# Importing World Items

Importing items into your World Build Inventory in Sansar is done by using the Import menu in the toolbar at the top of the screen.

## Selling These Asset Types

To sell asset types that use this importer, follow these guides:

* [Selling Mesh Objects](https://docs.sansar.com/latest/sansarstore/selling-your-content/selling-different-asset-types/world-based-items/mesh-objects)
* [Selling Collaborative Assets](https://docs.sansar.com/latest/sansarstore/selling-your-content/selling-different-asset-types/world-based-items/collaborative-assets)
* [Selling Multiple Objects](https://docs.sansar.com/latest/sansarstore/selling-your-content/selling-different-asset-types/world-based-items/multiple-objects)

### Importing items to Sansar

The following instructions apply to all content types:

1. To start importing an item into Sansar, first enter edit mode by clicking the **Edit scene** button on any of your projects under the My Experiences App.
2. Once your scene loads, look at the toolbar at the top of the screen. Click **Import**, then select a content type from the menu. This opens an Import panel for that specific content type.
3. In the Import panel, click **Browse**.
4. Once the browse panel is open, select the file from your drive. For information on what file types Sansar supports, see [supported file types](https://docs.sansar.com/latest/creating-in-sansar/importing-things-to-sansar/supported-file-types) below.
   * (Optional) If you are uploading a 3D model, we encourage you to add a [collision mesh](https://docs.sansar.com/latest/creating-in-sansar/importing-things-to-sansar/importing-collision-volumes) to make your objects dynamic in the Scene. Click **Browse** under **Optional collision/physics mesh** to add a .fbx or .obj file and to use it as the object's collision volume.
     * If your object has a collision mesh, you may choose a starting **Motion type** for the object. For more information on motion types, see [Object motion types](https://docs.sansar.com/latest/creating-in-sansar/partoftheworldeditor/object-motion-types).
   * For 3D models, you may click **Materials Settings** to change the object's shaders and textures at this time. See [Materials editing and shaders](https://docs.sansar.com/latest/creating-in-sansar/materials-editing-and-shaders) for additional information.
5. Under the **Item name in Inventory**, enter an appropriate name for the item. Keep in mind that this name can not be changed once the item has been uploaded in Sansar.

   **Note:** If you are a seller who plans to sell items in the Sansar Store, make sure to think about the name of your item carefully. The Item Name is the name that appears in the buyer's inventory once they have purchased the item.
6. Once you are ready to upload your item to Sansar, press **Upload**.
7. A status panel appears as your item uploads into Sansar. Press **Close** on the status panel once this upload process is complete.
8. Once your file is uploaded, you can find it in the Inventory panel under the **All** or **Created** tab.


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