# RayCastHit

### RayCastHit Struct

Result of a Raycast.

### Syntax

\[Sansar.Script.Interface]\
public struct **RayCastHit**

### Member Details

#### ComponentId Field

> #### Syntax
>
> #### Remarks
>
> #### Requirements
>
> **Namespace:** Sansar.Simulation\
> **Assembly:** Sansar.Simulation (in Sansar.Simulation.dll)\
> **Assembly Versions:** 1.1.0.0
>
> ***

#### Fraction Field

> The query shape's position (upon contact) along the cast direction as a fraction of the original casting length.
>
> #### Syntax
>
> \[Sansar.Script.Interface]\
> public [float](http://www.go-mono.com/docs/monodoc.ashx?link=T:System.Single) **Fraction**
>
> #### Remarks
>
> #### Requirements
>
> **Namespace:** Sansar.Simulation\
> **Assembly:** Sansar.Simulation (in Sansar.Simulation.dll)\
> **Assembly Versions:** 1.1.0.0
>
> ***

#### Location Field

> The location where the hit occurred.
>
> #### Syntax
>
> \[Sansar.Script.Interface]\
> public [Sansar.Vector](/latest/script-api-docs/sansar-namespace/vector.md) **Location**
>
> #### Remarks
>
> #### Requirements
>
> **Namespace:** Sansar.Simulation\
> **Assembly:** Sansar.Simulation (in Sansar.Simulation.dll)\
> **Assembly Versions:** 1.1.0.0
>
> ***

#### Normal Field

> The normal at the location where the hit occurred.
>
> #### Syntax
>
> #### Remarks
>
> #### Requirements
>
> **Namespace:** Sansar.Simulation\
> **Assembly:** Sansar.Simulation (in Sansar.Simulation.dll)\
> **Assembly Versions:** 1.1.0.0
>
> ***

***


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