# Shader Lookup Table

This page shows information about each shader setting and its **System Names** this is mainly used for [Automating Shader Setup](https://docs.sansar.com/latest/creating-in-sansar/shaders-and-materials/automating-shader-setup) but the info is rather useful for other purposes.

Each section shows one shader variant its naming convention and only the enabled properties of that shader plus type and any ranges.

The shader properties are either Strings, Floats, Integers or Bools please follow the guides in [Automating Shader Setup](https://docs.sansar.com/latest/creating-in-sansar/shaders-and-materials/automating-shader-setup) for where to use these.

<figure><img src="https://1251409636-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FeFXiTZShM8YWMV94n1eV%2Fuploads%2Fgit-blob-bc54872f380cc53a6917856ecc8b4b2678737897%2Fmatproptypeguide.png?alt=media" alt="" width="475"><figcaption></figcaption></figure>

### Table Key

* **Float** - **Float in Blender** A single number value. Can include decimal values (for example: `1.5`, `0.025`).
* **Float3** - **Float Array in Blender** A group of three numbers used together, Any `Float` with a number after it indicates how many values are required.\
  **Example:** `1.0, 0.5, 0.0`\
  Some settings expect extra values even if they are not actively used.
* **Integer** - **Integer in blender** A whole number only (Float works but the shader only uses whole numbers) (for example: `1`, `10`).
* **Bool** **Boolean in Blender** A simple on/off setting.
* **N/A**\
  This setting is not available for import automation.
* **Property** The name of the setting inside Sansar
* **System Name** The formatting and name you need to use in blender
* **Type**

The type of property Sansar is expecting you to use

* **Range** The range of values for the property this is so you can set the blender property to the same.

### Standard

**Display Name:** Standard\
**System Name:** OpaqueSingleLayer

| Property                             | System Name                                       | Type / Range      |
| ------------------------------------ | ------------------------------------------------- | ----------------- |
| Ambient Occlusion Strength           | Sansar\_Ambient\_Occlusion\_Strength              | Float (0.0–1.0)   |
| Uv Scale                             | Sansar\_Uv\_Scale                                 | Float (0.001-100) |
| Uv Rotate                            | Sansar\_Uv\_Rotate                                | Float (-360–360)  |
| Uv Offsets                           | Sansar\_Uv\_Offsets                               | Float3 (-1.0-1.0) |
| Apply Uv Offset to Diffuse layers    | Sansar\_Apply\_Uv\_Offset\_To\_Diffuse\_Layers    | Bool              |
| Apply Uv Offset to Ambient Occlusion | Sansar\_Apply\_Uv\_Offset\_To\_Ambient\_Occlusion | Bool              |
| Tint                                 | Sansar\_Tint                                      | Float3 (0–255)    |

### Standard + Environment

**Display Name:** Standard + Environment\
**System Name:** OpaqueEnvironmentSingleLayer

| Property                             | System Name                                       | Type / Range      |
| ------------------------------------ | ------------------------------------------------- | ----------------- |
| Ambient Occlusion Strength           | Sansar\_Ambient\_Occlusion\_Strength              | Float (0.0–1.0)   |
| Uv Scale                             | Sansar\_Uv\_Scale                                 | Float (0.001-100) |
| Uv Rotate                            | Sansar\_Uv\_Rotate                                | Float (-360–360)  |
| Skybox Intensity                     | Sansar\_Skybox\_Intensity                         | Float (0.0-2.0)   |
| Uv Offsets                           | Sansar\_Uv\_Offsets                               | Float3 (-1.0-1.0) |
| Apply Uv Offset to Diffuse layers    | Sansar\_Apply\_Uv\_Offset\_To\_Diffuse\_Layers    | Bool              |
| Apply Uv Offset to Ambient Occlusion | Sansar\_Apply\_Uv\_Offset\_To\_Ambient\_Occlusion | Bool              |
| Tint                                 | Sansar\_Tint                                      | Float3 (0–255)    |

### Standard Two Sided

**Display Name:** Standard Two Sided\
**System Name:** TwoSidedOpaqueSingleLayer

| Property                             | System Name                                       | Type / Range      |
| ------------------------------------ | ------------------------------------------------- | ----------------- |
| Ambient Occlusion Strength           | Sansar\_Ambient\_Occlusion\_Strength              | Float (0.0–1.0)   |
| Uv Scale                             | Sansar\_Uv\_Scale                                 | Float (0.001-100) |
| Uv Rotate                            | Sansar\_Uv\_Rotate                                | Float (-360–360)  |
| Uv Offsets                           | Sansar\_Uv\_Offsets                               | Float3 (-1.0-1.0) |
| Apply Uv Offset to Diffuse layers    | Sansar\_Apply\_Uv\_Offset\_To\_Diffuse\_Layers    | Bool              |
| Apply Uv Offset to Ambient Occlusion | Sansar\_Apply\_Uv\_Offset\_To\_Ambient\_Occlusion | Bool              |
| Tint                                 | Sansar\_Tint                                      | Float3 (0–255)    |

### Standard + Alpha Mask

**Display Name:** Standard + Alpha Mask\
**System Name:** OpaqueMaskSingleLayer

| Property                             | System Name                                       | Type / Range      |
| ------------------------------------ | ------------------------------------------------- | ----------------- |
| Ambient Occlusion Strength           | Sansar\_Ambient\_Occlusion\_Strength              | Float (0.0–1.0)   |
| Uv Scale                             | Sansar\_Uv\_Scale                                 | Float (0.001-100) |
| Uv Rotate                            | Sansar\_Uv\_Rotate                                | Float (-360–360)  |
| Mask Threshold                       | Sansar\_Mask\_Threshold                           | Float (0.0–0.1)   |
| Mask Softness                        | Sansar\_Mask\_Softness                            | Float (0.0–0.1)   |
| Uv Offsets                           | Sansar\_Uv\_Offsets                               | Float3 (-1.0-1.0) |
| Apply Uv Offset to Diffuse layers    | Sansar\_Apply\_Uv\_Offset\_To\_Diffuse\_Layers    | Bool              |
| Apply Uv Offset to Ambient Occlusion | Sansar\_Apply\_Uv\_Offset\_To\_Ambient\_Occlusion | Bool              |
| Receive reflections                  | Sansar\_Receive\_Reflections                      | Bool              |
| Tint                                 | Sansar\_Tint                                      | Float3 (0–255)    |

### Standard + Environment + Alpha Mask

**Display Name:** Standard + Environment + Alpha Mask\
**System Name:** OpaqueEnvironmentMaskSingleLayer

| Property                             | System Name                                       | Type / Range      |
| ------------------------------------ | ------------------------------------------------- | ----------------- |
| Ambient Occlusion Strength           | Sansar\_Ambient\_Occlusion\_Strength              | Float (0.0–1.0)   |
| Uv Scale                             | Sansar\_Uv\_Scale                                 | Float (0.001-100) |
| Uv Rotate                            | Sansar\_Uv\_Rotate                                | Float (-360–360)  |
| Mask Threshold                       | Sansar\_Mask\_Threshold                           | Float (0.0–0.1)   |
| Mask Softness                        | Sansar\_Mask\_Softness                            | Float (0.0–0.1)   |
| Skybox Intensity                     | Sansar\_Skybox\_Intensity                         | Float (0.0-2.0)   |
| Uv Offsets                           | Sansar\_Uv\_Offsets                               | Float3 (-1.0-1.0) |
| Apply Uv Offset to Diffuse layers    | Sansar\_Apply\_Uv\_Offset\_To\_Diffuse\_Layers    | Bool              |
| Apply Uv Offset to Ambient Occlusion | Sansar\_Apply\_Uv\_Offset\_To\_Ambient\_Occlusion | Bool              |
| Receive reflections                  | Sansar\_Receive\_Reflections                      | Bool              |
| Tint                                 | Sansar\_Tint                                      | Float3 (0–255)    |

### Standard Two Sided + Alpha Mask

**Display Name:** Standard Two Sided + Alpha Mask\
**System Name:** TwoSidedOpaqueMaskSingleLayer

| Property                             | System Name                                       | Type / Range      |
| ------------------------------------ | ------------------------------------------------- | ----------------- |
| Ambient Occlusion Strength           | Sansar\_Ambient\_Occlusion\_Strength              | Float (0.0–1.0)   |
| Uv Scale                             | Sansar\_Uv\_Scale                                 | Float (0.001-100) |
| Uv Rotate                            | Sansar\_Uv\_Rotate                                | Float (-360–360)  |
| Mask Threshold                       | Sansar\_Mask\_Threshold                           | Float (0.0–0.1)   |
| Mask Softness                        | Sansar\_Mask\_Softness                            | Float (0.0–0.1)   |
| Uv Offsets                           | Sansar\_Uv\_Offsets                               | Float3 (-1.0-1.0) |
| Apply Uv Offset to Diffuse layers    | Sansar\_Apply\_Uv\_Offset\_To\_Diffuse\_Layers    | Bool              |
| Apply Uv Offset to Ambient Occlusion | Sansar\_Apply\_Uv\_Offset\_To\_Ambient\_Occlusion | Bool              |
| Receive reflections                  | Sansar\_Receive\_Reflections                      | Bool              |
| Tint                                 | Sansar\_Tint                                      | Float3 (0–255)    |

### Standard + Emissive

**Display Name:** Standard + Emissive\
**System Name:** OpaqueEmissiveSingleLayer

| Property                             | System Name                                       | Type / Range      |
| ------------------------------------ | ------------------------------------------------- | ----------------- |
| Emissive Intensity                   | Sansar\_Emissive\_Intensity                       | Float (0.0–32.0)  |
| Ambient Occlusion Strength           | Sansar\_Ambient\_Occlusion\_Strength              | Float (0.0–1.0)   |
| Uv Scale                             | Sansar\_Uv\_Scale                                 | Float (0.001-100) |
| Uv Rotate                            | Sansar\_Uv\_Rotate                                | Float (-360–360)  |
| Uv Offsets                           | Sansar\_Uv\_Offsets                               | Float3 (-1.0-1.0) |
| Apply Uv Offset to Diffuse layers    | Sansar\_Apply\_Uv\_Offset\_To\_Diffuse\_Layers    | Bool              |
| Apply Uv Offset to Ambient Occlusion | Sansar\_Apply\_Uv\_Offset\_To\_Ambient\_Occlusion | Bool              |
| Apply Uv Offset to Emissive          | Sansar\_Apply\_Uv\_Offset\_To\_Emissive           | Bool              |
| Tint                                 | Sansar\_Tint                                      | Float3 (0–255)    |

### Standard Two Sided + Emissive

**Display Name:** Standard Two Sided + Emissive\
**System Name:** TwoSidedOpaqueEmissiveSingleLayer

| Property                             | System Name                                       | Type / Range      |
| ------------------------------------ | ------------------------------------------------- | ----------------- |
| Emissive Intensity                   | Sansar\_Emissive\_Intensity                       | Float (0.0–32.0)  |
| Ambient Occlusion Strength           | Sansar\_Ambient\_Occlusion\_Strength              | Float (0.0–1.0)   |
| Uv Scale                             | Sansar\_Uv\_Scale                                 | Float (0.001-100) |
| Uv Rotate                            | Sansar\_Uv\_Rotate                                | Float (-360–360)  |
| Uv Offsets                           | Sansar\_Uv\_Offsets                               | Float3 (-1.0-1.0) |
| Apply Uv Offset to Diffuse layers    | Sansar\_Apply\_Uv\_Offset\_To\_Diffuse\_Layers    | Bool              |
| Apply Uv Offset to Ambient Occlusion | Sansar\_Apply\_Uv\_Offset\_To\_Ambient\_Occlusion | Bool              |
| Apply Uv Offset to Emissive          | Sansar\_Apply\_Uv\_Offset\_To\_Emissive           | Bool              |
| Tint                                 | Sansar\_Tint                                      | Float3 (0–255)    |

### Billboard

**Display Name:** Billboard\
**System Name:** Billboard

| Property                    | System Name                                   | Type / Range      |
| --------------------------- | --------------------------------------------- | ----------------- |
| Uv Scale                    | Sansar\_Uv\_Scale                             | Float (0.001-100) |
| Brightness                  | Sansar\_Brightness                            | Float (0.0–10.0)  |
| Absorption                  | Sansar\_Absorption                            | Float (0.0–1.0)   |
| Flipbook - Frame            | Sansar\_Flipbook\_Frame                       | Float (0–255)     |
| Flipbook - Step Rate        | Sansar\_Flipbook\_Step\_Rate                  | Float (0–100)     |
| Flipbook - Loop             | Sansar\_Flipbook\_Loop                        | Float (1.0–256)   |
| Flipbook - Uv Frames        | Sansar\_Flipbook\_Uv\_Frames                  | Float3 (1.0–100)  |
| Uv Scroll - Rate            | Sansar\_Uv\_Scroll\_Rate                      | Float3 (-100–100) |
| Displacement Scale          | Sansar\_Displacement\_Scale                   | Float3 (-250–250) |
| Lollipop                    | Sansar\_Lollipop                              | Bool              |
| Inherit Orientation         | Sansar\_Inherit\_Orientation                  | Bool              |
| Scroll Emissive             | Sansar\_Scroll\_Emissive                      | Bool              |
| Scroll Mask                 | Sansar\_Scroll\_Mask                          | Bool              |
| Scroll Displacement         | Sansar\_Scroll\_Displacement                  | Bool              |
| Scroll Displacement Factor  | Sansar\_Scroll\_Displacement\_Factor          | Bool              |
| Blend Displacement Flipbook | Sansar\_Scroll\_Blend\_Displacement\_Flipbook | Bool              |
| Loop Displacement Flipbook  | Sansar\_Scroll\_Loop\_Displacement\_Flipbook  | Bool              |
| Loop Flipbook               | Sansar\_Scroll\_Loop\_Flipbook                | Bool              |
| Displacement in LocalSpace  | Sansar\_Scroll\_Displacement\_In\_LocalSpace  | Bool              |
| Clamp Uvs                   | Sansar\_Clamp\_Uvs                            | Bool              |
| Tint                        | Sansar\_Tint                                  | Float3 (0–255)    |

### Standard + Detail

**Display Name:** Standard + Detail\
**System Name:** OpaqueSingleLayerDetail

| Property                             | System Name                                       | Type / Range      |
| ------------------------------------ | ------------------------------------------------- | ----------------- |
| Ambient Occlusion Strength           | Sansar\_Ambient\_Occlusion\_Strength              | Float (0.0–1.0)   |
| Uv Scale                             | Sansar\_Uv\_Scale                                 | Float (0.001-100) |
| Uv Rotate                            | Sansar\_Uv\_Rotate                                | Float (-360–360)  |
| Uv Offsets                           | Sansar\_Uv\_Offsets                               | Float3 (-1.0-1.0) |
| Detail Scale                         | Sansar\_Detail\_Scale                             | Float3 (0.1–1000) |
| Apply Uv Offset to Diffuse layers    | Sansar\_Apply\_Uv\_Offset\_To\_Diffuse\_Layers    | Bool              |
| Apply Uv Offset to Ambient Occlusion | Sansar\_Apply\_Uv\_Offset\_To\_Ambient\_Occlusion | Bool              |
| Tint                                 | Sansar\_Tint                                      | Float3 (0–255)    |

### Standard Two Sided + Detail

**Display Name:** Standard Two Sided + Detail\
**System Name:** TwoSidedOpaqueSingleLayerDetail

| Property                             | System Name                                       | Type / Range      |
| ------------------------------------ | ------------------------------------------------- | ----------------- |
| Ambient Occlusion Strength           | Sansar\_Ambient\_Occlusion\_Strength              | Float (0.0–1.0)   |
| Uv Scale                             | Sansar\_Uv\_Scale                                 | Float (0.001-100) |
| Uv Rotate                            | Sansar\_Uv\_Rotate                                | Float (-360–360)  |
| Uv Offsets                           | Sansar\_Uv\_Offsets                               | Float3 (-1.0-1.0) |
| Detail Scale                         | Sansar\_Detail\_Scale                             | Float3 (0.1–1000) |
| Apply Uv Offset to Diffuse layers    | Sansar\_Apply\_Uv\_Offset\_To\_Diffuse\_Layers    | Bool              |
| Apply Uv Offset to Ambient Occlusion | Sansar\_Apply\_Uv\_Offset\_To\_Ambient\_Occlusion | Bool              |
| Tint                                 | Sansar\_Tint                                      | Float3 (0–255)    |

### Standard + Detail + Alpha Mask

**Display Name:** Standard + Detail + Alpha Mask\
**System Name:** OpaqueMaskSingleLayerDetail

| Property                             | System Name                                       | Type / Range      |
| ------------------------------------ | ------------------------------------------------- | ----------------- |
| Ambient Occlusion Strength           | Sansar\_Ambient\_Occlusion\_Strength              | Float (0.0–1.0)   |
| Uv Scale                             | Sansar\_Uv\_Scale                                 | Float (0.001-100) |
| Uv Rotate                            | Sansar\_Uv\_Rotate                                | Float (-360–360)  |
| Mask Threshold                       | Sansar\_Mask\_Threshold                           | Float (0.0–0.1)   |
| Mask Softness                        | Sansar\_Mask\_Softness                            | Float (0.0–0.1)   |
| Uv Offsets                           | Sansar\_Uv\_Offsets                               | Float3 (-1.0-1.0) |
| Detail Scale                         | Sansar\_Detail\_Scale                             | Float3 (0.1–1000) |
| Apply Uv Offset to Diffuse layers    | Sansar\_Apply\_Uv\_Offset\_To\_Diffuse\_Layers    | Bool              |
| Apply Uv Offset to Ambient Occlusion | Sansar\_Apply\_Uv\_Offset\_To\_Ambient\_Occlusion | Bool              |
| Receive reflections                  | Sansar\_Receive\_Reflections                      | Bool              |
| Tint                                 | Sansar\_Tint                                      | Float3 (0–255)    |

### Standard Two Sided + Detail + Alpha Mask

**Display Name:** Standard Two Sided + Detail + Alpha Mask\
**System Name:** TwoSidedOpaqueMaskSingleLayerDetail

| Property                             | System Name                                       | Type / Range      |
| ------------------------------------ | ------------------------------------------------- | ----------------- |
| Ambient Occlusion Strength           | Sansar\_Ambient\_Occlusion\_Strength              | Float (0.0–1.0)   |
| Uv Scale                             | Sansar\_Uv\_Scale                                 | Float (0.001-100) |
| Uv Rotate                            | Sansar\_Uv\_Rotate                                | Float (-360–360)  |
| Mask Threshold                       | Sansar\_Mask\_Threshold                           | Float (0.0–0.1)   |
| Mask Softness                        | Sansar\_Mask\_Softness                            | Float (0.0–0.1)   |
| Uv Offsets                           | Sansar\_Uv\_Offsets                               | Float3 (-1.0-1.0) |
| Detail Scale                         | Sansar\_Detail\_Scale                             | Float3 (0.1–1000) |
| Apply Uv Offset to Diffuse layers    | Sansar\_Apply\_Uv\_Offset\_To\_Diffuse\_Layers    | Bool              |
| Apply Uv Offset to Ambient Occlusion | Sansar\_Apply\_Uv\_Offset\_To\_Ambient\_Occlusion | Bool              |
| Receive reflections                  | Sansar\_Receive\_Reflections                      | Bool              |
| Tint                                 | Sansar\_Tint                                      | Float3 (0–255)    |

### Subsurface + Detail

**Display Name:** Subsurface + Detail\
**System Name:** OpaqueSubsurfaceSingleLayerDetail

| Property                   | System Name                          | Type / Range      |
| -------------------------- | ------------------------------------ | ----------------- |
| Ambient Occlusion Strength | Sansar\_Ambient\_Occlusion\_Strength | Float (0.0–1.0)   |
| Uv Scale                   | Sansar\_Uv\_Scale                    | Float (0.001-100) |
| Uv Rotate                  | Sansar\_Uv\_Rotate                   | Float (-360–360)  |
| Bleed Distance             | Sansar\_Bleed\_Distance              | Float (0.01–5.0)  |
| Detail Scale               | Sansar\_Detail\_Scale                | Float3 (0.1–1000) |
| Tint                       | Sansar\_Tint                         | Float3 (0–255)    |
| BleedTint                  | Sansar\_Bleed\_Tint                  | Float3 (0–255)    |

### Subsurface + Detail + Alpha Mask

**Display Name:** Subsurface + Detail + Alpha Mask\
**System Name:** OpaqueMaskSubsurfaceSingleLayerDetail

| Property                   | System Name                          | Type / Range      |
| -------------------------- | ------------------------------------ | ----------------- |
| Ambient Occlusion Strength | Sansar\_Ambient\_Occlusion\_Strength | Float (0.0–1.0)   |
| Uv Scale                   | Sansar\_Uv\_Scale                    | Float (0.001-100) |
| Uv Rotate                  | Sansar\_Uv\_Rotate                   | Float (-360–360)  |
| Bleed Distance             | Sansar\_Bleed\_Distance              | Float (0.01–5.0)  |
| Mask Threshold             | Sansar\_Mask\_Threshold              | Float (0.0–0.1)   |
| Mask Softness              | Sansar\_Mask\_Softness               | Float (0.0–0.1)   |
| Detail Scale               | Sansar\_Detail\_Scale                | Float3 (0.1–1000) |
| Receive reflections        | Sansar\_Receive\_Reflections         | Bool              |
| Tint                       | Sansar\_Tint                         | Float3 (0–255)    |
| BleedTint                  | Sansar\_Bleed\_Tint                  | Float3 (0–255)    |

### Standard + Detail + Emissive

**Display Name:** Standard + Detail + Emissive\
**System Name:** OpaqueEmissiveSingleLayerDetail

| Property                             | System Name                                       | Type / Range      |
| ------------------------------------ | ------------------------------------------------- | ----------------- |
| Emissive Intensity                   | Sansar\_Emissive\_Intensity                       | Float (0.0–32.0)  |
| Ambient Occlusion Strength           | Sansar\_Ambient\_Occlusion\_Strength              | Float (0.0–1.0)   |
| Uv Scale                             | Sansar\_Uv\_Scale                                 | Float (0.001-100) |
| Uv Rotate                            | Sansar\_Uv\_Rotate                                | Float (-360–360)  |
| Uv Offsets                           | Sansar\_Uv\_Offsets                               | Float3 (-1.0-1.0) |
| Detail Scale                         | Sansar\_Detail\_Scale                             | Float3 (0.1–1000) |
| Apply Uv Offset to Diffuse layers    | Sansar\_Apply\_Uv\_Offset\_To\_Diffuse\_Layers    | Bool              |
| Apply Uv Offset to Ambient Occlusion | Sansar\_Apply\_Uv\_Offset\_To\_Ambient\_Occlusion | Bool              |
| Apply Uv Offset to Emissive          | Sansar\_Apply\_Uv\_Offset\_To\_Emissive           | Bool              |
| Tint                                 | Sansar\_Tint                                      | Float3 (0–255)    |

### Standard Two Sided + Detail + Emissive

**Display Name:** Standard Two Sided + Detail + Emissive\
**System Name:** TwoSidedOpaqueEmissiveSingleLayerDetail

| Property                             | System Name                                       | Type / Range      |
| ------------------------------------ | ------------------------------------------------- | ----------------- |
| Emissive Intensity                   | Sansar\_Emissive\_Intensity                       | Float (0.0–32.0)  |
| Ambient Occlusion Strength           | Sansar\_Ambient\_Occlusion\_Strength              | Float (0.0–1.0)   |
| Uv Scale                             | Sansar\_Uv\_Scale                                 | Float (0.001-100) |
| Uv Rotate                            | Sansar\_Uv\_Rotate                                | Float (-360–360)  |
| Uv Offsets                           | Sansar\_Uv\_Offsets                               | Float3 (-1.0-1.0) |
| Detail Scale                         | Sansar\_Detail\_Scale                             | Float3 (0.1–1000) |
| Apply Uv Offset to Diffuse layers    | Sansar\_Apply\_Uv\_Offset\_To\_Diffuse\_Layers    | Bool              |
| Apply Uv Offset to Ambient Occlusion | Sansar\_Apply\_Uv\_Offset\_To\_Ambient\_Occlusion | Bool              |
| Apply Uv Offset to Emissive          | Sansar\_Apply\_Uv\_Offset\_To\_Emissive           | Bool              |
| Tint                                 | Sansar\_Tint                                      | Float3 (0–255)    |

### Four Layer Non-Specular

**Display Name:** Four Layer Non-Specular\
**System Name:** OpaqueDiffuseMultiLayer

| Property  | System Name        | Type / Range      |
| --------- | ------------------ | ----------------- |
| Uv Rotate | Sansar\_Uv\_Rotate | Float (-360–360)  |
| Uv Scales | Sansar\_Uv\_Scales | Float (0.01-1000) |
| Tint      | Sansar\_Tint       | Float3 (0–255)    |

### Standard Three Layer + Detail

**Display Name:** Standard Three Layer + Detail\
**System Name:** OpaqueTripleLayerDetail

| Property     | System Name           | Type / Range      |
| ------------ | --------------------- | ----------------- |
| Uv Rotate    | Sansar\_Uv\_Rotate    | Float (-360–360)  |
| Uv Scales    | Sansar\_Uv\_Scales    | Float (0.01-1000) |
| Detail Scale | Sansar\_Detail\_Scale | Float3 (0.1–1000) |
| Tint         | Sansar\_Tint          | Float3 (0–255)    |

### Emissive + Uv Animation

**Display Name:** Emissive + Uv Animation\
**System Name:** Emissive

| Property                        | System Name                                       | Type / Range      |
| ------------------------------- | ------------------------------------------------- | ----------------- |
| Emissive Intensity              | Sansar\_Emissive\_Intensity                       | Float (0.0–32.0)  |
| Afterimage Decay Rate           | Sansar\_Afterimage\_Decay\_Rate                   | Float (0.1–0.9)   |
| Absorption                      | Sansar\_Absorption                                | Float (0.0–1.0)   |
| Uv Scale                        | Sansar\_Uv\_Scale                                 | Float (0.001-100) |
| Fluid Distortion Speed          | Sansar\_Fluid\_Distortion\_Speed                  | Float (0.0–8.0)   |
| Fluid Distortion Scale          | Sansar\_Fluid\_Distortion\_Scale                  | Float (0.0–100.0) |
| Fluid Distortion Amplitude      | Sansar\_Fluid\_Distortion\_Amplitude              | Float (0.0–1.0)   |
| Flipbook - Frame                | Sansar\_Flipbook\_Frame                           | Float (0–255)     |
| Flipbook - Step Rate            | Sansar\_Flipbook\_Step\_Rate                      | Float (0–100)     |
| Flipbook - Loop                 | Sansar\_Flipbook\_Loop                            | Float (1.0–256)   |
| Displacement Scale              | Sansar\_Displacement\_Scale                       | Float3 (-250–250) |
| Flipbook - Uv Frames            | Sansar\_Flipbook\_Uv\_Frames                      | Float3 (1.0–100)  |
| Uv Scroll - Rate                | Sansar\_Uv\_Scroll\_Rate                          | Float3 (-100–100) |
| Scroll Emissive                 | Sansar\_Scroll\_Emissive                          | Bool              |
| Scroll Mask                     | Sansar\_Scroll\_Mask                              | Bool              |
| Scroll Displacement             | Sansar\_Scroll\_Displacement                      | Bool              |
| Scroll Displacement Factor      | Sansar\_Scroll\_Displacement\_Factor              | Bool              |
| Blend Displacement Flipbook     | Sansar\_Scroll\_Blend\_Displacement\_Flipbook     | Bool              |
| Blend On Displacement Loop      | Sansar\_Scroll\_Blend\_On\_Displacement\_Loop     | Bool              |
| Loop Displacement Flipbook      | Sansar\_Scroll\_Loop\_Displacement\_Flipbook      | Bool              |
| Ping-Pong Displacement Flipbook | Sansar\_Scroll\_Ping-Pong\_Displacement\_Flipbook | Bool              |
| Loop Flipbook                   | Sansar\_Scroll\_Loop\_Flipbook                    | Bool              |
| Displacement in LocalSpace      | Sansar\_Displacement\_In\_LocalSpace              | Bool              |
| Clamp Flipbook Uvs              | Sansar\_Clamp\_Flipbook\_Uvs                      | Bool              |
| Draw Afterimages                | Sansar\_Draw\_Afterimages                         | Bool              |
| Tint                            | Sansar\_Tint                                      | Float3 (0–255)    |

### Emissive Two Sided + Uv Animation

**Display Name:** Emissive Two Sided + Uv Animation\
**System Name:** TwoSidedEmissive

| Property                        | System Name                                       | Type / Range      |
| ------------------------------- | ------------------------------------------------- | ----------------- |
| Emissive Intensity              | Sansar\_Emissive\_Intensity                       | Float (0.0–32.0)  |
| Afterimage Decay Rate           | Sansar\_Afterimage\_Decay\_Rate                   | Float (0.1–0.9)   |
| Absorption                      | Sansar\_Absorption                                | Float (0.0–1.0)   |
| Uv Scale                        | Sansar\_Uv\_Scale                                 | Float (0.001-100) |
| Fluid Distortion Speed          | Sansar\_Fluid\_Distortion\_Speed                  | Float (0.0–8.0)   |
| Fluid Distortion Scale          | Sansar\_Fluid\_Distortion\_Scale                  | Float (0.0–100.0) |
| Fluid Distortion Amplitude      | Sansar\_Fluid\_Distortion\_Amplitude              | Float (0.0–1.0)   |
| Flipbook - Frame                | Sansar\_Flipbook\_Frame                           | Float (0–255)     |
| Flipbook - Step Rate            | Sansar\_Flipbook\_Step\_Rate                      | Float (0–100)     |
| Flipbook - Loop                 | Sansar\_Flipbook\_Loop                            | Float (1.0–256)   |
| Displacement Scale              | Sansar\_Displacement\_Scale                       | Float3 (-250–250) |
| Flipbook - Uv Frames            | Sansar\_Flipbook\_Uv\_Frames                      | Float3 (1.0–100)  |
| Uv Scroll - Rate                | Sansar\_Uv\_Scroll\_Rate                          | Float3 (-100–100) |
| Scroll Emissive                 | Sansar\_Scroll\_Emissive                          | Bool              |
| Scroll Mask                     | Sansar\_Scroll\_Mask                              | Bool              |
| Scroll Displacement             | Sansar\_Scroll\_Displacement                      | Bool              |
| Scroll Displacement Factor      | Sansar\_Scroll\_Displacement\_Factor              | Bool              |
| Blend Displacement Flipbook     | Sansar\_Scroll\_Blend\_Displacement\_Flipbook     | Bool              |
| Blend On Displacement Loop      | Sansar\_Scroll\_Blend\_On\_Displacement\_Loop     | Bool              |
| Loop Displacement Flipbook      | Sansar\_Scroll\_Loop\_Displacement\_Flipbook      | Bool              |
| Ping-Pong Displacement Flipbook | Sansar\_Scroll\_Ping-Pong\_Displacement\_Flipbook | Bool              |
| Loop Flipbook                   | Sansar\_Scroll\_Loop\_Flipbook                    | Bool              |
| Displacement in LocalSpace      | Sansar\_Displacement\_In\_LocalSpace              | Bool              |
| Clamp Flipbook Uvs              | Sansar\_Clamp\_Flipbook\_Uvs                      | Bool              |
| Draw Afterimages                | Sansar\_Draw\_Afterimages                         | Bool              |
| Tint                            | Sansar\_Tint                                      | Float3 (0–255)    |

### Transmissive + Emissive

**Display Name:** Transmissive + Emissive\
**System Name:** TransmissiveEmissive

| Property           | System Name                 | Type / Range      |
| ------------------ | --------------------------- | ----------------- |
| Emissive Intensity | Sansar\_Emissive\_Intensity | Float (0.0–32.0)  |
| Uv Scale           | Sansar\_Uv\_Scale           | Float (0.001-100) |
| Tint               | Sansar\_Tint                | Float3 (0–255)    |

### Standard + Emissive + Stereographic

**Display Name:** Standard + Emissive + Stereographic\
**System Name:** StereographicOpaqueEmissiveSingleLayer

| Property           | System Name                 | Type / Range      |
| ------------------ | --------------------------- | ----------------- |
| Emissive Intensity | Sansar\_Emissive\_Intensity | Float (0.0–32.0)  |
| Uv Scale           | Sansar\_Uv\_Scale           | Float (0.001-100) |
| Rotation Factor    | Sansar\_Rotation\_Factor    | Float (0–4.0)     |
| Tint               | Sansar\_Tint                | Float3 (0–255)    |

### Standard + Uv Animation

**Display Name:** Standard + Uv Animation\
**System Name:** ScrollingOpaqueSingleLayer

| Property                        | System Name                                       | Type / Range      |
| ------------------------------- | ------------------------------------------------- | ----------------- |
| Ambient Occlusion Strength      | Sansar\_Ambient\_Occlusion\_Strength              | Float (0.0–1.0)   |
| Fluid Distortion Speed          | Sansar\_Fluid\_Distortion\_Speed                  | Float (0.0–8.0)   |
| Fluid Distortion Scale          | Sansar\_Fluid\_Distortion\_Scale                  | Float (0.0–100.0) |
| Fluid Distortion Amplitude      | Sansar\_Fluid\_Distortion\_Amplitude              | Float (0.0–1.0)   |
| Displacement Scale              | Sansar\_Displacement\_Scale                       | Float3 (-250–250) |
| Flipbook - Frame                | Sansar\_Flipbook\_Frame                           | Float (0–255)     |
| Flipbook - Step Rate            | Sansar\_Flipbook\_Step\_Rate                      | Float (0–100)     |
| Flipbook - Loop                 | Sansar\_Flipbook\_Loop                            | Float (1.0–256)   |
| Displacement Scale              | Sansar\_Displacement\_Scale                       | Float3 (-250–250) |
| Flipbook - Uv Frames            | Sansar\_Flipbook\_Uv\_Frames                      | Float3 (1.0–100)  |
| Uv Scroll - Rate                | Sansar\_Uv\_Scroll\_Rate                          | Float3 (-100–100) |
| Scroll Albedo                   | Sansar\_Scroll\_Albedo                            | Bool              |
| Scroll Normal/Roughness         | Sansar\_Scroll\_Normal\_Roughness                 | Bool              |
| Scroll Metalness                | Sansar\_Scroll\_Metalness                         | Bool              |
| Scroll Ambient Occlusion        | Sansar\_Scroll\_Ambient\_Occlusion                | Bool              |
| Scroll Displacement             | Sansar\_Scroll\_Displacement                      | Bool              |
| Scroll Displacement Factor      | Sansar\_Scroll\_Displacement\_Factor              | Bool              |
| Blend Displacement Flipbook     | Sansar\_Scroll\_Blend\_Displacement\_Flipbook     | Bool              |
| Blend On Displacement Loop      | Sansar\_Scroll\_Blend\_On\_Displacement\_Loop     | Bool              |
| Loop Displacement Flipbook      | Sansar\_Scroll\_Loop\_Displacement\_Flipbook      | Bool              |
| Ping-Pong Displacement Flipbook | Sansar\_Scroll\_Ping-Pong\_Displacement\_Flipbook | Bool              |
| Loop Flipbook                   | Sansar\_Scroll\_Loop\_Flipbook                    | Bool              |
| Displacement in LocalSpace      | Sansar\_Displacement\_In\_LocalSpace              | Bool              |
| Fix Shimmering                  | Sansar\_Fix\_Shimmering                           | Bool              |
| Clamp Flipbook Uvs              | Sansar\_Clamp\_Flipbook\_Uvs                      | Bool              |
| Tint                            | Sansar\_Tint                                      | Float3 (0–255)    |

### Standard Two Sided + Uv Animation

**Display Name:** Standard Two Sided + Uv Animation\
**System Name:** TwoSidedScrollingOpaqueSingleLayer

| Property                        | System Name                                       | Type / Range      |
| ------------------------------- | ------------------------------------------------- | ----------------- |
| Ambient Occlusion Strength      | Sansar\_Ambient\_Occlusion\_Strength              | Float (0.0–1.0)   |
| Fluid Distortion Speed          | Sansar\_Fluid\_Distortion\_Speed                  | Float (0.0–8.0)   |
| Fluid Distortion Scale          | Sansar\_Fluid\_Distortion\_Scale                  | Float (0.0–100.0) |
| Fluid Distortion Amplitude      | Sansar\_Fluid\_Distortion\_Amplitude              | Float (0.0–1.0)   |
| Displacement Scale              | Sansar\_Displacement\_Scale                       | Float3 (-250–250) |
| Flipbook - Frame                | Sansar\_Flipbook\_Frame                           | Float (0–255)     |
| Flipbook - Step Rate            | Sansar\_Flipbook\_Step\_Rate                      | Float (0–100)     |
| Flipbook - Loop                 | Sansar\_Flipbook\_Loop                            | Float (1.0–256)   |
| Displacement Scale              | Sansar\_Displacement\_Scale                       | Float3 (-250–250) |
| Flipbook - Uv Frames            | Sansar\_Flipbook\_Uv\_Frames                      | Float3 (1.0–100)  |
| Uv Scroll - Rate                | Sansar\_Uv\_Scroll\_Rate                          | Float3 (-100–100) |
| Scroll Albedo                   | Sansar\_Scroll\_Albedo                            | Bool              |
| Scroll Normal/Roughness         | Sansar\_Scroll\_Normal\_Roughness                 | Bool              |
| Scroll Metalness                | Sansar\_Scroll\_Metalness                         | Bool              |
| Scroll Ambient Occlusion        | Sansar\_Scroll\_Ambient\_Occlusion                | Bool              |
| Scroll Displacement             | Sansar\_Scroll\_Displacement                      | Bool              |
| Scroll Displacement Factor      | Sansar\_Scroll\_Displacement\_Factor              | Bool              |
| Blend Displacement Flipbook     | Sansar\_Scroll\_Blend\_Displacement\_Flipbook     | Bool              |
| Blend On Displacement Loop      | Sansar\_Scroll\_Blend\_On\_Displacement\_Loop     | Bool              |
| Loop Displacement Flipbook      | Sansar\_Scroll\_Loop\_Displacement\_Flipbook      | Bool              |
| Ping-Pong Displacement Flipbook | Sansar\_Scroll\_Ping-Pong\_Displacement\_Flipbook | Bool              |
| Loop Flipbook                   | Sansar\_Scroll\_Loop\_Flipbook                    | Bool              |
| Displacement in LocalSpace      | Sansar\_Displacement\_In\_LocalSpace              | Bool              |
| Fix Shimmering                  | Sansar\_Fix\_Shimmering                           | Bool              |
| Clamp Flipbook Uvs              | Sansar\_Clamp\_Flipbook\_Uvs                      | Bool              |
| Tint                            | Sansar\_Tint                                      | Float3 (0–255)    |

### Standard + Emissive + Uv Animation

**Display Name:** Standard + Emissive + Uv Animation\
**System Name:** ScrollingOpaqueEmissiveSingleLayer

| Property                        | System Name                                       | Type / Range      |
| ------------------------------- | ------------------------------------------------- | ----------------- |
| Emissive Intensity              | Sansar\_Emissive\_Intensity                       | Float (0.0–32.0)  |
| Ambient Occlusion Strength      | Sansar\_Ambient\_Occlusion\_Strength              | Float (0.0–1.0)   |
| Fluid Distortion Speed          | Sansar\_Fluid\_Distortion\_Speed                  | Float (0.0–8.0)   |
| Fluid Distortion Scale          | Sansar\_Fluid\_Distortion\_Scale                  | Float (0.0–100.0) |
| Fluid Distortion Amplitude      | Sansar\_Fluid\_Distortion\_Amplitude              | Float (0.0–1.0)   |
| Flipbook - Frame                | Sansar\_Flipbook\_Frame                           | Float (0–255)     |
| Flipbook - Step Rate            | Sansar\_Flipbook\_Step\_Rate                      | Float (0–100)     |
| Flipbook - Loop                 | Sansar\_Flipbook\_Loop                            | Float (1.0–256)   |
| Displacement Scale              | Sansar\_Displacement\_Scale                       | Float3 (-250–250) |
| Flipbook - Uv Frames            | Sansar\_Flipbook\_Uv\_Frames                      | Float3 (1.0–100)  |
| Uv Scroll - Rate                | Sansar\_Uv\_Scroll\_Rate                          | Float3 (-100–100) |
| Scroll Albedo                   | Sansar\_Scroll\_Albedo                            | Bool              |
| Scroll Normal/Roughness         | Sansar\_Scroll\_Normal\_Roughness                 | Bool              |
| Scroll Metalness                | Sansar\_Scroll\_Metalness                         | Bool              |
| Scroll Emissive                 | Sansar\_Scroll\_Emissive                          | Bool              |
| Scroll Emissive Mask            | Sansar\_Scroll\_Emissive\_Mask                    | Bool              |
| Scroll Ambient Occlusion        | Sansar\_Scroll\_Ambient\_Occlusion                | Bool              |
| Scroll Displacement             | Sansar\_Scroll\_Displacement                      | Bool              |
| Scroll Displacement Factor      | Sansar\_Scroll\_Displacement\_Factor              | Bool              |
| Blend Displacement Flipbook     | Sansar\_Scroll\_Blend\_Displacement\_Flipbook     | Bool              |
| Blend On Displacement Loop      | Sansar\_Scroll\_Blend\_On\_Displacement\_Loop     | Bool              |
| Loop Displacement Flipbook      | Sansar\_Scroll\_Loop\_Displacement\_Flipbook      | Bool              |
| Ping-Pong Displacement Flipbook | Sansar\_Scroll\_Ping-Pong\_Displacement\_Flipbook | Bool              |
| Loop Flipbook                   | Sansar\_Scroll\_Loop\_Flipbook                    | Bool              |
| Displacement in LocalSpace      | Sansar\_Displacement\_In\_LocalSpace              | Bool              |
| Fix Shimmering                  | Sansar\_Fix\_Shimmering                           | Bool              |
| Clamp Flipbook Uvs              | Sansar\_Clamp\_Flipbook\_Uvs                      | Bool              |
| Tint                            | Sansar\_Tint                                      | Float3 (0–255)    |

### Standard Two Sided + Emissive + Uv Animation

**Display Name:** Standard Two Sided + Emissive + Uv Animation\
**System Name:** TwoSidedScrollingOpaqueEmissiveSingleLayer

| Property                        | System Name                                       | Type / Range      |
| ------------------------------- | ------------------------------------------------- | ----------------- |
| Emissive Intensity              | Sansar\_Emissive\_Intensity                       | Float (0.0–32.0)  |
| Ambient Occlusion Strength      | Sansar\_Ambient\_Occlusion\_Strength              | Float (0.0–1.0)   |
| Fluid Distortion Speed          | Sansar\_Fluid\_Distortion\_Speed                  | Float (0.0–8.0)   |
| Fluid Distortion Scale          | Sansar\_Fluid\_Distortion\_Scale                  | Float (0.0–100.0) |
| Fluid Distortion Amplitude      | Sansar\_Fluid\_Distortion\_Amplitude              | Float (0.0–1.0)   |
| Flipbook - Frame                | Sansar\_Flipbook\_Frame                           | Float (0–255)     |
| Flipbook - Step Rate            | Sansar\_Flipbook\_Step\_Rate                      | Float (0–100)     |
| Flipbook - Loop                 | Sansar\_Flipbook\_Loop                            | Float (1.0–256)   |
| Displacement Scale              | Sansar\_Displacement\_Scale                       | Float3 (-250–250) |
| Flipbook - Uv Frames            | Sansar\_Flipbook\_Uv\_Frames                      | Float3 (1.0–100)  |
| Uv Scroll - Rate                | Sansar\_Uv\_Scroll\_Rate                          | Float3 (-100–100) |
| Scroll Albedo                   | Sansar\_Scroll\_Albedo                            | Bool              |
| Scroll Normal/Roughness         | Sansar\_Scroll\_Normal\_Roughness                 | Bool              |
| Scroll Metalness                | Sansar\_Scroll\_Metalness                         | Bool              |
| Scroll Emissive                 | Sansar\_Scroll\_Emissive                          | Bool              |
| Scroll Emissive Mask            | Sansar\_Scroll\_Emissive\_Mask                    | Bool              |
| Scroll Ambient Occlusion        | Sansar\_Scroll\_Ambient\_Occlusion                | Bool              |
| Scroll Displacement             | Sansar\_Scroll\_Displacement                      | Bool              |
| Scroll Displacement Factor      | Sansar\_Scroll\_Displacement\_Factor              | Bool              |
| Blend Displacement Flipbook     | Sansar\_Scroll\_Blend\_Displacement\_Flipbook     | Bool              |
| Blend On Displacement Loop      | Sansar\_Scroll\_Blend\_On\_Displacement\_Loop     | Bool              |
| Loop Displacement Flipbook      | Sansar\_Scroll\_Loop\_Displacement\_Flipbook      | Bool              |
| Ping-Pong Displacement Flipbook | Sansar\_Scroll\_Ping-Pong\_Displacement\_Flipbook | Bool              |
| Loop Flipbook                   | Sansar\_Scroll\_Loop\_Flipbook                    | Bool              |
| Displacement in LocalSpace      | Sansar\_Displacement\_In\_LocalSpace              | Bool              |
| Fix Shimmering                  | Sansar\_Fix\_Shimmering                           | Bool              |
| Clamp Flipbook Uvs              | Sansar\_Clamp\_Flipbook\_Uvs                      | Bool              |
| Tint                            | Sansar\_Tint                                      | Float3 (0–255)    |

### Standard + Alpha Mask + Uv Animation

**Display Name:** Standard + Alpha Mask + Uv Animation\
**System Name:** ScrollingOpaqueMaskSingleLayer

| Property                        | System Name                                       | Type / Range      |
| ------------------------------- | ------------------------------------------------- | ----------------- |
| Ambient Occlusion Strength      | Sansar\_Ambient\_Occlusion\_Strength              | Float (0.0–1.0)   |
| Fluid Distortion Speed          | Sansar\_Fluid\_Distortion\_Speed                  | Float (0.0–8.0)   |
| Fluid Distortion Scale          | Sansar\_Fluid\_Distortion\_Scale                  | Float (0.0–100.0) |
| Fluid Distortion Amplitude      | Sansar\_Fluid\_Distortion\_Amplitude              | Float (0.0–1.0)   |
| Flipbook - Frame                | Sansar\_Flipbook\_Frame                           | Float (0–255)     |
| Flipbook - Step Rate            | Sansar\_Flipbook\_Step\_Rate                      | Float (0–100)     |
| Flipbook - Loop                 | Sansar\_Flipbook\_Loop                            | Float (1.0–256)   |
| Mask Threshold                  | Sansar\_Mask\_Threshold                           | Float (0.0–0.1)   |
| Mask Softness                   | Sansar\_Mask\_Softness                            | Float (0.0–0.1)   |
| Displacement Scale              | Sansar\_Displacement\_Scale                       | Float3 (-250–250) |
| Flipbook - Uv Frames            | Sansar\_Flipbook\_Uv\_Frames                      | Float3 (1.0–100)  |
| Uv Scroll - Rate                | Sansar\_Uv\_Scroll\_Rate                          | Float3 (-100–100) |
| Scroll Albedo                   | Sansar\_Scroll\_Albedo                            | Bool              |
| Scroll Normal/Roughness         | Sansar\_Scroll\_Normal\_Roughness                 | Bool              |
| Scroll Metalness                | Sansar\_Scroll\_Metalness                         | Bool              |
| Scroll Ambient Occlusion        | Sansar\_Scroll\_Ambient\_Occlusion                | Bool              |
| Scroll Displacement             | Sansar\_Scroll\_Displacement                      | Bool              |
| Scroll Displacement Factor      | Sansar\_Scroll\_Displacement\_Factor              | Bool              |
| Blend Displacement Flipbook     | Sansar\_Scroll\_Blend\_Displacement\_Flipbook     | Bool              |
| Blend On Displacement Loop      | Sansar\_Scroll\_Blend\_On\_Displacement\_Loop     | Bool              |
| Loop Displacement Flipbook      | Sansar\_Scroll\_Loop\_Displacement\_Flipbook      | Bool              |
| Ping-Pong Displacement Flipbook | Sansar\_Scroll\_Ping-Pong\_Displacement\_Flipbook | Bool              |
| Loop Flipbook                   | Sansar\_Scroll\_Loop\_Flipbook                    | Bool              |
| Displacement in LocalSpace      | Sansar\_Displacement\_In\_LocalSpace              | Bool              |
| Fix Shimmering                  | Sansar\_Fix\_Shimmering                           | Bool              |
| Clamp Flipbook Uvs              | Sansar\_Clamp\_Flipbook\_Uvs                      | Bool              |
| Receive reflections             | Sansar\_Receive\_Reflections                      | Bool              |
| Tint                            | Sansar\_Tint                                      | Float3 (0–255)    |

### Standard Two Sided + Alpha Mask + Uv Animation

**Display Name:** Standard Two Sided + Alpha Mask + Uv Animation\
**System Name:** TwoSidedScrollingOpaqueMaskSingleLayer

| Property                        | System Name                                       | Type / Range      |
| ------------------------------- | ------------------------------------------------- | ----------------- |
| Ambient Occlusion Strength      | Sansar\_Ambient\_Occlusion\_Strength              | Float (0.0–1.0)   |
| Fluid Distortion Speed          | Sansar\_Fluid\_Distortion\_Speed                  | Float (0.0–8.0)   |
| Fluid Distortion Scale          | Sansar\_Fluid\_Distortion\_Scale                  | Float (0.0–100.0) |
| Fluid Distortion Amplitude      | Sansar\_Fluid\_Distortion\_Amplitude              | Float (0.0–1.0)   |
| Flipbook - Frame                | Sansar\_Flipbook\_Frame                           | Float (0–255)     |
| Flipbook - Step Rate            | Sansar\_Flipbook\_Step\_Rate                      | Float (0–100)     |
| Flipbook - Loop                 | Sansar\_Flipbook\_Loop                            | Float (1.0–256)   |
| Mask Threshold                  | Sansar\_Mask\_Threshold                           | Float (0.0–0.1)   |
| Mask Softness                   | Sansar\_Mask\_Softness                            | Float (0.0–0.1)   |
| Displacement Scale              | Sansar\_Displacement\_Scale                       | Float3 (-250–250) |
| Flipbook - Uv Frames            | Sansar\_Flipbook\_Uv\_Frames                      | Float3 (1.0–100)  |
| Uv Scroll - Rate                | Sansar\_Uv\_Scroll\_Rate                          | Float3 (-100–100) |
| Scroll Albedo                   | Sansar\_Scroll\_Albedo                            | Bool              |
| Scroll Normal/Roughness         | Sansar\_Scroll\_Normal\_Roughness                 | Bool              |
| Scroll Metalness                | Sansar\_Scroll\_Metalness                         | Bool              |
| Scroll Ambient Occlusion        | Sansar\_Scroll\_Ambient\_Occlusion                | Bool              |
| Scroll Displacement             | Sansar\_Scroll\_Displacement                      | Bool              |
| Scroll Displacement Factor      | Sansar\_Scroll\_Displacement\_Factor              | Bool              |
| Blend Displacement Flipbook     | Sansar\_Scroll\_Blend\_Displacement\_Flipbook     | Bool              |
| Blend On Displacement Loop      | Sansar\_Scroll\_Blend\_On\_Displacement\_Loop     | Bool              |
| Loop Displacement Flipbook      | Sansar\_Scroll\_Loop\_Displacement\_Flipbook      | Bool              |
| Ping-Pong Displacement Flipbook | Sansar\_Scroll\_Ping-Pong\_Displacement\_Flipbook | Bool              |
| Loop Flipbook                   | Sansar\_Scroll\_Loop\_Flipbook                    | Bool              |
| Displacement in LocalSpace      | Sansar\_Displacement\_In\_LocalSpace              | Bool              |
| Fix Shimmering                  | Sansar\_Fix\_Shimmering                           | Bool              |
| Clamp Flipbook Uvs              | Sansar\_Clamp\_Flipbook\_Uvs                      | Bool              |
| Receive reflections             | Sansar\_Receive\_Reflections                      | Bool              |
| Tint                            | Sansar\_Tint                                      | Float3 (0–255)    |

### Index: Standard + Uv Animation

**Display Name:** Index: Standard + Uv Animation\
**System Name:** IndexScrollingOpaqueSingleLayer

| Property                        | System Name                                       | Type / Range      |
| ------------------------------- | ------------------------------------------------- | ----------------- |
| Ambient Occlusion Strength      | Sansar\_Ambient\_Occlusion\_Strength              | Float (0.0–1.0)   |
| Fluid Distortion Speed          | Sansar\_Fluid\_Distortion\_Speed                  | Float (0.0–8.0)   |
| Fluid Distortion Scale          | Sansar\_Fluid\_Distortion\_Scale                  | Float (0.0–100.0) |
| Fluid Distortion Amplitude      | Sansar\_Fluid\_Distortion\_Amplitude              | Float (0.0–1.0)   |
| Flipbook - Index                | Sansar\_Flipbook\_Index                           | Integer (0–3)     |
| Flipbook - Frame                | Sansar\_Flipbook\_Frame                           | Float (0–255)     |
| Flipbook - Step Rate            | Sansar\_Flipbook\_Step\_Rate                      | Float (0–100)     |
| Flipbook - Loop                 | Sansar\_Flipbook\_Loop                            | Float (1.0–256)   |
| Displacement Scale              | Sansar\_Displacement\_Scale                       | Float3 (-250–250) |
| Flipbook - Uv Frames            | Sansar\_Flipbook\_Uv\_Frames                      | Float3 (1.0–100)  |
| Uv Scroll - Rate                | Sansar\_Uv\_Scroll\_Rate                          | Float3 (-100–100) |
| Scroll Albedo                   | Sansar\_Scroll\_Albedo                            | Bool              |
| Scroll Normal/Roughness         | Sansar\_Scroll\_Normal\_Roughness                 | Bool              |
| Scroll Metalness                | Sansar\_Scroll\_Metalness                         | Bool              |
| Scroll Ambient Occlusion        | Sansar\_Scroll\_Ambient\_Occlusion                | Bool              |
| Scroll Displacement             | Sansar\_Scroll\_Displacement                      | Bool              |
| Scroll Displacement Factor      | Sansar\_Scroll\_Displacement\_Factor              | Bool              |
| Blend Displacement Flipbook     | Sansar\_Scroll\_Blend\_Displacement\_Flipbook     | Bool              |
| Blend On Displacement Loop      | Sansar\_Scroll\_Blend\_On\_Displacement\_Loop     | Bool              |
| Loop Displacement Flipbook      | Sansar\_Scroll\_Loop\_Displacement\_Flipbook      | Bool              |
| Ping-Pong Displacement Flipbook | Sansar\_Scroll\_Ping-Pong\_Displacement\_Flipbook | Bool              |
| Loop Flipbook                   | Sansar\_Scroll\_Loop\_Flipbook                    | Bool              |
| Displacement in LocalSpace      | Sansar\_Displacement\_In\_LocalSpace              | Bool              |
| Fix Shimmering                  | Sansar\_Fix\_Shimmering                           | Bool              |
| Clamp Flipbook Uvs              | Sansar\_Clamp\_Flipbook\_Uvs                      | Bool              |
| Tint                            | Sansar\_Tint                                      | Float3 (0–255)    |

### Index: Standard Two Sided + Uv Animation

**Display Name:** Index: Standard Two Sided + Uv Animation\
**System Name:** TwoSidedIndexScrollingOpaqueSingleLayer

| Property                        | System Name                                       | Type / Range      |
| ------------------------------- | ------------------------------------------------- | ----------------- |
| Ambient Occlusion Strength      | Sansar\_Ambient\_Occlusion\_Strength              | Float (0.0–1.0)   |
| Fluid Distortion Speed          | Sansar\_Fluid\_Distortion\_Speed                  | Float (0.0–8.0)   |
| Fluid Distortion Scale          | Sansar\_Fluid\_Distortion\_Scale                  | Float (0.0–100.0) |
| Fluid Distortion Amplitude      | Sansar\_Fluid\_Distortion\_Amplitude              | Float (0.0–1.0)   |
| Flipbook - Index                | Sansar\_Flipbook\_Index                           | Integer (0–3)     |
| Flipbook - Frame                | Sansar\_Flipbook\_Frame                           | Float (0–255)     |
| Flipbook - Step Rate            | Sansar\_Flipbook\_Step\_Rate                      | Float (0–100)     |
| Flipbook - Loop                 | Sansar\_Flipbook\_Loop                            | Float (1.0–256)   |
| Displacement Scale              | Sansar\_Displacement\_Scale                       | Float3 (-250–250) |
| Flipbook - Uv Frames            | Sansar\_Flipbook\_Uv\_Frames                      | Float3 (1.0–100)  |
| Uv Scroll - Rate                | Sansar\_Uv\_Scroll\_Rate                          | Float3 (-100–100) |
| Scroll Albedo                   | Sansar\_Scroll\_Albedo                            | Bool              |
| Scroll Normal/Roughness         | Sansar\_Scroll\_Normal\_Roughness                 | Bool              |
| Scroll Metalness                | Sansar\_Scroll\_Metalness                         | Bool              |
| Scroll Ambient Occlusion        | Sansar\_Scroll\_Ambient\_Occlusion                | Bool              |
| Scroll Displacement             | Sansar\_Scroll\_Displacement                      | Bool              |
| Scroll Displacement Factor      | Sansar\_Scroll\_Displacement\_Factor              | Bool              |
| Blend Displacement Flipbook     | Sansar\_Scroll\_Blend\_Displacement\_Flipbook     | Bool              |
| Blend On Displacement Loop      | Sansar\_Scroll\_Blend\_On\_Displacement\_Loop     | Bool              |
| Loop Displacement Flipbook      | Sansar\_Scroll\_Loop\_Displacement\_Flipbook      | Bool              |
| Ping-Pong Displacement Flipbook | Sansar\_Scroll\_Ping-Pong\_Displacement\_Flipbook | Bool              |
| Loop Flipbook                   | Sansar\_Scroll\_Loop\_Flipbook                    | Bool              |
| Displacement in LocalSpace      | Sansar\_Displacement\_In\_LocalSpace              | Bool              |
| Fix Shimmering                  | Sansar\_Fix\_Shimmering                           | Bool              |
| Clamp Flipbook Uvs              | Sansar\_Clamp\_Flipbook\_Uvs                      | Bool              |
| Tint                            | Sansar\_Tint                                      | Float3 (0–255)    |

### Media: Media Surface

**Display Name:** Media: Media Surface\
**System Name:** VideoScreen

| Property                   | System Name                          | Type / Range      |
| -------------------------- | ------------------------------------ | ----------------- |
| Media Channel              | Sansar\_Media\_Channel               | Integer (1–4)     |
| Emissive Intensity         | Sansar\_Emissive\_Intensity          | Float (0.0–32.0)  |
| Ambient Occlusion Strength | Sansar\_Ambient\_Occlusion\_Strength | Float (0.0–1.0)   |
| Uv Scale                   | Sansar\_Uv\_Scale                    | Float (0.001-100) |
| Uv Offsets                 | Sansar\_Uv\_Offsets                  | Float3 (-1.0-1.0) |
| Tint                       | Sansar\_Tint                         | Float3 (0–255)    |

### Media: Media Surface + Stereographic

**Display Name:** Media: Media Surface + Stereographic\
**System Name:** StereographicVideoScreen

| Property                   | System Name                          | Type / Range      |
| -------------------------- | ------------------------------------ | ----------------- |
| Media Channel              | Sansar\_Media\_Channel               | Integer (1–4)     |
| Emissive Intensity         | Sansar\_Emissive\_Intensity          | Float (0.0–32.0)  |
| Ambient Occlusion Strength | Sansar\_Ambient\_Occlusion\_Strength | Float (0.0–1.0)   |
| Uv Scale                   | Sansar\_Uv\_Scale                    | Float (0.001-100) |
| Uv Offsets                 | Sansar\_Uv\_Offsets                  | Float3 (-1.0-1.0) |
| Rotation Factor            | Sansar\_Rotation\_Factor             | Float (0–4.0)     |
| Tint                       | Sansar\_Tint                         | Float3 (0–255)    |

### Media: Media Surface + ChromaKey

**Display Name:** Media: Media Surface + ChromaKey\
**System Name:** ChromaKeyVideoScreen

| Property                            | System Name                                 | Type / Range      |
| ----------------------------------- | ------------------------------------------- | ----------------- |
| Media Channel                       | Sansar\_Media\_Channel                      | Integer (1–4)     |
| Emissive Intensity                  | Sansar\_Emissive\_Intensity                 | Float (0.0–32.0)  |
| Ambient Occlusion Strength          | Sansar\_Ambient\_Occlusion\_Strength        | Float (0.0–1.0)   |
| Uv Scale                            | Sansar\_Uv\_Scale                           | Float (0.001-100) |
| Hue Threshold (Transparency)        | Sansar\_Hue\_Threshold\_Transparency        | Float (0.0–1.0)   |
| Saturation Threshold (Transparency) | Sansar\_Hue\_Threshold\_Glare               | Float (0.0–1.0)   |
| Value Threshold (Transparency)      | Sansar\_Saturation\_Threshold\_Transparency | Float (0.0–1.0)   |
| Hue Threshold (Glare)               | Sansar\_Saturation\_Threshold\_Glare        | Float (0.0–1.0)   |
| Saturation Threshold (Glare)        | Sansar\_Value\_Threshold\_Transparency      | Float (0.0–1.0)   |
| Value Threshold (Glare)             | Sansar\_Value\_Threshold\_Glare             | Float (0.0–1.0)   |
| Tint                                | Sansar\_Tint                                | Float3 (0–255)    |
| Chroma Key Color                    | Sansar\_Chroma\_Key\_Color                  | Float3 (0–255)    |

### Media: Displacement Media + Uv Animation

**Display Name:** Media: Displacement Media + Uv Animation\
**System Name:** MediaScrollingOpaqueEmissiveSingleLayer

| Property                               | System Name                                         | Type / Range      |
| -------------------------------------- | --------------------------------------------------- | ----------------- |
| Media Channel                          | Sansar\_Media\_Channel                              | Integer (1–4)     |
| Emissive Intensity                     | Sansar\_Emissive\_Intensity                         | Float (0.0–32.0)  |
| Ambient Occlusion Strength             | Sansar\_Ambient\_Occlusion\_Strength                | Float (0.0–1.0)   |
| Fluid Distortion Speed                 | Sansar\_Fluid\_Distortion\_Speed                    | Float (0.0–8.0)   |
| Fluid Distortion Scale                 | Sansar\_Fluid\_Distortion\_Scale                    | Float (0.0–100.0) |
| Fluid Distortion Amplitude             | Sansar\_Fluid\_Distortion\_Amplitude                | Float (0.0–1.0)   |
| Flipbook - Frame                       | Sansar\_Flipbook\_Frame                             | Float (0–255)     |
| Flipbook - Step Rate                   | Sansar\_Flipbook\_Step\_Rate                        | Float (0–100)     |
| Flipbook - Loop                        | Sansar\_Flipbook\_Loop                              | Float (1.0–256)   |
| Max Displacement Clamp                 | Sansar\_Max\_Displacement\_Clamp                    | Float (0.000–1.0) |
| Displacement Scale                     | Sansar\_Displacement\_Scale                         | Float3 (-250–250) |
| Flipbook - Uv Frames                   | Sansar\_Flipbook\_Uv\_Frames                        | Float3 (1.0–100)  |
| Uv Scroll - Rate                       | Sansar\_Uv\_Scroll\_Rate                            | Float3 (-100–100) |
| Scroll Albedo                          | Sansar\_Scroll\_Albedo                              | Bool              |
| Scroll Normal/Roughness                | Sansar\_Scroll\_Normal\_Roughness                   | Bool              |
| Scroll Metalness                       | Sansar\_Scroll\_Metalness                           | Bool              |
| Scroll Emissive                        | Sansar\_Scroll\_Emissive                            | Bool              |
| Scroll Emissive Mask                   | Sansar\_Scroll\_Emissive\_Mask                      | Bool              |
| Scroll Ambient Occlusion               | Sansar\_Scroll\_Ambient\_Occlusion                  | Bool              |
| Scroll Displacement                    | Sansar\_Scroll\_Displacement                        | Bool              |
| Scroll Displacement Factor             | Sansar\_Scroll\_Displacement\_Factor                | Bool              |
| Use Media Stream for Displacement      | Sansar\_Use\_Media\_Stream\_For\_Displacement       | Bool              |
| Use Media Stream for Albedo            | Sansar\_Use\_Media\_Stream\_For\_Albedo             | Bool              |
| Split Color And Displacement           | Sansar\_Split\_Color\_And\_Displacement             | Bool              |
| Use Gamma Curve for Media Displacement | Sansar\_Use\_Gamma\_Curve\_For\_Media\_Displacement | Bool              |
| Use Luma for Media Displacement        | Sansar\_Use\_Luma\_For\_Media\_Displacement         | Bool              |
| Blend Displacement Flipbook            | Sansar\_Scroll\_Blend\_Displacement\_Flipbook       | Bool              |
| Blend On Displacement Loop             | Sansar\_Scroll\_Blend\_On\_Displacement\_Loop       | Bool              |
| Loop Displacement Flipbook             | Sansar\_Scroll\_Loop\_Displacement\_Flipbook        | Bool              |
| Ping-Pong Displacement Flipbook        | Sansar\_Scroll\_Ping-Pong\_Displacement\_Flipbook   | Bool              |
| Loop Flipbook                          | Sansar\_Scroll\_Loop\_Flipbook                      | Bool              |
| Displacement in LocalSpace             | Sansar\_Displacement\_In\_LocalSpace                | Bool              |
| Fix Shimmering                         | Sansar\_Fix\_Shimmering                             | Bool              |
| Clamp Flipbook Uvs                     | Sansar\_Clamp\_Flipbook\_Uvs                        | Bool              |
| Tint                                   | Sansar\_Tint                                        | Float3 (0–255)    |

### Media: Two Sided Displacement Media + Uv Animation

**Display Name:** Media: Two Sided Displacement Media + Uv Animation\
**System Name:** TwoSidedMediaScrollingOpaqueEmissiveSingleLayer

| Property                               | System Name                                         | Type / Range      |
| -------------------------------------- | --------------------------------------------------- | ----------------- |
| Media Channel                          | Sansar\_Media\_Channel                              | Integer (1–4)     |
| Emissive Intensity                     | Sansar\_Emissive\_Intensity                         | Float (0.0–32.0)  |
| Ambient Occlusion Strength             | Sansar\_Ambient\_Occlusion\_Strength                | Float (0.0–1.0)   |
| Fluid Distortion Speed                 | Sansar\_Fluid\_Distortion\_Speed                    | Float (0.0–8.0)   |
| Fluid Distortion Scale                 | Sansar\_Fluid\_Distortion\_Scale                    | Float (0.0–100.0) |
| Fluid Distortion Amplitude             | Sansar\_Fluid\_Distortion\_Amplitude                | Float (0.0–1.0)   |
| Flipbook - Frame                       | Sansar\_Flipbook\_Frame                             | Float (0–255)     |
| Flipbook - Step Rate                   | Sansar\_Flipbook\_Step\_Rate                        | Float (0–100)     |
| Flipbook - Loop                        | Sansar\_Flipbook\_Loop                              | Float (1.0–256)   |
| Max Displacement Clamp                 | Sansar\_Max\_Displacement\_Clamp                    | Float (0.000–1.0) |
| Displacement Scale                     | Sansar\_Displacement\_Scale                         | Float3 (-250–250) |
| Flipbook - Uv Frames                   | Sansar\_Flipbook\_Uv\_Frames                        | Float3 (1.0–100)  |
| Uv Scroll - Rate                       | Sansar\_Uv\_Scroll\_Rate                            | Float3 (-100–100) |
| Scroll Albedo                          | Sansar\_Scroll\_Albedo                              | Bool              |
| Scroll Normal/Roughness                | Sansar\_Scroll\_Normal\_Roughness                   | Bool              |
| Scroll Metalness                       | Sansar\_Scroll\_Metalness                           | Bool              |
| Scroll Emissive                        | Sansar\_Scroll\_Emissive                            | Bool              |
| Scroll Emissive Mask                   | Sansar\_Scroll\_Emissive\_Mask                      | Bool              |
| Scroll Ambient Occlusion               | Sansar\_Scroll\_Ambient\_Occlusion                  | Bool              |
| Scroll Displacement                    | Sansar\_Scroll\_Displacement                        | Bool              |
| Scroll Displacement Factor             | Sansar\_Scroll\_Displacement\_Factor                | Bool              |
| Use Media Stream for Displacement      | Sansar\_Use\_Media\_Stream\_For\_Displacement       | Bool              |
| Use Media Stream for Albedo            | Sansar\_Use\_Media\_Stream\_For\_Albedo             | Bool              |
| Split Color And Displacement           | Sansar\_Split\_Color\_And\_Displacement             | Bool              |
| Use Gamma Curve for Media Displacement | Sansar\_Use\_Gamma\_Curve\_For\_Media\_Displacement | Bool              |
| Use Luma for Media Displacement        | Sansar\_Use\_Luma\_For\_Media\_Displacement         | Bool              |
| Blend Displacement Flipbook            | Sansar\_Scroll\_Blend\_Displacement\_Flipbook       | Bool              |
| Blend On Displacement Loop             | Sansar\_Scroll\_Blend\_On\_Displacement\_Loop       | Bool              |
| Loop Displacement Flipbook             | Sansar\_Scroll\_Loop\_Displacement\_Flipbook        | Bool              |
| Ping-Pong Displacement Flipbook        | Sansar\_Scroll\_Ping-Pong\_Displacement\_Flipbook   | Bool              |
| Loop Flipbook                          | Sansar\_Scroll\_Loop\_Flipbook                      | Bool              |
| Displacement in LocalSpace             | Sansar\_Displacement\_In\_LocalSpace                | Bool              |
| Fix Shimmering                         | Sansar\_Fix\_Shimmering                             | Bool              |
| Clamp Flipbook Uvs                     | Sansar\_Clamp\_Flipbook\_Uvs                        | Bool              |
| Tint                                   | Sansar\_Tint                                        | Float3 (0–255)    |

### Transparent

**Display Name:** Transparent\
**System Name:** Transparent

| Property                            | System Name                                     | Type / Range      |
| ----------------------------------- | ----------------------------------------------- | ----------------- |
| Uv Scale                            | Sansar\_Uv\_Scale                               | Float (0.001-100) |
| Adv. Albedo Blending                | Sansar\_Adv\_Albedo\_Blending                   | Bool              |
| Receive reflections                 | Sansar\_Receive\_Reflections                    | Bool              |
| Skip motion vectors for reflections | Sansar\_Skip\_Motion\_Vectors\_For\_Reflections | Bool              |
| Skip accumulation for reflections   | Sansar\_Skip\_Accumulation\_For\_Reflections    | Bool              |
| Tint                                | Sansar\_Tint                                    | Float3 (0–255)    |

### Transparent + Multibump

**Display Name:** Transparent + Multibump\
**System Name:** TransparentMultibump

| Property                            | System Name                                     | Type / Range      |
| ----------------------------------- | ----------------------------------------------- | ----------------- |
| Uv Scale                            | Sansar\_Uv\_Scale                               | Float (0.001-100) |
| Bump Scale                          | Sansar\_Bump\_Scale                             | Float (0.01–2.0)  |
| Octave Wavelength Decay             | Sansar\_Octave\_Wavelength\_Decay               | Float (0.3–0.9)   |
| Octave Bump Decay                   | Sansar\_Octave\_Bump\_Decay                     | Float (0.3–0.9)   |
| Fluid Distortion Speed              | Sansar\_Fluid\_Distortion\_Speed                | Float (0.0–8.0)   |
| Fluid Distortion Scale              | Sansar\_Fluid\_Distortion\_Scale                | Float (0.0–100.0) |
| Fluid Distortion Amplitude          | Sansar\_Fluid\_Distortion\_Amplitude            | Float (0.0–1.0)   |
| Displacement Scale                  | Sansar\_Displacement\_Scale                     | Float3 (-250–250) |
| Uv Scroll - Rate                    | Sansar\_Uv\_Scroll\_Rate                        | Float3 (-100–100) |
| Scroll Displacement                 | Sansar\_Scroll\_Displacement                    | Bool              |
| Scroll Displacement Factor          | Sansar\_Scroll\_Displacement\_Factor            | Bool              |
| Adv. Albedo Blending                | Sansar\_Adv\_Albedo\_Blending                   | Bool              |
| Receive reflections                 | Sansar\_Receive\_Reflections                    | Bool              |
| Skip motion vectors for reflections | Sansar\_Skip\_Motion\_Vectors\_For\_Reflections | Bool              |
| Skip accumulation for reflections   | Sansar\_Skip\_Accumulation\_For\_Reflections    | Bool              |
| Tint                                | Sansar\_Tint                                    | Float3 (0–255)    |

### Diffractive: Transparent + Multibump

**Display Name:** Diffractive: Transparent + Multibump\
**System Name:** TransparentMultibumpDiffract

| Property                            | System Name                                     | Type / Range      |
| ----------------------------------- | ----------------------------------------------- | ----------------- |
| Uv Scale                            | Sansar\_Uv\_Scale                               | Float (0.001-100) |
| Diffractive Index                   | Sansar\_Diffractive\_Index                      | Float (-2.5-2.5)  |
| Bump Scale                          | Sansar\_Bump\_Scale                             | Float (0.01–2.0)  |
| Octave Wavelength Decay             | Sansar\_Octave\_Wavelength\_Decay               | Float (0.3–0.9)   |
| Octave Bump Decay                   | Sansar\_Octave\_Bump\_Decay                     | Float (0.3–0.9)   |
| Fluid Distortion Speed              | Sansar\_Fluid\_Distortion\_Speed                | Float (0.0–8.0)   |
| Fluid Distortion Scale              | Sansar\_Fluid\_Distortion\_Scale                | Float (0.0–100.0) |
| Fluid Distortion Amplitude          | Sansar\_Fluid\_Distortion\_Amplitude            | Float (0.0–1.0)   |
| Displacement Scale                  | Sansar\_Displacement\_Scale                     | Float3 (-250–250) |
| Uv Scroll - Rate                    | Sansar\_Uv\_Scroll\_Rate                        | Float3 (-100–100) |
| Scroll Displacement                 | Sansar\_Scroll\_Displacement                    | Bool              |
| Scroll Displacement Factor          | Sansar\_Scroll\_Displacement\_Factor            | Bool              |
| Receive reflections                 | Sansar\_Receive\_Reflections                    | Bool              |
| Skip motion vectors for reflections | Sansar\_Skip\_Motion\_Vectors\_For\_Reflections | Bool              |
| Skip accumulation for reflections   | Sansar\_Skip\_Accumulation\_For\_Reflections    | Bool              |
| Tint                                | Sansar\_Tint                                    | Float3 (0–255)    |

### Diffractive: Transparent + Multibump + Environment

**Display Name:** Diffractive: Transparent + Multibump + Environment\
**System Name:** TransparentMultibumpEnvironmentDiffract

| Property                            | System Name                                     | Type / Range      |
| ----------------------------------- | ----------------------------------------------- | ----------------- |
| Uv Scale                            | Sansar\_Uv\_Scale                               | Float (0.001-100) |
| Diffractive Index                   | Sansar\_Diffractive\_Index                      | Float (-2.5-2.5)  |
| Bump Scale                          | Sansar\_Bump\_Scale                             | Float (0.01–2.0)  |
| Octave Wavelength Decay             | Sansar\_Octave\_Wavelength\_Decay               | Float (0.3–0.9)   |
| Octave Bump Decay                   | Sansar\_Octave\_Bump\_Decay                     | Float (0.3–0.9)   |
| Fluid Distortion Speed              | Sansar\_Fluid\_Distortion\_Speed                | Float (0.0–8.0)   |
| Fluid Distortion Scale              | Sansar\_Fluid\_Distortion\_Scale                | Float (0.0–100.0) |
| Fluid Distortion Amplitude          | Sansar\_Fluid\_Distortion\_Amplitude            | Float (0.0–1.0)   |
| Skybox Intensity                    | Sansar\_Skybox\_Intensity                       | Float (0.0-2.0)   |
| Displacement Scale                  | Sansar\_Displacement\_Scale                     | Float3 (-250–250) |
| Uv Scroll - Rate                    | Sansar\_Uv\_Scroll\_Rate                        | Float3 (-100–100) |
| Scroll Displacement                 | Sansar\_Scroll\_Displacement                    | Bool              |
| Scroll Displacement Factor          | Sansar\_Scroll\_Displacement\_Factor            | Bool              |
| Receive reflections                 | Sansar\_Receive\_Reflections                    | Bool              |
| Skip motion vectors for reflections | Sansar\_Skip\_Motion\_Vectors\_For\_Reflections | Bool              |
| Skip accumulation for reflections   | Sansar\_Skip\_Accumulation\_For\_Reflections    | Bool              |
| Tint                                | Sansar\_Tint                                    | Float3 (0–255)    |

### Diffractive: Standard + Alpha Mask

**Display Name:** Diffractive: Standard + Alpha Mask\
**System Name:** OpaqueDiffractionMaskSingleLayer

| Property                   | System Name                          | Type / Range      |
| -------------------------- | ------------------------------------ | ----------------- |
| Ambient Occlusion Strength | Sansar\_Ambient\_Occlusion\_Strength | Float (0.0–1.0)   |
| Diffractive Index          | Sansar\_Diffractive\_Index           | Float (-2.5-2.5)  |
| Uv Scale                   | Sansar\_Uv\_Scale                    | Float (0.001-100) |
| Uv Rotate                  | Sansar\_Uv\_Rotate                   | Float (-360–360)  |
| Mask Threshold             | Sansar\_Mask\_Threshold              | Float (0.0–0.1)   |
| Mask Softness              | Sansar\_Mask\_Softness               | Float (0.0–0.1)   |
| Displacement Scale         | Sansar\_Displacement\_Scale          | Float3 (-250–250) |
| Tint                       | Sansar\_Tint                         | Float3 (0–255)    |

### Diffractive: Standard Two Sided + Alpha Mask

**Display Name:** Diffractive: Standard Two Sided + Alpha Mask\
**System Name:** TwoSidedOpaqueDiffractionMaskSingleLayer

| Property                   | System Name                          | Type / Range      |
| -------------------------- | ------------------------------------ | ----------------- |
| Ambient Occlusion Strength | Sansar\_Ambient\_Occlusion\_Strength | Float (0.0–1.0)   |
| Diffractive Index          | Sansar\_Diffractive\_Index           | Float (-2.5-2.5)  |
| Uv Scale                   | Sansar\_Uv\_Scale                    | Float (0.001-100) |
| Uv Rotate                  | Sansar\_Uv\_Rotate                   | Float (-360–360)  |
| Mask Threshold             | Sansar\_Mask\_Threshold              | Float (0.0–0.1)   |
| Mask Softness              | Sansar\_Mask\_Softness               | Float (0.0–0.1)   |
| Displacement Scale         | Sansar\_Displacement\_Scale          | Float3 (-250–250) |
| Tint                       | Sansar\_Tint                         | Float3 (0–255)    |

### Diffractive: Standard + Alpha Mask + Uv Animation

**Display Name:** Diffractive: Standard + Alpha Mask + Uv Animation\
**System Name:** ScrollingOpaqueDiffractionMaskSingleLayer

| Property                        | System Name                                       | Type / Range      |
| ------------------------------- | ------------------------------------------------- | ----------------- |
| Ambient Occlusion Strength      | Sansar\_Ambient\_Occlusion\_Strength              | Float (0.0–1.0)   |
| Diffractive Index               | Sansar\_Diffractive\_Index                        | Float (-2.5-2.5)  |
| Fluid Distortion Speed          | Sansar\_Fluid\_Distortion\_Speed                  | Float (0.0–8.0)   |
| Fluid Distortion Scale          | Sansar\_Fluid\_Distortion\_Scale                  | Float (0.0–100.0) |
| Fluid Distortion Amplitude      | Sansar\_Fluid\_Distortion\_Amplitude              | Float (0.0–1.0)   |
| Flipbook - Frame                | Sansar\_Flipbook\_Frame                           | Float (0–255)     |
| Flipbook - Step Rate            | Sansar\_Flipbook\_Step\_Rate                      | Float (0–100)     |
| Flipbook - Loop                 | Sansar\_Flipbook\_Loop                            | Float (1.0–256)   |
| Mask Threshold                  | Sansar\_Mask\_Threshold                           | Float (0.0–0.1)   |
| Mask Softness                   | Sansar\_Mask\_Softness                            | Float (0.0–0.1)   |
| Displacement Scale              | Sansar\_Displacement\_Scale                       | Float3 (-250–250) |
| Flipbook - Uv Frames            | Sansar\_Flipbook\_Uv\_Frames                      | Float3 (1.0–100)  |
| Uv Scroll - Rate                | Sansar\_Uv\_Scroll\_Rate                          | Float3 (-100–100) |
| Scroll Albedo                   | Sansar\_Scroll\_Albedo                            | Bool              |
| Scroll Normal/Roughness         | Sansar\_Scroll\_Normal\_Roughness                 | Bool              |
| Scroll Metalness                | Sansar\_Scroll\_Metalness                         | Bool              |
| Scroll Ambient Occlusion        | Sansar\_Scroll\_Ambient\_Occlusion                | Bool              |
| Scroll Displacement             | Sansar\_Scroll\_Displacement                      | Bool              |
| Scroll Displacement Factor      | Sansar\_Scroll\_Displacement\_Factor              | Bool              |
| Blend Displacement Flipbook     | Sansar\_Scroll\_Blend\_Displacement\_Flipbook     | Bool              |
| Blend On Displacement Loop      | Sansar\_Scroll\_Blend\_On\_Displacement\_Loop     | Bool              |
| Loop Displacement Flipbook      | Sansar\_Scroll\_Loop\_Displacement\_Flipbook      | Bool              |
| Ping-Pong Displacement Flipbook | Sansar\_Scroll\_Ping-Pong\_Displacement\_Flipbook | Bool              |
| Loop Flipbook                   | Sansar\_Scroll\_Loop\_Flipbook                    | Bool              |
| Displacement in LocalSpace      | Sansar\_Displacement\_In\_LocalSpace              | Bool              |
| Fix Shimmering                  | Sansar\_Fix\_Shimmering                           | Bool              |
| Clamp Flipbook Uvs              | Sansar\_Clamp\_Flipbook\_Uvs                      | Bool              |
| Tint                            | Sansar\_Tint                                      | Float3 (0–255)    |

### Diffractive: Standard Two Sided + Alpha Mask + Uv Animation

**Display Name:** Diffractive: Standard Two Sided + Alpha Mask + Uv Animation\
**System Name:** TwoSidedScrollingOpaqueDiffractionMaskSingleLayer

| Property                        | System Name                                       | Type / Range      |
| ------------------------------- | ------------------------------------------------- | ----------------- |
| Ambient Occlusion Strength      | Sansar\_Ambient\_Occlusion\_Strength              | Float (0.0–1.0)   |
| Diffractive Index               | Sansar\_Diffractive\_Index                        | Float (-2.5-2.5)  |
| Fluid Distortion Speed          | Sansar\_Fluid\_Distortion\_Speed                  | Float (0.0–8.0)   |
| Fluid Distortion Scale          | Sansar\_Fluid\_Distortion\_Scale                  | Float (0.0–100.0) |
| Fluid Distortion Amplitude      | Sansar\_Fluid\_Distortion\_Amplitude              | Float (0.0–1.0)   |
| Flipbook - Frame                | Sansar\_Flipbook\_Frame                           | Float (0–255)     |
| Flipbook - Step Rate            | Sansar\_Flipbook\_Step\_Rate                      | Float (0–100)     |
| Flipbook - Loop                 | Sansar\_Flipbook\_Loop                            | Float (1.0–256)   |
| Mask Threshold                  | Sansar\_Mask\_Threshold                           | Float (0.0–0.1)   |
| Mask Softness                   | Sansar\_Mask\_Softness                            | Float (0.0–0.1)   |
| Displacement Scale              | Sansar\_Displacement\_Scale                       | Float3 (-250–250) |
| Flipbook - Uv Frames            | Sansar\_Flipbook\_Uv\_Frames                      | Float3 (1.0–100)  |
| Uv Scroll - Rate                | Sansar\_Uv\_Scroll\_Rate                          | Float3 (-100–100) |
| Scroll Albedo                   | Sansar\_Scroll\_Albedo                            | Bool              |
| Scroll Normal/Roughness         | Sansar\_Scroll\_Normal\_Roughness                 | Bool              |
| Scroll Metalness                | Sansar\_Scroll\_Metalness                         | Bool              |
| Scroll Ambient Occlusion        | Sansar\_Scroll\_Ambient\_Occlusion                | Bool              |
| Scroll Displacement             | Sansar\_Scroll\_Displacement                      | Bool              |
| Scroll Displacement Factor      | Sansar\_Scroll\_Displacement\_Factor              | Bool              |
| Blend Displacement Flipbook     | Sansar\_Scroll\_Blend\_Displacement\_Flipbook     | Bool              |
| Blend On Displacement Loop      | Sansar\_Scroll\_Blend\_On\_Displacement\_Loop     | Bool              |
| Loop Displacement Flipbook      | Sansar\_Scroll\_Loop\_Displacement\_Flipbook      | Bool              |
| Ping-Pong Displacement Flipbook | Sansar\_Scroll\_Ping-Pong\_Displacement\_Flipbook | Bool              |
| Loop Flipbook                   | Sansar\_Scroll\_Loop\_Flipbook                    | Bool              |
| Displacement in LocalSpace      | Sansar\_Displacement\_In\_LocalSpace              | Bool              |
| Fix Shimmering                  | Sansar\_Fix\_Shimmering                           | Bool              |
| Clamp Flipbook Uvs              | Sansar\_Clamp\_Flipbook\_Uvs                      | Bool              |
| Tint                            | Sansar\_Tint                                      | Float3 (0–255)    |

### Fresnel: Standard + Emissive

**Display Name:** Fresnel: Standard + Emissive\
**System Name:** OpaqueEmissiveFresnelSingleLayer

| Property                            | System Name                                              | Type / Range      |
| ----------------------------------- | -------------------------------------------------------- | ----------------- |
| Ambient Occlusion Strength          | Sansar\_Ambient\_Occlusion\_Strength                     | Float (0.0–1.0)   |
| Emissive Intensity                  | Sansar\_Emissive\_Intensity                              | Float (0.0–32.0)  |
| Fresnel Intensity                   | Sansar\_Fresnel\_Intensity                               | Float (0.0–32.0)  |
| Fresnel Exponent                    | Sansar\_Fresnel\_Exponent                                | Float (0.1–2.0)   |
| Fresnel Bias                        | Sansar\_Fresnel\_Bias                                    | Float (-1.0–1.0)  |
| Uv Scale                            | Sansar\_Uv\_Scale                                        | Float (0.001-100) |
| Uv Rotate                           | Sansar\_Uv\_Rotate                                       | Float (-360–360)  |
| Invert Fresnel                      | Sansar\_Invert\_Fresnel                                  | Bool              |
| Blend Outside Albedo Into Fresnel   | Sansar\_Blend\_Outside\_Albedo\_Texture\_Into\_Fresnel   | Bool              |
| Blend Outside Emissive Into Fresnel | Sansar\_Blend\_Outside\_Emissive\_Texture\_Into\_Fresnel | Bool              |
| Tint                                | Sansar\_Tint                                             | Float3 (0–255)    |
| Fresnel Tint                        | Sansar\_Fresnel\_Tint                                    | Float3 (0–255)    |

### Fresnel: Standard Two Sided + Emissive

**Display Name:** Fresnel: Standard Two Sided + Emissive\
**System Name:** TwoSidedOpaqueEmissiveFresnelSingleLayer

| Property                                | System Name                                              | Type / Range      |
| --------------------------------------- | -------------------------------------------------------- | ----------------- |
| Property                                | System Name                                              | Type / Range      |
| --------------------------------------- | ----------------------------------------------------     | ----------------  |
| Ambient Occlusion Strength              | Sansar\_Ambient\_Occlusion\_Strength                     | Float (0.0–1.0)   |
| Emissive Intensity                      | Sansar\_Emissive\_Intensity                              | Float (0.0–32.0)  |
| Fresnel Intensity                       | Sansar\_Fresnel\_Intensity                               | Float (0.0–32.0)  |
| Fresnel Exponent                        | Sansar\_Fresnel\_Exponent                                | Float (0.1–2.0)   |
| Fresnel Bias                            | Sansar\_Fresnel\_Bias                                    | Float (-1.0–1.0)  |
| Uv Scale                                | Sansar\_Uv\_Scale                                        | Float (0.001-100) |
| Uv Rotate                               | Sansar\_Uv\_Rotate                                       | Float (-360–360)  |
| Invert Fresnel                          | Sansar\_Invert\_Fresnel                                  | Bool              |
| Blend Outside Albedo Into Fresnel       | Sansar\_Blend\_Outside\_Albedo\_Texture\_Into\_Fresnel   | Bool              |
| Blend Outside Emissive Into Fresnel     | Sansar\_Blend\_Outside\_Emissive\_Texture\_Into\_Fresnel | Bool              |
| Tint                                    | Sansar\_Tint                                             | Float3 (0–255)    |
| Fresnel Tint                            | Sansar\_Fresnel\_Tint                                    | Float3 (0–255)    |

### Pixelize: Billboard

**Display Name:** Pixelize: Billboard\
**System Name:** BillboardPixelize

| Property                    | System Name                                   | Type / Range      |
| --------------------------- | --------------------------------------------- | ----------------- |
| Uv Scale                    | Sansar\_Uv\_Scale                             | Float (0.001-100) |
| Pixel Size                  | Sansar\_Pixel\_Size                           | Float (1.0–256)   |
| Brightness                  | Sansar\_Brightness                            | Float (0.0–10.0)  |
| Absorption                  | Sansar\_Absorption                            | Float (0.0–1.0)   |
| Flipbook - Frame            | Sansar\_Flipbook\_Frame                       | Float (0–255)     |
| Flipbook - Step Rate        | Sansar\_Flipbook\_Step\_Rate                  | Float (0–100)     |
| Flipbook - Loop             | Sansar\_Flipbook\_Loop                        | Float (1.0–256)   |
| Flipbook - Uv Frames        | Sansar\_Flipbook\_Uv\_Frames                  | Float3 (1.0–100)  |
| Uv Scroll - Rate            | Sansar\_Uv\_Scroll\_Rate                      | Float3 (-100–100) |
| Displacement Scale          | Sansar\_Displacement\_Scale                   | Float3 (-250–250) |
| Displacement Scale          | Sansar\_Displacement\_Scale                   | Float3 (-250–250) |
| Lollipop                    | Sansar\_Lollipop                              | Bool              |
| Inherit Orientation         | Sansar\_Inherit\_Orientation                  | Bool              |
| Scroll Emissive             | Sansar\_Scroll\_Emissive                      | Bool              |
| Scroll Mask                 | Sansar\_Scroll\_Mask                          | Bool              |
| Scroll Displacement         | Sansar\_Scroll\_Displacement                  | Bool              |
| Scroll Displacement Factor  | Sansar\_Scroll\_Displacement\_Factor          | Bool              |
| Blend Displacement Flipbook | Sansar\_Scroll\_Blend\_Displacement\_Flipbook | Bool              |
| Loop Displacement Flipbook  | Sansar\_Scroll\_Loop\_Displacement\_Flipbook  | Bool              |
| Loop Flipbook               | Sansar\_Scroll\_Loop\_Flipbook                | Bool              |
| Displacement in LocalSpace  | Sansar\_Scroll\_Displacement\_In\_LocalSpace  | Bool              |
| Clamp Uvs                   | Sansar\_Clamp\_Uvs                            | Bool              |
| Tint                        | Sansar\_Tint                                  | Float3 (0–255)    |

### Pixelize: Billboard + Alpha Mask + Uv Animation

**Display Name:** Pixelize: Billboard + Alpha Mask + Uv Animation\
**System Name:** ScrollingOpaqueMaskPixelSingleLayer

| Property                        | System Name                                       | Type / Range      |
| ------------------------------- | ------------------------------------------------- | ----------------- |
| Pixel Size                      | Sansar\_Pixel\_Size                               | Float (1.0–256)   |
| Ambient Occlusion Strength      | Sansar\_Ambient\_Occlusion\_Strength              | Float (0.0–1.0)   |
| Fluid Distortion Speed          | Sansar\_Fluid\_Distortion\_Speed                  | Float (0.0–8.0)   |
| Fluid Distortion Scale          | Sansar\_Fluid\_Distortion\_Scale                  | Float (0.0–100.0) |
| Fluid Distortion Amplitude      | Sansar\_Fluid\_Distortion\_Amplitude              | Float (0.0–1.0)   |
| Flipbook - Frame                | Sansar\_Flipbook\_Frame                           | Float (0–255)     |
| Flipbook - Step Rate            | Sansar\_Flipbook\_Step\_Rate                      | Float (0–100)     |
| Flipbook - Loop                 | Sansar\_Flipbook\_Loop                            | Float (1.0–256)   |
| Mask Threshold                  | Sansar\_Mask\_Threshold                           | Float (0.0–0.1)   |
| Mask Softness                   | Sansar\_Mask\_Softness                            | Float (0.0–0.1)   |
| Displacement Scale              | Sansar\_Displacement\_Scale                       | Float3 (-250–250) |
| Flipbook - Uv Frames            | Sansar\_Flipbook\_Uv\_Frames                      | Float3 (1.0–100)  |
| Uv Scroll - Rate                | Sansar\_Uv\_Scroll\_Rate                          | Float3 (-100–100) |
| Lollipop                        | Sansar\_Lollipop                                  | Bool              |
| Inherit Orientation             | Sansar\_Inherit\_Orientation                      | Bool              |
| Scroll Albedo                   | Sansar\_Scroll\_Albedo                            | Bool              |
| Scroll Normal/Roughness         | Sansar\_Scroll\_Normal\_Roughness                 | Bool              |
| Scroll Metalness                | Sansar\_Scroll\_Metalness                         | Bool              |
| Scroll Ambient Occlusion        | Sansar\_Scroll\_Ambient\_Occlusion                | Bool              |
| Scroll Displacement             | Sansar\_Scroll\_Displacement                      | Bool              |
| Scroll Displacement Factor      | Sansar\_Scroll\_Displacement\_Factor              | Bool              |
| Blend Displacement Flipbook     | Sansar\_Scroll\_Blend\_Displacement\_Flipbook     | Bool              |
| Blend On Displacement Loop      | Sansar\_Scroll\_Blend\_On\_Displacement\_Loop     | Bool              |
| Loop Displacement Flipbook      | Sansar\_Scroll\_Loop\_Displacement\_Flipbook      | Bool              |
| Ping-Pong Displacement Flipbook | Sansar\_Scroll\_Ping-Pong\_Displacement\_Flipbook | Bool              |
| Loop Flipbook                   | Sansar\_Scroll\_Loop\_Flipbook                    | Bool              |
| Displacement in LocalSpace      | Sansar\_Displacement\_In\_LocalSpace              | Bool              |
| Fix Shimmering                  | Sansar\_Fix\_Shimmering                           | Bool              |
| Clamp Flipbook Uvs              | Sansar\_Clamp\_Flipbook\_Uvs                      | Bool              |
| Receive reflections             | Sansar\_Receive\_Reflections                      | Bool              |
| Tint                            | Sansar\_Tint                                      | Float3 (0–255)    |

### Pixelize: Standard + Emissive

**Display Name:** Pixelize: Standard + Emissive\
**System Name:** OpaqueEmissivePixelizeSingleLayer

| Property                   | System Name                          | Type / Range      |
| -------------------------- | ------------------------------------ | ----------------- |
| Pixel Size                 | Sansar\_Pixel\_Size                  | Float (1.0–256)   |
| Emissive Intensity         | Sansar\_Emissive\_Intensity          | Float (0.0–32.0)  |
| Ambient Occlusion Strength | Sansar\_Ambient\_Occlusion\_Strength | Float (0.0–1.0)   |
| Uv Scale                   | Sansar\_Uv\_Scale                    | Float (0.001-100) |
| Tint                       | Sansar\_Tint                         | Float3 (0–255)    |

### Pixelize: Standard Two Sided + Emissive

**Display Name:** Pixelize: Standard Two Sided + Emissive\
**System Name:** TwoSidedOpaqueEmissivePixelizeSingleLayer

| Property                   | System Name                          | Type / Range      |
| -------------------------- | ------------------------------------ | ----------------- |
| Pixel Size                 | Sansar\_Pixel\_Size                  | Float (1.0–256)   |
| Emissive Intensity         | Sansar\_Emissive\_Intensity          | Float (0.0–32.0)  |
| Ambient Occlusion Strength | Sansar\_Ambient\_Occlusion\_Strength | Float (0.0–1.0)   |
| Uv Scale                   | Sansar\_Uv\_Scale                    | Float (0.001-100) |
| Tint                       | Sansar\_Tint                         | Float3 (0–255)    |

### Pixelize: Standard + Alpha Mask

**Display Name:** Pixelize: Standard + Alpha Mask\
**System Name:** OpaquePixelizeMaskSingleLayer

| Property                   | System Name                          | Type / Range      |
| -------------------------- | ------------------------------------ | ----------------- |
| Pixel Size                 | Sansar\_Pixel\_Size                  | Float (1.0–256)   |
| Ambient Occlusion Strength | Sansar\_Ambient\_Occlusion\_Strength | Float (0.0–1.0)   |
| Uv Scale                   | Sansar\_Uv\_Scale                    | Float (0.001-100) |
| Mask Threshold             | Sansar\_Mask\_Threshold              | Float (0.0–0.1)   |
| Mask Softness              | Sansar\_Mask\_Softness               | Float (0.0–0.1)   |
| Receive reflections        | Sansar\_Receive\_Reflections         | Bool              |
| Tint                       | Sansar\_Tint                         | Float3 (0–255)    |

### Pixelize: Standard Two Sided + Alpha Mask

**Display Name:** Pixelize: Standard Two Sided + Alpha Mask\
**System Name:** TwoSidedOpaquePixelizeMaskSingleLayer

| Property                   | System Name                          | Type / Range      |
| -------------------------- | ------------------------------------ | ----------------- |
| Pixel Size                 | Sansar\_Pixel\_Size                  | Float (1.0–256)   |
| Ambient Occlusion Strength | Sansar\_Ambient\_Occlusion\_Strength | Float (0.0–1.0)   |
| Uv Scale                   | Sansar\_Uv\_Scale                    | Float (0.001-100) |
| Mask Threshold             | Sansar\_Mask\_Threshold              | Float (0.0–0.1)   |
| Mask Softness              | Sansar\_Mask\_Softness               | Float (0.0–0.1)   |
| Receive reflections        | Sansar\_Receive\_Reflections         | Bool              |
| Tint                       | Sansar\_Tint                         | Float3 (0–255)    |

### Pixelize: Standard + Emissive + Uv Animation

**Display Name:** Pixelize: Standard + Emissive + Uv Animation\
**System Name:** ScrollingOpaqueEmissivePixelizeSingleLayer

| Property                        | System Name                                       | Type / Range      |
| ------------------------------- | ------------------------------------------------- | ----------------- |
| Pixel Size                      | Sansar\_Pixel\_Size                               | Float (1.0–256)   |
| Emissive Intensity              | Sansar\_Emissive\_Intensity                       | Float (0.0–32.0)  |
| Ambient Occlusion Strength      | Sansar\_Ambient\_Occlusion\_Strength              | Float (0.0–1.0)   |
| Fluid Distortion Speed          | Sansar\_Fluid\_Distortion\_Speed                  | Float (0.0–8.0)   |
| Fluid Distortion Scale          | Sansar\_Fluid\_Distortion\_Scale                  | Float (0.0–100.0) |
| Fluid Distortion Amplitude      | Sansar\_Fluid\_Distortion\_Amplitude              | Float (0.0–1.0)   |
| Flipbook - Frame                | Sansar\_Flipbook\_Frame                           | Float (0–255)     |
| Flipbook - Step Rate            | Sansar\_Flipbook\_Step\_Rate                      | Float (0–100)     |
| Flipbook - Loop                 | Sansar\_Flipbook\_Loop                            | Float (1.0–256)   |
| Displacement Scale              | Sansar\_Displacement\_Scale                       | Float3 (-250–250) |
| Flipbook - Uv Frames            | Sansar\_Flipbook\_Uv\_Frames                      | Float3 (1.0–100)  |
| Uv Scroll - Rate                | Sansar\_Uv\_Scroll\_Rate                          | Float3 (-100–100) |
| Scroll Albedo                   | Sansar\_Scroll\_Albedo                            | Bool              |
| Scroll Normal/Roughness         | Sansar\_Scroll\_Normal\_Roughness                 | Bool              |
| Scroll Metalness                | Sansar\_Scroll\_Metalness                         | Bool              |
| Scroll Emissive                 | Sansar\_Scroll\_Emissive                          | Bool              |
| Scroll Emissive Mask            | Sansar\_Scroll\_Emissive\_Mask                    | Bool              |
| Scroll Ambient Occlusion        | Sansar\_Scroll\_Ambient\_Occlusion                | Bool              |
| Scroll Displacement             | Sansar\_Scroll\_Displacement                      | Bool              |
| Scroll Displacement Factor      | Sansar\_Scroll\_Displacement\_Factor              | Bool              |
| Blend Displacement Flipbook     | Sansar\_Scroll\_Blend\_Displacement\_Flipbook     | Bool              |
| Blend On Displacement Loop      | Sansar\_Scroll\_Blend\_On\_Displacement\_Loop     | Bool              |
| Loop Displacement Flipbook      | Sansar\_Scroll\_Loop\_Displacement\_Flipbook      | Bool              |
| Ping-Pong Displacement Flipbook | Sansar\_Scroll\_Ping-Pong\_Displacement\_Flipbook | Bool              |
| Loop Flipbook                   | Sansar\_Scroll\_Loop\_Flipbook                    | Bool              |
| Displacement in LocalSpace      | Sansar\_Displacement\_In\_LocalSpace              | Bool              |
| Fix Shimmering                  | Sansar\_Fix\_Shimmering                           | Bool              |
| Clamp Flipbook Uvs              | Sansar\_Clamp\_Flipbook\_Uvs                      | Bool              |
| Tint                            | Sansar\_Tint                                      | Float3 (0–255)    |

### Pixelize: Standard Two Sided + Emissive + Uv Animation

**Display Name:** Pixelize: Standard Two Sided + Emissive + Uv Animation\
**System Name:** TwoSidedScrollingOpaqueEmissivePixelizeSingleLayer

| Property                        | System Name                                       | Type / Range      |
| ------------------------------- | ------------------------------------------------- | ----------------- |
| Pixel Size                      | Sansar\_Pixel\_Size                               | Float (1.0–256)   |
| Emissive Intensity              | Sansar\_Emissive\_Intensity                       | Float (0.0–32.0)  |
| Ambient Occlusion Strength      | Sansar\_Ambient\_Occlusion\_Strength              | Float (0.0–1.0)   |
| Fluid Distortion Speed          | Sansar\_Fluid\_Distortion\_Speed                  | Float (0.0–8.0)   |
| Fluid Distortion Scale          | Sansar\_Fluid\_Distortion\_Scale                  | Float (0.0–100.0) |
| Fluid Distortion Amplitude      | Sansar\_Fluid\_Distortion\_Amplitude              | Float (0.0–1.0)   |
| Flipbook - Frame                | Sansar\_Flipbook\_Frame                           | Float (0–255)     |
| Flipbook - Step Rate            | Sansar\_Flipbook\_Step\_Rate                      | Float (0–100)     |
| Flipbook - Loop                 | Sansar\_Flipbook\_Loop                            | Float (1.0–256)   |
| Displacement Scale              | Sansar\_Displacement\_Scale                       | Float3 (-250–250) |
| Flipbook - Uv Frames            | Sansar\_Flipbook\_Uv\_Frames                      | Float3 (1.0–100)  |
| Uv Scroll - Rate                | Sansar\_Uv\_Scroll\_Rate                          | Float3 (-100–100) |
| Scroll Albedo                   | Sansar\_Scroll\_Albedo                            | Bool              |
| Scroll Normal/Roughness         | Sansar\_Scroll\_Normal\_Roughness                 | Bool              |
| Scroll Metalness                | Sansar\_Scroll\_Metalness                         | Bool              |
| Scroll Emissive                 | Sansar\_Scroll\_Emissive                          | Bool              |
| Scroll Emissive Mask            | Sansar\_Scroll\_Emissive\_Mask                    | Bool              |
| Scroll Ambient Occlusion        | Sansar\_Scroll\_Ambient\_Occlusion                | Bool              |
| Scroll Displacement             | Sansar\_Scroll\_Displacement                      | Bool              |
| Scroll Displacement Factor      | Sansar\_Scroll\_Displacement\_Factor              | Bool              |
| Blend Displacement Flipbook     | Sansar\_Scroll\_Blend\_Displacement\_Flipbook     | Bool              |
| Blend On Displacement Loop      | Sansar\_Scroll\_Blend\_On\_Displacement\_Loop     | Bool              |
| Loop Displacement Flipbook      | Sansar\_Scroll\_Loop\_Displacement\_Flipbook      | Bool              |
| Ping-Pong Displacement Flipbook | Sansar\_Scroll\_Ping-Pong\_Displacement\_Flipbook | Bool              |
| Loop Flipbook                   | Sansar\_Scroll\_Loop\_Flipbook                    | Bool              |
| Displacement in LocalSpace      | Sansar\_Displacement\_In\_LocalSpace              | Bool              |
| Fix Shimmering                  | Sansar\_Fix\_Shimmering                           | Bool              |
| Clamp Flipbook Uvs              | Sansar\_Clamp\_Flipbook\_Uvs                      | Bool              |
| Tint                            | Sansar\_Tint                                      | Float3 (0–255)    |

### Screenspace: Standard + Emissive

**Display Name:** Screenspace: Standard + Emissive\
**System Name:** ScreenspaceOpaqueEmissiveSingleLayer

| Property                   | System Name                          | Type / Range     |
| -------------------------- | ------------------------------------ | ---------------- |
| Emissive Intensity         | Sansar\_Emissive\_Intensity          | Float (0.0–32.0) |
| Ambient Occlusion Strength | Sansar\_Ambient\_Occlusion\_Strength | Float (0.0–1.0)  |
| Tint                       | Sansar\_Tint                         | Float3 (0–255)   |

### Screenspace: Two Sided Standard + Emissive

**Display Name:** Screenspace: Two Sided Standard + Emissive\
**System Name:** TwoSidedScreenspaceOpaqueEmissiveSingleLayer

| Property                   | System Name                          | Type / Range     |
| -------------------------- | ------------------------------------ | ---------------- |
| Emissive Intensity         | Sansar\_Emissive\_Intensity          | Float (0.0–32.0) |
| Ambient Occlusion Strength | Sansar\_Ambient\_Occlusion\_Strength | Float (0.0–1.0)  |
| Tint                       | Sansar\_Tint                         | Float3 (0–255)   |

### Screenspace: Standard + Emissive + Uv Animation

**Display Name:** Screenspace: Standard + Emissive + Uv Animation\
**System Name:** ScrollingScreenspaceOpaqueEmissiveSingleLayer

| Property                        | System Name                                       | Type / Range      |
| ------------------------------- | ------------------------------------------------- | ----------------- |
| Emissive Intensity              | Sansar\_Emissive\_Intensity                       | Float (0.0–32.0)  |
| Ambient Occlusion Strength      | Sansar\_Ambient\_Occlusion\_Strength              | Float (0.0–1.0)   |
| Screenspace Uv Scale            | Sansar\_Screenspace\_UV\_Scale                    | Float (0.0-10.0)  |
| Fluid Distortion Speed          | Sansar\_Fluid\_Distortion\_Speed                  | Float (0.0–8.0)   |
| Fluid Distortion Scale          | Sansar\_Fluid\_Distortion\_Scale                  | Float (0.0–100.0) |
| Fluid Distortion Amplitude      | Sansar\_Fluid\_Distortion\_Amplitude              | Float (0.0–1.0)   |
| Flipbook - Frame                | Sansar\_Flipbook\_Frame                           | Float (0–255)     |
| Flipbook - Step Rate            | Sansar\_Flipbook\_Step\_Rate                      | Float (0–100)     |
| Flipbook - Loop                 | Sansar\_Flipbook\_Loop                            | Float (1.0–256)   |
| Displacement Scale              | Sansar\_Displacement\_Scale                       | Float3 (-250–250) |
| Flipbook - Uv Frames            | Sansar\_Flipbook\_Uv\_Frames                      | Float3 (1.0–100)  |
| Uv Scroll - Rate                | Sansar\_Uv\_Scroll\_Rate                          | Float3 (-100–100) |
| Scroll Albedo                   | Sansar\_Scroll\_Albedo                            | Bool              |
| Scroll Normal/Roughness         | Sansar\_Scroll\_Normal\_Roughness                 | Bool              |
| Scroll Metalness                | Sansar\_Scroll\_Metalness                         | Bool              |
| Scroll Emissive                 | Sansar\_Scroll\_Emissive                          | Bool              |
| Scroll Emissive Mask            | Sansar\_Scroll\_Emissive\_Mask                    | Bool              |
| Scroll Ambient Occlusion        | Sansar\_Scroll\_Ambient\_Occlusion                | Bool              |
| Scroll Displacement             | Sansar\_Scroll\_Displacement                      | Bool              |
| Scroll Displacement Factor      | Sansar\_Scroll\_Displacement\_Factor              | Bool              |
| Blend Displacement Flipbook     | Sansar\_Scroll\_Blend\_Displacement\_Flipbook     | Bool              |
| Blend On Displacement Loop      | Sansar\_Scroll\_Blend\_On\_Displacement\_Loop     | Bool              |
| Loop Displacement Flipbook      | Sansar\_Scroll\_Loop\_Displacement\_Flipbook      | Bool              |
| Ping-Pong Displacement Flipbook | Sansar\_Scroll\_Ping-Pong\_Displacement\_Flipbook | Bool              |
| Loop Flipbook                   | Sansar\_Scroll\_Loop\_Flipbook                    | Bool              |
| Displacement in LocalSpace      | Sansar\_Displacement\_In\_LocalSpace              | Bool              |
| Fix Shimmering                  | Sansar\_Fix\_Shimmering                           | Bool              |
| Clamp Flipbook Uvs              | Sansar\_Clamp\_Flipbook\_Uvs                      | Bool              |
| Tint                            | Sansar\_Tint                                      | Float3 (0–255)    |

### Screenspace: Standard Two Sided + Emissive + Uv Animation

**Display Name:** Screenspace: Standard Two Sided + Emissive + Uv Animation\
**System Name:** TwoSidedScrollingScreenspaceOpaqueEmissiveSingleLayer

| Property                        | System Name                                       | Type / Range      |
| ------------------------------- | ------------------------------------------------- | ----------------- |
| Emissive Intensity              | Sansar\_Emissive\_Intensity                       | Float (0.0–32.0)  |
| Ambient Occlusion Strength      | Sansar\_Ambient\_Occlusion\_Strength              | Float (0.0–1.0)   |
| Screenspace Uv Scale            | Sansar\_Screenspace\_UV\_Scale                    | Float (0.0-10.0)  |
| Fluid Distortion Speed          | Sansar\_Fluid\_Distortion\_Speed                  | Float (0.0–8.0)   |
| Fluid Distortion Scale          | Sansar\_Fluid\_Distortion\_Scale                  | Float (0.0–100.0) |
| Fluid Distortion Amplitude      | Sansar\_Fluid\_Distortion\_Amplitude              | Float (0.0–1.0)   |
| Flipbook - Frame                | Sansar\_Flipbook\_Frame                           | Float (0–255)     |
| Flipbook - Step Rate            | Sansar\_Flipbook\_Step\_Rate                      | Float (0–100)     |
| Flipbook - Loop                 | Sansar\_Flipbook\_Loop                            | Float (1.0–256)   |
| Displacement Scale              | Sansar\_Displacement\_Scale                       | Float3 (-250–250) |
| Flipbook - Uv Frames            | Sansar\_Flipbook\_Uv\_Frames                      | Float3 (1.0–100)  |
| Uv Scroll - Rate                | Sansar\_Uv\_Scroll\_Rate                          | Float3 (-100–100) |
| Scroll Albedo                   | Sansar\_Scroll\_Albedo                            | Bool              |
| Scroll Normal/Roughness         | Sansar\_Scroll\_Normal\_Roughness                 | Bool              |
| Scroll Metalness                | Sansar\_Scroll\_Metalness                         | Bool              |
| Scroll Emissive                 | Sansar\_Scroll\_Emissive                          | Bool              |
| Scroll Emissive Mask            | Sansar\_Scroll\_Emissive\_Mask                    | Bool              |
| Scroll Ambient Occlusion        | Sansar\_Scroll\_Ambient\_Occlusion                | Bool              |
| Scroll Displacement             | Sansar\_Scroll\_Displacement                      | Bool              |
| Scroll Displacement Factor      | Sansar\_Scroll\_Displacement\_Factor              | Bool              |
| Blend Displacement Flipbook     | Sansar\_Scroll\_Blend\_Displacement\_Flipbook     | Bool              |
| Blend On Displacement Loop      | Sansar\_Scroll\_Blend\_On\_Displacement\_Loop     | Bool              |
| Loop Displacement Flipbook      | Sansar\_Scroll\_Loop\_Displacement\_Flipbook      | Bool              |
| Ping-Pong Displacement Flipbook | Sansar\_Scroll\_Ping-Pong\_Displacement\_Flipbook | Bool              |
| Loop Flipbook                   | Sansar\_Scroll\_Loop\_Flipbook                    | Bool              |
| Displacement in LocalSpace      | Sansar\_Displacement\_In\_LocalSpace              | Bool              |
| Fix Shimmering                  | Sansar\_Fix\_Shimmering                           | Bool              |
| Clamp Flipbook Uvs              | Sansar\_Clamp\_Flipbook\_Uvs                      | Bool              |
| Tint                            | Sansar\_Tint                                      | Float3 (0–255)    |

### No Shadow: Standard

**Display Name:** No Shadow: Standard\
**System Name:** OpaqueSingleLayerNoShadow

| Property                             | System Name                                       | Type / Range      |
| ------------------------------------ | ------------------------------------------------- | ----------------- |
| Ambient Occlusion Strength           | Sansar\_Ambient\_Occlusion\_Strength              | Float (0.0–1.0)   |
| Uv Scale                             | Sansar\_Uv\_Scale                                 | Float (0.001-100) |
| Uv Rotate                            | Sansar\_Uv\_Rotate                                | Float (-360–360)  |
| Uv Offsets                           | Sansar\_Uv\_Offsets                               | Float3 (-1.0-1.0) |
| Apply Uv Offset to Diffuse layers    | Sansar\_Apply\_Uv\_Offset\_To\_Diffuse\_Layers    | Bool              |
| Apply Uv Offset to Ambient Occlusion | Sansar\_Apply\_Uv\_Offset\_To\_Ambient\_Occlusion | Bool              |
| Tint                                 | Sansar\_Tint                                      | Float3 (0–255)    |

### No Shadow: Standard + Emissive

**Display Name:** No Shadow: Standard + Emissive\
**System Name:** OpaqueEmissiveSingleLayerNoShadow

| Property                             | System Name                                       | Type / Range      |
| ------------------------------------ | ------------------------------------------------- | ----------------- |
| Emissive Intensity                   | Sansar\_Emissive\_Intensity                       | Float (0.0–32.0)  |
| Ambient Occlusion Strength           | Sansar\_Ambient\_Occlusion\_Strength              | Float (0.0–1.0)   |
| Uv Scale                             | Sansar\_Uv\_Scale                                 | Float (0.001-100) |
| Uv Rotate                            | Sansar\_Uv\_Rotate                                | Float (-360–360)  |
| Uv Offsets                           | Sansar\_Uv\_Offsets                               | Float3 (-1.0-1.0) |
| Apply Uv Offset to Diffuse layers    | Sansar\_Apply\_Uv\_Offset\_To\_Diffuse\_Layers    | Bool              |
| Apply Uv Offset to Ambient Occlusion | Sansar\_Apply\_Uv\_Offset\_To\_Ambient\_Occlusion | Bool              |
| Apply Uv Offset to Emissive          | Sansar\_Apply\_Uv\_Offset\_To\_Emissive           | Bool              |
| Tint                                 | Sansar\_Tint                                      | Float3 (0–255)    |

### No Shadow: Standard + Alpha Mask

**Display Name:** No Shadow: Standard + Alpha Mask\
**System Name:** OpaqueMaskSingleLayerNoShadow

| Property                             | System Name                                       | Type / Range      |
| ------------------------------------ | ------------------------------------------------- | ----------------- |
| Ambient Occlusion Strength           | Sansar\_Ambient\_Occlusion\_Strength              | Float (0.0–1.0)   |
| Uv Scale                             | Sansar\_Uv\_Scale                                 | Float (0.001-100) |
| Uv Rotate                            | Sansar\_Uv\_Rotate                                | Float (-360–360)  |
| Mask Threshold                       | Sansar\_Mask\_Threshold                           | Float (0.0–0.1)   |
| Mask Softness                        | Sansar\_Mask\_Softness                            | Float (0.0–0.1)   |
| Uv Offsets                           | Sansar\_Uv\_Offsets                               | Float3 (-1.0-1.0) |
| Apply Uv Offset to Diffuse layers    | Sansar\_Apply\_Uv\_Offset\_To\_Diffuse\_Layers    | Bool              |
| Apply Uv Offset to Ambient Occlusion | Sansar\_Apply\_Uv\_Offset\_To\_Ambient\_Occlusion | Bool              |
| Receive reflections                  | Sansar\_Receive\_Reflections                      | Bool              |
| Tint                                 | Sansar\_Tint                                      | Float3 (0–255)    |

### No Shadow: Standard Two Sided + Alpha Mask

**Display Name:** No Shadow: Standard Two Sided + Alpha Mask\
**System Name:** TwoSidedOpaqueMaskSingleLayerNoShadow

| Property                             | System Name                                       | Type / Range      |
| ------------------------------------ | ------------------------------------------------- | ----------------- |
| Ambient Occlusion Strength           | Sansar\_Ambient\_Occlusion\_Strength              | Float (0.0–1.0)   |
| Uv Scale                             | Sansar\_Uv\_Scale                                 | Float (0.001-100) |
| Uv Rotate                            | Sansar\_Uv\_Rotate                                | Float (-360–360)  |
| Mask Threshold                       | Sansar\_Mask\_Threshold                           | Float (0.0–0.1)   |
| Mask Softness                        | Sansar\_Mask\_Softness                            | Float (0.0–0.1)   |
| Uv Offsets                           | Sansar\_Uv\_Offsets                               | Float3 (-1.0-1.0) |
| Apply Uv Offset to Diffuse layers    | Sansar\_Apply\_Uv\_Offset\_To\_Diffuse\_Layers    | Bool              |
| Apply Uv Offset to Ambient Occlusion | Sansar\_Apply\_Uv\_Offset\_To\_Ambient\_Occlusion | Bool              |
| Receive reflections                  | Sansar\_Receive\_Reflections                      | Bool              |
| Tint                                 | Sansar\_Tint                                      | Float3 (0–255)    |

### Audio Reactive: Emissive + Uv Animation

**Display Name:** Audio Reactive: Emissive + Uv Animation\
**System Name:** AudioEmissive

| Property                              | System Name                                       | Type / Range      |
| ------------------------------------- | ------------------------------------------------- | ----------------- |
| Emissive Intensity                    | Sansar\_Emissive\_Intensity                       | Float (0.0–32.0)  |
| Afterimage Decay Rate                 | Sansar\_Afterimage\_Decay\_Rate                   | Float (0.1–0.9)   |
| Absorption                            | Sansar\_Absorption                                | Float (0.0–1.0)   |
| Uv Scale                              | Sansar\_Uv\_Scale                                 | Float (0.001-100) |
| Flipbook - Frame                      | Sansar\_Flipbook\_Frame                           | Float (0–255)     |
| Flipbook - Step Rate                  | Sansar\_Flipbook\_Step\_Rate                      | Float (0–100)     |
| Flipbook - Loop                       | Sansar\_Flipbook\_Loop                            | Float (1.0–256)   |
| Displacement Scale                    | Sansar\_Displacement\_Scale                       | Float3 (-250–250) |
| Flipbook - Uv Frames                  | Sansar\_Flipbook\_Uv\_Frames                      | Float3 (1.0–100)  |
| Uv Scroll - Rate                      | Sansar\_Uv\_Scroll\_Rate                          | Float3 (-100–100) |
| Scroll Emissive                       | Sansar\_Scroll\_Emissive                          | Bool              |
| Scroll Mask                           | Sansar\_Scroll\_Mask                              | Bool              |
| Scroll Displacement                   | Sansar\_Scroll\_Displacement                      | Bool              |
| Scroll Displacement Factor            | Sansar\_Scroll\_Displacement\_Factor              | Bool              |
| Blend Displacement Flipbook           | Sansar\_Scroll\_Blend\_Displacement\_Flipbook     | Bool              |
| Blend On Displacement Loop            | Sansar\_Scroll\_Blend\_On\_Displacement\_Loop     | Bool              |
| Loop Displacement Flipbook            | Sansar\_Scroll\_Loop\_Displacement\_Flipbook      | Bool              |
| Ping-Pong Displacement Flipbook       | Sansar\_Scroll\_Ping-Pong\_Displacement\_Flipbook | Bool              |
| Loop Flipbook                         | Sansar\_Scroll\_Loop\_Flipbook                    | Bool              |
| Displacement in LocalSpace            | Sansar\_Displacement\_In\_LocalSpace              | Bool              |
| Clamp Flipbook Uvs                    | Sansar\_Clamp\_Flipbook\_Uvs                      | Bool              |
| Draw Afterimages                      | Sansar\_Draw\_Afterimages                         | Bool              |
| Audio React - Emissive Color          | Sansar\_Audio\_React\_Emissive\_Color             | Bool              |
| Audio React - Emissive Brightness     | Sansar\_Audio\_React\_Emissive\_Brightness        | Bool              |
| Audio React - Adaptive Displacement   | Sansar\_Audio\_React\_Adaptive\_Displacement      | Bool              |
| Audio React - Displacement on Low     | Sansar\_Audio\_React\_Displacement\_On\_Low       | Bool              |
| Audio React - Displacement on Mid     | Sansar\_Audio\_React\_Displacement\_On\_Mid       | Bool              |
| Audio React - Displacement on High    | Sansar\_Audio\_React\_Displacement\_On\_High      | Bool              |
| Audio React - Flipbook Frame          | Sansar\_Audio\_React\_Flipbook\_Frame             | Bool              |
| Audio React - Adaptive Flash Emissive | Sansar\_Audio\_React\_Adaptive\_Flash\_Emissive   | Bool              |
| Audio React - Flash Emissive on Low   | Sansar\_Audio\_React\_Flash\_Emissive\_On\_Low    | Bool              |
| Audio React - Flash Emissive on Mid   | Sansar\_Audio\_React\_Flash\_Emissive\_On\_Mid    | Bool              |
| Audio React - Flash Emissive on High  | Sansar\_Audio\_React\_Flash\_Emissive\_On\_High   | Bool              |
| Tint                                  | Sansar\_Tint                                      | Float3 (0–255)    |

### VAT: Standard

**Display Name:** VAT: Standard\
**System Name:** OpaqueVATSingleLayer

| Property                   | System Name                          | Type / Range      |
| -------------------------- | ------------------------------------ | ----------------- |
| Ambient Occlusion Strength | Sansar\_Ambient\_Occlusion\_Strength | Float (0.0–1.0)   |
| Uv Scale                   | Sansar\_Uv\_Scale                    | Float (0.001-100) |
| Uv Rotate                  | Sansar\_Uv\_Rotate                   | Float (-360–360)  |
| VAT - Frame                | Sansar\_VAT\_Frame                   | Float (0-4096)    |
| VAT - Step Rate            | Sansar\_VAT\_Step\_Rate              | Float (0.0-100.0) |
| VAT - Loop - Start Frame   | Sansar\_VAT\_Loop\_Start\_Frame      | Float (0-4096)    |
| VAT - Loop - Run Length    | Sansar\_VAT\_Loop\_Run\_Length       | Float (0-4096)    |
| VAT Scale                  | Sansar\_VAT\_Scale                   | Float3 (-25–25)   |
| Loop Animation             | Sansar\_Loop\_Animation              | Bool              |
| Ping-Pong Animation        | Sansar\_Ping-Pong\_Animation         | Bool              |
| Blend Animation Loop       | Sansar\_Blend\_Animation\_Loop       | Bool              |
| Receive reflections        | Sansar\_Receive\_Reflections         | Bool              |
| Shadow casting             | Sansar\_Shadow\_Casting              | Bool              |
| Tint                       | Sansar\_Tint                         | Float3 (0–255)    |

### VAT: Standard + Alpha Mask

**Display Name:** VAT: Standard + Alpha Mask\
**System Name:** OpaqueMaskVATSingleLayer

| Property                   | System Name                          | Type / Range      |
| -------------------------- | ------------------------------------ | ----------------- |
| Ambient Occlusion Strength | Sansar\_Ambient\_Occlusion\_Strength | Float (0.0–1.0)   |
| Uv Scale                   | Sansar\_Uv\_Scale                    | Float (0.001-100) |
| Uv Rotate                  | Sansar\_Uv\_Rotate                   | Float (-360–360)  |
| VAT - Frame                | Sansar\_VAT\_Frame                   | Float (0-4096)    |
| VAT - Step Rate            | Sansar\_VAT\_Step\_Rate              | Float (0.0-100.0) |
| VAT - Loop - Start Frame   | Sansar\_VAT\_Loop\_Start\_Frame      | Float (0-4096)    |
| VAT - Loop - Run Length    | Sansar\_VAT\_Loop\_Run\_Length       | Float (0-4096)    |
| VAT Scale                  | Sansar\_VAT\_Scale                   | Float3 (-25–25)   |
| Loop Animation             | Sansar\_Loop\_Animation              | Bool              |
| Ping-Pong Animation        | Sansar\_Ping-Pong\_Animation         | Bool              |
| Blend Animation Loop       | Sansar\_Blend\_Animation\_Loop       | Bool              |
| Receive reflections        | Sansar\_Receive\_Reflections         | Bool              |
| Shadow casting             | Sansar\_Shadow\_Casting              | Bool              |
| Tint                       | Sansar\_Tint                         | Float3 (0–255)    |

### VAT: Standard + Emissive

**Display Name:** VAT: Standard + Emissive\
**System Name:** OpaqueEmissiveVATSingleLayer

| Property                   | System Name                          | Type / Range      |
| -------------------------- | ------------------------------------ | ----------------- |
| Emissive Intensity         | Sansar\_Emissive\_Intensity          | Float (0.0–32.0)  |
| Ambient Occlusion Strength | Sansar\_Ambient\_Occlusion\_Strength | Float (0.0–1.0)   |
| Uv Scale                   | Sansar\_Uv\_Scale                    | Float (0.001-100) |
| Uv Rotate                  | Sansar\_Uv\_Rotate                   | Float (-360–360)  |
| VAT - Frame                | Sansar\_VAT\_Frame                   | Float (0-4096)    |
| VAT - Step Rate            | Sansar\_VAT\_Step\_Rate              | Float (0.0-100.0) |
| VAT - Loop - Start Frame   | Sansar\_VAT\_Loop\_Start\_Frame      | Float (0-4096)    |
| VAT - Loop - Run Length    | Sansar\_VAT\_Loop\_Run\_Length       | Float (0-4096)    |
| VAT Scale                  | Sansar\_VAT\_Scale                   | Float3 (-25–25)   |
| Loop Animation             | Sansar\_Loop\_Animation              | Bool              |
| Ping-Pong Animation        | Sansar\_Ping-Pong\_Animation         | Bool              |
| Blend Animation Loop       | Sansar\_Blend\_Animation\_Loop       | Bool              |
| Receive reflections        | Sansar\_Receive\_Reflections         | Bool              |
| Shadow casting             | Sansar\_Shadow\_Casting              | Bool              |
| Tint                       | Sansar\_Tint                         | Float3 (0–255)    |
