1.0.0
>
> ***

#### SetAngle Method

> Sets the cone angle for this LightComponent of type LightType.SpotLight.
>
> #### Syntax
>
> **Parameters**
>
> > *angle*
> >
> > The angle in degrees, 1 to 160.
> >
> > *handler*
> >
> > Handler to be called when the event completes.
>
> **Returns**
>
> > The return value is an internal event id.
>
> #### Remarks
>
> #### Requirements
>
> **Namespace:** Sansar.Simulation\
> **Assembly:** Sansar.Simulation (in Sansar.Simulation.dll)\
> **Assembly Versions:** 1.1.0.0
>
> ***

#### SetAngle Method

> Sets the cone angle for this LightComponent of type LightType.SpotLight.
>
> #### Syntax
>
> **Parameters**
>
> > *angle*
> >
> > The angle in degrees, 1 to 160.
> >
> > *handler*
> >
> > Handler to be called when the event completes.
>
> **Returns**
>
> > The return value is an internal event id.
>
> #### Remarks
>
> #### Requirements
>
> **Namespace:** Sansar.Simulation\
> **Assembly:** Sansar.Simulation (in Sansar.Simulation.dll)\
> **Assembly Versions:** 1.1.0.0
>
> ***

#### SetAngularFalloff Method

> Sets the angular falloff for this LightComponent of type LightType.SpotLight.
>
> #### Syntax
>
> \[Sansar.Script.Interface]\
> public [void](http://www.go-mono.com/docs/monodoc.ashx?link=T:System.Void) **SetAngularFalloff** ([float](http://www.go-mono.com/docs/monodoc.ashx?link=T:System.Single) angularFalloff)
>
> **Parameters**
>
> > *angularFalloff*
> >
> > The angular falloff, 0.01 to 1.
>
> **Returns**
>
> > The return value is an internal event id.
>
> #### Remarks
>
> #### Requirements
>
> **Namespace:** Sansar.Simulation\
> **Assembly:** Sansar.Simulation (in Sansar.Simulation.dll)\
> **Assembly Versions:** 1.1.0.0
>
> ***

#### SetAngularFalloff Method

> Sets the angular falloff for this LightComponent of type LightType.SpotLight.
>
> #### Syntax
>
> **Parameters**
>
> > *angularFalloff*
> >
> > The angular falloff, 0.01 to 1.
> >
> > *handler*
> >
> > Handler to be called when the event completes.
>
> **Returns**
>
> > The return value is an internal event id.
>
> #### Remarks
>
> #### Requirements
>
> **Namespace:** Sansar.Simulation\
> **Assembly:** Sansar.Simulation (in Sansar.Simulation.dll)\
> **Assembly Versions:** 1.1.0.0
>
> ***

#### SetAngularFalloff Method

> Sets the angular falloff for this LightComponent of type LightType.SpotLight.
>
> #### Syntax
>
> **Parameters**
>
> > *angularFalloff*
> >
> > The angular falloff, 0.01 to 1.
> >
> > *handler*
> >
> > Handler to be called when the event completes.
>
> **Returns**
>
> > The return value is an internal event id.
>
> #### Remarks
>
> #### Requirements
>
> **Namespace:** Sansar.Simulation\
> **Assembly:** Sansar.Simulation (in Sansar.Simulation.dll)\
> **Assembly Versions:** 1.1.0.0
>
> ***

#### SetCastsShadows Method

> Sets whether shadows are cast from this LightComponent of type LightType.SpotLight.
>
> #### Syntax
>
> \[Sansar.Script.Interface]\
> public [void](http://www.go-mono.com/docs/monodoc.ashx?link=T:System.Void) **SetCastsShadows** ([bool](http://www.go-mono.com/docs/monodoc.ashx?link=T:System.Boolean) castsShadows)
>
> **Parameters**
>
> > *castsShadows*
> >
> > True to cast shadows.
>
> **Returns**
>
> > The return value is an internal event id.
>
> #### Remarks
>
> This method only affects spot lights. This asynchronous method queues the write then returns. To block until the write has occurred, pass this method to [Sansar.Script.ScriptBase.WaitFor](https://help.sansar.com/hc/en-us/articles/115003549048#M:Sansar.Script.ScriptBase.WaitFor) while in a coroutine.
>
> #### Requirements
>
> **Namespace:** Sansar.Simulation\
> **Assembly:** Sansar.Simulation (in Sansar.Simulation.dll)\
> **Assembly Versions:** 1.1.0.0
>
> ***

#### SetCastsShadows Method

> Sets whether shadows are cast from this LightComponent of type LightType.SpotLight.
>
> #### Syntax
>
> **Parameters**
>
> > *castsShadows*
> >
> > True to cast shadows.
> >
> > *handler*
> >
> > Handler to be called when the event completes.
>
> **Returns**
>
> > The return value is an internal event id.
>
> #### Remarks
>
> This method only affects spot lights. This asynchronous method queues the write then returns. To block until the write has occurred, pass this method to [Sansar.Script.ScriptBase.WaitFor](https://help.sansar.com/hc/en-us/articles/115003549048#M:Sansar.Script.ScriptBase.WaitFor) while in a coroutine.
>
> #### Requirements
>
> **Namespace:** Sansar.Simulation\
> **Assembly:** Sansar.Simulation (in Sansar.Simulation.dll)\
> **Assembly Versions:** 1.1.0.0
>
> ***

#### SetCastsShadows Method

> Sets whether shadows are cast from this LightComponent of type LightType.SpotLight.
>
> #### Syntax
>
> **Parameters**
>
> > *castsShadows*
> >
> > True to cast shadows.
> >
> > *handler*
> >
> > Handler to be called when the event completes.
>
> **Returns**
>
> > The return value is an internal event id.
>
> #### Remarks
>
> This method only affects spot lights. This asynchronous method queues the write then returns. To block until the write has occurred, pass this method to [Sansar.Script.ScriptBase.WaitFor](https://help.sansar.com/hc/en-us/articles/115003549048#M:Sansar.Script.ScriptBase.WaitFor) while in a coroutine.
>
> #### Requirements
>
> **Namespace:** Sansar.Simulation\
> **Assembly:** Sansar.Simulation (in Sansar.Simulation.dll)\
> **Assembly Versions:** 1.1.0.0
>
> ***

#### SetColorAndIntensity Method

> Sets the color for this LightComponent.
>
> #### Syntax
>
> \[Sansar.Script.Interface]\
> public [void](http://www.go-mono.com/docs/monodoc.ashx?link=T:System.Void) **SetColorAndIntensity** ([Sansar.Color](https://docs.sansar.com/latest/script-api-docs/sansar-namespace/color) color, [float](http://www.go-mono.com/docs/monodoc.ashx?link=T:System.Single) intensity)
>
> **Parameters**
>
> > *color*
> >
> > The color.
> >
> > *intensity*
> >
> > The intensity, 0 to 100.
>
> **Returns**
>
> > The return value is an internal event id.
>
> #### Remarks
>
> The intensity is multiplied by the color and then applied to the light. This asynchronous method queues the write then returns. To block until the write has occurred, pass this method to [Sansar.Script.ScriptBase.WaitFor](https://help.sansar.com/hc/en-us/articles/115003549048#M:Sansar.Script.ScriptBase.WaitFor) while in a coroutine.
>
> #### Requirements
>
> **Namespace:** Sansar.Simulation\
> **Assembly:** Sansar.Simulation (in Sansar.Simulation.dll)\
> **Assembly Versions:** 1.1.0.0
>
> ***

#### SetColorAndIntensity Method

> Sets the color for this LightComponent.
>
> #### Syntax
>
> **Parameters**
>
> > *color*
> >
> > The color.
> >
> > *intensity*
> >
> > The intensity, 0 to 100.
> >
> > *handler*
> >
> > Handler to be called when the event completes.
>
> **Returns**
>
> > The return value is an internal event id.
>
> #### Remarks
>
> The intensity is multiplied by the color and then applied to the light. This asynchronous method queues the write then returns. To block until the write has occurred, pass this method to [Sansar.Script.ScriptBase.WaitFor](https://help.sansar.com/hc/en-us/articles/115003549048#M:Sansar.Script.ScriptBase.WaitFor) while in a coroutine.
>
> #### Requirements
>
> **Namespace:** Sansar.Simulation\
> **Assembly:** Sansar.Simulation (in Sansar.Simulation.dll)\
> **Assembly Versions:** 1.1.0.0
>
> ***

#### SetColorAndIntensity Method

> Sets the color for this LightComponent.
>
> #### Syntax
>
> **Parameters**
>
> > *color*
> >
> > The color.
> >
> > *intensity*
> >
> > The intensity, 0 to 100.
> >
> > *handler*
> >
> > Handler to be called when the event completes.
>
> **Returns**
>
> > The return value is an internal event id.
>
> #### Remarks
>
> The intensity is multiplied by the color and then applied to the light. This asynchronous method queues the write then returns. To block until the write has occurred, pass this method to [Sansar.Script.ScriptBase.WaitFor](https://help.sansar.com/hc/en-us/articles/115003549048#M:Sansar.Script.ScriptBase.WaitFor) while in a coroutine.
>
> #### Requirements
>
> **Namespace:** Sansar.Simulation\
> **Assembly:** Sansar.Simulation (in Sansar.Simulation.dll)\
> **Assembly Versions:** 1.1.0.0
>
> ***

#### SetNearClip Method

> Sets the near clip plane distance for this LightComponent of type LightType.SpotLight.
>
> #### Syntax
>
> \[Sansar.Script.Interface]\
> public [void](http://www.go-mono.com/docs/monodoc.ashx?link=T:System.Void) **SetNearClip** ([float](http://www.go-mono.com/docs/monodoc.ashx?link=T:System.Single) nearClip)
>
> **Parameters**
>
> > *nearClip*
> >
> > The near clip distance, 0 to 500.
>
> **Returns**
>
> > The return value is an internal event id.
>
> #### Remarks
>
> #### Requirements
>
> **Namespace:** Sansar.Simulation\
> **Assembly:** Sansar.Simulation (in Sansar.Simulation.dll)\
> **Assembly Versions:** 1.1.0.0
>
> ***

#### SetNearClip Method

> Sets the near clip plane distance for this LightComponent of type LightType.SpotLight.
>
> #### Syntax
>
> **Parameters**
>
> > *nearClip*
> >
> > The near clip distance, 0 to 500.
> >
> > *handler*
> >
> > Handler to be called when the event completes.
>
> **Returns**
>
> > The return value is an internal event id.
>
> #### Remarks
>
> #### Requirements
>
> **Namespace:** Sansar.Simulation\
> **Assembly:** Sansar.Simulation (in Sansar.Simulation.dll)\
> **Assembly Versions:** 1.1.0.0
>
> ***

#### SetNearClip Method

> Sets the near clip plane distance for this LightComponent of type LightType.SpotLight.
>
> #### Syntax
>
> **Parameters**
>
> > *nearClip*
> >
> > The near clip distance, 0 to 500.
> >
> > *handler*
> >
> > Handler to be called when the event completes.
>
> **Returns**
>
> > The return value is an internal event id.
>
> #### Remarks
>
> #### Requirements
>
> **Namespace:** Sansar.Simulation\
> **Assembly:** Sansar.Simulation (in Sansar.Simulation.dll)\
> **Assembly Versions:** 1.1.0.0
>
> ***

#### SetRange Method

> Sets the range for this LightComponent.
>
> #### Syntax
>
> \[Sansar.Script.Interface]\
> public [void](http://www.go-mono.com/docs/monodoc.ashx?link=T:System.Void) **SetRange** ([float](http://www.go-mono.com/docs/monodoc.ashx?link=T:System.Single) range)
>
> **Parameters**
>
> > *range*
> >
> > The range, 1 to 500.
>
> **Returns**
>
> > The return value is an internal event id.
>
> #### Remarks
>
> #### Requirements
>
> **Namespace:** Sansar.Simulation\
> **Assembly:** Sansar.Simulation (in Sansar.Simulation.dll)\
> **Assembly Versions:** 1.1.0.0
>
> ***

#### SetRange Method

> Sets the range for this LightComponent.
>
> #### Syntax
>
> **Parameters**
>
> > *range*
> >
> > The range, 1 to 500.
> >
> > *handler*
> >
> > Handler to be called when the event completes.
>
> **Returns**
>
> > The return value is an internal event id.
>
> #### Remarks
>
> #### Requirements
>
> **Namespace:** Sansar.Simulation\
> **Assembly:** Sansar.Simulation (in Sansar.Simulation.dll)\
> **Assembly Versions:** 1.1.0.0
>
> ***

#### SetRange Method

> Sets the range for this LightComponent.
>
> #### Syntax
>
> **Parameters**
>
> > *range*
> >
> > The range, 1 to 500.
> >
> > *handler*
> >
> > Handler to be called when the event completes.
>
> **Returns**
>
> > The return value is an internal event id.
>
> #### Remarks
>
> #### Requirements
>
> **Namespace:** Sansar.Simulation\
> **Assembly:** Sansar.Simulation (in Sansar.Simulation.dll)\
> **Assembly Versions:** 1.1.0.0
>
> ***

#### SetShadowPriority Method

> Sets the shadow priority of this LightComponent of type LightType.SpotLight.
>
> #### Syntax
>
> \[Sansar.Script.Interface]\
> public [void](http://www.go-mono.com/docs/monodoc.ashx?link=T:System.Void) **SetShadowPriority** ([uint](http://www.go-mono.com/docs/monodoc.ashx?link=T:System.UInt32) shadowPriority)
>
> **Parameters**
>
> > *shadowPriority*
> >
> > Shadow priority.
>
> **Returns**
>
> > The return value is an internal event id.
>
> #### Remarks
>
> Set this to zero to turn off shadows. This method only affects spot lights. The renderer prioritizes shadows cast from higher priority lights first. This asynchronous method queues the write then returns. To block until the write has occurred, pass this method to [Sansar.Script.ScriptBase.WaitFor](https://help.sansar.com/hc/en-us/articles/115003549048#M:Sansar.Script.ScriptBase.WaitFor) while in a coroutine.
>
> #### Requirements
>
> **Namespace:** Sansar.Simulation\
> **Assembly:** Sansar.Simulation (in Sansar.Simulation.dll)\
> **Assembly Versions:** 1.1.0.0
>
> ***

#### SetShadowPriority Method

> Sets the shadow priority of this LightComponent of type LightType.SpotLight.
>
> #### Syntax
>
> **Parameters**
>
> > *shadowPriority*
> >
> > Shadow priority.
> >
> > *handler*
> >
> > Handler to be called when the event completes.
>
> **Returns**
>
> > The return value is an internal event id.
>
> #### Remarks
>
> Set this to zero to turn off shadows. This method only affects spot lights. The renderer prioritizes shadows cast from higher priority lights first. This asynchronous method queues the write then returns. To block until the write has occurred, pass this method to [Sansar.Script.ScriptBase.WaitFor](https://help.sansar.com/hc/en-us/articles/115003549048#M:Sansar.Script.ScriptBase.WaitFor) while in a coroutine.
>
> #### Requirements
>
> **Namespace:** Sansar.Simulation\
> **Assembly:** Sansar.Simulation (in Sansar.Simulation.dll)\
> **Assembly Versions:** 1.1.0.0
>
> ***

#### SetShadowPriority Method

> Sets the shadow priority of this LightComponent of type LightType.SpotLight.
>
> #### Syntax
>
> **Parameters**
>
> > *shadowPriority*
> >
> > Shadow priority.
> >
> > *handler*
> >
> > Handler to be called when the event completes.
>
> **Returns**
>
> > The return value is an internal event id.
>
> #### Remarks
>
> Set this to zero to turn off shadows. This method only affects spot lights. The renderer prioritizes shadows cast from higher priority lights first. This asynchronous method queues the write then returns. To block until the write has occurred, pass this method to [Sansar.Script.ScriptBase.WaitFor](https://help.sansar.com/hc/en-us/articles/115003549048#M:Sansar.Script.ScriptBase.WaitFor) while in a coroutine.
>
> #### Requirements
>
> **Namespace:** Sansar.Simulation\
> **Assembly:** Sansar.Simulation (in Sansar.Simulation.dll)\
> **Assembly Versions:** 1.1.0.0
>
> ***

#### ToString Method

> A string representation of this object.
>
> #### Syntax
>
> \[Sansar.Script.Interface]\
> public override [string](http://www.go-mono.com/docs/monodoc.ashx?link=T:System.String) **ToString** ()
>
> **Returns**
>
> > A string representation of this object.
>
> #### Remarks
>
> #### Requirements
>
> **Namespace:** Sansar.Simulation\
> **Assembly:** Sansar.Simulation (in Sansar.Simulation.dll)\
> **Assembly Versions:** 1.1.0.0
>
> ***

***

### LightType Enum

Enumeration for the different types of lights

### Syntax

\[Sansar.Script.Interface]\
public enum **LightType**

### Remarks

### Members

| Member Name     | Description                                                           |
| --------------- | --------------------------------------------------------------------- |
| **Directional** | Lights that illuminate in a single direction across the entire scene. |
| **Point**       | Lights that illuminate from a point outward in all directions.        |
| **Spot**        | Lights that illuminate from a point outward in a cone shape.          |

### Requirements

**Namespace:** Sansar.Simulation\
**Assembly:** Sansar.Simulation (in Sansar.Simulation.dll)\
**Assembly Versions:** 1.1.0.0

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