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Sansar Docs

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Welcome to Sansar

Welcome to the Sansar Platform Documentation

Greetings, Sansarian! Whether you're a seasoned user or taking your first steps into the game our documentation is here to be your guide on this virtual journey.

What is Sansar Documentation?

Think of it as your trusty guidebook, helping you navigate the ins and outs of the Sansar platform. From the basics to advanced features, we are currently crafting this documentation to make your experience as seamless as possible.

Ever find yourself wondering how to customize your avatar, build your virtual haven, or troubleshoot a pesky issue? Look no further. This documentation is your guide, providing step-by-step instructions, tips, and troubleshooting info to ensure you get the most out of Sansar.

Real Answers for Real Challenges

We get it, sometimes things don't go as planned. Our troubleshooting and guide sections is dedicated to addressing common issues, so you can spend less time figuring things out and more time enjoying your time in Sansar.

A Community Connection

Sansar is more than just a platform; it's a community. Our new documentation is currently under construction and a revamp, we have collected together as much of the old info into one place from all over the previous community forums that have existed in the past so some info may be out of date while we sort through it all, in the mean time head on over to our where many members of staff and the community are happy to help with any questions!

Ready to Begin?

Whether you're here to create, explore, or connect, the Sansar Platform Documentation is a great starting point, check out the tabs on the side for what you are trying to do and have a read!

Features

  • There's lots of them

  • and many more to come

Get Started

Sign up at !

Join our

Discord!
Sansar.com
Discord!
sansar logo

Support

Settings

Controls

Installation And Compatibility

Account Management

Exploring in Sansar

Sansar Basics

General Troubleshooting

Avatar Resources

Socialize And Connect

Attending events

Avatar Creation

Managing Avatar Items

Creating In Sansar

Importing Things to Sansar

VR Settings

Share Content

VR Settings Menu

When using Sansar with a VR headset, you have access to some different settings than desktop users, the menu is in the same place but only some settings affect VR users vs Desktop users.

Coming soon...

Contact Support

Via our Discord

For most support requirements we are currently using our discord in a open manner so you are able to see previous support posts of other users with similar issues, you can sign up by joining our Discord! and heading to the Support page then creating a new post by clicking at the top of the page.

Via Email

General Support

[email protected]

Appealing a ban

[email protected]

Work in Progress

404 - page not found

Document info

These documents are still being worked on and is currently a repository of all the old information from the previous help pages, We're putting in a lot of effort to update all the links and information to make sure everything is current. If you're looking for something that isn't ready yet, is missing or outdated consider joining our Discord!

Broken Links

You ended up on this page because you tried to click on a link that isn't available right now. We're actively working on updating the existing documentation and image links as quickly as we can. and undergoing a restructure of the content. In the meantime, feel free to use the wayback machine with any link that fails as it holds archives of the old forums.

https://archive.org/web/

Missing info

If you cannot find something or the information is missing/hard to find or understand we are happy to try and resolve this by creating guides and new pages during this restructuring phase, reach out on

The Sansar Cache

What is the Cache?

The cache is a pair of files used to speed up loading of worlds, textures, sounds and a few other things, visiting a world for the first time will add it to the cache and it will load significantly faster the next time you visit.

Configuring Firewalls

Ports used by Sansar

If you are having trouble updating or connecting to Sansar, you may need to configure your computer's or network's firewall (typically by ) to allow the use of certain ports by your computer.

The ports used by our services are as follows:

Creative Commons License

This content is licensed under the terms of the Creative Commons Attribution 4.0 International License. When using this content, you must:

  • Acknowledge that the content is from the Sansar Knowledge Base.

  • Include our copyright notice: "© 2017 Linden Research, Inc."

  • Indicate that the content is licensed under the Creative Commons Attribution-Share Alike 4.0 International License.

Vive Index Controls

This article covers the usage of the Valve Index controllers for the HTC Vive in Sansar. For information about other control methods, see .

Note: We currently do not support the Vive Index headset.

Experience controls

Use these controls while visiting an experience:

General FAQ

Some General problems and solutions, for Import errors please see

A specific world keeps failing to load

  • Your cache may have become corrupted try clearing it by following this guide.

Avatar Hand Gestures in VR

While in VR, you can use your Oculus Touch or HTC Vive wand controllers to perform hand gestures, such as pointing, thumbs-up, or "ok".

Note: The HTC Vive wand controllers have limited support for hand gestures in Sansar. At this time, the only available hand gesture for Vive is to make a fist (activated by pressing the trigger on either controller).

Performing hand gestures

The basic controls for performing hand gestures are as follows:

Include the URL for, or link to, the license summary at https://creativecommons.org/licenses/by-sa/4.0/deed.hi (and, if possible, to the complete license terms at https://creativecommons.org/licenses/by-sa/4.0/legalcode.

For example:

"This work uses content from the Sansar Knowledge Base. © 2017 Linden Research, Inc. Licensed under the Creative Commons Attribution 4.0 International License (license summary available at https://creativecommons.org/licenses/by/4.0/ and complete license terms available at https://creativecommons.org/licenses/by/4.0/legalcode)."

Triggers - On Oculus Rift, curls your avatar's index finger. The more you depress the trigger, the farther your finger curls. On Vive, curls all fingers into a fist.

  • Grip buttons - On Oculus Rift, curls your avatar's remaining fingers (except for the thumb). The more you depress the grip button, the farther your fingers curl. Not available on Vive.

  • Thumb stick or buttons - On the Oculus Rift, you don't need to press these controls. If you simply rest your thumb on the thumb stick, buttons, or top of the Rift Touch controller, your avatar's thumb curls in. Not available on Vive.

  • By using combinations of these basic controls, you can create many familiar hand gestures.

    Discord!
    Rotate right thumbstick: Rotate the camera left, and right.
  • Rotate left thumbstick: Moves the avatar forward, back, left, or right.

  • Press left thumbstick while moving: Run in the current movement direction.

  • Press right thumbstick: Toggle first person / third person view.

  • B: Jump. Hold longer to jump higher.

  • A: Teleport to targeted location or select a menu option from the App Launcher.

  • Thumbstick on opposite hand while holding A - Change the direction your avatar will face after completing the teleport.

  • B button: Open or close the VR main menu on your left wrist. Navigate the menu using the right Oculus Touch controller.

  • A button / Trigger / Grip (squeeze): Select a menu option.

  • Grip button (Squeeze with pressure): Grab dynamic unconstrained objects or the chat app (if open).

  • Gaze at an avatar and hold the grip button: To gaze on something, move your head and hover the circular bubble within your line of sight over the avatar. See the avatar's name and ID and have access to the mute/unmute and add/remove friend buttons.

  • Crouch: If you crouch low enough, your avatar enters a crouching/sneaking stance and moves slower.

  • Trigger: Activate item you are holding (pew pew guns)

  • Note: Matching your height with your avatar is now accomplished through the VR app launcher.


    Have more questions? Join our Discord!

    Sansar controls
    I have lost/forgotten my password
    • Please use the forgotten password link located here: Forgot Password or by clicking any of the 'forgot password' buttons located at any login page. You will be asked for the email associated with the account.

    • For steam based accounts, the login is authenticated by steam itself requiring you to be logged into the steam account that is connected to your sansar account.

    • I no longer have the email, please Contact Support

    Import Errors
    Clear the Cache

    Navigate and Explore

    Dressing The Avatar

    • 20000-20999 (inclusive)

    Disabling UDP

    You can force Sansar to run without UDP by using the command line option:

    -networking.useTcp=true

    It is not ideal to use TCP only, and you may notice degraded performance. You should only attempt this solution if you believe UDP has been blocked by your network administrator and you cannot contact them to change your firewall's rules.


    Have more questions? Join our Discord!

    TCP

    • 80

    • 443

    port forwarding

    TCP and UDP

    Avatar Basics

    Where are the cache files located?

    By default the cache files are located in C:\Users\YOURUSERNAME\AppData\Local\LindenLab\SansarClient

    or by pasting %localappdata%\LindenLab\SansarClient into your file browser

    you may need to enable the visibility of hidden files in the windows file browser.

    Show hidden folders

    you are looking for two or more files called ClientAssetCacheLarge.bag and ClientAssetCacheSmall.bag sometimes extra cache files are created and have X's at the end if you login to alternate accounts or have reached the maximum file size.

    Files you can delete or remove to clear the cache

    Clearing the Cache

    Sometimes, certain things can corrupt the cache, such as bad internet or a failed world load. Currently, you cannot selectively clear worlds from the cache; you must clear it all or replace it with a known good cache file.

    Support staff may ask you to clear the cache as a go-to first solution for solving a lot of issues. If you keep a copy of them, there is no harm in trying it first, as they can be dropped back in the folder later.

    Once cleared you will notice things take a few minutes to load in like your avatar and inventory's on the first time after a clear.

    Automated clearing

    1. Open the 'More Options' menu from the left of the screen and then click settings.

    1. Click on the 'Advanced' tab at the top and then click the 'Clear' button

    1. Restart the Client, the Cache will auto clear itself.

    Manually clearing

    1. Close Sansar and locate the above folder; you may need to enable hidden files to find it.

    2. Either delete both the ClientAssetCacheLarge.bag and ClientAssetCacheSmall.bag or move them to another location to replace them later if it didn't solve the issue, (recommended)

    3. Start up Sansar and wait for everything to load; you may notice it takes a minute or two for your avatar and inventory to appear.

    4. If your issue is solved you will have to rebuild your cache over time, but if the issue remains you are able to replace the files previously removed.

    Tip: if your cache is prone to becoming corrupted due to bad internet before loading a new world create a copy of your current known good cache files and keep them somewhere safe, if your cache becomes corrupted for any reason you can place these know good files back in to not need to start from scratch.

    Sansar on Mac

    This is not supported officially but we have had some success at running sansar using this method. As this is unsupported use at your own risk and expect there may be some bugs.

    1. Update your OS to the latest

    2. Download the game porting toolkit here: https://developer.apple.com/download/all/?q=game%20porting%20toolkit

    3. Copy your Sansar game client folder over to your Mac C:\Program Files\Sansar\Client

    4. Download this installer that will do all the work: This is the file you need:

    • Run the Installer you just downloaded Choose the game porting toolkit and SansarClient.exe files as shown below

    • During the installation you will see a window prompt pop up that says windows 7 in bottom of it. Change that drop down to windows10

    • Done. Sansar should launch

    • To launch Sansar another time just run the game porting toolkit installer a second time, but you only need to select the SansarClient.exe

    Deploying Unpublished Event to Event World

    Event-specific version of a published world that you want to use for an event listing.

    Deploying unpublished NON-event world content to an event world

    Say you've created a private, event-specific version of a published world that you want to use for an event listing — yet you can't select it during the event creation process! Initial events can only link to published worlds, to register them as connected for popularity metrics.

    However, after you've created that event, you can easily link the event to ANY unpublished content.

    Here's a simple workaround you can do in less than a minute:

    First, the usual event creation process:

    1. Click Create menu > Host an event.

    2. Fill out the event details. You should base it on the "main" published world that the variant was derived from, as it attributes the original with subsequent "popularity" info for the event hosted within. In any case, you'll be changing this shortly.

    3. Click Save & Publish.

    Time to deploy:

    1. Open Create menu > Build worlds. In this MY WORLDS window, your new event will be on the top of the list.

    2. Now, in the same MY WORLDS window, scroll to the actual world variant you want to use for this event.

    3. Click (...) > Deploy scene and read the instructions inside.

    You're done, have an eventful time!


    Have more questions? Join our

    Chat Panel

    The Chat panel

    The Chat panel allows you to communicate with other people in your current experience and respond to direct messages.

    When you are visiting experiences, the Chat panel opens automatically to the Nearby tab. However, in Edit Scene mode, the Chat panel opens to the Friends tab by default.

    In desktop mode

    |

    To chat with all nearby people in your experience:

    • Open the Chat panel by choosing Socialize > Chat from the main menu.

    • Once the Nearby tab opens, write something in the Enter Message field at the bottom of the Chat panel, then click Send Message or press Enter to send a message.

    • All Nearby messages sent and received from others appears under the Nearby tab, along with the name of the experience you are visiting.

    To send or reply to a private message:

    • Open the Chat panel by choosing Socialize > Chat from the main menu. If you have any private messages waiting, a green light appears on the Friends tab; click it to view your messages.

    • On the Friends tab, click the private message you want to reply to then click the > arrow to view the conversation. To start a new conversation, click New Message instead.

    • Type a message into the Say something to field, then press Enter to send a message to only that person.

    Mouselook Mode

    While visiting an experience in Desktop mode, you can press F7 to toggle Mouselook mode. With the following effects:

    • The Menu UI disappears

    • F7 has a target reticle pop up an the camera follows mouse movement.

    • You can steer the camera and your avatar by moving the mouse without having to hold right click.

    • Your avatar only turns when moving, so you won't turn in place while looking around, But if holding a object your arm will follow the cameras movement.

    Mouselook mode facilitates a more immersive movement and aiming with certain tools and weapons your avatar has picked up while in Desktop mode (VR users can easily aim using their VR controllers).

    Have more questions? Join our

    Instances

    In Sansar, you have the ability to gather a nearly-unlimited amount of people in your event.

    This is accomplished through our Instancing feature. When a scene reaches its designated max capacity, Sansar will automatically create a copy of that scene. These copies are called "Instances"

    When multiple instances are created, users can choose which Instance they want to be in.

    To do this:

    • Open your Codex, and select the world you desire by clicking the world's portrait. (NOT the "Visit" button)

    • Click on "View Instances"

    • Select an Instance from the list.

    If you and your friends become separated in different Instances you can easily find each other.

    Simply go to:

    • "View Instances"

    • Click on "Share my instance URL"

    You will then be able to copy and paste your instance URL to your friends and they can follow you to the instance that you are currently occupying.

    With this knowledge you can now successfully travel between Instances in Sansar and bring your friends along with you!


    Have more questions? Join our

    The People panel

    People Panel

    The People panel has tabs to show who's nearby, your Friends list, and pending Friend requests. You can open the People panel by choosing Socialize > Friends & People from the main menu.

    Nearby - This tab lists all nearby people in your current experience. For each person on the list, you may click their name and choose to Message them to send a private message as described above, or you may Add Friend to request a mutual friendship. The other person must first accept your Friend request before they appear on your Friends list. You can also to send them Sansar dollars. Additionally, you may choose to open that person's , which contains additional muting, friendship, and reporting controls.

    Note: There is no Nearby tab in edit mode.

    Friends - This displays a list of your Friends, regardless of whether they are online or in your current experience. For each person on the list, you may click their name to either Message them, to send them Sansar dollars, or open their , which contains friendship and communication options.

    Requests - Shows a list of currently pending Friend requests you have received from other people. For each pending request, you may click the person's name and then press Accept to accept the request.

    Search - Enter part or all of someone's and press the Search button to return a list of matching results. You may click the resulting name to reveal options to

    Editing an inventory item's name

    This article delves into managing avatar-related inventory items. To learn more about managing scene-related items, check out the action menu section of the Scene creation inventory page.

    If you imported an avatar item, you may have been prompted to provide an inventory name and image for your avatar upon import. If you skipped adding an image during the import step or want to change the item name, you can do so by editing the item's information. To edit the item's name:

    1. Open the avatar editor by clicking on the Style my avatar button on the main menu.

    2. Once you are in the lookbook, click the Customize button on any avatar look you have on the list. This opens the avatar editor, where you can access your inventory panel.

    3. On the inventory panel, simply right-click on the item that you want to manage and a sub-menu opens.

    4. Click Edit Info in the sub-menu. A panel that allows you to change the inventory image or name appears.

    5. To change the name of the item, simply type the new name on the Name of item in inventory field.

    6. Click on Update to finalize your changes.

    note: If you plan to sell the item in the store, the inventory name you designated also appears in the item buyer's inventory. Make sure to finalize the name prior to starting the listing process or you can change the inventory name as it appears to other users' from the . Inventory level changes don't propagate to any active listings.


    Have more questions? Join our

    Deleting avatar looks from your inventory

    This article delves into managing avatar-related inventory items. To learn more about managing scene-related items, check out the action menu section of the Scene creation inventory page.

    You can delete items you've uploaded to the inventory or purchased from the Sansar Store from the inventory. To delete an avatar item from the inventory:

    1. Open the avatar editor by clicking on the Style my avatar button on the main menu.

    2. Once you are in the lookbook, click the Customize button on any avatar look you have on the list. This opens the avatar editor, where you can access your inventory panel.

    3. On the inventory panel, simply right-click on the item that you want to manage. Once clicked, a sub-menu pops up with options.

    4. Depending on the operation that you want to conduct, click on List Item, Edit Info, or Delete. We will delve into these operations in the next section.

    5. Click Delete in the sub-menu.

    6. A dialog with the message, Are you sure you want to delete this item?" appears.

    7. Click Ok to permanently delete the item or click Cancel to go back to the avatar editor.

    note: You can still retrieve lost or deleted purchased items back to your inventory provided that the content creator hasn't taken the item down. See to learn more.


    Have more questions? Join our

    Calibrating Height in VR

    When using Sansar with a VR headset, you should make sure to calibrate your height. Height calibration affects the elevation of you your first-person point of view, and plays a role in scaling how your avatar is animated when you move your arms, legs, and head.

    Entering your height manually

    You can set your height manually while in VR:

    1. Open the main menu on your left wrist by pressing Y on your Oculus Rift controller or Left Menu on your HTC Vive controller.

    2. Using your opposite hand, select Set height from the main menu.

    3. Use your VR controller to activate the up and down arrows until your correct height is displayed.

    4. Click Ok to confirm your height.

    Detecting your height automatically

    Sansar can estimate your height automatically by measuring the length of your arms:

    1. Open the main menu on your left wrist by pressing Y on your Oculus Rift controller or Left Menu on your HTC Vive controller.

    2. Using your opposite hand, select Set height from the main menu.

    3. Choose Detect.

    4. Extend your arms outward, then hold any button on your VR controller until calibration completes.

    Height calibration settings

    There are some Sansar that affect height calibration:

    • Remember height - Remembers your height between sessions so you don't need to calibrate every time you log in.

    • Show height in meters - Shows height in meters rather than the default feet and inches.

    Have more questions? Join our

    Blender - Avatar files

    The Blender avatar files we provide contain the base skeleton that we use for the avatar and a copy of the body mesh skinned to the avatar. These files have been modified for improved visibility and quality of life when used with Blender.

    These files can be found in Avatar reference files.

    One of the Blender-modified avatars.

    Special features of the Blender avatar files

    The blender files provided in Avatar reference files, include the full-resolution avatar mesh, skinned to the avatar skeleton. We have hidden all of the bones that are unnecessary for skinning and animation, and the face and twist bones display as cubes for improved visibility. To see this "cleaner" view, you must enable Pose Mode by toggling the option in the bottom of the 3D View panel or by clicking Pose under Armature in the Outliner.

    How Blender displays bones differently

    If you are in Edit Mode, you will see the full skeleton with no bones hidden, and all bones will be drawn using the default Blender "Octahedral" view. These bones resemble the joint objects in Maya and 3DS Max, but Blender's display method is different. Every bone object has a head and a tail, which resemble Maya and 3DS Max's bones, but with an important distinction: The tail of the bone is actually a vector that tells Blender which direction the bone is facing (similar to Joint Orientation in Maya). This is why the face bones look so cluttered in Blender when you first import them or view them in Object Mode.

    Have more questions? Join our

    Avatar 2.0 FAQ

    What items are sunsetting with the release of avatar 2.0?

    Any asset under the following item types (avatars, rigged hair, rigged clothing) created using the avatar 1.0 avatar skeleton will no longer be usable in the new avatar 2.0 system. It is key to be aware of which items are sunseting so purchasers have better insight on the items prior to purchase.

    Which avatar 1.0 assets can I still wear after the release of avatar 2.0?

    All Marvelous Designer clothing, accessories and emotes created against the 1.0 avatar skeleton will still be usable on the 2.0 avatar. These items will still be available in your inventory and any listed items will still be accessible from the store for purchase.

    However, any rigged hair, rigged clothing or avatars will no longer be usable on any 2.0 avatar.

    Why do avatars, rigged hair, and rigged clothing have to sunset?

    Changes to the base avatar's skeletal structure had to be made in order to support Avatar 2.0. Because of this, we had to make a tough decision to no longer support avatar 1.0, which meant that avatars, rigged hair and rigged clothing uploaded prior to the change would no longer be supported.

    Will I be able to update my broken content?

    Yes, you will be able to update any of the affected content such as avatars, rigged hair, and rigged clothing. Creators will be given one opportunity per affected store listing to update their listings with Avatar 2.0-compatible content.


    Have more questions? Join our

    Editing an inventory item's image

    This article delves into managing avatar-related inventory items. At this time, scene creation items do not support inventory images.

    If you imported an avatar item, you may have been prompted to provide an inventory name and image for your avatar upon import. If you skipped adding an image during the import step or want to change the item name, you can do so by editing the item's information. To edit the item's information:

    1. Open the avatar editor by clicking on the Style my avatar button on the main menu.

    2. Once you are in the lookbook, click the Customize button on any avatar look you have on the list. This opens the avatar editor, where you can access your inventory panel.

    3. On the inventory panel, simply right-click on the item that you want to manage and a sub-menu opens.

    4. Click Edit Info in the sub-menu. A panel that allows you to change the inventory image or name appears.

    5. To change or add an inventory image, click on Browse to choose the file to upload as an image.

    6. Click on Update to finalize your changes.

    note:

    • An inventory image is required in order to be able to list an item.

    • If you plan to sell the item in the store, the inventory image you designated also appears in the item buyer's inventory. Make sure to finalize the image prior to starting the listing process otherwise the original image at the time of listing will still be the image that will be shown on the users' inventory. Inventory level changes don't propagate to any active listings.


    Have more questions? Join our

    Body Tracking Vive

    You can use to track the positions of your right foot, left foot, and waist for improved body tracking and avatar movement in Sansar.

    VIVE tracker setup

    For each tracker:

    1. In SteamVR, choose Devices > Pair Controller.

    Attending Events in Sansar

    Finding and visiting events using the Codex

    You can use the Events section of the Codex to browse all upcoming events in Sansar. To open the Codex, choose Go > Events from the main menu.

    Or by selecting the events tab at the top of the codex.

    The Events section of the Codex has four tabs:

    Account Set Up

    To use Sansar. you must first register to join Sansar. Joining Sansar is quick and easy. There are currently two parts to setting up your account, which are processed in both the Sansar website and client.

    Part 1: Create your account

    Game Controller Buttons

    These controls are for use with the optional Xbox One or Xbox 360 game controller. To see available controls using other controllers, see

    Controls for visiting worlds

    • A Button (A) - Jump

    Importing a custom emote animation

    You can import custom animations for use as avatar emotes. The file must be in .FBX format.

    To import a custom emote:

    1. Open the Lookbook by choosing Create > Style my avatar from the menu buttons.

    Installing Sansar

    System Requirements

    For a list of recommended and minimum system specifications for people using desktop only or desktop with VR headsets, please see .

    Install Sansar

    To install Sansar:

    1. Download the client from the .

    2. Locate the file in your browser's download folder.

    Creating Your Own Events

    Creating your own events

    You can create your own in Sansar.

    To add an event:

    1. Choose Create > Host an event from the main menu.

    Sansar Compatibility FAQ

    Do I need VR to play Sansar?

    No, you do not need VR in order to enjoy Sansar. You can play Sansar without a VR headset in desktop mode.

    Which VR headsets are compatible with Sansar?

    Tipping

    Tipping

    If you are enjoying a particular artists performance, you can now show your appreciation by leaving a tip!

    When tipping is enabled you will see an icon on the left side of your screen above all of the other buttons.

    Finding People in Sansar

    Finding people in Sansar

    There are many ways to find other people in Sansar. Whether you are looking for a specific friend or browsing for a popular location, you can use one of the available tools to help you connect with others.

    Popular worlds

    Experience Points, Levels, and Titles.

    Overview

    By performing certain and activities in Sansar, you can accumulate experience points (usually abbreviated as XP). Experience points contribute to your overall level, which is visible for other people to see in your

    Blender - Using Decimate Tool

    Blender's Decimate Geometry tool can reduce the triangle count of a skinned mesh without requiring you to re-skin the mesh afterwards.

    Using the Decimate Geometry tool to reduce triangle count on a skinned mesh

    The mesh decimation is done algorithmically, so the final results usually are not as nice as they would be if a human artist were to reduce the geometry by hand, but it does allow you to reduce your custom avatar mesh to a triangle count supported by Sansar.

    Using the Decimate Geometry tool

    To use the Decimate Geometry tool while editing a model in Blender:

    Account Deletion

    This page provides information on how to delete your Sansar account and all information associated with it.

    Before you delete your account:

    • All your content will be permanently removed. This includes your avatar, inventory items, created experiences, Store items, and any other data associated with your account.

    Setting Custom Emotes

    Previewing and setting custom emotes

    Custom emotes are set separately for each of your avatar looks. At this time, you may only replace the animations used for existing slash commands, such as /clap, but you may not add additional slash commands.

    To replace an emote animation for one of your avatar looks:

    Redemption Codes

    Redemption Codes

    When you purchase a ticket from a third party website you will be given a redemption code.

    To redeem this code and claim your ticket, follow these steps!

    1. Head to a third party ticketing site and find the event you wish to purchase a ticket for.

    Interactive objects

    You can interact with certain objects in an experience to trigger actions and effects. Interactive objects are created using Sansar's script API, and act as input controls for those API scripts. Some examples of interactive objects might be: a door that opens when you click it, or a button that plays an audio clip.

    Using interactive objects

    Exporting Custom Avatars From Blender

    Exporting custom avatars from Blender

    When exporting from Blender, you must use the following (non-default) settings.

    Main tab

    Using Animation Skeleton

    Using the animation skeleton to create custom animations

    We provide a simplified, "lower resolution" animation skeleton that is suitable for creating animations and uploading them to Sansar for your avatar to use. This skeleton is different from our main avatar skeleton and is suitable for creating custom animations but cannot be used to create avatars.

    Note: Sansar is able to interpret the animation skeleton for the purposes of importing animations, but any avatars that attempt to use this simplified skeleton are rejected during the import process.

    Adding Events to Your Calendar

    Adding events to your calendar

    While browsing events you might want to attend, you can save them to your calendar for easy reference later.

    Adding events to your calendar using the Codex

    Subscription FAQ

    This article answers a variety of questions related to Subscriptions

    Subscriptions are currently not available (17/09/24)

    Is my subscriptions status transferable to another account?

    No, your subscription status is non-transferable.

    Will my subscription renew automatically?

    Yes, your subscription will renew automatically on a monthly basis.

    How can I change my subscription plan?

    To change your subscription plan, go to the page.

    How can I cancel my subscription?

    To cancel your subscription, you will need to visit the

    We currently support both HTC Vive and Oculus Rift, Quest 2 To experience Sansar on Vive, you must install Steam and Steam VR. Steam and Steam VR are not required to run Sansar on the Oculus Rift.

    Why does my Windows Mixed Reality headset not work?

    We currently do not officially support Windows Mixed Reality (WMR) headsets. There are cases where some users have made it work in Sansar, but we do not guarantee that the headset will work 100% well with Sansar.

    Does Sansar support any VR body trackers?

    We currently support the VIVE Tracker. See here for more information on how to set it up to work in Sansar.

    Can I use a game controller to play Sansar?

    Yes, you can use the Xbox One or Xbox 360 game controller. See Game controller buttons for more information.

    When will Sansar be compatible with Mac?

    Sansar is currently only available on PC. We are working on official support for Mac. But an unofficial way is possible. See Running sansar on mac

    Will Sansar be compatible with the Oculus Quest or Quest 2?

    Sansar currently doesn't support the Oculus Quest or Quest 2 standalone. There are currently no plans to support it in the immediate future since the Oculus Quest and Quest 2 is not powerful enough to run Sansar standalone. However it is possible to use these headsets in PCVR mode with a link cable or via Airlink to play sansar.


    Have more questions? Join our Discord!

    Deploy scene is an extremely useful feature, because it does NOT disconnect a scene from its original world — each time you deploy, it makes an extra copy! So you'll have a backup.

  • Optional: under "Choose a name for the scene's copy", rename it if you wish.

  • Under "Move the scene copy into this world", choose the event. Events have "(event)" next to their names.

  • Click DEPLOY.

  • Visit the event world to confirm the content is as intended.

    • Also note: as a general policy, unless it's a very minor/quick change, Sansar Studios (Linden Lab's internal content/art team) does NOT edit event scenes directly, because they are prone to mishaps. We edit the non-event world, THEN deploy. ALWAYS BACKUP!

  • Discord!
    edit listings page
    Discord!
    redelivering lost purchases
    Discord!
    Discord!
    Discord!

    Double click SansarInstaller.exe to start the installer.

  • Agree to install the program.

  • The Sansar Installer appears. Click Next to begin the installation process.

  • Review the License Agreement, select the box to Accept, and click Next.

  • You may choose an alternate install location for Sansar, and choose to add shortcuts to the desktop and startup menu.

  • Click Install to install Sansar.

  • Click Launch to run the Sansar Updater.

  • The Updater installs the latest version of Sansar and launches the program.

  • Note: Sansar is also available for download on the Steam platform. For information about how to install Sansar with Steam, see Steam integration

    Upgrading Sansar

    It is not necessary to uninstall Sansar to install the latest version. The Sansar Updater automatically checks for and installs the newest version of Sansar.

    Uninstall Sansar

    To uninstall Sansar:

    1. Access the Windows control panel.

    2. On the control panel, select Uninstall a program under Programs.

    3. Choose Sansar from the list of programs.

    4. Click Uninstall. This opens the Sansar Installer.

    5. Follow the prompts on the Sansar Installer to uninstall Sansar.

    Have more questions? Join our Discord!

    System requirements
    Sansar Download page
    https://github.com/installaware/AGPT
    http://www.installaware.com/iamp/agpt.dmg
    Discord!
    Mouselook Mode reticle in 3rd person

    Choose Devices > Pair Controller.

  • Hold down the VIVE Tracker's button until it syncs with SteamVR.

  • Follow the onscreen setup instructions to complete pairing the Tracker.

  • To set up each tracker for use in Sansar:

    1. Launch Sansar.

    2. In SteamVR, choose Devices > Configure Controller. If you are prompted to choose an application, choose Sansar.

    3. Each of the trackers you have just set up should appear as "Vive Tracker in Hand". Select one and then click Manage.

    4. On the Manage Trackers page, click Held in Hand and change it to one of the following:

      • Left foot

      • Right foot

      • Waist

    5. Repeat this process for the remaining trackers until you have set one Tracker each for Left foot, Right foot, and Waist.

    Known issues

    As of April 30, 2019, there is a bug in SteamVR can cause VIVE Trackers to become unrecognized in Sansar. To work around this issue:

    1. In SteamVR, choose Devices > Configure Controller.

    2. Under Current Binding, click Edit.

    3. Add, then remove any button mapping. You can add a button mapping by clicking the Power + symbol.

    4. Select Edit action pose and set it to Unused, then back to Pose.

    5. Save your local changes and go back to Sansar.


    Have more questions? Join our Discord!

    An avatar dancing in Sansar with full body tracking in VR.

    VIVE Trackers

    B Button Held (B) - Teleport beam

  • X Button (X) - Interact/ pickup or drop object

  • X Button Held (X) - Throws held object

  • Y Button (Y) - Crouch

  • Left Bumper (LB) - Mic push to talk

  • Right Bumper (RB) - Teleport beam (DUPLICATE)

  • Left Trigger (LT) - Secondary action like keyboard 'R Key'

  • Right Trigger (RT) - Use held item

  • Back - Cinecam toggle like F10

  • Start - Freecam toggle like F4

  • Left Stick - Movement

  • Right Stick - Camera

  • Left Stick Press (LS - Press) - Toggle walk / run

  • Right Stick Press (RS - Press) - Toggle 3rd / 1st person

  • While throw object is active

    • Right Stick - Changes trajectory

    While teleport beam is active

    • Left Stick - Moves target location

    • Right Stick - Changes direction you will face when landed

    FreeCam and CineCam Controls AKA F4Cam or F10Cam

    • Back - Cinecam toggle like F10

    • Start - Freecam toggle like F4

    • X Button (X) - Drops avatar at cam location

    • Y Button (Y) - Speed up cam

    • B Button (B) - Slow down cam

    • Left Trigger (LT) - Lower cam

    • Right Trigger (RT) - Raise cam

    • Left Bumper (LB) - Mic push to talk at avi

    Have more questions? Join our Discord!

    Sansar controls
    page and downgrade to the “free” subscription.

    What happens if I downgrade my subscription level mid-billing cycle?

    If you choose to downgrade your subscription mid-billing cycle, you will still receive the benefits of your current subscription level through the end of your billing cycle. Your subscription will switch to the newly selected level at the start of your next billing cycle.

    What happens to my experiences if I downgrade my subscription?

    If you downgrade your subscription and you currently have more than the allotted number of experiences, you will need to remove any experiences that exceed the allotted amount of experiences for your subscription level.

    Why was my subscriptions level downgraded to the free plan?

    If the payment method associated with your subscription is no longer valid, you will be downgraded to the free subscription plan if you do not update your payment method within your next billing cycle.

    Do unlisted experiences count towards my total number of experiences?

    Yes, unlisted experiences count towards your total number of experiences.

    Do scene templates count towards my total number of experiences?

    No, unused scenes do not count towards the total number of experiences. You can keep a scene template by deleting the experience it is linked to.

    Does an experience with no scene count towards the subscription count?

    Yes, an experience with no linked scene counts towards the total number of experiences.

    Can I delete my experience, but still keep the scene?

    Yes, you can still keep your scene even if you delete the experience it is linked to.


    Have more questions? Join our Discord!

    subscriptions
    subscriptions

    When you are finished, you may click Back to return to your list of private messages.

    Note: Sending and receiving private messages can only be done with friends.

    In VR

    | | |

    Emoji support

    The Chat panel supports the use of emojis in text messages. You can click the emoji button next to the Enter Message field to choose from the available emojis, or you can cut and paste one from elsewhere. You can even type emoji codes directly into the Enter Message field and the Chat panel will suggest emojis based on your partial input.

    Troubleshooting emojis on Windows 7

    Windows 7 does not support emojis in Sansar by default. Windows 7 users can gain access to emojis in Sansar by installing an updated version of the font Segoe UI.

    Have more questions? Join our

    Click Ok to confirm your height.

    VR height settings.

    settings
    Discord!
    Message
    ,
    Friend
    ,
    , or
    of that person (which includes messaging, friendship, muting, and reporting options).
    Send Gift
    user profile
    Send Gift
    user profile
    Avatar Name or ID
    Send Gift
    open the Profile

    All events - All upcoming events in Sansar.

  • Calendar - Upcoming events specifically saved by you.

  • Hosted by me - Upcoming events hosted by you.

  • Past events - Previous events hosted by you and others.

  • To visit an event that is currently live indicted by the red LIVE image, Hover over the event picture and click the Join event button that appears The Join event button only appears for events that are in progress or starting soon.

    You can add an event to your personal calendar for later reference by clicking the Interested button that appears when you move your mouse cursor over the event image. For more information about adding events to your calendar, see Adding events to your calendar.

    For information about creating your own events, see Creating your own events.

    Finding and visiting events from the Sansar website

    To check out an upcoming event on the Sansar website:

    1. Visit the Events page on the Sansar website to view all upcoming events.

    2. Click an event's thumbnail to view more details about the event.

    3. (Optional) Click Add to calendar to add the event to your personal calendar. For more information about adding events to your calendar, see Adding events to your calendar.

    4. Check the time of the event, and if you wish to visit the venue, click the Location link to visit the world where the event is held.

    Click an upcoming event's image or title, then click Go Now link to visit the venue.

    Have more questions? Join our Discord!

    Using an email address
    1. First, go to the registration page.

    2. Fill out the required information on the registration page.'

    3. Please Note, that your "Display name" will be the name of your avatar upon completion of creating your account. Chose this name carefully as this will be how you are known in the Sansar world.

      Note: The name you provide on the registration page is collected for user account record purposes only and does not appear in any way in the Sansar client or website.

    4. Once your information is filled out, click Create Account.

    5. You are sent an email to verify your email address.

    6. Open the verification email in your mail inbox and click the Verify Email Address button. This opens a page where you are prompted to download and install Sansar.

    7. After installing the Sansar client, you can use your email address and password to log into the client and continue with the second part of the account creation process.


    Have more questions? Join our Discord!

    Select an avatar look and click the Customize button to open the avatar look editor.

  • Select the Animation tab in the Avatar panel.

  • Click the Library tab at the top of the Avatar panel.

  • Click the Import button to open the Import Character Animation panel.

    Click Import to import an emote animation.

  • Click Browse and choose a .FBX file from your computer. The .FBX file must contain an animation or it will fail to import.

  • Enter a name for the animation in the Name of item in inventory field.

  • Click the Import button.

  • Wait for the import to finish, then click the Close button to close the Import Character Animation panel.

  • The imported emote animation now appears in the Library tab of the Animation tab in the Avatar panel.

  • See Previewing and setting custom emotes to learn how to set a custom animation on an emote slot.


    Have more questions? Join our Discord!

    Choose Style My Avatar from the Create menu.

    In the Create Event panel, enter the following information:

    • Choose starting content - Choose a scene template from the dropdown. This determines the content of the event's world.

    • Event name - Enter a name for the event.

    • Image: Upload an image for the event listing. The image must have a 16:9 aspect ratio, be between 480x270 and 1920x1080 pixels, and be 10mb or less.

    • Description - Provide a brief description of the event to provide more information to potential visitors.

    • Date - Select the date of the event from the dropdown. You may select a date several months in advance.

    • Start time - Select the start time of the event from the dropdown.

    • Duration - Select the duration of the event from the dropdown. Events run in 30 minute increments and may not be longer than 8 hours at this time.

  • Click Save & Publish to publish your event to the Upcoming events calendar.

  • The Create Event panel. Fill in the required information about your event and click Save & Publish to publish your event to the Upcoming events calendar.

    Hosting an event more than once

    You can duplicate the details of your event into a new event. This is helpful if you plan on running a recurring event with the same name and description, but at a different date or time.

    To host an event again:

    1. Choose Go > Events from the main menu to open the Codex to the Events section.

    2. Click the Calendar or Past events tab.

    3. Find the event you would like to duplicate, click it to open its details, and choose ... > Duplicate.

    4. The Duplicate Event panel appears, populated with the information from your existing event.

    5. Change the relevant details, then click Save & Publish to create a new copy of the event.

    Important notes

    • Events take place in a new world created specifically for the event, so you must have at least one free slot in order to create the event. The world remains after the event has ended, so you must delete it in order to reclaim the slot.

    • Because events take place in a newly-created experience, visitors cannot visit the event by simply visiting the world using the Codex Instead, visit events by using the Events section of the Codex, which can be accessed by choosing Go > Events.


    Have more questions? Join our Discord!

    events
    Log in to Sansar.
    • If you haven't already, be sure to download Sansar and create an account!

    • If you need help setting up an account, check out our account creation tutorial

  • Go to an event (with tipping enabled).

    mceclip1.png
  • Click the gold tip button

    After you click on this icon you will be given several options regarding how much you want to tip!

  • mceclip2.png

    Fig A

    4. Select the amount you want to tip from the tipping menu (shown here in Fig B)

    mceclip3.png

    (Fig B)

    5. Once confirmed you will see a reaction confirming that your tip was successful (shown here in Fig C)

    mceclip4.png

    Fig C

    When you select an amount to tip, that amount will be transferred from your Sansar account to the performer or artist's account! There will also be a reaction that appears above your avatar's head reflecting how much you have tipped.


    Have more questions? Join our Discord!

    mceclip0.png

    While browsing worlds on the web, in the Codex, or through the Prime Portal, you may notice a small Popular now icon in the corner of certain worlds. This icon indicates that there are currently other people visiting that world. Click Visit to enter the world and say hello to your fellow visitors!

    The Popular now icon indicates that a world is being visited by other people.

    Events

    Attend an event to meet up with other people while you enjoy exciting experiences and locations in Sansar. Events can take many forms, from community meetups to murder mysteries and other special activities.

    You can find a list of upcoming events in the Codex and on the web. For more information about events in Sansar, see Upcoming events in Sansar.

    See a list of upcoming events in the Codex, under the Events tabs.

    Search for friends

    While visiting or editing a scene in Sansar, you can use the People panel to search for specific friends to add to your Friends list. Once your friend accepts your friend request, you may exchange chat messages and coordinate your activities.

    For more information about friends, see The People Panel.

    Search for friends by using the Search tab of the People panel.

    Join Sansar's official Discord community

    Sansar's Discord community is a way to connect with other Sansar users and make friends, plan meetups, ask questions, get feedback, share your ideas and creations, and more.

    To participate in the Sansar Discord community, you must link your Sansar account to your Discord account. If you do not have a Discord account, you will be prompted to created one as part of the linking process. To begin, log into the Sansar website, then visit the Link Discord page from your Account page and follow the instructions onscreen.

    For more information about the Discord community, see Sansar Discord FAQ.

    Visit the community forums

    You may visit Sansar's community forums to share your experiences, report bugs, request features, and more.


    Have more questions? Join our Discord!

    Levels and titles

    Your level, visible in your user profile, is a simplified representation of your total accumulated XP. At certain XP thresholds, you "level up" and your level increases. Someone's level can be used as one possible indicator of the amount of time and experience (no pun intended) someone has invested in Sansar. Keep in mind that not everyone uses Sansar in a way that will necessarily accumulate a lot of XP, so this is by no means a definitive measure.

    Your title is also displayed in your profile, just below your level. In later updates, you will be able to accumulate and select different titles to display as you achieve milestones in your Sansar journey.

    Everyone's level and title are visible in their user profile, just under their name.

    Traits

    There are four types of experience points, each representing a specific area of focus in Sansar. These areas of focus are called traits:

    • Explorer - Awarded for exploration-related activities.

    • Social - Awarded for social activities.

    • Creator -Awarded for activities related to creating content for Sansar.

    All XP contributes to your level progress, but you (and others) can view the breakdown of your traits to see how you earned your XP and ascertain the types of activity you most often engage in.

    Any XP earned that does not fall under one of the three types is categorized as General XP. General XP contributes towards your overall level progress, but is not included in the breakdown.

    To view the breakdown of someone's traits while viewing their profile, hover your mouse cursor over their Level.

    To view someone's total XP and the distribution of someone's traits, hover your mouse cursor over the Level in their user profile.

    Have more questions? Join our Discord!

    quests
    user profile.

    Select the model and switch to Edit Mode.

    Select the model and switch to Edit Mode.

    • Select Mesh > Clean up > Decimate Geometry from the bottom menu. A Decimate Geometry options menu appears on the left side.

    While the model is selected and in Edit Mode, select Mesh > Clean up > Decimate Geometry.

    • In the Decimate Geometry options, set Ratio to the percentage by which to reduce the triangle count. For example, to divide the triangle count in half, enter 0.5.

    In the Decimate Geometry options panel, set Ratio to the percentage by which you would like to reduce the mesh's triangle count. In this example, the triangle count will be reduced by 62%.

    • Save the file and export as an .fbx as described in Exporting custom avatars from Blender.


    Have more questions? Join our Discord!

    This action is irreversible. Once your account is deleted, it cannot be recovered.

  • Any remaining Sansar Dollars (S$) in your account will be forfeited. Please ensure you have used or converted any S$ before proceeding with account deletion.

  • You must have access to your account to delete it. Support will not delete an account you cannot log into as a security measure without ID verification and proof of ownership.

  • How to delete your account:

    To initiate the account deletion process, please follow these steps:

    1. Log in to your Sansar account on the official website Sansar.com.

    2. On the top right click the profile icon

    1. Navigate to your "Account Settings"

    1. Look for the "Delete Account" option and select it.

    5. If you are sure press the DELETE button.

    6. Now on the popup either Confirm or Cancel, This is your last chance to change your mind after clicking OK on this confirmation window deletion is final and cannot be undone.

    7. Finally click ok, you will be signed out and all information held of your account will be removed.

    We are sorry to see you go, If you ever change you mind and wish to return please sign back up through the official website Sansar.com

    your previous email is available again to use but will be a new account.

    Open the Lookbook by choosing Create > Style my avatar from the menu buttons.
  • Select an avatar look and click Customize.

  • Select the Animation tab in the Avatar panel.

  • Click one of the emotes in the list to preview the animation on your current avatar.

  • Click the > next to the emote's name to select a new animation for that emote from the library. Note that the slash command does not change when you select a new animation for it; if you replace the animation for /lol, you must still type /lol to trigger the new animation.

  • Previewing the default /wave animation. Click the > next to /wave to select a different animation to play when you type /wave in chat.

    Upper body and full body animations

    Emotes are currently divided into full body animations and upper body animations.

    Full body animations override the animation of your avatar's entire body. For example, most dance animations must animate both your upper and lower body. Full body animations are set to loop, which means that the avatar will continuously repeat the animation until the avatar is moved.

    Upper body animations only animate your avatar from the waist up, allowing your lower body to continue its existing lower-body animation. For example, /wave allows you to wave your hand without interrupting your walking gait or lower-body dance moves. Upper body animations are non-looping, which means that the animation will only play once.

    Note: At this time, it is not possible to switch an emote from upper body to full body or full body to upper body. You should check the animation type before replacing an emote's animation. You can find the animation type at the top of the animation list when selecting a replacement animation.

    The animation type can be found at the top of the animation list when replacing an emote's animation.

    See Importing a custom emote animation for steps on importing a custom animation.


    Have more questions? Join our Discord!

    Purchase a ticket from this site, and "My Tickets" section of your account.

  • Find the option to "Download your tickets here"

  • Click on "Download your tickets here" (Shown below in Fig A)

  • Fig A

    1. This will open up a receipt for your ticket, your redemption code is the 8 digit code beneath the QR code on the top right (Shown below in Fig B)

    (Fig B)

    1. Log in to Sansar.

    • If you haven't already, be sure to download Sansar and create an account!

    • If you need help setting up an account, check out our account creation tutorial

    1. Navigate to event.sansar.com

    2. Find the event that you want to redeem a ticket for (Examples shown below in Fig C )

    (Fig C )

    9. Click on "Get Ticket" (Shown below in Fig D )

    (Fig D)

    10. In the Payment page, click on "Use redemption code"

    11. Enter your redemption code!

    12. Claim your ticket!

    The "Purchase ticket" button should now indicate that you have a ticket and are ready to go!

    You will now be able to attend the event of your choice and enjoy the show! Please note, this redemption code cannot be redeemed on mobile. To redeem the code you must do so on the internet. However, once the code is redeemed it will work on mobile.


    Have more questions? Join our Discord!

    In desktop mode

    To use an interactive object in desktop mode, your avatar must be within 3 meters of it. When you move your mouse cursor over the object, it highlights green and some "prompt" text (if defined by the API script) may appear. Click the object to interact with it.

    In VR

    To use an interactive object in VR mode, look at it and point your VR controller at it to highlight it. Then, tap the "grab" trigger to interact with the object.

    Held objects

    Some interactive objects, such as weapons and tools, may have additional functions when held by your avatar. Controls for these objects vary depending upon how the creator designed them, but they are often activated by using the trigger in VR or left mouse button in Desktop mode.

    When in Desktop mode, Mouselook (Esc key) can provide a more comfortable experience for aiming and moving while using a handheld objects.

    Creating interactive objects

    Interactive objects are created using the Sansar script API.

    The following API documentation is specific to interaction:

    • Interaction class - Contains methods for reading and setting the interactive properties of the scripted object.

    • InteractionData class - Handler for Interaction events. Can provide data on any interaction events that occur, including information such as who interacted with the object and where they touched the object.

    Tip: InteractionData can determine where the object was touched, so it is possible to create a single interactive object that triggers multiple effects. One way to achieve this would be to texture the object with multiple images of buttons and then use the API to detect when a touch occurs inside one of the designated button areas.

    Note: A dynamic object cannot be both interactive and grabbable. If a dynamic object becomes interactive, it can no longer be grabbed using VR controllers or the mouse.

    Example script

    The following example script is also included in the Sansar client's install directory, along with a full set of current API documentation. See Working with scripts for full details on the location and how to add scripts to an object:

    • InteractionExample.cs - Click the object to make its interaction prompt show data about the interaction.


    Have more questions? Join our Discord!

    Interactive objects highlight green when you move your mouse cursor over them or look at them in VR. This particular interactive object also displays the prompt text "Click Me!" when highlighted.

    Non-default settings:

    • All settings default

    Main tab

    Geometries tab

    Non-default settings:

    • Use Modifiers Render Setting: Selected

    Geometries tab

    Armatures tab

    Non-default settings:

    • Add Leaf Bones: Deselected

    • Primary Bone Axis: X Axis

    • Secondary Bone Axis: Y Axis

    Armatures tab

    Animation tab

    Non-default settings:

    • Baked Animation: Deselected

    Animation tab

    Have more questions? Join our Discord!

    custom avatars
    Getting the animation skeleton files

    The animation skeleton files can be found in article Avatar reference files.

    Customizing animations in Mixamo

    Mixamo is a web-based animation customizer that allows you to upload a custom character and customize animations from a large library of stock animations:

    1. Go to https://www.mixamo.com and log in with your account.

    2. Once you are logged in, click Upload Character at the top right.

    3. In the Upload A Character window that opens, drag and drop any of the low resolution skeleton files into it. These files can be found in Avatar reference files.

    4. Once the skeleton has successfully uploaded, a preview appears. Click Next to confirm the upload.

    5. Select any animation to see it loaded up on our rig and skeleton for you to preview and tweak.

    6. Click the Download button to download a .fbx file containing this animation on our skeleton. Be sure to use these settings for your download:

      • Format - FBX(.fbx)

      • Skin - With Skin

    Previewing a dance animation on Sansar's simplified animation skeleton.

    Importing your customized animations to Sansar

    For information on how to import your saved custom animation to Sansar, see Custom avatar emotes.


    Have more questions? Join our Discord!

    While browsing the Events section of the Codex, you can add events to your calendar by clicking the Interested button that appears when you move your mouse cursor over the event's image:

    1. Open the Codex to the Events section by choosing Go > Events from the main menu.

    2. Browse through the All events tab until you find an event you would like to add to your calendar.

    3. Move your mouse cursor over the event's image and click the Interested button that appears. If the event is currently live, the button says Join event instead, and will take you directly to the event.

    You can view and remove events on your calendar by clicking the Calendar tab of the Codex.

    The All events tab of the Codex. Click Interested on an event to add it to your calendar.

    Adding events to your calendar from the Sansar website

    While browsing events on the Sansar website, you can add them to your personal calendar for later reference by clicking the Add to calendar button on the event listing. You can also add events to your third-party calendars, such as Google, Apple, Outlook, or Yahoo.

    Adding events to a third-party calendar

    To add an event to one of your third-party calendars:

    1. Browse events on the Sansar website until you find one you would like to save to your calendar.

    2. Click the event's image to open the full event listing.

    3. Next to the Add to calendar button, click the down arrow and select your third-party calendar service.

      • Google - Make sure you are logged into your account before clicking. This option opens your Google calendar with all event details pre-filled.

      • Apple - Downloads a .ics file containing the event's details. This file can be used by a compatible calendar of your choice on your computer, such as Apple Calendar.

      • Outlook - Downloads a .ics file containing the event's details. This file can be used by a compatible calendar of your choice on your computer, such as Microsoft Outlook.

      • Yahoo - Make sure you are logged into your account before clicking. This option opens your Google calendar with all events pre-filled.

    You can add events to your persona calendar by clicking Add to calendar. To add an event to one of your third-party calendars, click the down arrow to choose a third-party calendar from the dropdown.

    Have more questions? Join our Discord!

    Closeup of the face bones in Pose Mode. Note that they appear as small cubes, rather than the larger "head and tail" of the other bones.

    Discord!
    Discord!
    https://i.gyazo.com/9020af595e549cd402e578a0d90c7521.gif

    Quests

    Quests are acquired tasks that provide you with rewards for completing their objectives. You can get quests from the quest givers named Agent Animus and Agent Forma at the quest giver terminal in the Sansar Social Hub.

    Getting quests

    You can receive quests from the quest givers Agent Animus and Agent Forma at the terminal in the Sansar Social Hub. To receive quests:

    1. Visit the . You can find it in the , or by entering the in your Home world.

    2. In the Sansar Social Hub, find and approach the quest giver terminal, which shows holograms of Agent Animus and Agent Forma.

    3. Click one of the quest givers to receive a quest.

    4. Review the quest information and rewards in the panel that appears.

    5. Click Start the quest to add the quest to your Quests panel and begin tracking its objectives. If you wish do decline the quest, click Maybe later.

    Tracking quest objectives

    Your Quests panel tracks your current quests and progress on your quest objectives. To open the Quests panel, choose Go > Quests from the main menu.

    The Quests panel has two modes: All quests, and quest details.

    All quests

    This mode displays all of your current quests. You can view a brief description of the quest by moving your mouse over the quest's thumbnail image.

    Progress on quest objectives is shown in bars below the thumbnail. Gray bars represent incomplete objectives, and blue bars represent completed objectives.

    Click Continue quest to view the quest's objectives and rewards.

    Quest details

    This mode displays all information, objectives, and rewards for completing the selected quest. You can view a brief description of the quest by clicking the Info tab. To view the quest's rewards, click the Rewards tab. To view your quest objectives, click the Objectives tab.

    Progress on quest objectives is represented visually for each objective:

    • Objective appears normally - Objective may be completed.

    • Objective is grayed out - Objective is locked or has already been completed.

    • Lock icon - Objective is locked until other requirements have been met. Usually, all other quest objectives must be completed before unlocking the final objective.

    While viewing quest details, you can click the minimize icon in the lower-right of the panel to condense it into a small tracker, with blue and gray bars representing progress on quest objectives. Blue bars represent completed objectives, and gray bars represent incomplete objectives.

    Click Quests in progress to return to the list of your current quests.


    Have more questions? Join our

    Keyboard Shortcuts for Editing a Scene

    The controls in this article are specific to editing a scene with a mouse and keyboard. For additional controls available while visiting an experience, see Keyboard shortcuts (visiting an experience).

    To see available controls using other controllers, see Sansar controls.

    Edit mode camera controls

    Use these controls when editing a scene in desktop mode:

    • Arrow keys: Move the camera forward, backward, left, and right.

    • W,A,S,D: Move the camera forward, backward, left, and right.

    • E,C: Move the camera up and and down.

    • I,J,K,L: Rotates the camera, If a object is 'Focused' orbits the object.

    • NUMPAD+ and NUMPAD- : Increase and decrease camera speed.

    • Hold left click and drag: Move the camera left and right.

    • Hold right click and drag: Rotate the camera up, down, left, and right.

    • F key : Focus to a selected object, camera rotation will orbit selection.

    • ScrollWheel Zooms in and out of a selected or 'focused' object

    Action buttons

    Use these controls when editing objects placed in a scene:

    Selecting objects


    • Left Click: Select an object or expose the translate tools to move the object.

    • Shift Left/Right Click Clicking one object after another selects multiple objects while shift is held.

    • Right Click Opens the objects options menu, Will also select if nothing is selected.

    Moving Objects


    • Hold CTRL while an object is selected: Changes the translate tool to rotate.

    • Hold CTRL + SHIFT while an object is selected: Changes the translate tool to scale.

    • CTRL + Z : Undo last action.

    Note: If multiple objects are selected movement controls will be located at a center of all selected objects origins.

    Other Hotkeys


    • CTRL + L key: Move Lock, Stops a object from being moved

    • ALT + L : Edit Lock, Disables all options in the properties menu of the object except movement ones.

    • CTRL + P : Opens the Properties menu of a selected object.


    Have more questions? Join our

    Steam Integration

    If you have Steam installed on your computer, you can use it to install Sansar, create a Sansar account, and easily log into Sansar. As a Steam user, your Steam Wallet functions as your payment method for purchasing Sansar dollars.

    Note: Only new Sansar accounts may use your Steam credentials. Existing Sansar accounts cannot be linked to your Steam account.

    Installing Sansar with Steam

    You can find Sansar in the Steam Store. To install it, click the Play Game button on Sansar's store page.

    Note: You may only have Sansar installed from one source at a time. If you previously installed Sansar from Sansar.com, Viveport, or another source and attempt to run Sansar from Steam, you will receive a message asking you to uninstall the non-Steam client.

    Creating a Sansar account using your Steam credentials

    If you do not yet have a Sansar account, you can create one using your Steam credentials:

    1. While Steam is running, launch Sansar.

    2. On Sansar's login screen, click Steam.

    3. If you have not previously created a Sansar account using your Steam credentials, you are prompted for the following information:

      • Email - This is the email address we will use to verify your account and send you Sansar-related information. It does not need to be the same as your Steam email account.

    Once your account is created, you are prompted to verify your email address. When your address is verified, you are immediately provided a default avatar and transported to a curated first Sansar experience.

    Logging into Sansar using your Steam credentials

    If you have created a Sansar account using your Steam credentials, you can quickly log into Sansar:

    1. While Steam is running, launch Sansar.

    2. If you previously logged into Sansar using Steam, you are automatically logged in using the same credentials. Otherwise:

      • On the login screen, click Steam to log in using your Steam credentials.

    Steam Wallet integration

    If you signed up for Sansar using you Steam account, your Steam Wallet is used as your payment method for purchasing Sansar dollars.

    Linking your Steam Wallet to your Sansar account

    To link your Steam Wallet to your Sansar account:

    1. Visit the tab of your Sansar Account page.

    2. Under Payment Methods, click Link Steam Wallet.

    3. Enter your name and address. If you want to know more about why we collect certain information, see our

    4. Click Next to finish linking your Steam Wallet.

    Once your Steam Wallet is linked to your Sansar account, you may use it to purchase Sansar dollars.

    Have more questions? Join our

    Wearing Rigged Clothing

    Wearing rigged clothing

    Rigged clothing is clothing that has been designed in a 3D modeling tool and has been rigged to move with your avatar's skeleton. Each piece of rigged clothing must usually be created to fit over a specific avatar body shape, and cannot be altered once uploaded to Sansar.

    Wearing rigged clothing

    Once you have purchased or uploaded some clothing, you can add it to your avatar the same way you would add any other piece of clothing or accessory. Some rigged clothing comes standard in your Sansar Lookbook:

    1. Open the Lookbook by clicking the Lookbook button in the App Launcher.

    2. Select an avatar from the Lookbook and click Customize.

    3. Click the Clothing tab to view your available clothing. Marvelous designer clothing is marked with a Marvelous Designer logo; all other clothing is rigged clothing.

    4. Click the thumbnails in the clothing tab to add or remove articles of clothing. Note that there is currently a limit on the number of pieces of clothing you can wear at one time.

    Compatibility with Marvelous Designer clothing

    Sansar also supports Marvelous Designer clothing, which may stretch to fit multiple body types and can be adjusted on your avatar using cloth simulation. Rigged and Marvelous Designer clothing may be worn together, and Marvelous Designer clothing can be worn over rigged clothing. Use the appearance editor to to correct any obvious interpenetration by the rigged mesh clothing.

    A note about layering clothing

    It is possible for clothing to interpenetrate, or "poke through" other clothing under certain circumstances. Typically, Sansar avoids this issue by hiding any clothing or body parts that are covered by a layer of clothing. However, any layer of clothing that includes transparency prevents the layer underneath from being hidden.

    For example, if your avatar wears a shirt with a hole in it, Sansar must also show the avatar's torso behind the shirt and cannot hide the torso as it normally would. During certain animations, this can cause unexpected overlap or interpenetration between the avatar and layered clothing as they move in slightly different ways.

    Creator resources

    Avatar reference files

    A selection of default avatars, skeletons and poses can be found in the article:

    Import requirements

    See for more information.


    Have more questions? Join our

    FreeCam and CineCam

    Notes:

    • Both Freecam and Cinecam are currently only available to Desktop users and cannot be used in VR.

    • They must be enabled by a worlds creator to be available.

    • The cameras currently ignore collision.

    • The mic is located at the avatar, not the camera's position.

    • Other users' mics cannot be heard in freecam mode unless the avatar is within hearing range.

    FreeCam Aka F4cam

    Press F4 on the keyboard or (start) on Xbox Controller

    In freecam mode, Desktop users can detach their camera from their avatar and navigate through the virtual environment without being bound to the movements of the avatar itself. This can be especially handy for taking screenshots, recording videos, or simply exploring areas in a more flexible way.

    CineCam Aka F10Cam

    Press F10 on the Keyboard or (back) on Xbox Controller

    CineCam is similar to Freecam but has smoothed movements to assist in a smoother-looking video or stream when flying around.

    Controls

    Both modes have the same control scheme.

    Keyboard:

    • F4: Toggle Free camera mode on or off.

    • F10: Toggle Cinematic Cam, a smoothed version of Freecam.

    • Arrow keys: Move camera forward, backward, left, and right (free-camera mode).

    Controller:

    • Back: Cinecam toggle like F10.

    • Start: Freecam toggle like F4.

    • X Button (X): Drops avatar at cam location.

    • Y Button (Y):

    Avatar Broadcasting FAQ

    Avatar broadcasting FAQ

    What is avatar broadcasting?

    Avatar broadcasting is a feature that allows event hosts to project their avatars into parallel "clone" instances of the same world in order to circumvent the usual limits on the number of people who are allowed to visit a world simultaneously. This allows you to reach a much larger audience and provide a "front row" experience to all visitors, regardless of the number of attendees.

    Why is avatar broadcasting necessary?

    For performance reasons, worlds normally have a maximum occupancy of about 50 avatars. Once this limit is reached, new visitors are instead sent to a parallel copy, called an instance, of the same world where they can explore the scene without worrying about degrading performance due to the excessive number of avatars in the scene. However, this arrangement can be problematic during events where the presenter wants to reach more than 35 guests; under default circumstances, any visitors over the instance limit are unable to see or hear the presenters, since they have been sent to a copy of the scene with a different set of visitors.

    Avatar broadcasting allows avatars from one "broadcasting" scene to be projected into other instances of the same scene, allowing a much larger audience to see and hear them.

    How does avatar broadcasting work?

    Avatar broadcasting makes use of two or more instances of a scene: A broadcasting instance, inhabited by the event hosts and VIPs, and one or more clone instances, which may be visited by event guests.

    Broadcasting instance

    The broadcasting instance is typically where the event host and certain VIPs reside during an event. These broadcasters can be seen and heard in all the clone instances of the world, as though they were actually there. However, this projection goes only one direction: people in the broadcasting instance cannot see people in clone instances or hear their voice chat. Text does carry across all broadcasting and clone instances.

    As a broadcaster, this means it may feel as though you are talking to an empty room, but remember that for your audience it most likely appears to be a full house.

    Clone instances

    Visitors to an avatar broadcasting event are sent to copies, or clones of the the world the broadcaster is in. There can be multiple clones depending on the number of visitors. Visitors in the clone instances can see and chat with each other if they are in the same instance, and they can also see and hear everyone who is in the broadcasting instance. Broadcasters cannot see or hear visitors to the clone instances, but text chat carries across all broadcasting and clone instances. This lets everyone communicate with each other across instances.

    Broadcasters who appear in a clone instance look and sound just like everyone else, but are marked with a red Broadcasting tag to set them apart from other visitors. Broadcasters also have an icon above their head that consists of animated concentric circles.


    Interactions between broadcasting and clone instances

    Visitors to a clone instance cannot affect the environment in the broadcasting instance. However, broadcasters may take certain actions that have an effect on the clone instances. Here are some of the effects you may observe:

    • Visitors to a clone instance cannot run into, or collide with broadcasters. Instead, the avatars pass harmlessly through each other. (Remember, broadcasters cannot even see visitors so they may accidentally walk through someone.)

    • Visitors can hear broadcasters in voice chat, but the broadcasters cannot hear visitors.

    • Visitors may see movable dynamic objects that appear in the broadcasters' scene, but they cannot move them or pick them up. They may see the broadcasters manipulating some objects, while they cannot see others. Broadcasters cannot see or collide with dynamic objects that appear in a clone instance.

    One notable exception to these rules is that text chat carries both ways between the broadcasting and clone instances, giving visitors a means to communicate with broadcasters in the broadcasting instance.

    How can I visit an event that is using avatar broadcasting?

    Currently, the only way to participate in an avatar broadcasting event is to obtain a special URL for the event. While in Sansar, paste this URL into the Chat app and click the Go button that appears.

    How can I create a broadcasting instance?

    The ability to create a broadcasting instance is coming soon. Currently, the use of avatar broadcasting is limited to special events curated by Sansar.


    Have more questions? Join our

    Managing your avatar looks inventory items

    This article delves into managing avatar-related inventory items. To learn more about managing scene-related items, check out the action menu section of the Scene creation inventory page.

    You can manage your avatar-related inventory items in the avatar editor. To manage your avatar items:

    1. Open the avatar editor by clicking on the Style my avatar button on the main menu.

    2. Once you are in the lookbook, click the Customize button on any avatar look you have on the list. This opens the avatar editor, where you can access your inventory panel.

    3. On the inventory panel, simply right-click on the item that you want to manage. Once clicked, a sub-menu pops up with options.

    4. Depending on the operation that you want to conduct, click on List Item, Edit Info, or Delete.

    To learn more about these action buttons, see:

    Note: Avatar items are currently classified as either male or female. Switch between a female or male avatar in order to access the item that you want to manage. On some item tabs, you have the option to show both male and female inventories at the same time.


    Have more questions? Join our

    Wearing Accessories

    Wearing accessories

    You can upload and attach accessory objects to your avatar. Accessories attach to and move with your avatar, and can be used to customize your look. Currently, the types of accessories allowed are: glasses, earrings, necklaces, watches, and rings. Each type of accessory attaches to your avatar and moves in a way that corresponds to that type.

    Wearing accessories

    1. While in Sansar, click Create > Style my avatar from the main menu.

    2. Click the Customize button on any avatar in your lookbook.

    3. Click the Accessories tab of the panel at the right side of the screen.

    4. Choose an accessory type from the top row of accessory icons. The types of accessories currently available are: glasses, earrings, necklaces, watches, and rings.

    5. Choose an accessory and click its thumbnail image once to add it to your avatar. You can click again to remove it.

    Creator Resources

    Avatar reference files

    A selection of default avatars, skeletons and poses can be found in the article: .

    Import requirements

    See for more information.


    Have more questions? Join our

    Streaming Sansar

    We encourage you to get the word out about Sansar by live streaming your exploration and experiences. If you are new to live streaming, here are a few popular sites for streaming live content:

    Launched as a game streaming platform in 2011, Twitch.tv has evolved into the world's largest streaming platform offering a diverse array of streaming content featuring games, music, art, and more.

    Twitch.tv official links and documentation

    • Twitch.tv

    • Online help portal



    Launched in 2015, is a product of that specializes in on-demand and live streaming video game content. As with regular YouTube, you can subscribe to specific content creators to keep up with their work. With YouTube Gaming, you can also subscribe to specific games to follow content about your favorite game regardless of the streamer.

    YouTube Gaming official links and documentation

    Formed in 2017 by the merger of eSports streaming services Hitbox and Azubu, offers live streams of video games, competitive eSports, and even live stock trading.


    Have more questions? Join our

    Discord FAQ

    What is the benefit of joining the Sansar Discord community?

    Discord acts as an extension of our community, allowing you to chat with other Sansar users, make friends, and plan meet-ups in real time. Discord works on the web, a desktop app, and a mobile app, so you can stay connected with the Sansar community wherever you are. Discord keeps you connected with the community, whether you are at home or on the go.

    The Codex

    Your Codex is a directory of all the worlds and events you have visited (or created) in Sansar. It allows you to browse and return to those worlds or events from anywhere.

    Navigating worlds in the Codex

    The Worlds section of the Codex allows you to browse and revisit all the worlds you have previously visited. It also displays listings for your favorite worlds and worlds you and your friends have created. You can revisit any world listed in the Codex by moving your mouse cursor over the listing's thumbnail and clicking the

    Adding Payment Method

    Adding a credit card to your account

    To add a credit card to your account:

    • Visit your page on the Sansar website. You may need to provide your Sansar login information to proceed.

    Avatar Name and ID

    This article explores the roles that both the Avatar Name and Avatar ID play in Sansar.

    Avatar Name and Avatar ID

    In Sansar, your Avatar Name and Avatar ID play an important role in creating your identity and personal branding. When you first log into the Sansar client, you are asked to name your avatar.

    Both the Avatar Name and the Avatar ID are tied to your account, your avatar, the items you have listed on the store, and the worlds that you have created. The name and the ID are used to identify you within Sansar. We highly encourage you to choose your Avatar Name and Avatar ID carefully because the Name and ID are finalized once you hit the _Next_** button.**

    AABB Bounding Box and Item Restrictions

    What is the AABB?

    The AABB, or 'Active Area Bounding Box,' is a set size limit for avatars, clothing, accessories, and emotes. All parts of the mesh and skeleton of avatars, clothing, and avatar accessories must be within the bounding boxes to be imported.

    Identifying Interacting With Avatars

    Identifying and interacting with avatars

    While visiting a scene, you can identify and interact with other visitors. The way in which you perform these actions depends upon whether you are in desktop mode or VR mode.

    Taking a photo

    You can quickly and easily capture images of a scene in Sansar while either visiting or editing the scene. Sansar includes tools to help capture images at the correct aspect ratio for various purposes, such as the , event listings, and world listings.

    Taking a photo

    To take a photo in Desktop mode:

    • Choose

    Avatar Emotes

    Emotes overview

    Avatar emotes are short, predefined animations that your avatar can perform in order to non-verbally express emotions and sentiments. Emotes are triggered by using the Emotes menu or Numbers 1 - 9 on your Keyboard


    Keyboard Shortcuts for Styling Your Avatar

    You can use these controls for avatar customization.

    Keyboard shortcuts (styling your avatar)

    Controls for avatar customization

    The Sansar Log

    The client keeps a local running log of what you mouse over and click plus a few other basic details to help aid in figuring out what caused a crash or problem, these logs can be really helpful when needing help from support staff,

    No personal information is retained within the logs other than some hardware information, worlds visited during that session and your public username. most of what can be found is chatter between the client and sansar services.

    locating the log files

    By default the Client log files are located in C:\Users\YOURUSERNAME\AppData\Local\LindenLab\SansarClient\log

    or by pasteing %localappdata%\LindenLab\SansarClient\log into your file browser.

    W, A, S, D:
    Move camera forward, backward, left, and right (free-camera mode).
  • I, K, J, L: Rotate the camera up, down, left, and right.

  • Hold right-click and drag: Rotate the camera.

  • E, C: Move camera up and down.

  • NUMPAD Plus or = Key: Increase camera movement speed.

  • NUMPAD Minus or - Key: Decrease camera movement speed.

  • Hold Shift: Increase camera movement speed while the key is held.

  • Hold Ctrl: Decrease camera movement speed while the key is held.

  • T Key: Teleports avatar to Freecam/Cinecam location.

  • V Key: Mic Push to Talk at avatar's location.

  • Speed up cam.
  • B Button (B): Slow down cam.

  • Left Trigger (LT): Lower cam.

  • Right Trigger (RT): Raise cam.

  • Left Bumper (LB): Mic push to talk at avatar's location.

  • Action buttons

    Use these controls when editing objects placed in a scene:

    • CTRL + Z: Undo

    • CTRL + Y: Redo

    To change views around the avatar:

    • Use the mouse scroll wheel: Zoom in / away from the avatar.

    • Press on the left / right mouse button: Turn the avatar clockwise / counter-clockwise.

    Use these controls when modifying the face of a default avatar in the Face tab:

    • Press W: Switch to Translate, which allows you to move the highlighted area up, down, front, back, left and right.

    • Press E: Switch to Rotate, which allows you to rotate the highlighted area in different directions. Note that rotate has been disabled for some highlighted face parts.

    • Press R: Switch to Scale, which allows you to resize the highlighted area bigger or smaller.

    Use these controls when adjusting a Marvelous designer item:

    • Click on the clothing and hold the Left Mouse Button: Grab a point of the clothing and move it around.

    • Click on a zipper tab on a MD clothing and hold the Left Mouse Button: Pull the zipper up/down the zipper line to open or close the zipper.

    • Click the Middle Mouse Button while holding the Left Mouse Button: Place a pin to hold the point in place even after releasing the point. . Pins stay in place permanently until they are removed, even after you finish customizing your avatar.

    • Click on the pin locations with the Middle Mouse Button: Remove pins individually.

    • Click W+Left Mouse Button: Remove all pins on the item or items that are being adjusted.

    Other controls:

    • CTRL + T: Open the chat window to message friends. Nearby chat is disabled.


    Have more questions? Join our Discord!

    Double Left Click Opens the properties menu of a object.
  • Shift Left Click and drag: Box Select Multiple Objects.

  • CTRL + Y :
    Redo last Undo.
  • CTRL + D : Duplicates selected objects.

  • Delete or Backspace button: Deletes selected objects.

  • CTRL + M : Opens the Materials Window of a selected Object.
    Discord!
    Deleting avatar looks items from your inventory
    Editing an inventory item’s name
    Editing an inventory item’s image
    Selling items in the Sansar Store
    Discord!
    Sansar Social Hub
    Codex
    portal
    Discord!
    The quest giver terminal, with holograms of Agent Animus and Agent Forma. Click one of them to receive a quest.
    After interacting with a quest giver, review the quest information and rewards and then click Start the quest to add the quest to your Quests panel and begin tracking your objectives. You may click Maybe later to decline the quest.
    Showing all quests. Progress on each quest is indicated by the bars underneath the thumbnail images. Click Continue quest to view quest details.
    Quest details. Shows progress on all quest objectives, as well as the quest reward. Click Quests in progress to return to the list of all quests.

    If a broadcaster is standing on an object that moves, visitors see him move around the scene as the object moves. If the corresponding object in the clone instance is in a different place, the broadcaster may appear to be flying or otherwise standing on an invisible object.

    Discord!
    Broadcasted avatars are marked with the word Broadcasting in their nametag.
    Broadcasted avatars also have a circular icon above their heads for quick identification
    Avatar reference files
    Importing avatar-related items
    Discord!
    Selecting an accessory to attach to your avatar.
    Frames per Second - 30
  • Keyframe Reduction - none

  • Getting Started
    Beginner Broadcasting
    YouTube Gaming
    YouTube
    YouTube Gaming
    Online help portal
    Introduction to live streaming
    Smashcast
    Discord!
    Get started with YouTube Gaming
  • Display name - This is the name you will use in Sansar. It does not need to be unique.

  • Click Create Account to create your account.

  • Log in or create an account using your Steam credentials by clicking the Steam button on the login screen.

    Billing Information
    privacy policy
    Discord!
    How do I join the Sansar Discord community?

    To join the Sansar Discord community, you must first link your Sansar account with your Discord account. Link your accounts.

    What if I don't have an existing Discord account?

    If you don’t already have a Discord account, you are be prompted to create a new one as part of the linking process. Alternatively, you can visit the Discord registration page to create an account.

    Once you have created your Discord account, make sure to verify your email address so your account is secure.

    What are the steps in linking my Discord account?

    • Connect your Sansar account with Discord.

    • Click on the link provided on the page to begin the linking process.

    • The Discord login page appears. Enter your existing Discord credentials and log in. If you do not have a Discord account yet, create one by clicking on the register button.

      Note: If you are already logged in on your Discord account, you are automatically directed to Step #4. If you don't have a Discord account yet and create one during the linking process, be sure to check your email and confirm Discord's verification email.

    • Once you are logged in, Discord asks for authorization to link your Sansar and Discord accounts. Click Authorize to link your accounts.

    The authorization page.

    • Once you have authorized and linked the accounts, you are directed to a page that confirms that the accounts are now linked.

    • Click the link provided, go to discordapp.com, or open your Discord app to join the Sansar Discord community.

    Why is Discord asking for certain permissions?

    Discord needs to be granted access to the following:

    • Access your username and avatar - To record which Discord account is linked with a particular Sansar account, as well as, set your nickname on the Sansar Discord Community appropriately.

    • Join servers for you - To create and immediately accept an invite to the Sansar Discord community on your behalf. This is only done once when you link accounts.

    Why are there two names on my Discord profile in the Sansar Discord community?

    When you are on the Sansar Discord server, there are two names associated with the account: your nickname and username.

    When you link your Sansar account with your Discord account, your Sansar Avatar ID is pulled into the Discord server and is used by the Discord system to identify you.

    Your nickname and username on Discord.

    Can I change my nickname and/or username?

    In the Sansar Discord community, your nickname should always show your Sansar Avatar ID and cannot be changed. However, you can change your Discord username, if you so desired. To change your username:

    1. Go to My Account under User Settings.

    2. Click the Edit button located beside your username.

    3. Enter your desired new username and click Save. You may be asked to enter your current password to change your username.

    Why is my profile not showing my nickname?

    There are a few cases wherein the Discord server may cause your nickname to disappear from your profile. If you are experiencing this issue, please contact the support team for assistance.

    Why am I getting a nickname issue?

    Experiencing issues while trying to join the Discord community?

    If you get this error message, your Avatar ID is likely the same as your username. Normally, you should not encounter any issues with having the same Avatar ID (nickname) as your username. However, there are times, especially when relinking your account, wherein the Discord server may get confused with setting your nickname. If you hit this issue, simply log into your Discord account and change your username. Once your username is different from your Avatar ID, the server should be able to set your nickname and allow you to link your account. If you are still experiencing this issue, please contact the support team for assistance.

    Why does the Sansar Discord Binding page still show my Discord information when I've already left the Sansar Discord community?

    Do not be alarmed if you have left the Sansar Discord community and still see your Discord information on the page. The Sansar account page always shows the latest Discord account linked to your Sansar account.

    Can I join the Sansar Discord community after I leave the community?

    Yes, you can always come back and join the Sansar Discord community. Be sure to have an active Discord account and go through the Discord linking process again.

    What happens if I misbehave in the Sansar Discord server?

    The Sansar Discord server is considered an extension of Sansar. This means that it is also subject to the same Terms of Service, Community Standards or Content Guidelines as Sansar. Misconduct in the Sansar Discord server and in Sansar will be filed against your Sansar account.

    Visit
    button.

    The Worlds section of the Codex contains tabs for Visited worlds, Favorites, worlds created by Friends, and worlds created by you. To visit any of these worlds, move your mouse cursor over the listing's thumbnail and click Visit.

    Adding worlds to the Codex

    Your Codex is updated automatically whenever you visit a new world. The most common way to visit new worlds is to discover them in The Nexus by browsing worlds accessed by the Prime Portal. You can visit The Nexus at any time by clicking Go to The Nexus on the Visited tab of the Codex.

    The first entry on the Visited tab of the Codex allows you to access where you can socialize with other people and use the Prime Portal to find new worlds to visit.

    You may also visit a world using its direct URL, even if the world has been hidden from the Prime Portal. If the URL is on a webpage, simply click the hyperlink to visit the linked world. Otherwise, you can paste the URL into Nearby chat where it becomes a clickable link.

    You can visit any world by entering its URL in Nearby chat and clicking the resulting link.

    Viewing a world's profile

    You can view more information about a world in your Codex by clicking the world's thumbnail (but not the Visit button). This open a panel displaying a brief description of the world, along with buttons to Visit the world, Add this world to your favorites, Create a portal to this world, and Copy this world's URL.

    To view more information about a world in your Codex, click its thumbnail image to open the world's profile.

    Navigating events in the Codex

    You can use the Events section of the Codex to browse events in Sansar, even if you haven't visited the event venues before. For detailed information on finding, attending, and creating events in Sansar, please see:

    • Attending events in Sansar

    • Adding events to your calendar

    • Creating your own events


    Have more questions? Join our Discord!

    To open the Codex, choose Go > Codex from the main menu.

    Under the Payment methods heading, click Add Credit Card.

    Click Add Credit Card.

    • Fill out the required fields, then click Next.

    Fill out the required fields.
    • Enter your credit card number, expiration date, and security code in the required fields, then click Pay.

    Enter your credit card number, expiration date, and security code, then click Pay.

    * Your credit card is added to your account and you are returned to your Account Billing information page.

    Adding a PayPal account

    Note: As of April 17, 2019, a PayPal account may not yet be used to purchase a Sansar subscription, but may be used to purchase Sansar dollars.

    To add a PayPal account to your Sansar account:

    • Visit your Account Billing information page on the Sansar website. You may need to provide your Sansar login information to proceed.

    • Under the Payment methods heading, click Add PayPal.

    Click Add PayPal.
    • Provide your login credentials to log into PayPal.

    • Choose a way to pay, then click Continue.

    • Confirm your information, then click Agree & Continue.

    • Your PayPal account now appears as a payment method and process credit method on your Sansar account.

    Removing a payment method from your account

    To remove a payment method from your account:

    • Visit your Account Billing information page on the Sansar website. You may need to provide your Sansar login information to proceed.

    • Under the Payment methods heading, find your credit card number (only the last four digits are shown) or PayPal email address, and click Remove.

    • The payment method is removed from your account.

    Click Remove to remove a credit card from your account.

    Linking your Steam Wallet to your Sansar account

    If you signed up for Sansar using you Steam account, your Steam Wallet is used as your payment method for purchasing Sansar dollars. For information about how to link your Steam Wallet to Sansar, see Steam integration - Steam Wallet integration.


    Have more questions? Join our Discord!

    Account Billing information
    The Avatar naming screen.

    Avatar Name

    Your Avatar Name is the name everyone in Sansar sees and knows you by. For example, this is the name that appears in the Chat app and People app. If you click a user's Avatar Name in the People app, a box expands and shows the user's Avatar ID.

    When expanded, the People app also shows the user's Avatar ID. For example, Cara is the Avatar Name and @Cara is the Avatar ID.

    If you are a creator, this is also the name that is associated with and shown on your item listing in the Sansar Store and/or on your worlds in the Codex and the Prime Portal.

    Avatar Names are not unique and it is possible for multiple users to share the same Avatar Name. For example, there can be multiple users named “John Smith” in Sansar. However, while multiple users can have the same Avatar Name, they cannot have the same Avatar ID.

    Note: The Avatar Name cannot be changed at this time.

    Avatar ID

    Your Avatar ID is a permanent ID that serves as a unique identifier for each user. This unique ID is linked solely with your account; no two users can have the same Avatar ID. For example, once a user uses "@johnsmith" as a Avatar ID, no one else can use "@johnsmith" as an ID and will have to choose a different one (For example, @johnsmith123).

    Note: The Avatar ID is permanent and cannot be changed.

    Avatar Name vs. Avatar ID as seen on the Store. Hover over an Avatar Name in the store to see their Avatar ID.

    Your Avatar ID helps your friends find you in chat and find the worlds that you have created in Sansar if there are other people using the same name. If you hover your mouse over an Avatar Name on the store or on the worlds listing on the website, a small dialog box appears that shows that person's Avatar ID. This allows people to distinguish similarly named avatars from one another.

    It is important to note that the Avatar ID is also embedded in the world URL when you build worlds. This helps tie a world to your account when there are multiple worlds with the same name. As you can see in the image below, the Avatar ID for Sansar Studios, "sansar-studios", is part of the world's URL.

    The Avatar ID as seen in a world URL.

    When dealing with scripts, you may be asked to retrieve an Avatar ID to specify a world you want to teleport to. The Teleport remote script is one such example.

    Naming your avatar

    Naming your avatar is a crucial process in Sansar. Without an Avatar Name and Avatar ID, you are barred from performing certain functions such as purchasing from the web store, participating in the community forums, or submitting a request on our help center.

    For a step-by-step guide on the avatar naming process, see Name your avatar.

    Identifying an avatar's name and ID

    See Identifying and interacting with avatars for information on how to identify an avatar's name and ID in VR. Identifying avatars is currently not available for desktop.


    Have more questions? Join our Discord!

    AABB Reference Files
    File Name
    Description
    AABB v2.fbxAABB v2.blend

    Experimental AABB's

    AABB v1.fbx

    Outdated AABB's Pre 2023

    Avatar and Accessory Bounding Box

    The Maximum bounding box is the size limit for avatars, clothing and accessories. Avatars must also be over the minimum bounding box but clothing and accessories need only adhere to the maximum.

    Maximum Bounding Box
    Minimum Bounding Box

    Animation Bounding Box

    Emote animations are bound to a different much larger bounding box, All bones must remain within the animation box to be able to import the emote.

    Animation Bounding Box

    World items

    World items used for building worlds are not bound by any restrictions in terms of size but is suggested to use a avatar mesh as a size reference

    AABB Changes

    The AABB was expanded Late 2023 on an experimental basis to allow greater freedom to creators, now allowing items to be placed into the floor in order to hide them plus more room in front for held items like swords, staves, umbrellas etc and animations to be able to pass through the ground. some bugs are expected and the AABB is subject to change.

    Experimental AABB expansion

    Item Restrictions

    Certain requirements and restrictions are applicable to the import of avatar-related items. Please ensure that your items adhere to these guidelines. All items must fit within the boundaries of the AABB.

    For world-building items, there are currently no restrictions in place. However, it is recommended to keep textures below 4k and maintain lower polygon counts that correspond to the intended size and visibility of the items. This approach will help avoid any adverse impact on performance.

    Asset type
    File type
    Triangle count

    Hair

    .fbx, .obj (rigged mesh)

    .samd (Marvelous Designer)

    12,000

    Clothing

    .fbx, .obj (rigged mesh)

    .samd (Marvelous Designer)

    8,000

    Accessory

    .fbx, .obj (rigged mesh)

    5,000

    Emote Animation

    .fbx

    The AABB and Animation Cube
    Desktop mode

    Interaction between avatars in desktop mode is accomplished through the Chat and People apps and voice chat. The Nearby tab of the People app identifies other avatars in the scene by Avatar Name and Avatar ID, and provides controls to Message (privately), Add Friend, and Mute any avatar in the list. The Chat app provides text chat for all avatars in the scene.

    Additionally, you can identify nearby avatars by moving your mouse cursor over them in the scene. The person's Avatar Name and Avatar ID appear at the cursor location while the cursor is hovering over their avatar. While the Avatar Name and ID are visible, you may left-click to access Mute and Add/Remove Friend buttons.

    Note: It is not possible to use the hover-over method to identify avatars with a game controller in desktop mode at this time.

    The People app allows you to send a private Message, Add Friend, or Mute any avatar in your current scene.
    Move your mouse cursor over an avatar to see that person's Avatar Name and Avatar ID. Click to access Mute and Add/Remove Friend buttons.

    Note: Sending and receiving private messages can only be done with friends.

    VR mode

    When you look at an avatar in VR mode and hold one of the grip buttons, their Avatar Name and Avatar ID appear along with buttons to Mute (or Unmute) or Add Friend (or Remove Friend if they are already your friend). Currently, the only way to communicate while in VR is by using voice chat; while in VR you cannot send or see text chat. However, text chat is preserved for later reading in desktop mode if you choose to toggle out of VR mode.

    When looking at an avatar in VR and holding a grip button, their Avatar Name and Avatar ID appear. Click Add Friend to add this person as your friend, or Mute to silence all voice and text chat from this person.

    Identifying avatars using voice chat and avatar broadcasting

    Typing indicator

    Avatars who are typing in text chat have a green ellipsis (...) indicator above their heads. This can help you to easily identify when someone is composing a chat message. You can toggle the typing indicator on or off in Settings.

    Voice chat indicator

    Avatars who are speaking in voice chat have a green audio indicator above their heads. This can help you easily identify who is speaking when in a group setting. You can toggle the voice chat indicator on or off in Settings.

    Broadcasted avatar indicator

    When attending an event that is using the avatar broadcasting feature, broadcasted avatars have an icon above their head that looks like a set of concentric circles. Although you can see and hear broadcasted avatars, remember that broadcasted avatars cannot see you or hear your voice chat.

    An avatar typing in text chat, with the typing indicator overhead
    An avatar speaking in voice chat, with the voice indicator overhead
    A broadcasted avatar with the broadcasting indicator overhead

    Have more questions? Join our Discord!

    Socialize > Take a photo
    from the main menu.
    Socialize > Take a photo
    • Click and drag the bars that appear at the edge of the screen to adjust the capture area. Drag a corner to adjust two edges at once.

    Adjusting the capture area by dragging the corners and edges.
    • Once you have adjusted the capture area to your liking, click Save to file to save the image to your computer.

    Capturing photos for listings

    While adjusting the capture area of a screenshot, you can choose from the following options in the dropdown menu:

    • General purpose - Allows you to resize the capture area to any dimensions within the Sansar client.

    • For the Codex - Constrains the aspect ratio and minimum size of the capture area to be compatible with the Codex. Can still be resized, but the height and width cannot be adjusted independently. Read the image guidelines for information on Codex image content and file requirements.

    • For the Sansar Store - Constrains the aspect ratio and minimum size of the capture area to be compatible with the Sansar Store. Can still be resized, but the height and width cannot be adjusted independently. Read the image guidelines for information on Listing image content and file requirements.

    • For a Quest - Constrains the aspect ratio and minimum size of the capture area to be compatible with quests. Can still be resized, but the height and width cannot be adjusted independently.

    Select For the Codex to easily capture images at the correct aspect ratio for the Codex.

    Sharing photos to your Sansar profile

    To share a photo to your user profile instead of saving it on your computer, you can click the Share button. This immediately opens a tab in your web browser, showing the image as it appears in your profile.

    Once you have shared an image, it can be viewed by anyone who visits your profile on the Sansar website.

    Note**:** Images saved in this way can currently only be accessed on the web, through your user profile.

    To delete a shared photo (called Snapshots in your profile):

    1. Visit your profile's Snapshots page in your web browser.

    2. Click a snapshot to view it.

    3. Click Delete to delete the snapshot.

    To delete a snapshot from your profile, click Delete while viewing it.

    Have more questions? Join our Discord!

    Sansar Store
    Emotes menu

    The Emotes menu allows you to choose from the list of available emotes rather than typing them into Nearby chat. To access the Emotes menu, choose Socialize > Emotes from the main menu, or press Ctrl + E on your keyboard while in an experience. To dismiss the Emotes menu, click the X in the corner of the menu.

    Access the Emotes menu by choosing Socialize > Emotes from the main menu or by pressing Ctrl + E while in an experience. Click an emote in the list to make your avatar perform the animation. To dismiss the Emotes menu, click the X in the center of the menu.

    List of avatar emotes

    Here is a list of avatar emotes that are currently available. Enter them in the Chat panel and press Enter to trigger them, or choose from the Emotes menu above. Each avatar emote falls under one of two avatar emote types:

    • Upper body emotes

    • Full body emotes

    Note: It is possible to replace the animations played by these emotes with custom animations that you either import to Sansar or purchase from the Sansar Store. See Overriding emotes with custom animation for more information.

    Upper body emotes

    Upper body emotes play for a short period of time when triggered while sitting. To play it again, you must trigger the emote again. Since these emotes are upper body in nature, it can be mixed with different movements on the lower half of the body. For example, the animation may be triggered while standing

    To learn how to overwrite an avatar emote, see Previewing and setting custom emotes.

    To learn how to import avatar emotes, see Importing a custom emote animation.


    Have more questions? Join our Discord!

    An avatar performing the /clap emote.
    The current sessions logs are held in the parent folder C:\Users\YOURUSERNAME\AppData\Local\LindenLab\SansarClient and are added to the Historic 'log' folder once your client has shutdown.
    Log files locations

    NOTE: you may need to show hidden folders to find these

    Show hidden folders

    Import assets logs

    The importer saves error logs to a different filepath and will give you the location on the import logs tab but can be found in

    C:\Users\YOURUSERNAME\AppData\Local\Temp\Sansar\Import\logs

    or by pasteing %localappdata%\Temp\Sansar\import\logs into your file browser.

    Show hidden folders

    Providing log files

    If asked please make a copy of your latest log files when the error occurred from the historic log folder and if the client has remained open and not crashed, your current sessions logs from the parent folder noting what ones you are providing.

    There are a few types of log files you are looking for including any crash files. try to find the closest files to the time of the error you can, to best help support.

    Show hidden folders

    The Verify Email Address opens the verification page.

    Open the Lookbook.

    Click the thumbnails in the Clothing tab to wear or remove clothing.

    adjust the fit of the Marvelous Designer clothing
    Avatar reference files.
    Importing avatar-related items
    Discord!
    Discord!

    Portals

    Portals

    Portals are a way to easily travel between worlds with a group of friends. When you open a portal, it appears at your location and stays open for up to two minutes. While the portal is open, other visitors may click it to travel to the world you have provided.

    Opening a portal using the Codex

    The easiest way to open a portal is to use the :

    1. Choose Go > Codex from the main menu to open your Codex.

    2. Click one of the tabs under Worlds.

    3. Choose a world and view its details by clicking the world's thumbnail image (but not the Visit button).

    Opening a portal using Nearby Chat

    You can open a portal using the Nearby tab of the Chat panel by using the /portal command:

    1. If the Chat panel is not already open, open it by choosing Socialize > Chat from the main menu.

    2. On the Nearby tab of the Chat panel, enter the command /portal, followed by a valid world URL.

    3. Press Enter or click Send Message to open the portal at your location. The portal stays open for up to two minutes, or until you open another portal.

    Note: You may only have one portal open at a time. If you open a second portal, the first one closes immediately.

    Getting a world's URL

    In order to open a portal, you must first obtain the URL of the world you would like to visit. You can easily get a world's URL from the Codex:

    1. Open the Codex by choosing Go > Codex from the main menu.

    2. Find your desired world and view its details by clicking its thumbnail (but not the Visit button).

    3. Click the Copy this world URL button to copy the world's URL to your clipboard.

    Traveling through a portal

    To travel through an open portal, you must move close enough to it that the portal's name appears when you hover your mouse or VR pointer over it. Then, click the portal and agree to the prompt in order to follow the portal's creator to the new destination.

    Teleporting to a friend

    You may teleport directly to one of your friends, as long as that friend is in an experience that you would normally be able to enter.

    Note: Experience creators can exercise control over whether new arrivals are allowed to bypass the experience's spawn point. If the creator has disabled this option, you may need to take extra steps to locate your friend after you arrive.

    Teleporting to a friend using the People panel

    There are two ways to teleport to one of your friends by using the People panel: The Friends tab, or your friend's

    To teleport to a friend using your friends list:

    1. Choose Socialize > Friends & People from the main menu to open the People panel.

    2. Click the Friends tab.

    3. Choose a friend who is online and click the Teleport to friend button. If your friend is not in an accessible experience, the button becomes grayed out and cannot be clicked.

    To teleport to a friend using their user profile:

    1. Choose Socialize > Friends & People from the main menu to open the People panel.

    2. Open your friend's , accessible by clicking their name from any tab where they appear in the People panel.

    3. Click Teleport to friend to teleport to your friend. If your friend is not in an accessible experience, the button becomes grayed out and cannot be clicked.

    Note: Although the Teleport to friend button appears on all profiles, you can only teleport to someone who appears on your Friends list.

    Teleporting to a friend using Nearby chat

    You can teleport to a friend who has entered text into Nearby chat:

    1. If it is not already open, open the Chat panel by choosing Socialize > Chat from the main menu.

    2. Click the Nearby tab of the Chat panel.

    3. Find your friend's message and move your mouse cursor over their name to reveal additional buttons.


    Have more questions? Join our

    The Nexus

    The Nexus is the central hub of Sansar's many worlds; only the Prime Portal, which is located at the center of The Nexus, provides access to all other discoverable worlds. Since The Nexus serves as a natural crossroads and gathering place, several areas have been set aside for social interaction.

    The Prime Portal

    Located at the center of The Nexus, the Prime Portal provides access to every discoverable world in Sansar. The Prime Portal is the primary way for you to find new worlds to add to your Codex, which automatically records the worlds you visit and allows you to revisit them later without needing to access the Prime Portal.

    Accessing the Prime Portal

    To access the Prime Portal, approach it and interact with one of its curved pillars using your mouse cursor or VR controller. This opens the Prime Portal panel, which displays a feed of different worlds sorted by different categories:

    • Events - A queue of upcoming events in Sansar, sorted by events starting soonest. For more information about events, see

    • Popular - Worlds that receive a high volume of visitors.

    • Featured - Worlds currently featured by the Sansar team.

    You may also search for a world using the world's name or the creator's name, using the Search worlds field at the top of the panel. Enter part or all of the name, and the matching search results appear automatically.

    Visiting a new world

    To visit a world displayed in the Prime Portal panel, move your cursor over the world's thumbnail and click the Visit button.

    You can view additional information about the world by clicking elsewhere in the thumbnail image. This opens a panel that contains a brief description of the world, as well as statistics for the number of Favorites it has received. If you have visited the world before, you may also use the available buttons to Favorite the world, open a personal to the world, or get the world's direct URL.

    When you visit a new world for the first time, it is automatically added to your . For more information about the codex and revisiting previously-visited worlds, see

    Core Portals

    There are a number of smaller, secondary portals called Core Portals surrounding the Prime Portal. Some of these portals allow access to one of the facets of the Prime Portal, such as the Events listing, but others can lead to venues for special events or other featured worlds. To activate a Core Portal, approach it and interact with it using your mouse cursor or VR controller.

    Gathering spaces

    The Nexus is a natural gathering place for visitors and explorers in Sansar; everyone must pass through in order to discover and access new worlds. This makes The Nexus a fun place to linger and watch passing avatars, strike up a conversation, or make new friends. Several seating areas have been set aside at the edges of The Nexus for small social gatherings.

    To interact with a seat, approach it and interact with it using you mouse cursor or VR controller. Your avatar should then sit on the seat. To leave the seat, simply use the movement controls to move your avatar and they will stand up automatically.


    Have more questions? Join our

    HTC VIVE controls

    HTC Vive controls

    This article covers the usage of the HTC Vive controllers in Sansar. For information about other control methods, see Sansar controls.

    Controls for the HTC Vive when visiting worlds.

    World controls

    Use these controls while visiting a world:

    • Right trackpad: Rotates the camera.

    • Left trackpad: Move forward, back, left, or right.

    • Double-press left trackpad: Run forward, backward, left, or right.

    Simple controls:

    • Right trackpad - Disabled.

    • Left trackpad - Move forward, back, left, or right.

    • Double-press left trackpad: Run forward, backward, left, or right.

    Advanced controls:

    • Right trackpad - Rotates the camera.

    • Left trackpad - Moves avatar forward, back, left, or right.

    • Double-press left trackpad: Run forward, backward, left, or right.

    In third person mode:

    • Right trackpad - Moves camera around your avatar.

    • Left trackpad - Moves avatar forward, back, left, or right.

    • Double-press left trackpad: Run forward, backward, left, or right.

    Edit mode controls

    Use these controls while editing a scene in VR:

    • Right trackpad - Rotate the camera left and right.

    • Left trackpad - Move the camera forward, back, left, and right.

    • Hold Forward/Up (Right trackpad): Bring up the teleport beam.


    Have more questions? Join our

    Supported file types

    Objects

    Currently, you may import the following item types. For tips on uploading each file type into Sansar and adding them into your Scene see the other sections contained in: Importing things to sansar

    Category
    Supported File Types

    3D Objects

    .fbx, .obj

    Texture Maps

    The following maps are used in sansars predefined shaders, you are able to utilize the color channel of your texture maps. some maps use black and white to keep it simple indicated by 'BW' but you can use the RGB channels listed instead. for more info see:

    Map
    Supported File Type
    Supported Channels

    Oculus Rift Controls

    Oculus Rift controls

    This article covers the usage of the Oculus Touch controllers for the Oculus Rift in Sansar. For information about other control methods, see Sansar controls.

    Touch controls

    Experience controls

    Use these controls while visiting an experience:

    • Rotate right thumbstick: Rotate the camera up, down, left, and right.

    • Rotate left thumbstick: Moves the avatar forward, back, left, or right.

    • Press left thumbstick while moving: Run in the current movement direction.

    Note: Matching your height with your avatar is now accomplished through the VR app launcher.

    Edit mode controls (currently unavailable)

    Use these controls while editing a scene in VR:

    • Right thumbstick - Rotate the camera up, down, left, and right.

    • Left thumbstick - Move the camera forward, back, left, and right.

    • Tap A or X button - Select/Deselect currently targeted object.

      Note: Select an object again to deselect it. Alternatively, you can also point and select the skybox in order to deselect all selected objects when in multiselect mode (You must have a visible line of sight to the skybox).


    Have more questions? Join our

    General Settings

    You can select preferences in the Settings panel to adjust certain Sansar user interface elements to your liking. Once set, these preferences persist between logins.

    To access the Settings panel, choose More options > Settings from the main menu.

    | Choose More options > Settings from the main menu. |

    Available settings

    You may toggle the following options in the Settings panel:

    Audio output

    • Master audio - Adjust all audio sliders at once.

    • Voice audio - Adjust the voice chat level when visiting a world.

    • World audio - Adjust all music and video sounds that play in a world.

    • UI music - Adjust the background music that plays when not visiting a world or editing a scene, such as when viewing the login screen.

    • UI sound effects - Adjust the sound effects that play when you interact with Sansar's user interface, such as when you click a button.

    • Desktop device - Choose a device for audio output when in Desktop mode.

    • VR device - Choose a device for audio output when in VR.

    Microphone

    • Check mic level - Click the microphone button to activate the monitor, then speak into your microphone to hear your own voice and see the volume level displayed in the monitor. This option is helpful for helping you determine how others hear your voice.

    • Microphone level - Set the volume level of your microphone.

    • Desktop device - Choose a device for audio input when in Desktop mode.

    • VR device

    General

    • Starting World - Choose where you enter Sansar when you log in. You may choose between The Nexus, your private home space, or your avatar Lookbook.

    • Toast notifications - Toggle notifications that appear when events occur in the People and Chat apps.

    • Toggle Run - When set to On, you can press Shift to toggle between running and walking without having to hold down the Shift key.

    Known issue: If you make changes to notifications, you must restart Sansar in order for the changes to take into effect.

    Graphics

    • Shadowed Atmospherics - Enables/Disables godrays on Desktop and/or VR. This is disabled for VR by default to improve frame rate.

    • Ambient occlusion - Enables/disables ambient lighting in the scene. It is beneficial for users with lower-end PCs to disable this.This is disabled for VR by default to improve frame rate.

    • Render quality - Adjust the streaming quality of media streams. There are a few options available to adjust the video quality. Take note that if you change the Media Graphics Mode settings, you must restart Sansar in order for the changes to take into effect.

    Note: If you are continuously experiencing crashing issues when entering worlds with media streams, try adjusting the Media Graphics Mode's setting to medium or low. You may have to test it out by trial and error to see what works best for your hardware.

    VR

    • Remember height - Remembers your height between sessions so you don't need to calibrate every time you log in.

    • Show height in meters - Shows height in meters rather than the default feet and inches.

    • Snap Turn Angle - Sets the degree of rotation when Snap Turn is enabled. When set at 0, Snap Turn is disabled and rotation will be smooth. To turn Snap Turn on, set the rotation anywhere between 15 to 90 degrees.

    Comfort zone

    To mitigate the feeling of someone invading your personal space, the comfort zone is an area around your avatar in which other avatars disappear from your sight. Comfort zones work in both desktop and VR mode.

    • Friends - Set the distance at which the comfort zone will trigger with friends. By default, this is set at 0 meters (Off). You can turn this on and set your desired comfort zone radius by moving the slider.

    • Non-friends- Set the distance at which the comfort zone will trigger with non-friends. By default, this is set at 0 meters (Off). You can turn this on and set your desired comfort zone radius by moving the slider.

    Desktop Avatar Controls

    • Keyboard Turn - If set to On, your avatar turns left and right when pressing A or D respectively. If set to Off, your avatar sidesteps to the left or right (without turning) instead.

    • Face Forward - If set to On, your avatar attempts to face the direction your camera is looking while you are moving. If set to Off, your avatar faces the direction your are moving.

    Desktop Camera

    • Horizontal offset - Change the default left-right position of the camera behind your avatar. The default value for this setting is 0.65.

    Have more questions? Have more questions? Join our

    The Avatar Editor

    The Avatar editor lets you select from a lineup of currently available avatars. In the instructions below, “click” means either:

    • Left-click using the mouse

    • Press the “A” button on Oculus Rift controls or game controller.

    • Press the "right menu" button on the HTC Vive controls.

    Note: The Avatar Editor is not available in VR mode.

    To change your avatar

    1. On the Main Menu, click on Create > Style my avatar.

    2. Click one of the available avatars; you may pan left and right by moving your mouse cursor to the left or right side of the screen.

    3. To save changes, click Next. To keep the original appearance of your avatar, click Cancel**.**


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    User profiles

    User Profiles

    Everyone in Sansar has a user profile, a one page overview of their Sansar identity that includes their , a brief autobiography, a link to their , and links to any worlds they have listed in You can also use someone's profile to add them as a friend, send them a message, or report them for inappropriate behavior or content.

    Viewing a profile

    In Sansar

    To view someone's profile in Sansar:

    Keyboard Shortcuts for Visiting an Experience

    The controls in this article are for using Sansar with a mouse and keyboard while visiting an experience. For additional controls available while editing a scene, see

    To see available controls using other controllers, see

    Avatar controls

    These controls can be used to move your avatar in VR and desktop mode:

    Quick Start: Exploring in Sansar

    After you have , chosen an and customized your avatar, you may wish to explore some of the worlds created by the Sansar community.

    Finding worlds

    The allows you to browse through a full list of worlds by their creators. If you know the name of a world you would like to visit (or the name of the world's creator), you can search for them in the Prime Portal as well.

    When you find a world you would like to explore, move your mouse cursor over the world's image and click the

    Avatar Reference Files

    Avatar reference files

    The files in this article may be used as a reference when creating clothing, avatars, and animations for Sansar.

    Update Notes

    Discord!
    The Nexus,

    30seconds

    Avatar

    .fbx, .obj

    40,000

    Community Favorites - Worlds sorted by the number of "Favorites" they have received.
  • New - The most newly created worlds.

  • Recent - Recently updated worlds, regardless of their creation date.

  • Attending events in Sansar.
    portal
    Codex
    The Codex.
    Discord!
    Approach the Prime Portal and interact with one of its curved pillars to open the Prime Portal panel.
    The Prime Portal panel provides access to all the discoverable worlds in Sansar, as well as upcoming events.
    To visit a world listed in the Prime Portal panel, move your mouse cursor over the world's thumbnail and click Visit.
    To view more information about a world listed in the Prime Portal panel, click the world's thumbnail to open its profile.
    Approach a dormant Core Portal to activate it.
    Interact with the portal using your mouse cursor or VR controller
    A table and chairs near the entrance.
    Semi-enclosed meeting areas can be found around the edges
    Hold Forward/Up (Right trackpad):
    Bring up the teleport beam.
    • While holding down, rotate your finger on the right trackpad: Change the direction the avatar faces upon teleport.

    • Release right trackpad: Teleport to targeted location.

  • Press Backward/Down (Right trackpad): Jump. Hold longer to jump higher.

  • Left menu button: Open or close the VR app launcher. Navigate the app launcher using the Vive wands; press any button on the inactive wand to switch hands.

  • Right menu button: Selects the highlighted option.

  • Trigger buttons: Grab dynamic unconstrained objects or the chat app (if open); selects the highlighted option in menu.

  • Gaze on an avatar and hold the trigger button: To gaze on something, move your head and hover the circular bubble within your line of sight over the avatar. See the avatar's name and ID and have access to the mute/unmute and add/remove friend buttons.

  • F5 (keyboard): Toggle between simple and advanced controls.

  • F3 (keyboard): Toggle between first person and third person mode.

  • Crouch: If you crouch low enough, your avatar enters a crouching/sneaking stance and moves slower.

  • While holding down, rotate your finger on the right trackpad: Change the direction the camera faces upon teleport.
  • Release right trackpad: Teleport to targeted location.

    Note: While in edit mode, the teleport beam will only adjust the camera location point, and not a physical avatar. You can teleport to anywhere the targeting beam touches. You do not need to land on a flat surface.

  • Trigger buttons - Select/Deselect currently targeted object.

    Note: Select an object again to deselect it. Alternatively, you can also point and select the skybox in order to deselect all selected objects when in multiselect mode (you must have a visible line of sight to the skybox).

  • Rotate controller 180 degrees (look at the palm of your hand) - Opens the tool palette. If you have selected objects, you also gain access to Duplicate, Delete, and Lock functions. You can make selections from the palette by targeting it with the other controller and pressing the trigger.

  • Trigger buttons - Grab and move all currently selected objects.

  • Hold both grip buttons while targeting an object with both controllers - Rotate all currently selected objects.

  • Thumbstick while targeting an object with the grip button held - Move the object closer to or farther from the controller.

  • Hold both grip buttons and one trigger while targeting an object with both controllers - Scale the object's size by moving the controllers together or apart.

  • Discord!
    Press right thumbstick: Toggle first person / third person view.
  • B: Jump. Hold longer to jump higher.

  • A or X: Teleport to targeted location or select a menu option from the App Launcher.

    • Thumbstick on opposite hand while holding A or X - Change the direction your avatar will face after completing the teleport.

  • Y button: Open or close the VR main menu on your left wrist. Navigate the menu using the right Oculus Touch controller.

  • A button: Select a menu option.

  • Grip button: Grab dynamic unconstrained objects or the chat app (if open).

  • Gaze at an avatar and hold the grip button: To gaze on something, move your head and hover the circular bubble within your line of sight over the avatar. See the avatar's name and ID and have access to the mute/unmute and add/remove friend buttons.

  • Crouch: If you crouch low enough, your avatar enters a crouching/sneaking stance and moves slower.

  • Hold A or X button**:** Point to a teleport destination while holding the trigger. Use the thumbstick on the opposite hand to change the direction your camera faces upon teleporting.

    Note: While in edit mode, the teleport beam will only adjust the camera location point, and not a physical avatar. You can teleport to anywhere the targeting beam touches. You do not need to land on a flat surface.

  • Rotate controller 180 degrees (look at the palm of your hand) - Opens the tool palette. Gives you the option to toggle display options (mesh, physical shapes, lights, scene lights), save, publish, apply surface snap, scale the scene, undo, and redo. If you have selected objects, you also gain access to Duplicate, Delete, and Lock functions. You can make selections from the palette by targeting it with the other controller and pressing the trigger.

  • Grip button - Grab and move all currently selected objects.

  • Hold both grip buttons while targeting an object with both controllers - Rotate all currently selected objects.

  • Thumbstick while targeting an object with the grip button held - Move the object closer to or farther from the controller.

  • Hold both grip buttons and one trigger while targeting an object with both controllers - Scale the object's size by moving the controllers together or apart.

  • Discord!
    Touch controllers

    Ambient Occlusion

    .png

    BW -

    Emissive

    .png

    BW - RGBA

    Emissive Mask

    .png

    BW - RGBA

    Displacement

    .png .exr

    BW - RGB

    Displacement Factor

    .png .exr

    BW - RGB

    Blend

    .png

    RGBA

    Scripts

    .cs

    Sound

    .wav (Uncompressed PCM or ADPCM), .ambix / .ambix.wav (Ambisonic), .mp3 / .mp2, .flac, .ogg, .aif / .aiff, .wma, .it / .mod / .s3m / .xm

    Skyboxes

    .exr

    Clothing and Hair

    .fbx, .obj, .samd

    Accessories

    .fbx, .obj

    Avatars

    .fbx

    Albedo

    .png

    RGBA

    Normal

    .png

    RGB OpenGL

    Roughness

    .png

    BW - RG

    Metalness

    .png

    Shaders and Materials

    BW - R

    In the world details panel, click the Create a portal to this world button to open the portal at your location. The portal stays open for up to two minutes, or until you open another portal.
    Click the
    Teleport to friend
    button that appears.

    View a world's details in the Codex and click Create a portal to this world to immediately create a portal at your location.

    View a world's details in the Codex and click the Copy this world URL button to copy the URL to your clipboard.

    Move close to the portal, click it. A new navigation window will appear and you can then click "Visit" to head to your destination.

    Codex
    user profile.
    user profile
    Discord!
    mceclip1.png
    - Choose a device for audio input when in VR.
  • Voice server status - Check the status of the voice server. This should say "Active" when the voice server is working properly.

  • Typing indicator - Toggle the indicator that appears over avatars' heads when they are typing in text chat.
  • Voice indicator - Toggle the indicator that appears over avatars' heads when they are speaking in voice chat.

  • Avatar info on select - Toggle whether or not names and action buttons appear when hovering your cursor over another avatar.

  • Enable tutorial hints - Enable hints to help you learn your way around using Sansar.

  • Reset tutorial hints - Reset the tutorial hints. You may want to do this if you have forgotten previous hints.

  • Reset panel positions - Click Reset to reset the position of all panels in the Sansar client.

  • Auto-Detect - This is the default setting. When auto-detect is selected, the system detects the hardware and automatically adjusts the settings based on it.

  • High - Set video playback in all media streams at the highest, optimal quality level (Full CPU).

  • Medium - Set video playback in all media streams to a reasonable quality level (No compositing).

  • Low - Set video playback in all media streams to the lowest, recommended level (No compositing).

  • Mirror VR view on desktop - Mirror a copy of your VR view in a window on your desktop. This setting is set to Off by default.

  • The Settings panel.

    Discord!
  • Select Socialize > Friends & people from the main menu to open the People panel.

  • On any tab of the People panel, click someone's name to open their profile in a new panel.

  • Click someone's name in the People panel to open their profile in a new panel.

    Notes: You can also view someone's profile by clicking on the user's image in chat or the quest info panel.

    Elements of the profile

    While viewing a profile, you may notice the following elements:

    • Portrait - A picture of the person's avatar, surrounded by a decorative frame.

    • Mute button - Represented by a microphone icon over the portrait; click to mute or unmute this person.

    • Avatar name - The person's current Avatar Name.

    • Avatar ID - Move your mouse cursor over the person's Avatar name to view their permanent .

    • Current Location - Lists the person's location, if available.

    • Message - Send a message to this person. Available only if you are friends.

    • Teleport to Friend - Teleport to the person if they are your friend and are in an accessible location.

    • Gift - Send Sansar dollars to the person.

    • Friend or Unfriend - Click to either request or end friendship.

    • Report - Report this person for inappropriate content or behavior. Opens the reporting interface on the Sansar website.

    • Block or Unblock - Block the person's avatar and voice chat. Click again to unblock.

    • Bio - A short autobiography that this person has written about themselves.

    Click the Creations tab of the profile to see the following additional information:

    • Worlds - Lists the number of worlds this person has listed in the Prime Portal. Click Worlds to view the listings on the Sansar website.

    • Store - Lists the number of items this person has listed in the Sansar Store. Click Store to visit their store on the Sansar website.

    • Snapshots - Lists the number of snapshots this person has shared. Click Snapshots to view the snapshots on the Sansar website.

    Viewing a profile.
    Click the Creations tab to see the worlds, Store listings, and snapshots this person has created

    On the web

    It is possible to view a web-based version of someone's profile while browsing the Sansar Store or the Worlds listing with your web browser. The web profile provides the user's:

    • Avatar name and ID

    • Bio (if provided)

    • Store listings

    • Shared snapshots (captured using the Screenshot app)

    • World listings

    • Add or remove friendship

    While browsing Worlds or viewing a specific item listing in the Sansar Store, you can:

    • Hover your mouse over the creator's name for a pop-up with abridged profile information. You can click the creator's name in this pop-up to visit their full profile on the web.

    • Click the creator's name to visit the web-based version of their profile.

    Note: If you click a creator's name in the Sansar Store's search results, you are instead taken to the creator's store page. You must view a specific listing in order to access the creator's profile page.

    When hovering your mouse over a creator's name in the Worlds listings or a Store listing, an abridged version of their profile appears

    Editing your profile

    To begin editing your profile in Sansar, select Socialize > Edit my profile from the main menu. This opens your profile for editing. At this time, you may change your portrait and add a brief bio about yourself. Store and World listings are added automatically based on your published listings.

    Note: You may only edit your profile while in Sansar; you cannot currently edit your profile using the Sansar website.

    Click Socialize > Edit my profile to begin editing your profile.

    Changing your portrait

    To change your portrait while editing your profile:

    1. Click the Update Profile Picture button that appears under your existing portrait.

    2. Choose one of the available thumbnails to represent you in your profile. The thumbnails are generated automatically based on the looks you have saved in the Lookbook. See Customizing your avatar for more info on creating looks for yourself.

    3. Click Select to finalize your choice.

    4. Click Save to publish the changes you have made to your profile.

    Adding a biography

    To add a brief autobiography while editing your profile, enter some text into the Bio section. This text is saved when you finish editing your profile and click the Save button.

    Editing a user profile.

    Have more questions? Join our Discord!

    avatar name and ID
    Sansar Store
    the Prime Portal.

    Arrow keys: Move your avatar forward, backward, left, and right .

  • W,A,S,D: Move your avatar forward, backward, left, and right.

  • Shift: Toggle between walking and running, If Toggle Run is set to On in Settings, you do not need to hold down the key.

  • Spacebar: Jump. Hold longer to jump higher.

  • C Key: Toggle Crouch

  • F3: Toggle between first person and third person view.

  • Desktop only controls

    • Hold X or middle mouse button: Teleport Beam.

    • Left Click while holding X or middle mouse: Teleports your avatar to the selected location.

    • Scroll while holding X or middle mouse (prior to teleporting): Choose the direction your avatar faces upon completing the teleport.

    • Left Click a dynamic object while standing near it: Pick up and hold a dynamic object.

    • Hold and then release the left Click While holding a dynamic object, throw the object when you release the left mouse button. The longer you hold the button, the farther you throw the object.

    • Scroll while holding left mouse button - While holding a dynamic object, modify the distance you will throw the object.

    • F Key : Drops held object, if held object will be thrown.

    • R Key : Alternate use button, can be assigned by scripts to functions

    Camera controls

    • Hold right click and drag: Rotate the camera up, down, left, and right.

    • I,K,J,L: Rotates the camera, up, down, left, and right.

    • Scroll Wheel Zooms in and out of the avatar, will enter 3rd Person mode if close enough.

    • F3 Key : Toggle 3rd Person mode.

    • F4 Key : Toggle Freecam AKA F4Cam, see below for details.

    • F7 Key : Toggle

    • F10 Key : Toggle CineCam AKA F10Cam, See Below for details.

    FreeCam and CineCam Controls AKA F4Cam or F10Cam

    • F4: Toggle Free camera mode on or off.

    • F10 Toggle Cinematic Cam, a Smoothed version of Freecam.

      • Arrow keys: Move camera forward, backward, left, and right (free-camera mode).

      • W,A,S,D: Move camera forward, backward, left, and right (free-camera mode).

      • I,K,J,L: Rotates the camera, up, down, left, and right.

      • Hold right click and drag: Rotate the camera

      • E, C : Move camera up and down.

      • NUMPAD Plus or = Key: Increase camera movement speed.

      • NUMPAD Minus or - Key: Decrease camera movement speed.

      • Hold Shift: Increase camera movement speed while key is held.

      • Hold Ctrl: Decrease camera movement speed while key is held.

      • T Key: Teleports avatar to Freecam/Cinecam location

    Chat controls

    Use these controls with text on the Chat Panel in desktop mode:

    • CTRL + X: Cut text.

    • CTRL + C: Copy text.

    • CTRL + V: Paste text.

    • CTRL + A: Select all text.

    • CTRL+T: Open/close the chat panel.

    • CTRL+E: Open the .

    • M Key: Toggle microphone on/off.

    • V Key: Push To Talk mic.

    Debug controls

    Use this control to trigger the Script Console:

    • CTRL + D: Toggle the Script Console on/off


    Have more questions? Join our Discord!

    Keyboard shortcuts (editing a scene).
    Sansar controls.
    Visit
    button that appears.

    You can also visit worlds by clicking their direct URL, which is a special kind of hyperlink that allows you to visit a world of whether it has been listed in the Prime Portal. World URLs may often be found on web pages or in text chat.

    For further information about the Prime Portal and The Nexus, see The Nexus.

    Once you have visited a world, you can revisit it at any time by finding it in your Codex, which has a similar interface to the Prime Portal but only contains worlds you have visited. You can open the Codex by choosing Go > Codex from the main menu.

    Exploring a world

    Once you arrive in an world, you may wish to move around and explore. You can walk, run, or teleport your avatar, as well as interact with dynamic objects.

    For a full listing of controls, see Sansar controls.

    Walking and running

    Walking and running are the simplest ways to get around in a world.

    Walking or running is the simplest way to move short distances in Sansar:

    • Keyboard - To make your avatar walk, use the arrow keys or W, A, S, and D. To run, press Shift. You can also jump by pressing Spacebar.

    • VR controller or game controller - Use the left thumbstick or left trackpad. To run, press the left thumbstick while moving or (on HTC Vive) press and hold the left trackpad. You can jump by pressing B on Oculus or Right Trackpad Down on Vive.

    Teleporting

    An avatar using the targeting beam to select a teleport destination and facing.

    Teleporting allows you to move longer distances easily, and lets you bypass obstacles that you would not otherwise be able to traverse on foot.

    • Keyboard - Hold the X key to activate a targeting beam and use your mouse to select a destination. You can adjust your facing direction at the end of the teleport by using the mouse wheel. Click the left mouse button to teleport to the targeted spot.

    • Gamepad - Hold the right trigger to activate the targeting beam, use the right stick to select your destination, and use the left stick to adjust your facing at the and of the teleport. Release the right trigger to teleport to the targeted spot.

    • Oculus Rift controller - Hold A or X to activate the targeting beam, which emanates from your hand, use the stick on the opposite controller to adjust your facing at the end of the teleport, and then release the button to teleport.

    • HTC Vive controller - Hold Forward/Up on the right trackpad to activate the targeting beam, select a facing by moving your thumb on the trackpad while still holding down, and release the trackpad to teleport.

    Interacting with dynamic objects

    An avatar holding a dynamic object.

    Dynamic objects in Sansar obey the laws of physics and can be moved by avatars and other objects. Using VR controls or a keyboard and mouse, you can pick up and throw dynamic objects.

    • Keyboard - Move close to the object and left-click it with your mouse to pick it up. You can drop or throw the object by clicking the mouse again. The longer you hold the mouse button before releasing, the farther you throw the object. While holding left-click, an aiming guide appears and you can use the scroll wheel to modify the distance you will throw the object.

    • Gamepad - Move close to the object and press the A button to pick it up. If there is more than one dynamic object nearby, you can choose between them by pressing left and right on the D-pad. To drop or throw an object you are holding, press the A button again. The longer you hold the button before releasing, the farther you throw the object.

    • Oculus Rift controller - When near a dynamic object, reach for it and hold one of the grip buttons to grasp the object. You can drop the object again by releasing the grip button.

    • HTC Vive controller - When near a dynamic object, reach for it and hold one of the Trigger buttons to grasp the object. You can drop the object again by releasing the trigger button.

    Note: It is possible to grab a dynamic object from another avatar's hand. This makes it easier to hand an object back and forth, but please be respectful of other peoples' activities.

    Sharing world URLs

    You can use the Codex to get a world's URL_._ URLs allow you to share the world with others, either in chat or outside Sansar on a website, email, or messenger application. When someone clicks a world's URL, they can view the world's profile and choose to visit.

    To get a world's URL:

    • Choose Go > Codex to open the Codex.

    • Select one of your visited worlds from the Codex and click on the thumbnail to bring up the world's profile.

    • Select the Copy URL button.

    • The link is placed on your clipboard.

    • You can paste the link into Chat, email, or a web page. People can click on the link to visit that world without needing to find it through the

    Click the Copy URL button to copy a world's URL to your computer's clipboard. You can then paste the link in an email, web page, or chat message.

    Have more questions? Join our Discord!

    installed Sansar
    Avatar Name and Avatar ID
    Prime Portal in The Nexus
    that have been made public
    The Prime Portal Panel
    updated: August 1, 2019

    All reference files have been replaced with the new avatar 2.0 skeleton. Please note that this is the first release of the avatar 2.0 reference files. The reference files will be updated over time with improvements such as a cleaner-looking blender files or including skin textures. You can use these files to start creating clothing, avatars, and animation for the new avatar.

    What to expect in this update:

    • Blender bone visualization is currently still a WIP. This is just a display issue and doesn't impact the functionality of the skeletons in Blender.

    • The Blender files are built on version 2.8. If you are not on version 2.8, the blender files may not import properly. We highly recommend upgrading to blender 2.8 for best results.

    • Textures are not included with this pre-released version.

    A few things to note:

    • Any content created using the older 1.0 avatar skeleton cannot be uploaded into Sansar.

    • We highly recommend Blender users to update to version 2.8 and above.

      • Using the .blend files provided below with earlier versions of Blender (i.e. 2.78, 2.79) may lead to undesirable visual results within Blender.

      • Using the .fbx files provided below with earlier versions of Blender (i.e. 2.78, 2.79) may lead to unexpected modifications on the skeleton upon importing into Blender.

    AABB Bounding Box

    As of 2023 the AABB was expanded

    The AABB or 'Avatar Active Area Bounding Box' is a box that the Avatar mesh, Accessory/clothing mesh and skeleton must remain within. There is a minimum and maximum size your avatar must adhere too, make sure your avatar is within the maximum and over the minimum otherwise a error may be given on import.

    More info on the AABB can be found here: AABB Bounding Box

    AABB Reference Files

    File Names
    Description
    AABB v2.fbxAABB v2.blend

    AABB Reference Files Containing: Minimum Avatar AABB Maximum Avatar AABB Animation Cube AABB

    AABB v1.fbx

    Pre Aug 2023 AABB (outdated)


    The avatar skeleton

    Full resolution skeleton

    Files
    Description
    Av2_High_Female.fbxAv2_High_Male.fbxav2_full_male.blendav2_full_female.blend

    The full resolution skeleton is the core skeleton that drives avatars in Sansar. The mid and low resolution avatars are created against this version.

    We recommend using this skeleton for best results with body and facial animation deformation. Due to it's more complex state, it is more complicated to skin against compared to the mid and lower resolution skeletons.

    The high poly mesh included is only meant to provide a high quality starting point for skinning transfers to other meshes.

    The high poly mesh is not intended to be used for uploading into Sansar due to it's triangle count and will require decimation to import.

    Details:

    • 171 Bones

    • High poly meshes

    The full resolution skeleton.

    Mid resolution skeleton

    Files
    Description
    Av2_Mid_Female.fbxAv2_Mid_Male.fbxav2_mid_female.blendav2_mid_male.blend

    The mid resolution skeleton simplifies the skinning work by removing some of the non-critical joints. Most of the joints that were removed are from the face. As a result, if you are creating an avatar, we recommend using this skeleton if your avatar isn't expected to have detailed facial animations.

    Details:

    • 115 Bones

    • No Meshes (at this time)

    • No textures

    Low resolution skeleton

    Files
    Description
    av2_low_female.fbxav2_low_male.fbxav2_low_female.blendav2_low_male.blend

    The most basic of skeletons. We recommend using this for simple avatars that doesn't need complex facial or body skinning.

    This is also the only skeleton that is Mixamo compatible. If you would like to use Mixamo animations on the other skeletons, you will first have to grab the animation with this low resolution skeleton and then retarget to the other skeletons using your 3D application of choice. For more information, see .

    Details:

    • 65 Bones

    • Low poly previsualization mesh

    A side by side comparison of the skeletons.

    Changes with avatar 2.0

    Please remember that the following changes will take effect by the end of August 2019.

    • All avatar, rigged clothing, and rigged hair items created using non-avatar 2.0 reference files will no longer be supported upon Avatar 2.0 release.

    • Marvelous Designer clothing, accessories, and emotes created using non-avatar 2.0 reference files may still be compatible and usable.


    Have more questions? Join our Discord!

    The Main Menu

    The Main Menu

    The main menu provides access to most of Sansar's panels and features, including the Codex, avatar customization, chat, and settings.

    In desktop mode, the main menu appears as a set of icons at the left side of the screen. In VR mode, you can press the Y button (Oculus Rift) or Left Menu button (HTC Vive) on your VR controller to access the main menu on your left wrist.

    Note: The available functions in the main menu may vary depending upon whether you are in VR or Desktop mode, and whether you are visiting or editing a scene.

    The main menu is divided into five categories, each containing several functions:

    Go

    • Codex - Opens your , a directory of worlds you have visited.

    • Quests - Opens the panel, which lists your current quests and objectives.

    • Events - Opens your to the Events section, allowing you to browse current and upcoming events in Sansar.

    Socialize

    • Chat - Opens the , which allows you to send chat messages to friends and nearby people in your current world.

    • Emotes - Opens the Emotes interface, which allows your avatar to play brief animations.

    • Friends & people - Opens the , which displays your friends list and nearby people in your current world.

    Create

    • Style my avatar - Opens your collection of avatar looks and customizations. From here you can or

    • Host an event - Opens the Events panel and automatically opens the Create Event panel to allow you to

    • Build worlds - Opens the , which lists the worlds you have created and allows you to create new ones.

    Shop

    • Avatar looks - Opens the to the

    • Scene creation - Opens the Sansar Store to the Scene creation category.

    • Buy Sansar dollars - Opens the Buy Sansar Dollars panel, which offers Sansar dollar bundles for US dollars.

    More options

    • Full screen/Exit full screen - Enter and exit full screen mode.

    • Settings - Opens the , which allows you to tweak and troubleshoot various options in the Sansar client.

    • Desktop controls - Shows a diagram of keyboard and mouse controls for using and navigating Sansar.

    Turn mic on/off

    Toggle your microphone for voice chat. This menu object does not have any additional functions.


    Have more questions? Join our

    Fitting Designer Clothing to your Avatar

    Fitting Marvelous Designer clothing to your avatar

    is a third-party modeling tool that allows the easy creation of 3D virtual clothing using patterns, like those used in sewing. Sansar integrates some of Marvelous Designer's technology, allowing you to import clothing from Marvelous Designer and use its cloth simulation feature to adjust the fit of your clothing exactly how you want it. Roll up sleeves, smooth out wrinkles, or pop your collar!

    Wearing Marvelous Designer clothing

    Once you have purchased or uploaded some Marvelous Designer clothing, you can add it to your avatar the same way you would add any other piece of clothing or accessory:

    Mouselook mode.
    Emotes menu

    My event calendar - Opens your Codex directly to your calendar, which contains events you have previously saved.

  • Favorite places - Opens your Codex directly to the Favorites tab, which contains worlds you have bookmarked as favorites.

  • Home - Immediately transports you to your private Home space.

  • My profile - Allows you to edit your publicly visible user profile.

  • Take a photo - Allows you to take a screenshot. Includes specific tools for taking screenshots for the Codex and the Sansar Store.

  • Create Quests - Opens the Quest Creator panel, which allows you to begin creating your own quests.

  • Learn to build - Opens your web browser to this knowledge base, specifically to the Creating in Sansar category.

  • Edit this scene - If you own the scene you are visiting, you can choose this option to enter edit mode and begin editing the scene.

  • My items for sale - Opens your web browser to the Manage Listings page, which shows all items you are currently selling in the Sansar Store.
    VR controls - Shows a diagram of VR controls for using and navigating Sansar.
  • Diagnostics - Overlays the diagnostics toolbar at the top of the screen.

  • Help & Reporting - Provides specific version information about Sansar and provides links for finding help and reporting abuse.

  • Log out - Log out of Sansar.

  • Codex
    Quests
    Codex
    Chat panel
    People panel
    customize your existing avatars
    import a new one.
    create your own event.
    My Worlds panel
    Sansar Store
    Avatar Looks category.
    Settings panel
    Discord!
    In desktop mode, the main menu can be found on the right hand side of the screen while visiting a world or editing a scene.
    In VR, the main menu appears on your left wrist when you press Y or the left Menu button, depending upon your VR controller setup
    Avatar ID
    Prime Portal in The Nexus.
  • No textures

  • No textures
    Using our animation skeleton to create custom animations
    VR_keyboard.png
    Calibrating_height_settings.jpg
    interactable_object.png

    Open the avatar editor by choosing Create > Style my avatar from the main menu.

  • Select an avatar from the Lookbook, which is a list of your saved avatar looks, and click Customize.

  • Click the Clothing tab to view your available clothing. Marvelous designer clothing is marked with a Marvelous Designer "M" logo.

  • Click the thumbnails in the clothing tab to add or remove articles of clothing. Note that there is currently a limit on the number of pieces of clothing you can wear at one time.

  • Marvelous Designer clothing is marked with an "M" logo.

    Adjusting Marvelous Designer clothing

    Once you are wearing some Marvelous Designer clothing, you can adjust it in adjust mode.

    While customizing your look, click the triangular Play button next to a clothing item to adjust that item, or click Adjust Clothing to adjust all Marvelous Designer clothing on your avatar.

    Click the triangular Play button next to a clothing item to adjust that item, or click Adjust Clothing to adjust all Marvelous Designer clothing on your avatar.

    Once you are in this mode, your avatar enters a "T" pose. You can do the following adjusting actions with any Marvelous Designer clothing:

    Grabbing

    Grabbing allows you to fit an article of Marvelous Designer clothing better on your avatar. This is especially helpful when you see some patches of the avatar body poking out from the clothing or when you want to move the cloth such as a hood on a hoodie.

    Click the clothing with your Left Mouse Button and drag it to re-position any part of an article of Marvelous Designer clothing. In VR, you can grab clothing using the Grip Button. As you pull one section, the rest of the garment shifts accordingly as cloth would.

    Click and drag while in adjust mode to adjust a garment's fit and position. For example, this hood was pulled over the avatar's head.

    Pulling zippers

    If your clothing has a zipper, you can zip or unzip it by clicking and dragging the zipper tab up/down.

    Click the clothing with your Left Mouse Button and drag it to re-position any part along the zipper line. In VR, you can move the zipper using the Grip Button. Note that the zipper does not move in real time. The zipper will unzip or zip after you move the tab to the desired spot.

    Drag the zipper tab up or down to zip or unzip zippered clothing.

    Pinning clothing

    You may pin clothing to your avatar to prevent it from pulling away from the pinned location while you adjust it.

    Pin clothing up by pressing the Middle Mouse Button while holding the Left Mouse Button. You may also remove pins individually by clicking the pin locations with the Middle Mouse Button or press W+Left Mouse Button to remove all pins. Pins stay in place permanently until they are removed, even after you finish customizing your avatar. Add or remove pins using A or X on Oculus Rift or the Application Button on Vive. Note that you may only grab with one hand at a time.

    Note: At this time, there is no visual indicator for active pins. Clothing simply "sticks" at the pinned location and does not pull with the rest of the clothing.

    Saving and resetting changes

    When you are finished adjusting your clothing, click Done Adjusting to finalize your clothing adjustments. If you are not happy with the results, you can also click Reset item to revert the changes back to the state before you made adjustments. These buttons can be found at the bottom center of the screen in adjust mode.

    Note that adjusting clothing is not currently possible while visiting a scene; you must make all clothing adjustments while customizing your look in the avatar editor.

    Transform Marvelous Designer clothing

    At times, you may find that some clothing doesn't fit your avatars well. With Marvelous Designer clothing, you can move or resize the item so that it fits better on your avatar. For example, if you put clothing made for a smaller avatar on a larger avatar, or if you put female clothing on a male avatar, the clothing may clip through the avatar's body or the clothes may not align to the body well.

    Click on the transform item button to move, rotate or resize a clothing item.

    Sansar supports the following transform actions so you can fit articles of clothing better on an avatar:

    Translate

    You may move the clothing item left, right, up, down, back and front using the Translate tool. To move the item:

    1. On the worn items panel, click the translate button to expose the translation gizmo. This is also the default mode when entering transformation mode.

    2. To move the clothing item, use the red, green, and blue arrows on the gizmo to move the object on the X, Y, and Z axis respectively.

    Click the Translate button on the worn items panel to expose the translation gizmo.

    Rotate

    You may rotate the clothing item to the left, right, up, down, back and front using the rotate tool. To rotate the item:

    1. On the worn items panel, click the rotate button to expose the rotation gizmo.

    2. To rotate the clothing item, use the red, green, and blue circles to rotate the selected object around the object's X, Y, and Z axes.

    Click the rotate button on the worn items panel to expose the rotation gizmo.

    Scale

    You may resize an item to be larger or smaller using the scale gizmo. To change the size of the item:

    1. On the worn items panel, click the scale button to expose the scale gizmo.

    2. To scale the clothing item, click and drag one of the white boxes to scale the object up or down.

    Click the scale button on the worn items panel to expose the scale gizmo.

    All transformations

    If you prefer to have quick access to all three action types at once, you can use the All transformations button to show the translate, rotation and scale action tools in one gizmo.

    Saving and resetting changes

    Once you are happy with your changes, click Done transforming to save the changes. If you want to discard your changes click Reset item to discard all changes, then click Done transforming. In transformation mode, these buttons are available on the worn items panel to the left.

    Click the All transformations button on the worn items panel to expose the full gizmo.

    Some tips on adjusting and transforming

    • You can rotate the avatar around to get better mobility when moving the item.

    • When transforming items with sleeves, it is best to make sure that the clothing item wraps around the avatar's wrists, elbows and shoulders. This helps the item move better as the avatar moves.

    • You do not have to go for a perfect fit when translating. You just have to translate enough to ensure that the clothing is draped on the needed parts of the body, then switch to adjust clothing.

    • When you click Adjust Clothing, the system pre-contours the clothing on your avatar. You can adjust the clothing further by grabbing on the cloth.

    Compatibility with rigged mesh clothing

    Sansar also supports rigged mesh clothing, which is designed to move with your avatar's skeleton and does not include cloth simulation. Rigged mesh and Marvelous Designer clothing may be worn together, and Marvelous Designer clothing can be worn over rigged mesh clothing, and in most cases the cloth simulation can stretch or drape a Marvelous Designer garment around the rigged mesh clothing.

    A note about layering clothing

    It is possible for clothing to interpenetrate, or "poke through" other clothing under certain circumstances. Typically, Sansar avoids this issue by hiding any clothing or body parts that are covered by a layer of clothing. However, any layer of clothing that includes transparency prevents the layer underneath from being hidden.

    For example, if your avatar wears a shirt with a hole in it, Sansar must also show the avatar's torso behind the shirt and cannot hide the torso as it normally would. During certain animations, this can cause unexpected overlap or interpenetration between the avatar and layered clothing as they move in slightly different ways.

    Creating Marvelous Designer clothing

    To create MD items of clothing please see the help sections contained within Marvelous Designer info


    Have more questions? Join our Discord!

    Marvelous Designer
    Style_my_avatar.png

    System Requirements

    Recommended system specs for VR users

    Operating system

    64-bit Windows 7 SP1 or newer

    DirectX

    DirectX 11 or higher

    CPU

    Intel i5-4590 / AMD FX 8350 equivalent or greater

    Minimum system specs for VR users

    Recommended system specs for desktop-only users

    Minimum system specs for desktop-only users

    Have more questions? Join our

    Customizing Your Avatar

    Note: You can customize your avatar in both Desktop mode and VR mode, and all customization features are available in both modes. The arrangement of panels and icons in VR has been made more compact, and is available in your left hand during customization.

    After you set up your account and log into Sansar, you can choose from a selection of custom avatars or customize the look of a new avatar. This article will focus on customizing an avatar. To begin customizing your avatar:

    1. Choose Create > Style my avatar from the main menu.

    2. Select an avatar from the Lookbook. If none are available, choose Create new look to add a default avatar to the list.

    3. Click Customize to begin customizing your avatar.

    Customization options

    During avatar customization, there is a panel on the right side of the screen that contains several tabs. Each of these tabs either provides controls to alter your avatar's appearance, or provides access to clothing, hair, and accessories from your inventory.

    Alternately, you can click Randomize in the bottom-left corner of the screen to let Sansar choose a random assortment of appearance settings and default clothing.

    Avatar

    This tab includes two sub-tabs at the top: Avatar type and Options:

    • Avatar type - Choose the male or female silhouette to use a standard male or female Sansar avatar. These avatars can be adjusted further using the other appearance tabs. If you have purchased any custom avatars from the Sansar Store, you may select them here.

    • Scale - You can adjust the avatar's size to be bigger or smaller. Note that you can only adjust the size of the avatar uniformly.



    Hairstyles

    This tab lets you choose your hairstyle and color. Click the thumbnail of a hairstyle you like to try it on your avatar. You can purchase additional hairstyles from the or .


    Face

    This tab provides direct face manipulation tools and sliders to control the shape of your avatar's face and allows you to change your avatar's skin and eye color. Note that all face tab features are only applicable to Sansar's default avatars.

    Face presets

    First, pick a face from the Face Presets list. You can use one of the face presets or modify it further by clicking on the face of the avatar. Click a thumbnail image to select a face preset, or click it a second time to remove it.

    Once you've modified a face preset, you also have the option to save your changes as a preset so you can access it easily again later. In future updates, you will be able to sell face presets you've created in the Sansar Store.


    Face deformation tools & sliders

    The bulk of editing a face is done by clicking on the area that you want to adjust. Hover your cursor over the face to reveal highlights that show which areas will be affected by clicking and moving that highlighted area.


    Above the head, you will find the four deformation level modes and translate, rotate and scale buttons.

    The four deformation levels consists of:

    • Head - Allows you to modify the entire head.

    • Section - Allows you to modify large sections of the face.

    • Feature - Allows you to go deeper and modify facial features.

    The tools available are:

    • Translate - Allows you to move the highlighted area up, down, front, back, left and right. You can click on the icon or press W to select translate.

    • Rotate - Allows you to rotate the highlighted area in different directions. Note that rotate has been disabled for some highlighted face parts. You can click on the icon or press E to select rotate.

    • Scale - Allows you to resize the highlighted area bigger or smaller. You can click on the icon or press R to select scale.

    You can edit your avatar further with the sliders in the inventory panel. However, these sliders are meant for fine details that are not achievable by clicking and dragging on the avatar face. They are not meant for deep modification of the face.

    Skins

    On the Face tab, you can access a selection of skins, which will be applied to the entire avatar. Click a thumbnail image to select a skin, or click it a second time to remove it. In future updates, you may be able to add your own skins.

    Eye color

    On the Face tab, you can access a selection of eye colors, which will be applied to both of the avatar's eyes. Click a thumbnail image to select an eye color, or click it a second time to remove it. In future updates, you may be able to add your own eye colors.

    Clothing

    Choose articles of clothing for your avatar to wear. Click a thumbnail image to add that clothing to your avatar, or click it a second time to remove it.

    Check out the quests from Agent Primus and his friends to earn some free clothing! You can also purchase additional clothing from the or .

    Some clothing in Sansar is marked with a yellow "M" banner. This indicates that the clothing was created in and can be further adjusted once your avatar is wearing it. Click the Adjust Clothing button at the top of the screen to begin the cloth simulation that allows you to pull, stretch, zip, and pin Marvelous Designer clothing. See for more information.


    Accessories

    The accessories tab works the same way as the Clothing tab, except that accessories are typically smaller items such as glasses, jewelry, or other adornments. Accessories can be further sorted by clicking the icons at the top of the panel: glasses, earrings, necklaces, watches, and rings. Click a thumbnail image to add that accessory to your avatar, or click it a second time to remove it.

    You can purchase additional accessories from the Sansar Store or


    Animation

    Preview and replace emote animations for your avatar. See for more information.


    The Worn Items panel

    The Worn Items panel lists all hair, clothing, and accessories that your avatar is currently wearing. You can quickly find and remove any of these items from your avatar by clicking the minus button next to the item's name.

    For Marvelous Designer clothing, an adjust item button and a translate button appears next to the item's name. You can click these buttons to begin adjusting that specific piece of clothing as described in .


    Note: If your avatar is wearing an item that has been deleted from your inventory, it will be available on the worn item panel until you remove it. Once you've removed the item, you will have to add the item back in your inventory to wear it again.

    Where to get clothing, hair, and accessories

    You can purchase additional clothing, hair, and accessories from the .


    If you are a creator, you can import your own creations to Sansar by following the instructions in these articles:

    Interested in changing the avatar's shape and and body proportions? While we do not have body modification support in Sansar yet, we are working towards enabling it. Keep a look out for further announcements about its release.

    Skeleton.png
    Part
    - Allows you to go even deeper and fine tune specific parts of facial features.
    Sansar Store
    import some of your own
    Sansar Store
    import some of your own
    Marvelous Designer
    Fitting Marvelous Designer clothing to your avatar
    import some of your own.
    Avatar emotes
    Fitting Marvelous Designer clothing to your avatar
    Sansar Store
    Importing clothing
    Importing hair
    Avatar attachments (accessories)
    The Avatar type tab
    Scale on the options tab
    The Hairstyles tab. The active hairstyle is highlighted with a green outline.
    The face tab
    Click and drag the highlighted area to modify it.
    The Clothing tab. Worn clothing is highlighted with a green outline.
    The Accessories tab.
    The Animation tab.
    The Worn Items panel.
    New appearance items are marked with the word New in the corner of the thumbnail. A numbered badge indicates the number of new items in each tab of the appearance editor.
    Head_bones.png
    animation_library.png
    log_in_with_steam.png
    animation_type.png
    animation_preview.png
    People_app_options.png
    mceclip5.png
    mceclip4.png
    mceclip3.png

    To experience Sansar on Vive, you must install and Steam VR. Steam and Steam VR is not required for Oculus Rift.

    Audio

    High-quality headphones recommended for an immersive spatial audio experience. Microphone required for voice chat.

    Other

    Compatible HDMI 1.3 video output

    2x USB 3.0 ports

    Optional

    Xbox One or Xbox 360 game controller

    High-quality headphones recommended for an immersive spatial audio experience. Microphone required for voice chat.

    Optional

    Xbox One or Xbox 360 game controller

    High-quality headphones recommended for an immersive spatial audio experience. Microphone required for voice chat.

    Optional

    Xbox One or Xbox 360 game controller

    Memory

    8 GB+ RAM

    Disk space

    3 GB, plus additional disk space for VR Headset Installation

    Video card

    NVIDIA GTX 970 / AMD Radeon R9 290 or greater

    Bandwidth

    10 Mbps recommended; 5 Mbps minimum. Check your bandwidth.

    VR

    To experience Sansar on Vive, you must install Steam and Steam VR. Steam and Steam VR is not required for Oculus Rift.

    Audio

    High-quality headphones recommended for an immersive spatial audio experience. Microphone required for voice chat.

    Other

    Compatible HDMI 1.3 video output

    2x USB 3.0 ports

    Optional

    Xbox One or Xbox 360 game controller

    Operating system

    64-bit Windows 7 SP1 or newer

    DirectX

    DirectX 11

    CPU

    Intel i3-6100 / AMD FX4350

    Memory

    8 GB RAM

    Disk space

    3 GB, plus additional disk space for VR Headset Installation

    Video card

    NVIDIA GTX 960 / AMD Radeon R9 290 or greater w/ 4 GB dedicated video memory

    Bandwidth

    10 Mbps recommended; 5 Mbps minimum. Check your bandwidth.

    Operating system

    64-bit Windows 7 SP1 or newer

    DirectX

    DirectX 11 or higher

    CPU

    Intel i5-4590 / AMD FX 8350 equivalent or greater

    Memory

    8 GB+ RAM

    Disk space

    3 GB

    Video card

    GeForce GTX 760 or greater w/ 2 GB dedicated memory

    Bandwidth

    10 Mbps recommended; 5 Mbps minimum. Check your bandwidth.

    Operating system

    64-bit Windows 7 SP1 or newer

    DirectX

    DirectX 11

    CPU

    Intel Core i3-2100 / AMD Phenom II X4 945

    Memory

    4 GB RAM

    Disk Space

    3 GB

    Video card

    NVIDIA GeForce GTX 450 or greater w/ 2GB dedicated video memory, AMD R9 280 or greater w/ 2GB dedicated video memory, Intel HD Graphics 5500 w/ 2GB dedicated memory

    Bandwidth

    10 Mbps recommended; 5 Mbps minimum. Check your bandwidth.

    Discord!

    VR

    Audio

    Audio

    Importing Avatar-Related Items

    Importing avatar-related items

    In Sansar, you can upload avatars, animation, or attachments such as hair, rigged clothing, Marvelous Designer clothing, and accessories. You can upload items for your own use or sell them in the Sansar Store.

    Import steps

    The import process is the same across the different avatar item types.

    • While in Sansar, click Create > Style my avatar from the main menu.


    • Select one of your looks and click the Customize button.

    • Click the appropriate item tab for the item you want to import: hairstyles, clothing, accessories, and animation.

      • If the item you are importing is an accessory, you also need to pick a sub-category based on the attachment point of your item: glasses, earrings, necklaces, watches, and rings.

    Note:

    • See to know more about deleting, updating, or editing your inventory items.

    • If you wish to sell your item, see the section of



    Import requirements

    Some requirements and restrictions are imposed on importing items. Please make sure that your items follow these guidelines:

    Asset type
    File type
    Triangle count
    Size limit
    Thumbnail assets
    AABB constraints

    Import notes and tips for creators

    All items

    • Name your items well - Make sure to provide a proper name for the item These are reflected on the purchaser's inventory upon buying your accessory. This is a different name from the store name. See for information on naming rules for selling items.

    • Add an item thumbnail - You are required to add a thumbnail if you intend to sell the item in the Sansar store. The thumbnail asset must follow the same cited in the

    Avatars

    • Avatar 1.0 - As of July, 2018 it is possible to create custom avatars for Sansar using standardized male and female skeletons. The skeleton released at this time is referred to as avatar 1.0 and will no longer be supported once the new avatar 2.0 system rolls out.

    • Avatar 2.0 - As of August 1, 2019, new male and female skeleton files replaced the older skeletons. These new files are based on the new avatar 2.0 skeleton which can be found on the page. You can also find details on

    Accessories

    • Be mindful of the available attachment types - The type your accessory is in determines how it moves with your avatar and provides hints as to how that accessory should be handled. Straying from the available attachment types may result in accessories improperly following your avatar as you move around.

    • It is not necessary to specify a collision mesh - Accessories do not currently use the collision mesh.

    • When creating accessories, model against the reference avatar meshes - Accessories should be modeled relative to the . It is important that the transform handle for your accessory coincides with the transform handle for the reference avatar mesh. Find and download the male and female reference avatar meshes in the article:

    Import requirements

    Hair

    • Naming the hair material - In order to render properly, the name of the hair material must include the word "_hair_". This is a signal that lets Sansar know that this is a hair object so it can render it accordingly. If you forget this step, your hair may not render correctly.

    • Recommended color to use - In order to work best with the color chooser in the avatar editor, the hair's albedo map should use white or light gray. Any other colors will blend with the selected color in the hair color picker and may not appear as intended.


    Have more questions? Join our

    Steam

    It is important to have the right tab open because it will determine where your item will be uploaded to. The category tab is not changeable in the client nor the store.

  • Click Import.

    • If the item you are importing is an animation, you need to go to the Library tab to access the Import button.

  • In the Import panel that appears:

    • Click Browse to choose the appropriate file. (.fbx or .obj or .samd).

      • Optionally, click Materials Settings to choose specific shaders and textures for the clothing.

    • Click Browse to choose a thumbnail image (.png) to represent your clothing in your Lookbook inventory.

    • Name the item. It is assigned a name based on the object's file name by default.

  • Click Import to import the clothing object to your avatar editor inventory.

  • You may now wear the item by clicking it in your inventory, or list it on the Sansar Store by right-clicking the thumbnail and choosing List.

  • Yes, if selling the item in the store

    From the center point:

    0.9 meters left and right, front and back

    2.2 meters above the avatar feet

    .05 meters below the avatar feet (to account for shoes).

    Accessory

    .fbx, .obj (rigged mesh)

    5,000

    N/A, see AABB constraints

    Yes, if selling the item in the store

    From the center point:

    0.9 meters left and right, front and back

    2.2 meters above the avatar feet

    .05 meters below the avatar feet (to account for shoes).

    Animation

    .fbx

    N/A

    N/A, see AABB constraints

    Yes, if selling the item in the store

    From the center point:

    2 meters to the left, right, front and back of the avatar

    4 meters above the avatar feet

    .1 meters below the avatar feet

    Avatar

    .fbx, .obj

    40,000

    Yes, if selling the item in the store

    From the center point:

    0.9 meters left and right, front and back

    2.2 meters above the avatar feet

    .05 meters below the avatar feet (to account for shoes).

    Hair

    .fbx, .obj (rigged mesh)

    .samd (Marvelous Designer)

    8,000

    N/A, see AABB constraints

    Yes, if selling the item in the store

    From the center point:

    0.9 meters left and right, front and back

    2.2 meters above the avatar feet

    .05 meters below the avatar feet (to account for shoes).

    Clothing

    .fbx, .obj (rigged mesh)

    .samd (Marvelous Designer)

    8,000

    Managing your avatar items
    editing a listing
    Selling items in the Sansar Store.
    Item Name
    image guidelines
    Store listing guidelines.
    Avatar reference files
    Sansar skeleton and skinning details.
    reference avatar meshes
    Discord!
    Choose Style My Avatar from the Create menu.
    While editing a look, click Import on the appropriate tab to begin the process of importing a clothing object.
    Make sure you are on the right item tab before uploading your item.
    Modeling a wristwatch relative to the female reference avatar model.

    N/A, see AABB constraints

    Avatar reference files.

    Sansar Skeleton Skinning Details

    Sansar skeleton and skinning details

    This article provides detailed information on the joints of the standard Sansar skeletons and provides tips on how to best skin the skeletons when creating custom avatars and rigged clothing.

    Note that exporting an avatar from Blender requires non-default export settings. See Exporting custom avatars from Blender for full details.

    Avatar skeleton files

    Sansar's avatar skeleton files can be found in the article: .

    Joint details

    The following joint information is for all the joints in the full resolution skeleton. The mid and low resolution skeletons have minimal face joints and do not contain some of the listed joints below. But for those joints that do exist in the mid and low resolution skeletons, the information is still the same.

    Body joints

    The core animation joints. All avatar meshes should be hooked up to these joints in order for them to deform correctly when animating. Depending on the location of the mesh, only a certain subset of joints may be needed. For example, pants should only need to be skinned to all the lower body joints.

    Bone Names
    Bone Names

    Face joints

    Skinning to the face joints is only a requirement if you want to have animated faces. If your avatar has a mask or helmet, all these joints can be ignored and only the only the "head" joint needs to be used.

    With the limit of only 4 joint influence per vertex, it becomes very complicated to do a smooth skinning spread between all the face joints. It is easiest to only skin to a subset of all the face joints.

    For example, if you want a more simplified animated face such as just a flapping mouth and darting eyes, then only the "L_eye", "R_eye", and "jaw" joints need to be used.

    If you want to apply facial animations, we highly recommend using the high resolution skeleton as it contains all face joints. If you are not interested in applying facial animations, the mid and low resolutions are some alternatives with less face joints.

    Bone Names
    Bone Names

    Extra joints

    These joints are not used in the default animation set that exists in Sansar's avatars, so skinning to them will not yield any results. But they can be animated for custom emotes. Example: Skinning wing meshes to the "L_wing_ATTACH" and "R_wing_ATTACH", and then flapping them in a custom emote animation.

    Bone Names

    Support joints

    These support joints are only used to support the animation of the body and face joints. They do not need to be hooked up to any meshes since it is their child or related joints that should be getting all the skinning data.

    Face Support Joints

    • L_eyelid_top

    • L_eyelid_bottom

    • R_eyelid_top

    • R_eyelid_bottom

    Other joints

    These joints are for other purposes outside of core animation and shouldn't need to have any meshes skinned to them.

    • Locomotion_Vector

    • root

    • L_grip

    • R_grip

    Skinning details

    Skin bind settings

    • 4 Max Influence

    • Linear Skinning Method

    Skinning examples

    Auto-twist Arms:

    One thing to keep in mind is that when the skeleton gets imported or referenced into a 3D app, the auto-twist joints are not hooked up in a way that will look correct. But if the skinning on those joints looks similar to the examples, then they will import into the engine and look good during in-game animations.


    Pelvis/Thigh Area:

    What makes the pelvis and thigh area a little more complex is the glute_twist1 bone that helps with maintaining volume as the legs are rotating back and forth. That particular bone should only cover a small specific area.

    Like the arms, the thighs also have an auto-twist that will help maintain a smoother look as the legs are twisting. Unlike, the arms, the thighs only require 1 twist bone.

    Also like the arms, the thigh auto-twist and glute_twist1 is not hooked up during import into a 3D app. So they will not look correct until imported into the engine.


    Elbow and Knee:

    These support joints are solely for the purpose of helping the knee and elbow maintain better volume as the lower legs and forearms are bending.

    These are also not hooked up during import into a 3D app and will require import into the engine before results can be seen.


    Have more questions? Join our

    • R_lip_upper_mid01

    • R_lip_upper_mid02

    • R_lip_lower_mid01

    • R_lip_lower_mid02

    Nose Area Joints

    • nose_base

    • nose_bridge

    All these joints can be skipped if there is no need for small details such as nostril flares.

    • L_nasalis

    • L_nostril

    • R_nasalis

    • R_nostril

    Left Eye Area Joints

    • L_eye

    • L_eyelid_upper01

    • L_eyelid_upper02

    • L_eyelid_lower01

    If only eyeball rotation is needed, then only skin to the "L_eye" and "R_eye" joints.

    Right Eye Area Joints

    • R_eye

    • R_eyelid_upper01

    • R_eyelid_upper02

    • R_eyelid_lower01

    Forehead Area Joints

    • forehead_center

    • L_forehead

    • R_forehead

    Between Eyebrow Area Joints

    The forehead and eyebrow joints cover the areas above the eyes. These joints are used when the character does expressive eyebrow motions.

    Left Cheek Area Joints

    • L_cheek

    • L_levatorLabii

    • L_risorius02

    For proper smiling animations, the cheek area joints are needed.

    Right Cheek Area Joints

    • R_cheek

    • R_levatorLabii

    • R_risorius02

    Ears

    • L_ear

    • R_ear

    Tongue

    • tongue01

    There are very few ear animations, so skipping the ear joints isn't a big deal. The tongue joints are only needed if there is a tongue in the character.

    camera_ATTACH

    Central body joints

    • pelvis

    • spine1

    • spine2

    • spine3

    • neck

    • head

    • L_clavicle

    • R_clavicle

    Left arm joints

    • L_shoulder

    • L_elbow

    • L_wrist

    • L_shoulder_twist1

    • L_shoulder_twist2

    • L_wrist_twist1

    • L_wrist_twist2

    • L_olecranon_twist1

    Right arm joints

    • R_shoulder

    • R_elbow

    • R_wrist

    • R_shoulder_twist1

    • R_shoulder_twist2

    • R_wrist_twist1

    • R_wrist_twist2

    • R_olecranon_twist1

    Left leg joints

    • L_hip

    • L_knee

    • L_ankle

    • L_ball

    • L_hip_twist1

    • L_glute_twist1

    • L_kneecap_twist1

    Right leg joints

    • R_hip

    • R_knee

    • R_ankle

    • R_ball

    • R_hip_twist1

    • R_glute_twist1

    • R_kneecap_twist1

    Left finger joints

    • L_index_01

    • L_index_02

    • L_index_03

    • L_middle_01

    • L_middle_02

    • L_middle_03

    • L_pinky_00

    • L_pinky_01

    • L_pinky_02

    • L_pinky_03

    • L_ring_01

    • L_ring_02

    • L_ring_03

    • L_thumb_01

    • L_thumb_02

    • L_thumb_03

    Right finger joints

    • R_index_01

    • R_index_02

    • R_index_03

    • R_middle_01

    • R_middle_02

    • R_middle_03

    • R_pinky_00

    • R_pinky_01

    • R_pinky_02

    • R_pinky_03

    • R_ring_01

    • R_ring_02

    • R_ring_03

    • R_thumb_01

    • R_thumb_02

    • R_thumb_03

    Jaw Area Joints

    • jaw

    For a simple flappy jaw look, only the "jaw" joint working in conjunction with the "L_lip_corner" and "R_lip_corner" joints listed below are needed.

    • L_jawline01

    • L_jawline02

    • R_jawline01

    • R_jawline02

    Chin Area Joints

    • chin

    • chin_under

    Only fine detail meshes would need to be skinned to the chin joints.

    Mouth Area Joints

    • lip_upper_center

    • lip_lower_center

    • lip_under

    The mouth area has the most complex setup on the face. There are fewer ways to only using a few select joints because they all depend on each other to work. If you want to forego explicit lip animation and keep to a simple flappy jaw setup, then using the "jaw" joint in conjunction with "L_lip_corner" and "R_lip_corner" should be enough.

    • L_lip_upper_mid01

    • L_lip_upper_mid02

    • L_lip_lower_mid01

    • L_lip_lower_mid02

    • L_lip_corner

    Chest Joints

    • L_chest

    • R_chest

    Not used in the default animation set, but would allow for secondary chest motion in custom emote animations.

    Toe Joints

    • L_bigToe_01

    • L_indexToe_01

    • L_middleToe_01

    • L_ringToe_01

    • L_pinkyToe_01

    • R_bigToe_01

    • R_indexToe_01

    • R_middleToe_01

    • R_ringToe_01

    • R_pinkyToe_01

    The toe joints aren't animated in the default animation set because it is expected that the avatars would be wearing shoes. But a custom character can be barefooted and have custom animations that makes the toes wiggle.

    Attach Joints

    • world_ATTACH

    • locomotion_ATTACH

    • pelvis_ATTACH

    • L_thigh_ATTACH

    • R_thigh_ATTACH

    • head_ATTACH

    • L_forearm_ATTACH

    • R_forearm_ATTACH

    • L_shoulder_ATTACH

    • R_shoulder_ATTACH

    • spine3_ATTACH

    • L_wing_ATTACH

    • R_wing_ATTACH

    Accessories would be a good use of ATTACH joints. Example: Hook up a halo to the "head_ATTACH" joint. Then during a custom emote animation, spin the halo around.

    In the future these ATTACH joints will be even more useful when all animations for the characters can be overwritten.

    Avatar reference files
    Discord!

    R_lip_corner

    L_eyelid_lower02

  • L_eyelid_corner_inner

  • L_eyelid_corner_outer

  • L_eye_upper

  • L_eye_lower

  • L_eye_lateral

  • R_eyelid_lower02

  • R_eyelid_corner_inner

  • R_eyelid_corner_outer

  • R_eye_upper

  • R_eye_lower

  • R_eye_latera

  • procerus

    Left Eyebrow Area Joints

    • L_brow_inner

    • L_brow_mid

    • L_brow_outer

    Right Eyebrow Area Joints

    • R_brow_inner

    • R_brow_mid

    • R_brow_outer

    tongue02
  • tongue03

  • Open_lookbook.png
    mceclip0.png
    Settings_panel.png
    Choose_clothing.png

    GLOSSARY

    Sansar Basics

    Installation And Compatibility

    Account Management

    Controls

    VR Settings

    Settings

    Exploring in Sansar

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    Socialize And Connect

    Attending Events

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    Part of the World Editor

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    Sansar Store

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    Guidelines and Moderation

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    Script API Documentation

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    Example Scripts

    API Reference

    Sansar Namespace

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    Sansar Utility Namespace

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    | | | |

    Payment Method

  • Steam Integration

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  • Keyboard Shortcuts Experience

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  • People Panel

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  • Importing Accessories

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  • My Worlds Panel

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  • High Quality Spatial Audio

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  • Sansar Audio FAQ

  • Streaming Web Audio

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  • Using Media Streams

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  • Selling Items in Sansar Store

    Sansar's Discord Server Rules

  • Store Banner Guidelines

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  • Random Movement

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  • Default Attributes

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  • ICoroutine

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  • Locked Attribute

  • Log

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  • MinEntriesAttribute

  • NonReflectiveAttribute

  • ObjectID

  • OperationCompleteEvent

  • RangeAttribute

  • Reflective

  • Script.Base

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  • Script Handle

  • ScriptID

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  • Simple Script Event Data

  • Throttle Exception

  • Timer

  • Tooltip Attribute

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  • Character Tracker

  • Chat

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  • Cluster

  • Command Action and Data

  • Component Type

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  • Held Object

  • HTTP

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  • Modal Dialogue

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  • Scene Public

  • Sit Event Type

  • Sit Object Data

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  • Body Tracking Vive
    Compatibility FAQ
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    Taking a Photo
    Avatar Editor
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    Avatar FAQ
    Customizing Your Avatar
    Avatar Reference Files
    Blender Avatar Files
    Blender - Using Decimate Tool
    Exporting Custom Avatars from Blender
    Deleting Avatar Items from Your Inventory
    Editing Inventory Items Image
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    Importing Avatar Related Items
    Fitting Designer Clothing to Your Avatar
    Setting Custom Emotes
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    Supported File Types
    AABB Bounding Box and Item Restrictions
    Importing a Custom Avatar
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    Marvelous Designer Integration
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    MD Limitations
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    Deleting an Experience or Scene
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    Materials Information
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    Displacement Guide Overview
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    Patch Notes

    The latest patch notes are at the top of the page.

    46.02.02 (11/01/25)

    Click to reveal patch notes

    Bug Fixes

  • Audio now works correctly with 4 channel microphones.,

  • Leak issue that caused frame-rate to tank after playing many impact sound events.

  • An issue where VATs imported since the update have their displacement scales set to zero.,

  • Avatar VATs should now scale correctly in both lookbook and in the world.,

  • VAT animations set to play once would loop back to the first frame when stopping now stops on last frame.

  • Shader updates

    • Audio reactive shader (Emissive + UV Animation) More variants in future. Toggle to apply volume to brightness. Toggle to apply volume to displacement strength. Toggle to apply RGB colors based on audio analysis. Toggle to advance flipbook frame to the beat of the music. (You can leave step-rate on 0 for this to work right). Toggle to flash on the beat (plus individual low/med/high band toggles) You can mix and match options for varying effects.

    46.01.11 (10/24/25)

    Click to reveal patch notes

    General Updates

    • New launcher created you must redownload from the website and it should handle everything, recommended to do a clean install but not necessary.

    • Echo Cancellation of media and mics added and Automatic Gain Control for voice chat, should drastically help with people who use speakers

    • Increased strength and quality of UI blur effect for a more pleasing result

    • Floating UI elements are now anti-aliased

    • Audio backend (FMOD) has been updated to the latest version.

    Shader Updates

    • 'Indexed' flipbook shaders that allow switching between 4 individual flipbooks using the scripting API named "Index: Standard + UV Animation" and "Index: Standard Two Sided + UV Animation"

    • New VAT shader variant "VAT: Standard + Alpha Mask"

    • Added properties to enable looping subsets of larger VATs

    • Added script API function to set these at runtime

    Bug Fixes

    • Automatically update advanced color management properties when dragging the client window between monitors with differing capabilities

    • Fix for bottom/right of game window glowing orange in high-bloom worlds

    • UI opacity now behaves more predictably when reducing the alpha value

    • Z-fighting issue between UI panels when far from the world origin point resolved

    46.01.05 (09/02/25)

    Click to reveal patch notes

    General Updates

    • Diffractive glass effect for transparent UI panels.

    • Added support for setting individual audio emitters to emit either Left/Right/Both channel audio.

    • Added 'ICC Color Correction' to the advanced settings panel.

      • If you are a professional artist with a calibrated display, this will cause Sansar to apply your currently installed ICC profile for color correct rendering. If not using a calibrated display it is best to leave this setting off, but will try to do it's best using your monitors reported EDID data if you do enable it.

    • (VR Only) Dichromatic colour-blindness adaption mode added to the advanced settings panel. RGB sliders in advanced settings set your individual sensitivity to the RGB primaries. An adjustment period for a minimum of a few hours is required for your brain to make sense of the delta colour simulation.

    Script Updates

    MAYJOR increase to scripting memory from 32mb to 256mb per scene

    Bug Fixes

    • The majority of UI panels now render correctly in HDR mode. Some UI elements remain in the wrong colourspace and will be corrected later.

    • Fix for an issue where disconnecting an audio device while Sansar is open results in the client no-longer outputting any audio. The client will attempt to select another output device if the current one is removed. For brief disconnections that are reconnected soon after the client will attempt to switch back to the original device automatically.

    • Fix for a resource rebinding issue within the reflection passes. (Reduction in spurious log spam)

    46.01.02 (07/24/25)

    Click to reveal patch notes

    General Updates

    • Server upgrades and backend inventory work. (no visible changes)

    • Reduced max culling AABB from 4096 to 4095 to prevent rounding errors from crashing the scene bake.

    • Increased size of icons in Emote UI.

    • Fix for an issue where new users with higher-end hardware and certain other common software installed are presented with the lowest possible graphics settings on first launch.

    • Fix for an issue that can make HDR mode appear too dark when using OLED monitors in TrueBlack400 mode.

    • Fix for RegionServer crashes caused by the Backpack chair.

    • Fix for the desktop FPS limit being erroneously applied in VR mode.

    • Fix for an import failure that can be caused by FBX scenes containing multiple skeleton containing meshes.

    • Minimum draw distance now fades in when approaching to match the maximum draw distance fade out effect.

    • Removed some old links and wording from client and launcher.

    • Left menu icon for volume changed.

    Shader Updates

    • Screenspace UV effect from the Screenspace shaders now additionally work in VR mode.

    • Improved performance for diffracted transparent+multibump shader.

    • Added four new shaders to allow non-shadow-casting objects:

      • No Shadow: Standard

    46.1.1 (05/24/25)

    Click to reveal patch notes

    General Updates

    • Final major update to reflections. They have now reached their final form.

      • Significant improvement to quality.

      • VR reflections now similar to desktop reflections in quality.

    • Fix for an issue where reflections are inappropriately applied to rough surfaces; Plus some aberrations that can appear in close angled fine details.

    • Fix for an issue that can cause erroneous culling behaviour if the scene AABB doesn't encompass the world origin.

      • Rebake your world if it was affected.

    • Fix for an issue where scenes may appear washed out when HDR is enabled within Windows but not within Sansar.

    Settings Updates

    • Added a Volume settings quickbar menu to main UI buttons.

    • Added 'Display Gamma' gamma selection to the graphics settings panel. If you wish to retain the previous 'look', you can achieve that by setting the box to 'Reference 2.4'. If you have HDR enabled in Windows, the gamma selector will be replaced by the HDR toggle, as Windows HDR uses a different colour process. Setting this to the same gamma level as your monitor will enable those accustomed to professional workflows to create more colour correct art.

      • Many consumer monitors default to 2.2, so setting Sansar to 2.2 in those cases will improve both contrast and black-levels in world. Some professional monitors offer a choice between sRGB or Display P3 modes. These correspond to a gamma of 2.2 or 2.4 respectively.

    Shader Updates

    • Fix for a precision issue that can cause slow VAT animations to stutter and appear less smooth.

    • Fix for an issue that causes the ambient occlusion map to not show when opaque materials are in depth fading mode.

    • Fix for a UV scaling issue with the Transparent shader.

    • Fix for an issue with Pixelize UV Anim shaders where the scroll layer boxes produced incorrect behaviour.

    46.0.10 (04/24/25)

    Click to reveal patch notes

    General Updates

    • Respawn button added to Desktop and VR in the 'Go' Panel

    VR Updates

    • Added Flying mode to VR

      • Left controller X button to toggle flymode

      • Left controller tilt controls vertical movement

        • Left click stick to toggle the tilt control for up and down allowing use of hand

      • Left stick controls directional movement

    Shader Updates

    • New shader "Standard + Environment + Alpha Mask"

    • Added checkbox to VAT shaders to toggle shadow casting.

    • Added checkbox to VAT, Alpha Mask and Transparent shaders to enable/disable the material to receive reflections.

    • Added checkbox for two compatibility modes to skip either the motion vectors or temporal accumulation during shadow rendering on Transparent shaders.

    Bugfix

    • Fix for an issue where the min culling distance feature can cause objects to become invisible if you stand inside them.

    • Temporary fix for an issue that can cause the VR UI to inappropriately cull when running at a reduced render resolution. A better solution will follow.

    • Fix for UI PVP Scoreboard not re-appearing in world after leaving and re-entering a world

    • MaterialEditor in edit mode and the character editor for importing items UI color now syncs and works properly

    46.0.00 (03/21/25)

    Click to reveal patch notes

    General Updates

    • Significantly improved quality of screen-space reflections along with improved performance.

    • Reflections have been changed to ON by default due to significant performance increase, option to turn them off in settings remains.

    • Mesh weighted to the head_attach bone will now be visible in first person and VR.

      • Requires changes be saved to existing avatars to take effect.

    • Deep color support. If you have a monitor capable of 10bpc color depth, Sansar is now able to display those extra colors.

      • This is complementary to the existing HDR support, but HDR is not required.

    • Payment processing implemented fully, Withdrawals are now functional.

      • Commission rate dropped from 62% to 0% you now get everything earned minus a small withdraw fee

    • Adjusted size of inventory and emote icons.

    • Updated Early Access Badge to better fit the style.

    • Add V-Sync toggle to the advanced settings panel. (It now also defaults to On. If you use G-Sync make sure it's forced to On in the Nvidia control panel and set to Off in Sansar for optimal performance)

    • Improved HDR tonemapping.

    • Added UI customisation options for things like color and transparency to most windows to Settings / UI

    • General render pipeline optimizations

    • Occlusion culling optimizations and fixes.

    • V1 of the customizable UI colors implemented in settings, you can now change the main color and opacity of your UI panels

    Edit Mode Updates

    • Added editor property for minimum draw distance on a per object basis.

    • 'Surface Snap' Hotkey changed to ALT+S.

    • Moved Surface Snap and Local/World transforms selection to the main object transforms panel.

    Shader Updates

    • Added VAT Standard Shader. ''Vertex Animated Textures'' (See documentation for the Blender export tool).

    • Added Skybox reflection shader (Standard + Environment).

    • Added Skybox reflection shader: (Diffractive: Transparent + Multibump + Environment).

    Bug Fixes

    • Fixed banding issue within metallic gradients

    • Fixed guest and ban list not showing the names in world creation settings.

    • Fixed GI bake, all scenes should now bake correctly again. If you have scenes affected by this bug, re-baking is required.

    • Fix for inappropriate reflections on the skin and faces of default avatars.

    VR Changes

    • Increases the render resolution of the VR UI

    • Fix for VR hands rendering behind the UI.

    • Fixed the UI jitter than sometimes occurs when playing in VR.

    Misc Changes

    • Rewording of some phrases on website.

    • Payment pages and some Account settings added to website, inc.

      • setup of payment method for stripe, delete account button for removing stripe details.

      • Account deletion and Email change buttons added.

    45.0.30 (07/31/24)

    Click to reveal patch notes

    General Updates

    • Scroll wheel now changes camera speed in edit mode.

    • New diagnostic mode for viewing the resolved radiance. (shows GI and bounced lighting effects clearer)

    • Added hotkeys in edit mode for the world-space adjustment (TAB) and the surface snap gizmos (ALT).

    Script API updates

    • Adjust lighting range and intensity script API limits to match in editor limits.

    Shader Updates

    • Add UV offset property to several shaders. (With toggles for AO and diffuse layers) completing the texture adjustment trio scale rotate and move!

    • Added an additional uv offset toggle for the Emissive pass on relevant shaders.

    • Fix non-functional 'Fluid Distortion' effect on the Transparent Multibump shader.

    • Fix 'fluid distortion' effect not applying to the shadow pass of alpha masked + uv anim shaders.

    General Bug Fixes

    • Questing system back online, may require some testing.

    • Fix backpack spawn lifetime increased to infinite not working.

    • Small spelling error in UI.

    • Fix web listings losing the main picture when editing.

    VR Bug Fixes

    • Now correctly selects the Oculus controller scheme when connecting a Quest via SteamVR Link.

    • Now selects the Oculus controller schema when connecting a Pico via Pico Connect.

    • Attempt to fix the UI jitter reported by some VR users.

    45.0.28 (03/30/24)

    Click to reveal patch notes

    Bug Fixes

    • Fixed some broken links in game

    • Fix multiple issues with reflections being too shiny

    • Sansar Park should appear on codex correctly

    Shader Updates

    • Multiple bug fixes for 'Fluid Distortion' effect.

    • Add Scale and Amplitude properties for the 'Fluid Distortion' effect.

    • Add Luma and Gamma mode toggles to Displacement Media shader.

    • Add UVScale property to the Billboard and Pixel Billboard shaders.

    General Updates

    • Increased backpack item lifetime to unlimited, items will clear on player leaving world or with buttons in backpack.

    • Discovery of Red and Green channel in roughness maps allowing creation of Anistrophic maps

    • New world template list now in alphabetical order with your own worlds appearing towards the top

    • Bundle purchases now directed to the web store

    45.0.25 (02/19/24)

    Click to reveal patch notes

    HotFixes for last patch

    • Fix of flying mode not activating

    • Fix for glowing vignette when reflections are enabled in scenes with strong bloom.

    • Fix for asset importer error when fbx scenes contain more than a single mesh.

    • Addition of Clamp setting in new Media: Displacement shaders.

    • Asset importer bug for rigged items fix.

    45.0.22 (02/16/24)

    Click to reveal patch notes

    General Updates

    REFLECTIONS ADDED! Must be enabled in settings 'Graphics/VR' as this is considered resource-intensive. The reflectivity of objects is controlled by the existing Roughness maps; some objects may need adjustment if using maps that are too shiny.

    FLYING MODE ADDED! Must be enabled by the world owner. Controls: Z to toggle, WASD or arrows for directional movement, C for down, E for up. Flight speed is controlled by avatars' run speed, so scripts can adjust.

    Bug Fixes

    • VR BugFix: 3rd person camera control now enabled when in a sit point 'driving mode'.

    • Import BugFix: for the 'spin of death' asset importer crash when the fbx scene is too large.

    Shader Updates

    • New Shaders: Media: Displacement+UV Animation shader and Two sided variant. This enables the option to use a media stream video for vertex displacement. Screens will need to be high poly for this to work, use sparingly!

    • Additional Side-by-Side UV split option added to this shader to use the same stream for separate color and displacement information; this must be set up in your video's stream and is a 50/50 side by side split.

    Settings Updates

    • Reflections toggle added to Graphics/VR options menu.

    • Flymode toggle added to edit mode scene settings to allow control over flight per world. Defaults to off.

    • Disable diagnostics toggle added to edit mode.

    45.0.20 (02/09/24)

    Click to reveal patch notes

    General updates

    • Driving mode created: you must now jump, crouch, or teleport to exit any sitpoint to allow scripts to use regular movement controls for vehicles. WASD mimics numpad inputs of 8,4,5,6 also combining 2 and 5 into S.

    • A new look has been added to the first time user avatar carousel.

    • Default gifting amount changed to zero to avoid accidents.

    • More descriptive error messages along with user advice when FBX import fails due to problems with the node names.

    Bug Fixes

    • Umbra issue fixed.

    • Fixed crash caused by long bio names.

    Shader updates

    • Displacement objects now cast shadows based on displaced verts.

    Settings Updates

    • Option to disable all media streams added to Advanced Settings.

    • GPU acceleration enabled for media streams reducing CPU load, This can be disabled in Advanced settings if it causes any side-effects.

    45.0.19 (01/29/24)

    Click to reveal patch notes

    general updates

    • Added advanced settings panel.

    • Finished implementation of multi-jump.

    • UI now draws at native resolution when running with reduced render resolution.

    • Moved a few settings into the new Advanced menu.

    Additions to settings panel

    • FSR Adaptive Sharpening when running with reduced render resolution.

    • Clear cache button in the Advanced Settings.

    • Max/Min cache size is now configurable from the Advanced Settings.

    • Force Single instance toggle added (ability to open more than one gameclient) VR updates

    45.0.17 (01/25/24)

    Click to reveal patch notes

    General Updates

    • T Teleport Defaulted to OFF

    • Multi-jump created defaulted at 1 jump

    • Improved network packet handling for v4 packets

    • New diagnostic modes added: Unlit, Normals and Scale view

    World Build updates

    • Added T teleport setting: [T key] teleport to freecam now defaults to off and needs to be enabled by owner.

    • Added Multi-jump setting: amount of jumps is controlled by world owner.

    • extra diagnostics views added to build mode also.

    VR Updates

    • Bugfix: Chat panel appearance

    • Bugfix: VR keyboard being cutoff on login and ingame

    • Addition of 'Home' button to wrist

    • VR diagnostic view enabled and mode cycle button added to wrist

    45.0.16 (1/16/24)

    Click to reveal patch notes

    General Updates

    • Improved avatar LOD 0 range to be further out. Note: Avatar requires a change to be saved in lookbook to take effect

    Backpack updates

    • Shop button added (just opens store for now)

    • added sorting to desktop

    • Added buttons to clear spawned backpack items to VR.

    • added floating UI panel to VR mode

    Shader Updates

    • Shader list reordered for new shaders Fresnal, Diffract, Pixelize, Screenspace. to be grouped together as 'specialized shaders'

    • Small shader updates and tweaks

    • New Pixel + UV Anim shader.

    • New Pixel + Alpha Mask shader.

    45.0.14 (1/10/24)

    Click to reveal patch notes

    Bugfix

    • Minor shader fixes.

    Shader changes

    • 'Fluid Distortion' wobble effect now also contributes to the diffraction in the 'Multibump + Diffraction' shader.

    • New color blending checkbox on 'transparent' shaders adds better color blending from the albedo slot and provides richer color in darker areas

    45.0.12 (1/9/24)

    Click to reveal patch notes

    Bugfix

    • Fix for diffracted water not diffracting

    New Shaders Added

    • Standard+Emissive+Screenspace Shader added screenspace shader has the UV images remain aligned with the camera regardlessly of models movement

    45.0.11 (1/9/24)

    Click to reveal patch notes

    General Updates

    • Added a media screen to backpack, will only show existing media in world does not contain a media script of its own

    Bugfix

    • Fix for "Standard + Emissive + Stereographic" shaders appearing blacked out.

    • Small fixes and tweaks to the Pixelize and Fresnel shaders.

    New Shaders Added

    • New "Billboard + Pixelize" shader.

    • New "Multibump + Diffraction" shader. (To create diffractive waves on water you need only upload a normal map with the waves or ripples you require)

    45.0.9 (01/03/24)

    Click to reveal patch notes

    General Updates

    • Basejump from freecam location with 'T'

    • Controller keybinds updates and fixes

    • Diagnostics enabled in homespace

    Shader Updates

    • AO texture slots added to Opaque base shaders.

    • Displacement added to "Billboard" shader.

    • Bugfix for displacement texture accounting.

    New Shaders added

    • Fresnel ("Standard + Emissive + Fresnel" & "Standard Two Sided + Emissive + Fresnel")

    • Pixelize ("Standard + Emissive + Pixelize" & "Standard Two Sided + Emissive + Pixelize") Diffraction shaders:

    • "Standard + Diffraction + Alpha Mask"

    • "Standard Two Sided + Diffraction + Alpha Mask"

    Bugs Fixed

    • New bugs created enjoy finding them

    45.0.8 (12/22/23)

    Click to reveal patch notes

    General Updates

    • Added new backpack items and item removal controls

    • Increased intensity and range for point lights. They can now cover a 4km distance when maxed out.

    • Added fire 🔥 to the chat emoticons

    • HDR toggle without restarting the client

    • No chat panel auto popup

    • Enabled hand and head aiming when holding any object

    Shader Updates

    • 'After-images' effect is available for the "Emissive" and "Emissive + UV Animation" shaders. (Togglable effect per material with tuneable decay-rate)

    • 'Fluid-distortion' affect added to the "Transparent + Multibump" shader.

    Bugs Fixed

    • Fix for arms rotating inappropriately when sitting in VR

    • Increased server connection timeouts - affected some users with challenging builds

    45.0.5 (10/10/23)

    Click to reveal patch notes

    General Updates

    • A fix for the snapshot function creating SDR images that were too washed out when HDR is enabled.

    • Fix for the harmless 'invalid format' error that showed up when importing new assets.

    • Displacement aware depth shader for static and opaque+emissive shaders this fixes the shadowed versions of objects being left behind when displaced.

    • bugfix for blank textures on two of the new shaders when going from edit mode to runtime

    Shader Updates

    • Fixes for some displacement bugs. It should also interact more accurately with some post and lighting effects.

    • Add UV Scrolling function to the transmissive+multibump shader. Good for water.

    • You can now specify negative values for the displacement scale numbers.

    • Added 'Fix Shimmering' toggle to the alpha UV shaders.

    45.0.1 (09/29/23)

    Click to reveal patch notes
    • Improved handling of HDR should only be visible with it enabled in pc settings

    • Added many new emojis to in game chat

    • Improved script debug logging

    • Whitelist TupleElementNamesAttribute for scripting

    • Minor bug fixes

    45.0.0 (9/20/23)

    Click to reveal patch notes

    The Displacement Shader Update is here!

    General Updates

    • Added sorting to the scene list in 'deploy' menu

    • FPS Max raised to 200 (settable)

    • Greatly Increased AABB

    Shader Updates

    • Displacement shaders, and Vertex Animation system!

    • UV rotation for texture maps

    • Addition of 3 more two-sided shaders

    • 'ClampUVs' option for flipbook shaders that fixes the problem of flip book frames repeating erroneously

    Settings Updates

    • Default mic mute state on launch (mute/unmute).

    • Split render quality and render resolution into separate options.

    • Allow setting render quality separately for VR and non-VR.

    • FPS limiter controls (for both foreground and background).

    Bugs Fixed

    • Bugfix Thumbnails sometimes fail to load first time when viewing personal worlds list

    • Crash fix when changing desktop audio device with VR disabled

    • Crash fix for viewing the desktop controls overlay with VR disabled on launch

    • BugFix Tiny avatar Ik sticking to over hanging surfaces

    44.3.0 (6/12/23)

    Click to reveal patch notes

    General Updates

    • IJKL keyboard control for the camera. Helps players with no mouse

    • Client directory file organization. Moved Dullahan to subfolders

    • Add launch parameters to force specific VR runtime - OpenVR/Oculus

    • Scriptable scoreboard alpha version

    • Improved finger tracking for knuckles controllers

    • Added two new emissive shaders

    • New Tiny avatars!!!

    Bugs Fixed

    • Crash triggered by sitting in first person with VR disabled

    • Crash triggered by accessing haptics when VR is disabled

    • Memory leaks within JSON packed web service packets

    • Fix for several build errors when targeting Linux

    44.2.2 (2/12/23)

    Click to reveal patch notes

    Small fixit patch

    • Fix for launching with VR mode disabled

    • Fix for the border on the avatar info box volume control

    • Fixed crash when using grip and trigger in VR

    44.2.0 (2/19/23)

    Click to reveal patch notes

    General update

    • Added TV Mode, Game Streaming Mode, and Guest Mode

    • New TV Mode character control scheme

    • VR keyboard typing improvements

    Bug Fixes

    • Reticle fix for the new UI scaling

    • Avatar info panel UI scaling fix

    • Login issue related to steam logins fixed

    44.1.0 (2/3/23)

    Click to reveal patch notes

    General Updates

    • Individual volume controls V1

    • Doubled the maximum 3rd person camera distance

    • Full body VR tracking improvements

    • Added the ability to base64 encode launch parameters

    • Updated the default worlds to the all-new Sansar Park!

    Bug Fixes

    • Avatar names displayed on top of UI panels

    • Blocked people are visible when they use dual login

    • Reduced the maximum grab distance in VR

    44.0.0 (1/17/23)

    Click to reveal patch notes

    Bug Fixes

    • Edit mode list type crash

    • Edit mode Trigger Volume crash

    • DST bug when editing existing events

    • Prevent blocked users from unmuting each other

    • Sansar crashes when renaming an object

    • Recall searches in the Marketplace when going back

    • Non-English system language fails to load Sansar

    • Head deformation while dancing

    General Updates

    • New users should teleport to social hub

    • Remove login Twitch + Steam registration (Client)

    • Use the starting world chosen in settings when leaving the lookbook

    • Disable keyboard shortcuts for simulation in the lookbook

    43.5.5 (6/16/22)

    Click to reveal patch notes

    Small update for VR arm bug

    43.5.0 (6/7/22)

    Click to reveal patch notes

    Small Update for re-enable Auto-Occlusion in Edit Mode

    00.00.00 (00/00/00)

    Click to reveal patch notes

    Bug Fixes

    General Updates


    VAT and Displacement animations now behave correctly when worn on an avatar There is a visual issue in lookbook when scaled to the large and small extremes but is fine once you save and join a world.

    Fixed UI scaling issue when switching from VR to desktop and back

  • Crash fix when minimizing the client window (thank beans)

  • Removed erroneous scrollbar from VR mode profile UI

  • Fixed Giant scaling issue for the hair color picker but still may present a issue on some screen resolutions missing the HUE slider (scaling your window can make it show)

  • Corrected desktop snapshot behaviour

  • Fixed audio issues with some objects occluding sound when the camera was behind them.

  • No Shadow: Standard + Emissive

  • No Shadow: Standard + Alpha Mask

  • No Shadow: Standard Two Sided + Alpha Mask

  • There are two modes, Reference and Enhanced: Reference is the preferred if you wish to perform colour accurate work within Sansar. Enhanced provides more precision so will achieve the best look and low-level contrast using current OLED monitors set to 10bpc (Deep Colour) mode.

    Fix for an issue with the VAT Standard+Emissive skinned shader that can cause flickering while in motion.

    Reflections will now be disabled by default for Transparent shaders. They do not output motion vectors so can cause reflections to flicker and become noisy.

  • The provided compatibility checkboxes can mitigate the issues in specific instances, the creator can now choose which works best for their creation.

  • Fix for an issue that caused the 'UV Rotate' and 'Flipbook - Loop' properties to behave as if they contained default values for existing objects.

  • Fix for an issue where VAT shaders could send incorrect roughness values to the reflections.

  • Further enhancements for reflections.

  • Default color button functionality changed to send out a 1-time event that changes the colors to default

  • Multiple transparent panels now display proper colors

  • Fixed an issue with the character camera spinning around the character on WASD input after exiting a script camera when certain circumstances were met.

  • Updated UI handling for interaction prompts on objects with sit points.

  • New VAT shader variant "VAT: Standard + Emissive"

  • Expose VAT properties 'VAT - Frame' and 'VAT - Step Rate' to the scripting system.

  • Shadows now work correctly for the remaining displacement textures.

  • Added toggle to blend/snap displacement animations when looping back from the last frame to first.

  • Added option to flipbook shaders to either 'ping-pong', loop or play once.

  • Added option to displacement shaders to either loop or play once.

  • Increase range for Displacement scale.

  • Added UV Offset property for the basic Media shader.

  • Update the UV Rotate shader property to now use degrees instead of radians.

  • Fix for misaligned add pass rendering for Transparent+Multibump shader variants.

  • Shadows now work correctly for the remaining displacement textures.

  • Surface Snap and world-space adjustment Icons now correctly sync with hotkey use.

  • Color picker UI snapping behind other panels when clicked fixed.

  • Avatar Scale slider being unresponsive fixed.

  • Featured Events on codex not working fixed.

  • Fixed a crash when pressing F7 while using the '-enableVR false' start parameter.

  • Able to now convert USD's back to Sansar$ from the Process Payment wallet.

  • Many broken docs links fixed, Still more to go to update missing images and pages.

  • Fix for non-functional uv scale slider in screenspace shaders.

    Sampler change for displacement textures.

    Resized + relocated VR diagnostics button.

  • Bugfix: VR keyboard double typing fixed.

  • New Screenspace + UV Anim shader. Note: Screenspace shaders are in testing expect changes to be made and any items made with them to need tweaks.

    "Standard + Diffraction + Alpha Mask + UV Animation"

  • "Standard Two Sided + Diffraction + Alpha Mask + UV Animation"

  • Added 'ClampUVs' toggle to the alpha UV shaders.

  • Fix for an issue that caused coloured lines to erroneously appear around the edges of many existing alpha emissive materials.

  • Fluid distortion effect added to UV anim shaders (wiggly textures)

    Selectable max texture VRAM usage per avatar. For crisper avatars, or reduced VRAM usage.

  • Experimental HDR support. Togglable in settings. You must own an HDR monitor, and HDR must be enabled in Windows

  • A fix for the audio crackling and distortion that still occurs when minimizing on some machines

  • Many other small crash fixes many removed gremlins.

  • Remove keyboard shortcut for diag panel in production builds

  • Speech graphics scaling fixed at smaller avatar scales

  • Crash when displaying a large amount of personal worlds

  • Crash when de-serializing an invalid object

  • Updated logo for spinning perfection

  • Prevent media screen connections to [try.sansar.com]

  • Force v4 sockets by default

  • Prevent usage of F1 shortcut while in Cinema Mode

  • Improve Xbox controller functionality

  • Support for non-parallel projection VR lenses

  • Create a keyboard shortcut to hide UI

  • CTRL+H hides/unhides UI

  • UI Scaling for large resolutions

  • VAT Shader Basics