Importing Materials
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To sell this asset type, follow this guide: Selling Materials.
For supported texture map types and channels, see Supported file types - Texture Maps.
placeholder overview: To create a material asset import maps onto any object you own with the amount of material slots you wish, a cube will suffice, setup the shader settings, save materials, then right click the object and save the entire material setup to inventory.
Improved guide coming soon...
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