# Editor Visible Attribute

### EditorVisibleAttribute Class

Explicitly set the editor visibility of a script field or class.

### Syntax

\[System.AttributeUsage(System.AttributeTargets.Class | System.AttributeTargets.Field)]\
public class **EditorVisibleAttribute** : [Attribute](http://www.go-mono.com/docs/monodoc.ashx?link=T:System.Attribute)

### Member Details

#### EditorVisibleAttribute Constructor

> Mark a non-public script field as visible in the editor.
>
> #### Syntax
>
> public **EditorVisibleAttribute** ()
>
> #### Remarks
>
> #### Requirements
>
> **Namespace:** Sansar.Script\
> **Assembly:** Sansar.Script (in Sansar.Script.dll)\
> **Assembly Versions:** 1.0.0.0
>
> ***

#### EditorVisibleAttribute Constructor

> Explicitly set the visibility of a field or class
>
> #### Syntax
>
> public **EditorVisibleAttribute** ([bool](http://www.go-mono.com/docs/monodoc.ashx?link=T:System.Boolean) visible)
>
> **Parameters**
>
> > *visible*
>
> #### Remarks
>
> #### Requirements
>
> **Namespace:** Sansar.Script\
> **Assembly:** Sansar.Script (in Sansar.Script.dll)\
> **Assembly Versions:** 1.0.0.0
>
> ***

#### Visible Property

> The visibility value.
>
> #### Syntax
>
> public [bool](http://www.go-mono.com/docs/monodoc.ashx?link=T:System.Boolean) **Visible** { get; set; }
>
> **Value**
>
> > Documentation for this section has not yet been entered.
>
> #### Remarks
>
> #### Requirements
>
> **Namespace:** Sansar.Script\
> **Assembly:** Sansar.Script (in Sansar.Script.dll)\
> **Assembly Versions:** 1.0.0.0

***


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